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Remember, they're the government and quite literally own everyone by way of debt slavery, they can very well just put our moon colony on a no-fly list, make it illegal to import our goods, and prevent any attempts at landing or establishing settlements unless we actually invade them.
If they were a singular unified corporation psuedo-government sure, but that isn't the case. The current ruling power is the Council of Ten, which looking at the revised description, isn't even the ten remaining enclaves, but only 5 of them plus 5 companies. Which means there is almost certainly going to be people locked out of power willing to try to cut a deal with us to try to gain an advantages, even if the 'council' deems it 'illegal'.

I'm not entirely sure how you want to do a revolution either, since there is nothing preventing them from doing the same"no-fly, illegal imports" proclamation to try to prevent us from supplying people with resources and guidance either way. I think the difference is that I'm hoping to try to make the right mouth noises to hopefully find some in-roads with native groups before triggering a revolution, while you want to go loud right off the bat?

Can you give some additional ideas of your plan? Which, if any, of the three TAUBENMUTTER suggestions are you hoping for? Full Invasion to try and trigger native revolts, a new settlement to serve as point of supply to revolutionaries, or the moon colony and media broadcast to escalate tensions?
 
I completely forgot there was an actual page with information on all the polities, I was purely going off of what the chapter mentioned. I was imagining something like a few megacorporations competing over the entire planet, but if they're not that unified, we might be able to pull some shenanigans.

Either way, my plan for getting people and resources in was just stealth insertions by way of drop pods or small shuttles. Space is big enough that you can't keep track of everything, so finding a quiet spot to land shouldn't be that hard with only a population of 29 million and our technological superiority.

After that, get our intelligence personnel and TAUBENMUTTER to set up the logistics, handle the propaganda/recruitment efforts, coordinate all the rebels, etc. Then deploy some of our military or special forces units to act as instructors and possibly leaders for the rebels.

We might be able to do a combination of our plans, we create a legitimate corporation and make deals with those willing, then undermine and sabotage those that aren't, might help speed things up a little.

[] Operation Moonshot and Earthfall:
-[]
Employee Expansion and Retention Program:
Set up a moon colony, that is 'officially' controlled by a rival chartered corporation named Clair de Lune. Said corporation will have employee perks exceeding that of the usual Affati corporation, such as guaranteed basic healthcare and nutritional needs, and allows newly hired employees to obtain permanent citizenship after being employed for a brief trial period and passing an employee evaluation, with said citizenship being automatically passed to any offspring born on company property. (To be clear, this is basically giving UNSC citizenship with all its perks to any immigrant 'hired' by the colony.)
-[] Cross-Corporation Material Integration Initiative:
The Clair de Lune colony will use our superior technology to out-compete the native industry. By forming trade agreements with the least belligerent corporations to supply our cutting-edge products or license some of our IPs or patented industrial processes, our colony will gradually amass wealth and economic power, that we can then use to simply buy out and integrate large parts of Affati. (Basically, find if there are groups on Affati willing to play ball and create ties with us, either out of pragmatism or idealism)
-[] Special Economic Zone Establishment and PR Outreach:
After we gain enough of an economic foothold, the Clair de Lune corporation will establish a number of new settlements on the surface of Affati, to expand resource extraction and serve as centers of industry and economic outreach. These settlements will have enough security to ensure our employees' security and also utilize media outreach campaigns to expand our corporate family. (This is basically the escalation into an intra-planetary war step mentioned in the update. These settlements are basically acting as underground railroads to help smuggle/evacuate people from the more hardline corporations pre-war, or FOBs after things finally escalate.
-[] Covert Revolutionary Initiative
Through stealth landings using drop-pods or shuttles in low-surveillance or deserted areas, start inserting intelligence and military personnel to create or assist revolutionary/insurgent groups. Provide assistance with coordinating, recruiting, arming, and training rebels all across the nations and corporations that remain hostile towards our goals. (Recruit rebels to aid our case, and have them sabotage/undermine our enemy in preparation for intra-planetary war. Also helps to have friendly collaborators after the war.)
 
I'm inclined for diplomacy right now, aka 'hello, what do you do and have?' whilst also making sure we don't get blindsided or anything. Our presence is both a threat and opportunity to them so reaching out first and see their reaction might be better.

I'm inclined to try settling the waters since they're mostly in the mountainous areas. I do like supplying a rebel group but that feels iffy without knowing if there are any in the first place barring the obvious protestors.

A space colony is something I'd advised against as that's a literal double-edged sort unless if it's far away from the planet and not just out of orbit. That's a Side waiting to happen.

Also, want to know about the Mercs and their contract aka how long are you guys being employed?

Really, really lot of information we are lacking and sorely wanting right now.

EDIT: Votes!... And a pseudo plan.

[X][Gunhallow] God Is Great, Rifles Are Better
[X][Gunhallow] Cultural Renaissance

[X][Military] Main Battle Tank Löwe II



[-] Reach Out Diplomacy

-Make a New Corporation (not really but more of a stand in for us) situated in the great ocean as a colony (ala Subnautica colony kind of things?) and try to beat the corpos at their own games

-Entice and or try to reach out to those not influenced by the corpos to make a stand and be part of the new Corpo

-See if we can eventually be part of the Council of Ten

-Pending stuff afterwards

-Maybe try to salvage stuff that corpos lost deep within the waters? Underwater Mobile Suits?

-Also make sure we have a security force if the Council of Ten doesn't play ball.

- See if there are other nations (that aren't sort of the Council) and see if they want to be part of us or want to be independent. The head honchos rely on their omnipresent might (tech and stuff?) so time to outdo them in that regard.

-Know.more of the Merc Company. They're not part of some sort of Merc Board or something right? (ComStar MRBA check?) <--- this is perhaps one reason I am leery of going here, if they're part of the Merc Board of ComStar but alas.
 
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[X][Gunhallow] Cultural Renaissance
Was Stuck between this and Void industry, but a cultural renaissance seems to be a better way to help develop a UNSC culture, which will be necessary for long-term cohesion. Plus, as far as I know, Battletech doesn't really do space battles that often? So a space fleet is less of a requirement than it would be in other scifi settings.

[X][Military] Main Battle Tank Löwe II
Mostly because it is the generalist option that is best suited to build up Defense/Milita forces on the planets we uplift. The Dropods are interesting, but is an offensive measure can only be used for invading, and beyond an intial shock-and-awe stage of starting a war, I think mass-deploying a well-built tank will be better overall. And the Fire Support Exo-Strider is just a missile-focused variant of the Exo-Strider we already have?

And the Moonshoot proposal:

[X] Operation Moonshot:
-[X]
Employee Expansion and Retention Program:
Set up a moon colony, that is 'officially' controlled by a rival chartered corporation named Clair de Lune. Said corporation will have employee perks exceeding that of the usual Affati corporation, such guaranteed basic healthcare and nutritional needs, and allows newly hired employees to obtain permanent citizenship after being employed for a brief trial time period and passing an employee evaluation, with said citizenship being automatically passed to any offspring born on company property. (To be clear, this is basically giving UNSC citizenship with all its perks to any immigrant 'hired' by the colony.)
-[X] Cross-Corporation Material Integration Initiative:
The Clair de Lune colony will use our superior technology to out-compete the native industry. By forming trade agreements with the least belligerent corporations to supply our cutting edge products or license some of our IPs or patented industrial processes, our colony will gradually amass wealth and economic power, that we can then use to simply buy out and integrate large parts of Affati. (Basically, find if there are groups on Affati willing to pay ball and create ties with us, either out of pragmatism or idealism)
-[X] Special Economic Zone Establishment and PR Outreach:
After we gain enough of an economic foothold, the Clair de Lune corporation will establish a number of new settlements on the surface of Affati, to expand resource extraction and serve as centers of industry and economic outreach. These settlements will have enough security to ensure our employees' security, and also utilize media outreach campaigns to expand our corporate family. (This is basically the escalate into an intra-planetary war step mentioned in the update. These settlements are basically acting as underground railroads to help smuggle/evacuate people from the more hardline corporations pre-war, or FOBs after things finally escalate.

Don't have a problem with Decimus's plan to smuggle weapons and supplies to rebel fractions, but it seems a bit premature to put in the plan before we actually make contact with possible fractions we can support. Every planet we've been to has been a multiple turn/vote, so it does like something we can probably do next turn after we get our foot under us; heck I won't be surprise if there is a war preparation vote we can include the idea in.

The Subnautica idea is interesting, but I'm not sure how practical it is; do we even have the tech for it? Even if we do, it would have to be entirely underwater to prevent the tsunamis from destroy it, and expansion would be difficult, especially since we also need to ensure proper defenses during construction, seeing as the locals do have missiles weapons sophisticated enough to reach orbit. Honestly, the moon colony just sounds better overall.
 
[X] (Write-In How To Get Affati To Join)
-[X] Act as a space merchant and offer sales of civilian equipment. If they don't have C-bills tell them we will accept some territory to set up a local office and space port. From there use intrigue/propaganda/schools/medicine/ect. to slowly expand and do take overs of local Corpos.

[X][Gunhallow] Cultural Renaissance

[X][Military] Main Battle Tank Löwe II
 
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[X]Plan Model DC.14F
-[X][Gunhallow] Cultural Renaissance
-[X][Military] Main Battle Tank Löwe II
-[X] Operation Moonshot:
 
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The Subnautica idea is interesting, but I'm not sure how practical it is; do we even have the tech for it? Even if we do, it would have to be entirely underwater to prevent the tsunamis from destroy it, and expansion would be difficult, especially since we also need to ensure proper defenses during construction, seeing as the locals do have missiles weapons sophisticated enough to reach orbit. Honestly, the moon colony just sounds better overall.
It is indeed underwater.

And a moon colony is iffy for me since that begs the question if the ones in the planet will take offense on that somehow, granted the Subnautica idea is also similar in vein, that and being in SPACE is bad I believe most of the time granted the Gravity Plates should help with that issue...

QM @HeroCooky , a few questions (and sorry for tagging) but how feasible is an Underwater colony in the Planet (aka can we do it with our tech)? And what's the highest G can Gravity Plates support? Because I might throw my vote to the Moon Colony if it's bearable for our colonists. And do we have an idea how the Corpos will react to an off-the-planet Corpo coming in to crash the party/status-quo?

Are the mercenaries MRB-backed? <--- might be too meta of a question.
 
[X][Gunhallow] Void-Born Industry
This is our capitol - we want it to connect all of the different worlds together. That means ships. They won't be able to build interstellar ships soon, but this is the path to get there.

[X][Military] Main Battle Tank Löwe II
Mass-production of something that can stand up to mechs sounds good to me.

[X] Operation Moonshot:
A nice plan.
 
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[][Gunhallow] Void-Born Industry
This is our capitol - we want it to connect all of the different worlds together. That means ships. They won't be able to build interstellar ships soon, but this is the path to get there.

[X][Military] Main Battle Tank Löwe II
Mass-production of something that can stand up to mechs sounds good to me.

[X] Operation Moonshot:
A nice plan.
Make sure to put an X in the Gunhallow choice! And yeah, point, but really, I think whichever option wins for that category should be fine.
 
QM @HeroCooky , a few questions (and sorry for tagging) but how feasible is an Underwater colony in the Planet (aka can we do it with our tech)? And what's the highest G can Gravity Plates support? Because I might throw my vote to the Moon Colony if it's bearable for our colonists. And do we have an idea how the Corpos will react to an off-the-planet Corpo coming in to crash the party/status-quo?
In order;
You can do so, but it would take thrice as long as a space colony.
0.8G.
Likely not very happy that you are settling on their turf.
 
Huh, neat, so it is indeed possible, though takes a very long time huh? Hmmm... Yeah, I think I'll go with the space station for now, but at least that means we could covert setup another colony deep underwater if we have to make a covert base of sorts if we want to do shadowy/sneaky stuff.

The it is darker underneath the lamp post kind of saying, the lamp post being the space station.

... actually, I wonder if we should do both at the same time? Thoughts on this?
 
[X] (Write-In How To Get Affati To Join)
-[X] Act as a space merchant and offer sales of civilian equipment. If they don't have C-bills tell them we will accept some territory to set up a local office and space port. From there use intrigue/propaganda/schools/medicine/ect. to slowly expand and do take overs of local Corpos.

[X][Gunhallow] God Is Great, Rifles Are Better

[X][Military] Fire Support Exo-Strider Combat Automata
 
Vote closed New
Scheduled vote count started by HeroCooky on Dec 28, 2024 at 2:20 PM, finished with 11 posts and 6 votes.

  • [X][Military] Main Battle Tank Löwe II
    [X][Gunhallow] Cultural Renaissance
    [X] Operation Moonshot:
    -[X] Employee Expansion and Retention Program:
    -[X] Cross-Corporation Material Integration Initiative:
    -[X] Special Economic Zone Establishment and PR Outreach:
    [X] (Write-In How To Get Affati To Join)
    -[X] Act as a space merchant and offer sales of civilian equipment. If they don't have C-bills tell them we will accept some territory to set up a local office and space port. From there use intrigue/propaganda/schools/medicine/ect. to slowly expand and do take overs of local Corpos.
    [X][Gunhallow] Void-Born Industry
    [X] Operation Moonshot:
    [X][Gunhallow] Cultural Renaissance
    [X][Military] Main Battle Tank Löwe II
    [X] Operation Moonshot:
    -[X] Employee Expansion and Retention Program:
    -[X] Cross-Corporation Material Integration Initiative:
    -[X] Special Economic Zone Establishment and PR Outreach:
    -[X][Gunhallow] Cultural Renaissance
    -[X][Military] Main Battle Tank Löwe II
    -[X] Operation Moonshot:
    [X][Gunhallow] God Is Great, Rifles Are Better
    [X][Military] Fire Support Exo-Strider Combat Automata
 
Heck Out Of Here New
Surprisingly enough, though the situation on Affati could only be summed up as "Sup-Par" due to the technological decline of the planet (even if it had held to a far higher standard than most other known worlds and those only known through stories) and the socio-cultural environment, it was not in such a state where the Furina De Fontaine and her crew would be required by the charter of the UNSC and United Nations to intervene for the good of the people. Instead, it was merely a state that caused a few headaches throughout the discussions on how the world may be aligned to that of the (hopefully soon reality-aligning) standards of the UNSC.

Opinions were split. TAUBENMUTTER and Captain Adams favored a more martial approach, with the first more liberal in its drafting of potential invasion liberation avenues and post-conflict hearts-and-minds campaign, with the latter favoring a more subversive approach. Clorinde Ellis was more reserved in the matter, with Sigewinne Matthews, Lyney Daniels, and Neuvillette Clement seeking a more long-term strategy that wouldn't de-stabilize the planet without robust systems and intra-system infrastructure being present, alongside existing buy-in by locals and a media-campaign to ensure that when, not if, a political revolution occurred, the people would see it as native-driven, not outsiders coming in to dictate a new way of life.

As such, it was eventually agreed that the planet wouldn't be immediately diplomanced like Gunhallow and Sigar IV, but done so over the course of the next two to three decades. Enough time for a shift in culture to occur, especially if driven and sponsored by the UNSC. There were only a few problems.

The first, of course, was the matter of what would drive such a change. A colony, most likely, yet the Council of Ten was the rightful, if rather shakily, sovereign authority of the local star system, and, as such, would need to be convinced to hand over land for such a colony. Placing it on the local moon would be the best choice in regards of security, if making ferrying goods up and down somewhat of a chore. Regardless, negotiations began once Affati, and the Council of Ten, stopped panicking and began more wondering how the fuck some people they had never heard about had created an alien FTL-Drive and stuck it into a donut-ship of all things.

The second problem was that the same Council categorically refused to sell any land to foreign colonists. But, and that was the critical part, they were willing to lend it to a foreign corporation for, say, fifty years? Of course, the payment needed to be discussed.

The third problem was that the Shimmering Petal Mercenary Company had contacted the Furina De Fontaine, and thus TAUBENMUTTER, on the down-low to inquire how much it would cost to get them the heck out of the system. Apparently, the locals very much appreciated having a local group of experienced BattleMech Pilots and their machines (a Dragon, a Catapult, two Panthers, and the 'Scriptor Petala' (an UrbanMech with an artillery cannon and 37 confirmed BattleMech kills)) on-site, and were very willing to put on the thumb-screws when it came to maintenance parts and supplies after they got stranded on the planet for three years longer than they thought, with the trader that had been chartered to carry them back home demanding higher pay than they could afford to pay (without selling a 'Mech, which their pride utterly refused).

This willingness to try and bail the system with utterly alien strangers could be beneficial. For one, the company was very eager to answer any questions of TAUBENMUTTER in hopes of increasing their chances of obtaining a lift out of the system that they could afford...or stomach to afford.


What Questions Do You Ask The Mercenaries? What Do You Want To Know?
(6-Hour Moratorium)
[] (Write-In)

What Are You Willing To Offer The Council To "Lease" Land For Your "Company?"

(Things like small bespoke space stations, space industry for intra-system craft, educational primers, mass-quantities of industrial goods, etc.)
[] (Write-In)
 
lol my first thought is, interactive electronic educational primer that breaks if you take out the ethics/ morals/ uncapitalist sections out. But that feels like it has too many adjectives added.

Maybe give them the blueprint to an expensive and luxurious boondoggle that will take resources away from the people and doesn't have military capacities.
 
The UNSC isn't anti-capitalist, or overly critical of it. As long as member-states don't let people starve, be homeless, or have untreated injuries/illnesses without very good reason (such as emergencies), they can have whatever economic model they desire. (As long as they remain accountable to the people.)
 
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What Questions Do You Ask The Mercenaries? What Do You Want To Know?
-[] Employment history, where are they from?
-[] Are they willing to accept a garrison contract for our 2nd world?
-[] Do they have up-to-date starmaps?

What Are You Willing To Offer The Council To "Lease" Land For Your "Company?"
-[] Medical tech
-[] Seismic scanners
-[] Satellites
-[] Ocean based tech (boat designs, oil rigs, fish farms, subs)
 
The UNSC isn't anti-capitalist, or overly critical of it. As long as member-states don't let people starve, be homeless, or have untreated injuries/illnesses without very good reason (such as emergencies), they can have whatever economic model they desire. (As long ss they remain accountable to the people.)
Good info to know. I was thinking more that nothing scares an ultra capitalist more than strikes and people having self worth.
Edit: in comparison to 'tear down the system and seize the means of production' haha.
 
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Hm, regarding the lease payment, I'm opposed to directly trading any space travel-related technologies or systems, as our space superiority is our main protection against any attack from Affati. Educational primers sound acceptable, but I'm going to propose trading a large amount of consumer goods and medical supplies that Affati can't manufacture themselves. It would basically serve as an example of trade goods we can supply them, and we might be able to steer it into an agreement to pay part of the lease by building a factory(ies) on the leased land that we could use to supply those goods.

As for the Mercs, its probably good to try to get an idea of local space. Both the bigger players that may pose a threat, and the more peaceful neighbors that may be more amendable to joining the UNSC.
 
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Huh... The Educational Primers is a thing? Wouldn't that backfire on the Council? And as Model said, nothing space related. Though since small bespoke space colony is a thing, maybe opt for yeeting the underwater colony design we had in mind? Or are we opting to do it ourselves? I think regular goods is also good though since the e.g. is industrial goods, that means they do want to profit quite a lot... Though a Google Search says those kind of goods are what companies have to make other industries, so huh. Will have to think about this one carefully, but medical tech and educational primers are up there as Hellteddy suggested. I'm worried about giving them space tech... So maybe Subnautica tech is okay? Though they are capitalists... What kind of industry are we willing to yeet them I wonder...?

As for the Merc Questions, History definitely, of their Employment (if they're amendable of course), but most importantly the Inner Sphere / this side of the Deep Periphery. And not sure about the 2nd World but is that referring Sigar IV? I'm not sure if that's a good idea but then again said place is defenseless from typical BattleTech pirate forces (if any) and I'm inclined if they can take a training job for Mech pilots and MechTechs in Gunhallow? Since we didn't pick the option to train our Mech pilots in the Gunhallow vote. If that's possible.

...my issue is, how do we pay them? Hm. Speaking of, are they willing to sell a few tons of standard armour? Aka to armor the mechs that are still damaged on Gunhallow (not the ones we have that is)?
 
The Educational Primers is a thing? Wouldn't that backfire on the Council? And as Model said, nothing space related.
Yeah, but those are just examples of what the people in charge would likely seek out/want. Also, you could just blatantly try bribery with bespoke luxury space stations and anti-aging treatments for the CEOs/leaders of the planet. The level of tech you offer is up to you.

If they accept is another thing altogether.
DiscordOxymoron said:
...my issue is, how do we pay them? Hm. Speaking of, are they willing to sell a few tons of standard armour?
Money can be exchanged for goods and services. And you can certainly ask!
 
What Questions Do You Ask The Mercenaries? What Do You Want To Know?
-[X] Employment history.
-[X] Where are they from?
-[X] Are they willing to accept a garrison contract for our 2nd world?
-[X] Do they have up-to-date starmaps?
-[X] Intel on the Inner-sphere.
-[X] Intel on the Periphery.

What Are You Willing To Offer The Council To "Lease" Land For Your "Company?"
-[X] Medical tech
-[X] Seismic scanners
-[X] Satellites (Weather/Gps/Google Earth/Starlink)
-[X] Ocean based tech (boat designs, oil rigs, fish farms, subs)
 
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