Strange Aeons: A 40k Xeno Governor Quest

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Is it worse than 100 Planets and better than Inversion Arrays?
The Crucible and Forge are both very potent, either one of them would have been enough to make a world notable in the Great Crusade if natively built by said world. In many ways you can think of the Radiant actions as being devices/constructions that would have been notable in the Great Crusade or even the Dark Age itself, the Radiant Nexus would have not been out of place on a research world of the Dark Age itself.

The Exatari have only a handful of fields of science compared to humanity, but in those fields they are peer to the Dark Age itself.

The Exatari have the following fields:
Phase/Meta tech, Library (Weight), Physics, Sensors, Particle Physics, Particle Manipulation, Living Cybernetics are all the fields at Dark Age level.

Gravity is not Dark Age level but is above imperial level.

Energy/Kinetic weapons, Computer, Quantum, Material Science, Titans are all at or lower than average Imperial technology.

Warp Tech, Biology, Astronomy, Void Tech, Robot, Blank Tech are all Nonexistent

Warp Navigation, Warp Science can not be researched.

The Dark Age had 100s of tech fields at nominal levels, the Exatari have a drop in the ocean of the technology that the Dark Age had access too. If there is a field of science you can assume the Dark Age had it. If the Dark Age had not fallen, Humanity would have surpassed both the Necrontyr and the Old Ones in both fields eventually.
 
@Leon12431 Is talking with Luraia Teral likely to inspire the next generation of Calculation Hearts, and render ours somewhat obsolete?

(Honestly, if it is, we'll probably get enough Exatari Favor - for the Calc Hearts II discovery if nothing else - to buy the Calc Hearts II after they come out anyway, but...)
 
So how do people if next turn we contact house Norastye next turn and build them a house in our world so that we have there options ever turn?
 
So how do people if next turn we contact house Norastye next turn and build them a house in our world so that we have there options ever turn?
I'd suggest we wait until Turn 9, because we get +14 Actions on Turn 9 compared to Turn 8.

Also, unless we get impressively unlucky or make some strange choices, we should complete a number of ongoing Actions on Turn 8 (Urma 2x, Atraxas ~3x) and only start a few (probably either Forge of War or Crucible of War, maybe not anything else?).
 
What about contacting the Forge Worlds? would be a good way to ge AdMech favor and for them to do things for us as we have the data and tech we gave to the AdMech on our world
 
What about contacting the Forge Worlds? would be a good way to ge AdMech favor and for them to do things for us as we have the data and tech we gave to the AdMech on our world
See above; we don't have a lot of free Actions in Turn 8.

Study the Particle Lance - The Adeptus Mechanicus discovered a particle lance under where I had lived for several centuries prior to becoming the ruler of Shogi. They claim it comes from the age of humanity's ascendancy, as such it would be interesting to see what the anceint humans would have done with particle technology for if there is anything that we can claim mastery in it is particle physics.
(Suspicion: 0) (Resource Cost: 5) (DC: give them 5k years) (Atraxas DC: 1000)
(Result: Enable production of a DAoT Particle Lance that can be scaled up from tank to starship scale without issue at base level.)
If we had 201 Calculation Hearts, could we sic them on this and guaranteed 1-turn-complete it?

If we did that, would that be of any use in our upcoming Defense?

Honestly, I'm guessing "not as good as Inversion Arrays" - which pretty-much disqualifies it - but I've been wrong before.

Also, @Leon12431, what would Gravus roll if helping build a Gravity Barge, with the benefit of 2 Calc Hearts?
 
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If we had 201 Calculation Hearts, could we sic them on this and guaranteed 1-turn-complete it?

If we did that, would that be of any use in our upcoming Defense?

Honestly, I'm guessing "not as good as Inversion Arrays" - which pretty-much disqualifies it - but I've been wrong before.

Also, @Leon12431, what would Gravus roll if helping build a Gravity Barge, with the benefit of 2 Calc Hearts?
Calculation Hearts can not be used for learning actions. Think of them as more data crunchers rather than simulations, learning projects require too many things to be done for the Hearts to work for them yet. Its one of the limits that the Exatari have with computer systems, they simply don't truly understand how to make digital simulations of things yet but can crunch numbers.

Gravus would apply his gravity related bonus to it as he does for any ship building action.
 
Calculation Hearts can not be used for learning actions. Think of them as more data crunchers rather than simulations, learning projects require too many things to be done for the Hearts to work for them yet. Its one of the limits that the Exatari have with computer systems, they simply don't truly understand how to make digital simulations of things yet but can crunch numbers.
Calculation Heart Independent Action can be used for Stewardship Actions, though, right? Can they be used for anything else?

Also, @Leon12431, exactly how bad is going into debt?

Thanks!
 
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@Kirbstomp, @Ancient One, @sunrise, @Nicholas Brooks, @Thule, @The Froggy Ninja, and anyone else who is planning to vote next turn:

Do you think we should aim for Forge of War or Crucible of War? Arguments that I see:
  • Narrative weight - lower (Forge) is likely better
  • Resource Cost - Forge is definitely affordable; Crucible barely is (or maybe barely isn't, depending on Debt rules)
  • Action Cost - Crucible will eat all our Army and Military Actions for 3 turns, as well as 6 total Atraxus Actions; Forge really only needs 2 turns of Army+Military and 2 Atraxas Actions
  • Crucible has massively better effects, and with the upcoming invasion we're going to need everything we can get
Any preferences? I'm trying to see what pieces we have to work with for the upcoming turn - I think a chunk of it is going to be mandated between already-Locked-in Actions and requirements for Defensive Preparations. That second one is far more true if we're going for Crucible...
 
Calculation Heart Independent Action can be used for Stewardship Actions, though, right? Can they be used for anything else?

Also, @Leon12431, exactly how bad is going into debt?
Hearts can be used for fortification/construction/data crunching actions in general effect. Anything that falls under those aspects can be given to them.

Debt is fairly bad in that it starts downgrading stuff due to lacking upkeep. It's not so much loans that have to be repaid as it is just not having enough stuff to keep other stuff up and running. In short going into debt basically subtracts the debt amount from the income you would have next turn at around a 1.5 ratio. Go into debt by 500 and it will cost 750 to crawl out of the hole in terms of lacking maintenance.
 
Resources per turn, assuming no further expenses (or additional incomes):
Turn 8 start: 4131
Turn 9 start: 7344
Turn 10 start: 10557
Turn 11 start: 13770

Resource requirements for Forge of War, starting turn 9:
Turn 9 - requires 1.6k Resources
Turn 10 - requires 0.9k Resources, 2.5k total

Resource requirements for Crucible of War:
Turn 8 - requires 3.7k Resources (~95% chance of no progress-loss)
Turn 9 - requires ~4k Resources, ~7.7k total (exact amount depends on prior turn's result)
Turn 10 - requires ~2.3k Resources, 10k total (remainder from Turn 9)

Resource requirements for Planetary Acquisition:
Turn 8 - probably requires at least 5k Resources, sadly (Planetary Barge I or II)
Turn 9 - requires 100-150 Resources, 5.1k total
Turn 10 - requires 100-150 Resources, 5.3k total

So, to make a long story short, even in the best case, we can't easily combine Planetary Barge and Crucible of War. Planetary Barge II is likely - depending on costs - to be pushing our limits on turn 8 no matter what else.

But we can afford Crucible if we drop Barge, and we can afford Forge and Barge without too much difficulty.



Edit: We could potentially try to back-load as much debt as possible into Turn 10 to minimize the damage. But in the best case I don't think we can manage more than 5k in Barge if we also take Crucible (even factoring in the profit from the newly-acquired planets).

I'm leaning strongly in favor of Forge+Barge. Expensive but definitely affordable, less Narratively risky than Crucible, and it gives us massive economic growth as part of our defensive measures.

Ah, if we had but one more turn... The Barge II and Acquisition could compound finances quite nicely. But we play the hand we have been dealt. "Do not expect your enemy to cooperate in the creation of your dream engagement." And if it's any comfort, remember this: Eleven is not the number of Chaos Undivided.



@Leon12431, could Calculation Heart Independent Action contribute to Crucible of War?
(Thinking they'd work on Learning actions was my bad. You'd said Martial or Stewardship, not Learning or Stewardship.)
 
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@Kirbstomp, @Ancient One, @sunrise, @Nicholas Brooks, @Thule, @The Froggy Ninja, and anyone else who is planning to vote next turn:

Do you think we should aim for Forge of War or Crucible of War? Arguments that I see:
  • Narrative weight - lower (Forge) is likely better
  • Resource Cost - Forge is definitely affordable; Crucible barely is (or maybe barely isn't, depending on Debt rules)
  • Action Cost - Crucible will eat all our Army and Military Actions for 3 turns, as well as 6 total Atraxus Actions; Forge really only needs 2 turns of Army+Military and 2 Atraxas Actions
  • Crucible has massively better effects, and with the upcoming invasion we're going to need everything we can get
Any preferences? I'm trying to see what pieces we have to work with for the upcoming turn - I think a chunk of it is going to be mandated between already-Locked-in Actions and requirements for Defensive Preparations. That second one is far more true if we're going for Crucible...
I think Forge + Barge is probably for the best, we are on a budget and time crunch what with the upcoming invasion, and there are likely to be other actions that will try to call our attention.
 
@Leon12431, what are the rules for taking people off of ongoing actions? Clearly, the action can't stop - someone must always be present. I believed you've stated that, if Atraxas had doubled-down, he un-double-down (to a minimum of 1 Action). Is that it? Is the only "take you off the project" that is ever permissible a matter of un-Doubling-Down someone? Or?
 
So this turn we seem to have do the big Martial options are done, are the next option gonna be to turn our PDF and navy to a higher lvl?
 
So this turn we seem to have do the big Martial options are done, are the next option gonna be to turn our PDF and navy to a higher lvl?
Planets: really needs started next turn (by constructing a Gravity Barge), if we're going to be serious about it. And given that it's listed as "massively better than Inversion Arrays", and we already know it's great for the economy - I'm not sure we can afford to not be serious about it.

Crucible of War: Probably too pricy, but if we go for it, it also needs to be next turn.

Forge of War: Affordable, and listed as "massively better than Planets, second only to Crucible". Probably best started in two turns.
 
Are we gonna have the Resources to do Crucible of War? while i really want to do it, can we afford it, and we are gonna have to boost our income fo be able afford the upkeep
 
Are we gonna have the Resources to do Crucible of War? while i really want to do it, can we afford it, and we are gonna have to boost our income fo be able afford the upkeep
Resources per turn, assuming no further expenses (or additional incomes):
Turn 8 end: 7344
Turn 9 end: 10557
Turn 10 end: 13770

Resource requirements for Crucible of War:
Turn 8 - requires 3.7k Resources (~95% chance of no progress-loss)
Turn 9 - requires ~4k Resources, ~7.7k total (exact amount depends on prior turn's result)
Turn 10 - requires ~2.3k Resources, 10k total (remainder from Turn 9)

TL;DR: If we take Crucible of War and don't get an unexpected windfall, we'll be able to spend about 3-4k Resources across all other projects across the next 3 turns. Technically an option but... problematic.

Forge costs 7.5k less, and gives us a realistic chance of using Planetary Acquisition to notably boost our Turn 10 Income (and thus spendable Resources).
 
That numbers seem very high considering we spend 4k on upgrading our fleet this turn.
Shogi Stockpiles: 6648/16.7k
Resources spent performing Turn 7 Actions: 5845
Turn 7 profit, which actions in turn 7 do not affect unless otherwise noted: 4818 gained and 1490 expended
Total at end of turn 7: 4131
Turn 8 profit, which actions in turn 8 do not affect unless otherwise noted: 5318 gained and 2105 expended
Total at end of turn 8: 7344
 
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