What should your focus for the rest of the Quest be?


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Scheduled vote count started by HeroCooky on Aug 22, 2024 at 3:43 PM, finished with 10 posts and 4 votes.

  • [X] Plan: Real Estate Acquisition, Faith Action
    -[X][Cretetri]
    --[X] Guarantee that defense Stations will be built here and technologies will be provided in order to sweeten the deal if the former is not enough.
    -[X][Hexe]
    --[X] Guarantee a theological gathering to address the Hexian fath, and syncretize it with the Faith of the Star Child from which it is descended.
    -[X][Klybessan]
    --[X]Guarantee the founding of a new order of knights centered on Klybessan.
    -[X][Piscariii's Fortress]
    --[X] Lay out the Federation approach to tolerating Abhumans and protecting citizens from one another, and provide guarantees that the different communities will be protected from each other. Also offer relocation assistance if anybody wishes to move elsewhere.
    -[X][Lathysius]
    --[X] Agree that this is justified and provide technological aid and construction of orbital habitats to allow the people of Lathysius to reduce their demands on their planet.
    [X] Plan: Real Estate Acquisition, Heresy Version
    -[X][Cretetri]
    --[X] Guarantee that defense Stations will be built here and technologies will be provided in order to sweeten the deal if the former is not enough.
    -[X][Hexe]
    --[X] Material Aid will be granted in order to help with the recovery of the planet, but express the expectation that the local Faiths are expected to avoid true heresy.
    -[X][Klybessan]
    --[X]Guarantee the founding of a new order of knights centered on Klybessan.
    -[X][Piscariii's Fortress]
    --[X] Lay out the Federation approach to tolerating Abhumans and protecting citizens from one another, and provide guarantees that the different communities will be protected from each other. Also offer relocation assistance if anybody wishes to move elsewhere.
    -[X][Lathysius]
    --[X] Agree that this is justified and provide technological aid and construction of orbital habitats to allow the people of Lathysius to reduce their demands on their planet.
Lock in to write. Maps' already been updated. Have ~fun~!
 
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The fact that the next sub sector has 7 orc owned worlds makes me even more determined that we need to invest in modernising and expanding our fleet.
 
Also, there is a system that has been quarantined by the Inquisition.

Since this is the Inquisition it could be anything from nanite plague to the site of a really bad defeat.
 
Scheduled vote count started by HeroCooky on Aug 22, 2024 at 3:43 PM, finished with 10 posts and 4 votes.

  • [X] Plan: Real Estate Acquisition, Faith Action
    -[X][Cretetri]
    --[X] Guarantee that defense Stations will be built here and technologies will be provided in order to sweeten the deal if the former is not enough.
    -[X][Hexe]
    --[X] Guarantee a theological gathering to address the Hexian fath, and syncretize it with the Faith of the Star Child from which it is descended.
    -[X][Klybessan]
    --[X]Guarantee the founding of a new order of knights centered on Klybessan.
    -[X][Piscariii's Fortress]
    --[X] Lay out the Federation approach to tolerating Abhumans and protecting citizens from one another, and provide guarantees that the different communities will be protected from each other. Also offer relocation assistance if anybody wishes to move elsewhere.
    -[X][Lathysius]
    --[X] Agree that this is justified and provide technological aid and construction of orbital habitats to allow the people of Lathysius to reduce their demands on their planet.
    [X] Plan: Real Estate Acquisition, Heresy Version
    -[X][Cretetri]
    --[X] Guarantee that defense Stations will be built here and technologies will be provided in order to sweeten the deal if the former is not enough.
    -[X][Hexe]
    --[X] Material Aid will be granted in order to help with the recovery of the planet, but express the expectation that the local Faiths are expected to avoid true heresy.
    -[X][Klybessan]
    --[X]Guarantee the founding of a new order of knights centered on Klybessan.
    -[X][Piscariii's Fortress]
    --[X] Lay out the Federation approach to tolerating Abhumans and protecting citizens from one another, and provide guarantees that the different communities will be protected from each other. Also offer relocation assistance if anybody wishes to move elsewhere.
    -[X][Lathysius]
    --[X] Agree that this is justified and provide technological aid and construction of orbital habitats to allow the people of Lathysius to reduce their demands on their planet.
Lock in to write. Maps' already been updated. Have ~fun~!
Hmm, what about Malusian and Arcoghol, anything to note about them since those are the last two independents left.
 
960.M42 - Things To Live
Limbs, healthy and lush, spread against the skies, leaves the size of people wove amidst the eternal winds of the world, and the warm rays of the sun shone down upon them with grace and nourishing light.

Deep beneath the ground, roots thicker than towers anchored colossal behemoths of wood into the ground, cracking stones and supping from subterranean aquifers and rivers, water pumped from the 'neath into the skies by mechanism older than civilizations, older than stars, old enough to be almost part of the first life itself.

And in its midsts, Irrita labored to finish one last piece of their work, one last touch upon a mechanism that would, eternally, continue to function as they deemed fit, as their children would deem true, and as all future generations would be awed by.

Git was finished with its terraformation, akin to the world of their people before they had inflicted so much pain upon it by their endless growth.

But it would not be a world static and unchanging.

Like Nushar, where rare rains would lead to blooms in dry forests and steppes, landscapes changing from silent anticipation to lush jubilation, Git was a world that lived. It would now live without the touch of the Irrita ushering it along, even if it couldn't have bloomed without their guidance in the first place.

Then again, they may be wrong in that regard.

Life needed things to live, but it was never shy to explode into eternity.

[Irriat Kin Trait - Elysian Gardeners]



It took three Pyxis Scouts before, despite the warnings left behind by the Inquisition of the Imperium of Man, the Glimmering Federation placed their own embargo upon the system now called [DO NOT ENTER].

It was a lesson learned with, hopefully, only the death of all souls aboard those ships.

A lesson the Federation was not keen on learning again.



With promises made and materials shifted, five new systems joined the Glimmering Federation.

And with them, all their little problems became the problems of the Federation at large.

Yet, despite some enterprising diplomats charting passage to the systems of Arcoghol and Malusian, those two systems remained out of the Federation's reach.

The first saw no reason to join or was too fragmented as a mere place for wildcat freighters and tramp traders to land, sell goods, buy stuff, get drunk, and fly away again. They would likely see no reason to join at all unless pressure was applied, as the Federation and Families would, in time, give rise to more trade than the fragmented Sub-Sector could have harbored before the Orks.

The second, Malusian, saw itself with the unenviable task of all sides having realized that they did not have enough differences to keep fighting, especially after years of cooperation against the Orks, yet still capable of remembering the violence shared in the past. Then again, beating the shit out of each other for utterly minute differences was a favorite past-time of humanity, so who knew if this bout of awkward unity would last?



You Have 3 [Three] Actions. Currently Active ISC: [New Dawn R&D]
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).

[] [General] Develop The Federations'...
-[] Food Production VII (1/2)
-[] Civilian Infrastructure XIII (1/2)
-[] Heavy Industry VI (1/2)
-[] Void Industry X (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet/s)
It is time to bring three more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Three colonized Worlds.
Habitable Worlds: N/A
Hostile Worlds (-1 Void Industry): N/A
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))

[] [General] Terraform (Planet) - (Auto-Terraformation - 050.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
Currently Terraforming:
Maphara - (Target Biosphere: Tepui and Cenote) - (Maximum Population: 101 Billion) - (Terraformation Time: ~200 Years) - (Finished: 980.M42)
Nurn - (Target Biosphere: Fog Mountains) - (Maximum Population: 27 Billion) - (Terraformation Time: ~170 Years) - (Finished: 970.M42)
Ixcat - (Target Biosphere: Wet Tidally Locked) - (Maximum Population: 16 Billion) - (Terraformation Time: ~160 Years) - (Finished: 970.M42)
Qulach's Forge - (Target Biosphere: Savannah and Flood Plains) - (Maximum Population: 9 Billion) - (Terraformation Time: ~340 Years) - (Finished: 260.M43)
Voxx Primus - (Target Biosphere: Continental) - (Maximum Population: 14 Billion) - (Terraformation Time: ~570 Years) - (Finished: 490.M43)

Not Yet Being Terraformed:
Amut - (Target Biosphere: Volcanic Basalt Lichen) - (Maximum Population: 10 Billion) - (Terraformation Time: ~80 Years)
Litra - (Target Biosphere: Ice Bog) - (Maximum Population: 15 Billion) - (Terraformation Time: ~160 Years)
Trif - (Target Biosphere: Lilypad Ocean) - (Maximum Population: 20 Billion) - (Terraformation Time: ~250 Years)
Ivuh - (Target Biosphere: Planetary Mangroves) - (Maximum Population: 18 Billion) - (Terraformation Time: ~180 Years)
Scil - (Target Biosphere: Petrified Woods and New Growth Forests) - (Maximum Population: 35 Billion) - (Terraformation Time: ~230 Years)
Yeogawa - (Target Biosphere: Flowering Abdundance) - (Maximum Population: 46 Billion) - (Terraformation Time: ~220 Years)
X-14/RHO - (Target Biosphere: Dry Caves) - (Maximum Population: 9 Billion) - (Terraformation Time: ~190 Years)
Bob - (Target Biosphere: Badlands) - (Maximum Population: 11 Billion) - (Terraformation Time: ~110 Years)
Llolanov - (Target Biosphere: Temperate Forests and Mild Arctic) - (Maximum Population: 9 Billion) - (Terraformation Time: ~140 Years)
Alabaster - (Target Biosphere: Early Life and High Oxygen) - (Maximum Population: 23 Billion) - (Terraformation Time: ~80 Years)
Horums - (Target Biosphere: Craggy Desert and Metal Fields) - (Maximum Population: 11 Billion) - (Terraformation Time: ~110 Years)
Bakonu - (Target Biosphere: Bioluminescent Tundra) - (Maximum Population: 3 Billion) - (Terraformation Time: ~110 Years)
Hylcyon - (Target Biosphere: Windy Sulfur Continental) - (Maximum Population: 14 Billion) - (Terraformation Time: ~80 Years)
Thule Prime - (Target Biosphere: Archipelago and Oceanic) - (Maximum Population: 7 Billion) - (Terraformation Time: ~140 Years)
Vlllul- (Target Biosphere: Rocky Temperate) - (Maximum Population: 9 Billion) - (Terraformation Time: ~250 Years)

[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (1/3 to Void Industry)

(Gain: +1 Void Industry every three Actions, enough living space for ~20 Billion people per Action.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[] Duchy Engine Mysteries
(Gain: +1 Base Gravity Acceleration for all Ship Designs utilizing the engine patterns of the Duchy likely gleaned from the Black-Green ships the Spirit of Discovery keeps finding.)
-[] Micro-Warp Jumps And Phalanx Doctrine
(Gain: Micro-Warp Jump Engine Equipment. Does Not need banks of Psykers to be plugged into them. Sadly also weaker for it. Also Unravel the mysteries behind this bizarre shield alignement.)
-[] Interlinked Cogitation Sharing and Strike Craft Structural Studies
(Develop the means to allow multiple brains to communicate instinctually on a rudimentary surface level, and improved survivability of all Strike Craft.)
-[] Noosphere Harmonized Interface
(Develop cheaper Noosphere-Access Augmetics.)
-[] Enhanced Factory Servitors
(Gain: Tiny increase in mostly automated industries.)
-[] Directed Anti-Gravity Military Utilization
(Gain: Grav-Chute Infantry)
-[] Irritan Contagion Bombs
(Gain: Ortillery Variant.)
-[] Variable Macro-Cannon Shell Experiments and Lance Scattershot Module
(Gain: Macro-Cannon and Lance 3 DP Equipment)
-[] Structural Integrity Studies and Yeeni Tool Glove Improvements
(Gain: 3 DP Equipment reducing/increasing Ramming Damage and improved Yeeni Tool Gloves.)
-[] Burner Seeker Mines and Rotary Plasma-Macro Cannons
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves. Rotary Plasma-Macro Cannons.)
-[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
(Gain: Missiles have increased Breakthrough against Hostile AM-Systems and Tetratek Advanced-Reach (Grade c) Cannonade Ship Weapon (4 DP).)
-[] Novel Infantry-Grade Weapons and Armor Development II
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development II (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development II (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization - [1 DP Equipment] (0/2)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization III (1/3)
(Gain: 1 Frigate every Turn.)
-[] Reconstruct The Shattered STC-Fragment (2/8)
(Gain: An STC Fragment.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
[Song - 10x Choirs] - A Spark of Genius - +0.05 Research per Action Spent.
(0.30 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in its resources, the Ministry of SIIC can now focus on multiple things at a time.
[] [AUTOMATIC] System Subversion
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)
Brans - Branus
Suspected Subversion Time: ~30 Years
Modifiers: N/A
[] Free Movement, Trade, and Friendship Declaration (Shipwright's Grove)
The strengthening of friendly ties to our old neighbors, especially now that the Shipwright's Alliance and the Stellar Growth have united in one polity, will pay off over the decades and centuries, as nobody is an island, and all can grow to be united under the warmth of the Star Child's merciful luminescence.
(Gain: The Grove like you more, free movement of its people to your settlements and vice-versa, alongside increased trade.)

[] [AUTOMATIC] Improve Relations
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Ashan Families, Shipwright's Grove, Black Ash Clan, Black Cat Company.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Paranoid Hate
Trend: Glacial Upwards Movement
Modifiers: N/A

[] [Military] Create A [Blazing Sun - 14x War-Packs] or 18x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks/Augmetic Legion] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Piscarian/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by soldiers with spiffy hats that will not be disobeyed. Piscarians are adept at wielding heavy equipment for long periods of time, but struggle in high-temperature environs. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed, and an Augmetic Legion consists of cybernetically enhanced humans, equipped with high-end implants and prosthetics that set them far above the human baseline, allowing for far more dangerous deployments. Light Units are better for low-logistic scenarios, while Medium Units rely more on regular shipments and strike a good balance between supply consumption and effectiveness. Heavy Units rely on solid logistics to continue working while offering an equal force concentration in return. A War-Pack comprises 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: Four War-Packs or Six SAGs. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)

[] [Military] A New Knightly Order (0.5)
As promised, it will be done.
(Gain: Klybessa's undying loyalty. A new Knight Order.)

[] [Military] Sector Battle Group Construction And Repair
-[] Nomadic Fleet [Automatic] (0.2/0.6)
-[] Hydralisk (0/1)
-[] Necrolisk (0/1)
-[] Gryphon (0/1)
-[] Gorgon (0/1)

-[] Wyvern (0/1)
-[] Repair Centaur, Minotaur, Sphinx, Werewolf, Basilisk, And Lamenters (0/0.5)

A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 Heavy Frigates, and 4 Corvettes. A Nomadic Fleet consists out of 1 Battlecolony, 2 Heavy Cruisers, 4 Light Cruisers, and 14 Frigates. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG/Nomadic Fleet.)

[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Temple Ship (25 DP)] - [16 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 41x Free Celestial Choirs
-[] Sector Battle Group Sphinx (24/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 6x Words of the Writ-Class Frigate)
-[] Sector Battle Group Centaur (19/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 4x Scorpio-Class Light Cruiser, 2x Crux-Secundus Class Heavy Frigate)
-[] Sector Battle Group Werewolf (27/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 2x Falchion-class Frigate, 1x Viper-Class Missile Destroyer, 4x Sagitarrius-Secundus Lance Frigate, 2x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Minotaur (17/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 5x Scorpio-Class Light Cruiser)
-[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Basilisk (26/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 2x Scorpio-Class Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
-[] Task Fleet Alpha - [3x Lupus-Secundus Auto Construct]
(38x Lupus-Secundus Torpedo Destroyer, 1x Cobra Destroyer, 9x Taurus-S Troopship (0/45 SAG Capacity))
-[] Task Fleet Beta (20/20)
(2x Andromeda-Class Command Ship, 14x Sagitarrius-Secundus, 6x Libra-Quartus Light Carrier)
-[] Task Fleet Gamma (20/20)
(2x Andromeda-Class Command Ship, 14x Sagitarrius-Secundus, 6x Libra-Quartus Light Carrier)
-[] Temple Ship/s
(1x The Pantagruel)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha
(5x Circinus-Class Scout Sloop, 19x Pyxis-Class High-Grade Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (27/30)
(3x Andromeda-Class Command Ship, 3x Loyalty's Bloom-Class Scout Destroyer, 2x Risen Dirge-Class Boarding Ship (0/2 Companies), 4x Lantern Bearer Mk.2-Class Commandeering Ship (0/6 Companies), 6x Resurgence Mk.2-Class Torpedo Hunter (0/3 Companies), 5x Bloody Sunrise-Class Light Cruiser (0/8 Companies), 5x Bloody Sunset-Class Light Cruiser (0/8 Companies), 2x Thunderous Wings-Class Heavy Cruiser (0/8 Companies), 1x Eternal Promise-Class Temple Ship (0/8 Companies))
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: 50% Three+ Systems, 30% Eight+ Systems, 15% Fifteen+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Three Melodies (Choose three below.) (0.2/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 35
Uncovered: Technology II, Revenant.
Secret: Slumber, Silence II, Perception II, and Grounding II.
Star Child: Hope II, Compassion II, Humanity II, Mercy, Creativity III, Health II, Unity II, Innovation II, Machinery II, Logic II, Progress II, Protection II, Justice II, Wisdom II, The Sun III, The Home II, Death II, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void II, Struggle II, Community, and Family.
Irrita: Growth, Plants, Harmony, and Hunger.
Gain: Three Melodies newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology I.
Secret: Perception I, Silence, I, and Grounding I.
Star Child: Protection I, Fire I, The Sun II, Humanity I, Creativity II, Song III, The Home I, Logic I, Unity I, Progress I, Compassion I, Hope I, Health I, Death I, Justice I, Wisdom I, Innovation I, and Machinery I.
Kil'drabi: Void I, and Struggle I.
Gain: A Song.)

[] [Psykana] Psytech Creations
-[] The Psycademia 'Wings of our Crucible' (0/3 (9))
A significant investment of Choirs, experience, dedication, materials, and esoteric thinking shall be the foundation of the Psycademia 'Wings of our Crucible' founded within Quintura Diablo on Diablo Major to unravel and disseminate the mysteries and blessings of technology married to Psychic might.
(Gain: Psytech is moved into Research and benefits from its Traits.)
-[] The Shatterprow (1/2)
The counter-part to the Starlance, the Shatterprow does not attempt to project its psychic might ahead of itself but instead focuses on enhancing and hardening the prow of the ship it is attached to, increasing a fearsome ramming attack even further without the need to fire continuously.
(Gain: 5 DP Weapon: Shatterprow. Requires a Choir to operate.)
-[] The Starlance (1/2)
Though named after the weapon that annihilated twenty-two Light Cruisers in its first showing against the Federation, the weapon is projected to be far weaker than its namesake, and, far more importantly, will not need a billion sapient souls to fire, nor the weird black stones used as amplyfiers. Situated in the prow of a ship and operated by a Choir, the Starlance projects a beam of psychic might against the enemy in a continuous stream at short ranges, with its destructive potential enhanced if a ship accelerates against its targeted foe.
(Gain: 7 DP Weapon: Starlance. Requires a Choir to operate.)
-[] Mundane Psyker Staffs
The ability to create psychic focii, no matter how primitive compared to what we have recovered from the handfull of Psyker Lords and their Acolytes on Voxx Primus we have slain, has already proven invaluable. Chanting the Melody of The Sun had, before the focii, required a full-body replacement and decades long therapy for the Choir channeling it if done without massive preparations and rituals. Now such a thing will merely require replacements for limbs turned into coal and some years healing from third-degree burns alongside reconstructive surgery.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Primitive Psychic Hoods
Thanks to the work done in figuring out how to develop and create psychically-active materials and how they could be shaped into force weapons and focii, another avenue of research has opened up; psychically atuning and shaping cloth and metals to weave together into one whole so that it may protect the wearer when they channel the powers of the Warp.
(Gain: Primitive Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)

[] [Faith] The Shamanistic Creed And Piscarian Mission
On one side, heretics by no fault of their own but misunderstandings fueled by time, culture, and distance to the truth and righteous word of the Droman Creed spoken by many. On the other, people who have been taught from birth for untold generations and millennia that they are sinners, born with tainted souls and corruption, Ruin itself spreading its roots through their minds by their unholy bodies if pure faith does not roost within their profane souls with strength neverending. One planet needs salvation from past mistakes by one, and the other requires hands offering the mercy of acceptance and love. The latter will likely be the most formidable challenge the missionaries of the Federation have ever faced.
(Gain: Options to deal with the Shamanistic Creed and convert the Piscarians to the Droman Creed.)

[] [Blazing Sun] Run Exercises (2.5/?)
Sweat spilled now replaced blood lost later.
(Gain: Continued readiness.)

[] [Chapter] Clear Sub-Sector Macabre (0.5/?)
We swore and oath to protect humanity, all humanity. We shall not be found wanting in the face of the horrors of the galaxy.
(Gain: The Lamenters will clear Sub-Sector Macabre or die trying.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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[] Plan: Melodies and Oaths
-[] [Military] Sector Battle Group Construction And Repair
--[] Hydralisk (0/1.5) +.5

-[][Military] A New Knightly Order (0.5)
-[] [Psykana] Conduct Three Melodies (Choose two below.) (0.2/1 - Auto Complete) - [Choose Melody]
--[] Growth. Paths, and Harmony

-[][Faith] The Shamanistic Creed And Piscarian Mission
 
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[] Plan needs doing and buildup preparations
-[][Faith] The Shamanistic Creed And Piscarian Mission
-[][Military] A New Knightly Order (0.5)
-[] Duchy Engine Mysteries
-[] Hydralisk (0/1.5)


Two this turn only actions and i think we need to do both. With the warboss death we have time to do some research before we rebuild our fleets but there are 7 orc held worlds in the newly discovered subsector so one action per turn should be spend on rebuilding our fleet till we got at least 2 new SBG's.
Starting a new SBG is done so we can complete it once we done the new designs for only a single action
 
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Haven't been paying attention to the discussion recently, do we know what the Irrita think about Lathysius the Living Planet and vice versa? This seems like something that is in their wheelhouse.
 
Hmm…the Family has control over the planet next to the Necron world. I'm sure this won't end badly at all.
@HeroCooky just out of curiosity, If we told the Eldar at lone wave that we found a large planet sized object made of metal and glowing green what would their reaction be?
 
I thought we could split an action on it due to us having a .5 action if that doesn't work I will shift it.
You can, it would give that Action 0.5 progress. Meaning, with 0.2 progress per turn, it would not be even, but uneven after this. 0.7, 0.9, 0.1, 0.3, 0.5, etc.
Haven't been paying attention to the discussion recently, do we know what the Irrita think about Lathysius the Living Planet and vice versa? This seems like something that is in their wheelhouse.
Irrita: "All planets with life on them live. That is how ecosystems function."
Random Dude: "We mean literally. As in; Planet's alive, literally."
Irrita: "Well, that's fucking terrifying."
@HeroCooky just out of curiosity, If we told the Eldar at lone wave that we found a large planet sized object made of metal and glowing green what would their reaction be?
You wouldn't have a reason to tell them in the first place, but if you, for some reason, did, and weren't shot before you could ask that, they'd plonk down 9 SAGs worth of ships in that system and shoot anyone entering.
 
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Welp, two actions locked in in terms of faith & knightly order. Other half-action from the knightly order should probably go to repairs, yeah?

One free action... What to do with it. Research duchy engine mysteries or the lance scattershot in preparation for our new anti-duchy designs?
 
Our heavy cruisers accelerate at 3G while the null nets accelerate at 4G this lead to a lot of crewless Leo's in our main battle a new Leo that has the engine mysteries included would move at the same speed as the nets allowing them to dodge them.
 
Attention Questers: the Update has had its Action Costs changed to reflect the glut of people from Voxx Primus now moving into your systems to become productive members of society.

With that; Night!
 
I'll point out that we can now conduct three melodies at a time and the Star Child list is missing exactly the following:
Mercy, Ruthlessness, Brutality
Do with that information what you will thread.
 
[] Plan: Melodies and Oaths
-[] [Military] Sector Battle Group Construction And Repair
--[] Hydralisk (0/1.5) +.5

-[][Military] A New Knightly Order (0.5)
-[] [Psykana] Conduct Two Melodies (Choose two below.) (0.2/1 - Auto Complete) - [Choose Melody]
--[] Growth and Harmony

-[][Faith] The Shamanistic Creed And Piscarian Mission
Any chance to convince you to reconsider the psykana?
Its been an eternity since we unlocked "Paths".
If we got it, there is some song ideas i'd like to get Cookies interpretation on, but can't until we actually get the melody.
 
Any chance to convince you to reconsider the psykana?
Its been an eternity since we unlocked "Paths".
If we got it, there is some song ideas i'd like to get Cookies interpretation on, but can't until we actually get the melody.
If we have three I will pick up either paths or Mercy. Also may not want to double post
 
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