Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
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the reason i decided against corpse starch was that imperials are still generally horrified by cannibalism in fiction, and it is a sort of miserable that doesn't make much sense in the context of my goal of writing a 40k that folks live in. it's also unsustainable in a way beyond the kind of dumb the imperium gets into and straight into "the hives just wouldn't be if this was a thing"
It could be literal corpse starch in this situation. Most starch producing crops need nitrogen fertilizer.
 
Well, our duty is to the preservation of the living, not the dead, so my conscience is clear on that front. Gives Nurgle less material to work with at least.
 
It's an Imperial Navy hub. Of course they need to keep population up for the massive city-sized flying slave camps they call Ships Of The Line.
IIRC that depends. Are you an actual navy crew or did the navy send down conscription gangs? Sure, a lot of ships are like that, but some ships have actual barracks. A lot of the larger ships are something like actual cities with all the industries, and accommodations that come with it including bars, restaurants, shopping, etc.
 
IIRC that depends. Are you an actual navy crew or did the navy send down conscription gangs? Sure, a lot of ships are like that, but some ships have actual barracks. A lot of the larger ships are something like actual cities with all the industries, and accommodations that come with it including bars, restaurants, shopping, etc.
The Imperial Navy needs both. Remember, this is an Imperium where loading a massive shell the size of the skyscraper has to be done by hand. Thousands of hands. Each ship, from a Destroyer to a Battleship, is a city in space, yes. But it's a Hive City in space. The dregs that work the guns and live in the bilges never know the light of sun and barely even the light of a lamp, never know that there is any existence beyond the metal of their prison. Children of the Imperial Nobility and other Navy Officers live in proper quarters. Remember, this is why Naval Armsmen carry pikes rather than actual weapons: To keep the Indentured Workers, slaves in all but name, from taking over the ship.
Indentured Workers

Indentured or slave workers are those unfortunate individuals who rank even below enlisted personnel on a warship and are press-ganged from a world's slums or taken en masse from penal colonies for their ability to perform unskilled hard labour. They are given duties such as hauling guns into position, turning flywheels, and carrying supplies, heavy equipment, and Macrocannon shells. Most ships must replenish their crews of indentured workers every so often, as a steady stream die to malnutrition, accidents and disciplinary actions.
What you may be thinking of are Ratings.
Ratings
Ratings are the basic enlisted voidsmen aboard a warship that take care of the menial tasks; hauling shells and missiles, re-routing cables, clearing debris and conducting basic maintenance. Men and women in this class typically have a myriad of sub-classifications (ratings) that specify their role further, e.g. Gun-Layer Third Class, Fuse-Changer Second Class and so on. Ratings make up the great bulk of the starship's crew and will be the ones doing most of the fighting during boarding actions. Contrary to popular belief, many Imperial Navy Ratings are volunteers, for the pay is good and the conditions are better than those on many Imperial worlds. If there are not enough volunteers to fulfill a Captain's requirements he or she always has the right to send Press Gangs to tithe more crew directly from any planet along the way, which may include penal colonies or hab-blocks. In practice, this is often achieved through collusion with the local Planetary Governor, but an Imperial Navy Captain does not need civilian permission to take crew from any world.

Remember: The Imperial infrastructure serves and submits to its armed forces in perpetuity. Unless you're of sufficient rank in the Administratum, then you can tell the guys with guns to to fuck themselves.
 
The Imperial Navy needs both. Remember, this is an Imperium where loading a massive shell the size of the skyscraper has to be done by hand. Thousands of hands. Each ship, from a Destroyer to a Battleship, is a city in space, yes. But it's a Hive City in space. The dregs that work the guns and live in the bilges never know the light of sun and barely even the light of a lamp, never know that there is any existence beyond the metal of their prison. Children of the Imperial Nobility and other Navy Officers live in proper quarters. Remember, this is why Naval Armsmen carry pikes rather than actual weapons: To keep the Indentured Workers, slaves in all but name, from taking over the ship.
I wonder if the Imperial bureaucracy ever pondered the idea of taking Tithes from ships.
 
one of the problems with easy cannibalism in fiction as a horror watchword is that the cannibalism taboo is probably one of our strongest and is probably rooted in deep instinct. even in cultures that have practiced it, it was limited, ritualistic, and usually not very widespread. if it were just a plain fact that the imperium did this, this would cross from the omnipresent banal misery into something so actively disgusting that there would be enormous riots and rejection. it's something you might not be able, at a base human level, to normalize.
You also have to draw the line between medicinal cannibalism, exocannibalism and endocannibalism when talking about the taboo (which is entirely cultural, but everyone has some set of prohibitions.) Mostly Cannibalism happens as a normalized practice for magical or religious reasons, mostly to collect mana or otherwise cultivate prestige/make yourself feared, or because it's part of a funeral rite.

This is vastly different from survival cannibalism which exists in special circumstances. 40K however is generally fucked enough that there's probably some noble practicing cannibalism for culinary appreciation, since that does seem to be the right kind of fucked up decadence you'd get in an upper hive occasionally with the various weird cults, and probably gets put down just as fast when it comes to light. But that's also the exact opposite of corpse starch.
 
You also have to draw the line between medicinal cannibalism, exocannibalism and endocannibalism when talking about the taboo (which is entirely cultural, but everyone has some set of prohibitions.) Mostly Cannibalism happens as a normalized practice for magical or religious reasons, mostly to collect mana or otherwise cultivate prestige/make yourself feared, or because it's part of a funeral rite.

This is vastly different from survival cannibalism which exists in special circumstances. 40K however is generally fucked enough that there's probably some noble practicing cannibalism for culinary appreciation, since that does seem to be the right kind of fucked up decadence you'd get in an upper hive occasionally with the various weird cults, and probably gets put down just as fast when it comes to light. But that's also the exact opposite of corpse starch.
yeah, exactly. i'd much rather have the stark horror of that than the frankly kind of nonsensical omnipresent normalizing that widespread processed cannibalism implies.

it's that whole it-can't-all-be-edgy thing. you need contrast.
 
The Imperial Navy needs both. Remember, this is an Imperium where loading a massive shell the size of the skyscraper has to be done by hand. Thousands of hands. Each ship, from a Destroyer to a Battleship, is a city in space, yes. But it's a Hive City in space. The dregs that work the guns and live in the bilges never know the light of sun and barely even the light of a lamp, never know that there is any existence beyond the metal of their prison. Children of the Imperial Nobility and other Navy Officers live in proper quarters. Remember, this is why Naval Armsmen carry pikes rather than actual weapons: To keep the Indentured Workers, slaves in all but name, from taking over the ship.

What you may be thinking of are Ratings.


Remember: The Imperial infrastructure serves and submits to its armed forces in perpetuity. Unless you're of sufficient rank in the Administratum, then you can tell the guys with guns to to fuck themselves.
Yes. That's what I was thinking of.

I remembered a tidbit somewhere that trained and experienced Navy crews were considered extremely valuable and that didn't really fit the idea of Imperial warships just being massive flying slave camps.
 
Yes. That's what I was thinking of.

I remembered a tidbit somewhere that trained and experienced Navy crews were considered extremely valuable and that didn't really fit the idea of Imperial warships just being massive flying slave camps.
They're nobility, of course they're considered valuable. Who else is going to fly the age-of-sail-in-space slave camps? Who else is going to be trusted to keep the mutinies down? Blind and stupidly loyal Rating get promoted to Warrant Officers, with complimentary whips.
 
They're nobility, of course they're considered valuable. Who else is going to fly the age-of-sail-in-space slave camps? Who else is going to be trusted to keep the mutinies down? Blind and stupidly loyal Rating get promoted to Warrant Officers, with complimentary whips.
As you say, it's the age of sail in space. The value is not in the noble commanders, you can pick up half a dozen reasonably capable Lieutenants anywhere you like, the value is in a corps of trained able seamen and highly experienced NCOs. This value differential only gets greater for humongous cathedral ships which have one Commander and tens of thousands of Ratings.
 
As you say, it's the age of sail in space. The value is not in the noble commanders, you can pick up half a dozen reasonably capable Lieutenants anywhere you like, the value is in a corps of trained able seamen and highly experienced NCOs. This value differential only gets greater for humongous cathedral ships which have one Commander and tens of thousands of Ratings.
... that's how modern militaries work. That's the culture they create and cultivate. We're talking an exaggeration of the 1800s. Where what social class you were born into pretty much locked you in. Where you literally were not allowed to walk in certain areas of the ship because you weren't a high enough officer, but the captain's dog was.

We're talking nobility. Birth meaning more than merit. And that gets thrown into the pop-culture kaleidoscope of Warhammer. Modern, sensible notions of how things work are very rarely present and this is not one of them. So yes, The Great Man is, in fact, seen as more valuable than every person under him.
 
This may have been the case at some point, but after so much pollution and tech deterioration, those layers have probably been claimed by the ash wastes.

That's what they did on Terra but I guess they were also more careful about the atmosphere and weren't pressured into fucking it up for quickly meeting the tithe.

this approach still preserves the fundamentals (that bodies are reprocessed to feed the population), it still implies a massive corpse processing industry that would still be utterly awful to work for, but it makes any kind of logistical sense. and the colloquial name still works, as would widespread imperial belief that, you know, there probably really is people in there, can exist, but on the level of rumour, deniable enough for people to stomach.

It also let you place that amazing quote :V
 
That's what they did on Terra but I guess they were also more careful about the atmosphere and weren't pressured into fucking it up for quickly meeting the tithe.
Or the population pressures were so bad that the architects didn't give no shits about no emperor damned ash wastes, and just started building anyway.
 
... that's how modern militaries work. That's the culture they create and cultivate. We're talking an exaggeration of the 1800s. Where what social class you were born into pretty much locked you in. Where you literally were not allowed to walk in certain areas of the ship because you weren't a high enough officer, but the captain's dog was.

We're talking nobility. Birth meaning more than merit. And that gets thrown into the pop-culture kaleidoscope of Warhammer. Modern, sensible notions of how things work are very rarely present and this is not one of them. So yes, The Great Man is, in fact, seen as more valuable than every person under him.

Age of Sail navies also relied on warrant, standing, and petty officers who were skilled at their jobs, many of whom came from the ranks, so to speak. You had skilled officers like the Gunner, sailing masters, surgeon, boatswain, and so forth who weren't gentlemen or necessarily expected to be so. Plus their mates. A wooden man-of-war absolutely required able non-commissioned officers to function well and to keep the machine running smoothly.
 
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A very narrow view of what constitutes work, if I may say. There are plenty of ways for people to produce value without manufacturing something physical. For a start, with the amount of wars the Imperium has going on I think at least one planet per sector should be a hiveworld filled with Operational Analysts!
Yes, but the giant office complexes full of operational analysts are generally NOT co-located with the enormous cubic-mile-sized slums. Nor will the opening of a million new jobs in operational analysis do much to relieve the immediate economic needs that cause the giant cubic mile-sized slums to be miserable places.

... that's how modern militaries work. That's the culture they create and cultivate. We're talking an exaggeration of the 1800s. Where what social class you were born into pretty much locked you in. Where you literally were not allowed to walk in certain areas of the ship because you weren't a high enough officer, but the captain's dog was.

We're talking nobility. Birth meaning more than merit. And that gets thrown into the pop-culture kaleidoscope of Warhammer. Modern, sensible notions of how things work are very rarely present and this is not one of them. So yes, The Great Man is, in fact, seen as more valuable than every person under him.
Except that it is then valid to point out that if you look at how real Napoleonic navies worked... well yeah, it turned out that having an experienced corps of ratings and NCOs actually was pretty important. Experienced crews load the guns faster, keep equipment working more reliably, carry out directions without getting confused and fucking up something critically important, and in general just function better.

Even the 'unskilled' people brought in by press gangs were typically thrown into a crew of people who mostly had years of experience at sea, and who would impart that experience to the newbies. Almost no one ever simply took giant crews of landsmen and put them on a ship under the direction of a handful of trained whip-wielders and enforcers, and if you did, the ship probably wouldn't get out of harbor because even an action as simple as "get twenty guys to pull on this rope together to raise the sail" can take coordination, skill, and discipline.
 
Age of Sail navies also relied on warrant, standing, and petty officers who were skilled at their jobs, many of whom came from the ranks, so to speak. You had skilled officers like the Gunner, sailing masters, surgeon, boatswain, and so forth who weren't gentlemen who necessarily expected to be so. Plus their mates. A wooden man-of-war absolutely required able non-commissioned officers to function well and to keep the machine running smoothly.
Sure, the commanding officers of the Age Of Sail navies were supposed to be far above dirty, bloody work like carpentry, gunnery, chemistry, cooking, and whatnot, so the bluejackets filled those roles. And that's reflected in the Imperial Navy's organization on Warrant Officers:
It is common practice in the Imperial Navy to promote Warrant Officers from among the ratings already on board a warship, but large numbers of warrants are also issued to civilised worlds as part of their Imperial tithe of experienced personnel for the Emperor's military, often with a promise of reward to entice skilled individuals.

But Imperial culture being what it is, a promotion from the ranks to an Lieutenant or even a Captain is going to be viewed with the same attitude a certain petty tyrant had to a certain undying major joining his South Essex Militia. It's part of the culture of the Age of Sail and the Imperium to 'stay in your own lane' for your whole life, it's why a the son or daughter of a Navy Captain can get sent off to the Schola Progenium to be a Commissar or a Sister of Battle. The idea that birth is better than merit is one of the things this quest is supposed to be breaking down, I'm just giving an example of its presence.

Did it sound like I was trying to argue the Age Of Sail worked identially to the Imperial Navy?
Except that it is then valid to point out that if you look at how real Napoleonic navies worked... well yeah, it turned out that having an experienced corps of ratings and NCOs actually was pretty important. Experienced crews load the guns faster, keep equipment working more reliably, carry out directions without getting confused and fucking up something critically important, and in general just function better.

Even the 'unskilled' people brought in by press gangs were typically thrown into a crew of people who mostly had years of experience at sea, and who would impart that experience to the newbies. Almost no one ever simply took giant crews of landsmen and put them on a ship under the direction of a handful of trained whip-wielders and enforcers, and if you did, the ship probably wouldn't get out of harbor because even an action as simple as "get twenty guys to pull on this rope together to raise the sail" can take coordination, skill, and discipline.
If the Imperial Navy had half a brain, they'd just use specially-made Servitors or Ogryns to haul Macrocannon shells faster. But nope.
 
Naturally, this means humanity never win naval battles against Tau, Eldar, or Necrons. Because they fire so slowly (those are big ass shells for people to haul even in groups) that they just get annihilated comparatively instantly.
Welcome to the least-developed lore for a "mainstream" Imperial institution. The Imperial Navy's technology and workings were always pretty silly or stupid. And apparently insane levels of durability come into play.
 
[x] Take the route through the pipelines.
Araleth has been running pest control. Things tend to try to fill a vacuum. With Araleth's region emptying, lots of things probably leave the tunnels to look at the open spaces, and never make it back.
Having these bracketed notes really broke up the flow of the reading for me. Might just be me, though.
I enjoyed them, but I can only speak for myself.
Is this from canon? Because thermoelectrics are really inefficient compared to various steam powered methods of generation. The only reason you'd really use them is if you're very space constrained or if you can't do maintnence on the generator, as thermoelectrics are solid-state. Though, given what's said later, using an inefficient method for no good reason isn't out of character for the Imperium.
The Imperium and maintenance are not friends.
Covering the planet in a layer of buildings seem more practical than building up.
One thing The Imperium has in abundance is material sciences. They can build tall when they want to. Getting the logistics to work over that area probably wouldn't work out so well for them and it is much less distance to travel up or down a nonsense-huge ramp or mystical forgotten pipelines than across an entire region.

Given the size of the ships, they can probably press-gang tens-of-thousands of people into slave-crews and still have experienced slave crews as the majority to offer instruction. The slave crews work despite being slaves largely because of cultural inertia.
 
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