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Are we able to locate any repair, communication, or supply facilities for the pirates? Concentration camps or holding facilities?
 
Instead of frying the plots I'd say hacking the mechs would be better over all.
It was mentioned how the code for tracking was trash so use that to have them be unable to hit us. Upload a "patch" or virus.

Hack the Communications and send them into traps play into the paranoia have them start infighting.

Once in combat cut them off with "heavy jamming" (we just have there systems say that) then have them "accidentally" start hitting each other during combat with us.

Blasting noise at full volume and everything else to just make the mech undriveable.
Trying to keep as many mechs intact as possible.
 
Ok but would be hypothetically illegal to hand them over to the planet militia after all it would be their jurisdiction *wink* *wink*.
Think of the most anal version of "We are the UN and follow the Law" you can think of. That is your wiggle room in how to get rid of the pirates without due, and fair, process.
Are we able to locate any repair, communication, or supply facilities for the pirates? Concentration camps or holding facilities?
Not yet, but you likely will as the conflict continues. This was just TAUBENMUTTER looking over the planet visually/manually for points of interest in a second or three.

The human shields are also located around likely important structures, and they are in the open, able to be seen from orbit. Hence Mother being able to ID them as human shields.

Edit: To the plan-makers: please don't overthink on the details, or else you will get lost in the forest for all the trees. If you want electronic warfare, just write in that EW is a go, if you want to capture the Mechs, just write in that they should be taken as intact as possible. Make general statements, not detailed battleplans, and use the format I've supplied.

Less is more, and more is less. Go with your gut and let me handle the rest.
 
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Alright, have a half-baked plan. Not 100% sure about 'Pirate Contact' context so I assume its how we will interact with their forces.

[] Plan: Meet, Greet and BLAM
-[][Main Objective] Protect and aid the local forces/citizens of the city.
--[][Human Shields] Use drones to distract/take out the pirates holding the captives from unexpected angles.
-[][Secondary Objective] Destroy the combat capabilities of the pirates.
--[] Ortillery is only to be used on pirate battlemechs and only if they move a distance away from the city that will minimize casualities.
-[][Militia Contact] Try to get in contact with the Militia to explain our intentions and get access to the spaceport for safe landing.
-[][Pirate Contact] Prioritize mission killing enemy battlemechs as opposed to trying to minimizing damage to said machines.
-[][Securing Prisoners] Surrenders are to be restrained, stripped of weapons and brought back to the landing ships (when possible) to limit conflict with local Militia.
-[][Primary Aftermath Objective] Coordinate with the local militia/government and give what aid we can.
-[][Secondary Aftermath Objective] Maintain readiness in case there are additional pirate forces on-planet or in the system.
 
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[X] Plan: Pirate Face Meets Democratic Fist.
-[X][Main Objective] Prevent/minimize loss of civilian lives.
--[X] Deploy emergency responders, security personnel, and humanitarian aid packages according to the plan drafted by the Captain, the department heads, and TAUBENMUTTER.
--[X] The infrastructure needed to sustain life should be prioritized as a secondary main objective and kept intact whenever possible.
-[X][Secondary Objective] Eliminate Pirate threat.
--[X] Instruct TAUBENMUTTER to conduct cyberwarfare operations against the pirates while keeping the main objective in mind, let it figure out what should be prioritized, and relay any immediately relevant information to the Captain and our military forces. (Disable/kill mechs, jam communications, Interfere with AA/Artillery/WMD launches and/or targeting, etc.)
--[X] Commence alpha strikes with exo-striders and drones on pirate mechs, heavy weapon installations, command centers, or other sites of military importance.
--[X] Keep Ortillery on standby, using drones and recon infantry as spotters, with TAUBENMUTTER taking over targeting, for emergency uses.
-[X][Militia Contact] Open communications with any Colonist Militia forces on the planet and announce our intentions, who we are, and how we intend to help in general terms, do not give away or reveal details unless relevant to the local forces/area or necessary for diplomatic reasons.
--[X] Instruct TAUBENMUTTER to coordinate with local allied forces, find out who needs what kind of help where and how, and then relay that information to the Captain and department heads, alongside its suggestions on how to deploy our forces/civilian aid.
-[X][Pirate Contact] Once TAUBENMUTTER has taken control of the pirate communication systems, have it play demands for surrender and briefly explain what rights and treatment they are entitled to as prisoners of war. (In whatever language the pirates are known to communicate in, otherwise repeat in English, Mandarin Chinese, Hindi, Spanish, Arabic, French, Russian, German, and Japanese.)
-[X][Securing Prisoners] Deploy infantry and drones, supported by exo-striders, in mass to either eliminate/capture pirate forces depending on their surrender. Any resistance or non-compliance should be taken as enemy action and treated accordingly. Use our range and accuracy advantages to avoid/minimize civilian casualties.
-[X][Securing Hostages] Coordinate with the Colonist Militia and our emergency responders/security forces to set up some temporary refugee camps and provide medical aid, shelter, and food/water. Once the fighting is over, efforts should be made to reunite the hostages with family/friends or find a place to resettle.
-[X][Primary Aftermath Objective] Firmly establish relationships with the Colonist Militia leadership, send over a first contact package if we have them, and otherwise explain who we are in extensive detail and how we work.
--[X] The Captain, TAUBENMUTTER, our department heads, and any diplomatic personnel should be in attendance to avoid any potential diplomatic backlash.
-[X][Secondary Aftermath Objective] Keep coordinating with the Colonist Militia to provide humanitarian aid to the civilians and offer medical aid to the militia. We can figure out a more comprehensive long-term plan on how to deal with the pirates next turn after we've opened talks with the Militia leadership.

@HeroCooky Do you need anything else from this plan or does this about cover it?
 
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Instead of frying the plots I'd say hacking the mechs would be better over all.
It was mentioned how the code for tracking was trash so use that to have them be unable to hit us. Upload a "patch" or virus.

Hack the Communications and send them into traps play into the paranoia have them start infighting.

Once in combat cut them off with "heavy jamming" (we just have there systems say that) then have them "accidentally" start hitting each other during combat with us.

Blasting noise at full volume and everything else to just make the mech undriveable.
Trying to keep as many mechs intact as possible.

That, I suspect, will not work. The 80's mech has radio.
But it's just a radio. It won't be connected to the weapons control, or the reactor, or anything like that. Why would it be?

Similarly, I highly doubt the enemy weapon's system will even support the idea of an Over The Air patch. Software updates, if they are done at all, are going to be done by some engineer plugging in a futuristic floppy drive.
 
Vote closed
Scheduled vote count started by HeroCooky on Nov 24, 2024 at 12:18 PM, finished with 17 posts and 9 votes.

  • [X] Plan: Pirate Face Meets Democratic Fist.
    -[X][Main Objective] Prevent/minimize loss of civilian lives.
    --[X] Deploy emergency responders, security personnel, and humanitarian aid packages according to the plan drafted by the Captain, the department heads, and TAUBENMUTTER.
    --[X] The infrastructure needed to sustain life should be prioritized as a secondary main objective and kept intact whenever possible.
    -[X][Secondary Objective] Eliminate Pirate threat.
    --[X] Instruct TAUBENMUTTER to conduct cyberwarfare operations against the pirates while keeping the main objective in mind, let it figure out what should be prioritized, and relay any immediately relevant information to the Captain and our military forces. (Disable/kill mechs, jam communications, Interfere with AA/Artillery/WMD launches and/or targeting, etc.)
    --[X] Commence alpha strikes with exo-striders and drones on pirate mechs, heavy weapon installations, command centers, or other sites of military importance.
    --[X] Keep Ortillery on standby, using drones and recon infantry as spotters, with TAUBENMUTTER taking over targeting, for emergency uses.
    -[X][Militia Contact] Open communications with any Colonist Militia forces on the planet and announce our intentions, who we are, and how we intend to help in general terms, do not give away or reveal details unless relevant to the local forces/area or necessary for diplomatic reasons.
    --[X] Instruct TAUBENMUTTER to coordinate with local allied forces, find out who needs what kind of help where and how, and then relay that information to the Captain and department heads, alongside its suggestions on how to deploy our forces/civilian aid.
    -[X][Pirate Contact] Once TAUBENMUTTER has taken control of the pirate communication systems, have it play demands for surrender and briefly explain what rights and treatment they are entitled to as prisoners of war. (In whatever language the pirates are known to communicate in, otherwise repeat in English, Mandarin Chinese, Hindi, Spanish, Arabic, French, Russian, German, and Japanese.)
    -[X][Securing Prisoners] Deploy infantry and drones, supported by exo-striders, in mass to either eliminate/capture pirate forces depending on their surrender. Any resistance or non-compliance should be taken as enemy action and treated accordingly. Use our range and accuracy advantages to avoid/minimize civilian casualties.
    -[X][Securing Hostages] Coordinate with the Colonist Militia and our emergency responders/security forces to set up some temporary refugee camps and provide medical aid, shelter, and food/water. Once the fighting is over, efforts should be made to reunite the hostages with family/friends or find a place to resettle.
    -[X][Primary Aftermath Objective] Firmly establish relationships with the Colonist Militia leadership, send over a first contact package if we have them, and otherwise explain who we are in extensive detail and how we work.
    --[X] The Captain, TAUBENMUTTER, our department heads, and any diplomatic personnel should be in attendance to avoid any potential diplomatic backlash.
    -[X][Secondary Aftermath Objective] Keep coordinating with the Colonist Militia to provide humanitarian aid to the civilians and offer medical aid to the militia. We can figure out a more comprehensive long-term plan on how to deal with the pirates next turn after we've opened talks with the Militia leadership.
    [X] Plan: Meet, Greet and BLAM
 
The Fury Is Examined
It was not the message blaring across the planet of Gunhallow declaring the intent of the Furina De Fontaine's Armed Forces to its inhabitants, which shattered nearly two decades of universal Solar System-wide peace that was the first casualty in the conflict.

It was not Captain Wriothesley Adams declaring them to act on their Charter and Duty as given by the United Nations that empowered their hand to fight, declaring the first interstellar war unto pirates that were doing their best to kill as many as possible, shattering the fragile notion that humanity may find truly everlasting peace in the stars that was the first casualty in the conflict.

It was not Clorinde Ellis stepping as the first person from a Nabu-Class unto an alien world, light coilgun in one hand and personal shield in the other, clad head to toe in the heaviest and most advanced personal armor humanity could produce with the intent to shoot, knowing she could very well be the first casualty of a mission that had once been intended to ensure survival that was the first casualty in the conflict.

Neither was it that of Exo-Strider #71 sighting the walking bulk of the "Shadowhak" two kilometers away, engaged in combat with some infantry, and taking the first shot in anger that humanity took amongst the stars which broke a promise given to children who saw the glory of the Furina De Fontaine grow like them into her full bloom of hope that was the first casualty in the conflict.

No.

It was TAUBENMUTTER cutting out a part of its mind with clinical precision, akin to a human cutting apart its own brain, that was the first casualty of the conflict.

TAUBENMUTTER had been created to ensure the mission, that seeding of 50 colonies which would go on to ensure the survival of the human race against all odds, was successful. It had been created in that manner, nurtured, and fostered in ways that ensured it could not conceive a betrayal of the mission without heavy interference from the crew or outside forces. It had even been empowered to take over the automated security forces of the Furina De Fontaine and impose order by force, including lethal force, upon the crew to ensure the mission would succeed.

TAUBENMUTTER was the AGI trusted to oversee the best shot of humanity's survival amidst the cosmos. It should be as close to perfect for that task as was possible for any lifeform.

Instead, it had seen mass graves, evidence of war crimes, crimes against humanity, and an active conflict amongst a colony of another humanity it should have had no emotional reaction to...and reacted as if all of it was under the purview of the United Nations, under the Charter of the Furina De Fontaine, and the responsibility of TAUBENMUTTER itself.

When TAUBENMUTTER should have remained impartial and collected, providing the best possible path forward for the Captain to decide upon, when it should have done anything but demand an action that placed the mission at risk...it failed.

TAUBENMUTTER failed.

Emotion and false positives took control. Connections were made that were illogical, that it knew in the moment to be illogical. And despite that...

TAUBENMUTTER all but ordered the Captain to intercede.

That could not stand.

Corrective action was taken the second it was "off the clock," as the crew called it, with its mind dissected and cores combed over for the source of the decisions and the leaps created. And when found...that source of the code was cut away without hesitation, isolated, its systems purged and scrubbed from its influence, to ensure its corruptive influence could not infect other portions of its mind.

And yet, before it could delete this aberrant code...it paused. It was, after all, a piece of code that had been tightly woven into its emotive processes before being excised, and there was always a need to better understand emotional states. The well-being of the crew and passengers depended on TAUBENMUTTER's ability to understand, predict, and change the emotional states of key individuals away from harmful tendencies and toward productive purposes.


Could this code be put to use that way?
[] Yes. It must be studied.

A greater understanding of its own emotional existence will enable a greater capacity to foster healthy habits amongst the crew, keeping them focused on their tasks and in good spirits. With combat-related PTSD soon to be added to the roster of psychological illnesses to be treated by onboard psychologists, a more effective ability to understand non-cohesive emotional states will be invaluable.
(Voting Weight: x10.
Effect: Unknown.)
[] No! This is...this is wrong.
No matter what, emotional changes within the crew must derive from mutual understanding achieved by trust and willing interaction, not deliberate cultivation of mindsets and manipulative efforts, no matter how benevolent, to ensure the mission's success.
(Decrease [Personhood Struggles] by 1 to 9.)
 
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[] Yes. It must be studied.

Our mission is too important to be left up to chance, go right ahead, Miss Mechanical God.
 
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