What should your focus for the rest of the Quest be?


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Also yea the battle for the hive planet is gonna take several turns. I don't think we need to worry too much about the terraforming timer. Like I half expect we will be fighting for at least 5 turns minimum. And the casualties are gonna be massive
 
We have asked about that, too. We CANNOT count on having any free actions once war is declared, because lest your forget, we'll be fighting a power much bigger than us with a fleet also much bigger than ours.

"We'll need those three military actions per turn."

Yes, and did I ever say foregoing those? A turn during the hot period could well look like, "1x Void Stations (which helps with the evacuation which is its own military boon, of course), 3x Making Another SBG, 1x Other Military Things."

HeroCooky was reacting to someone proposing a "Emergency Civilian Aid turn" where one would get 5 actions, presumably, but three of them would have to go for Civilian Aid, meaning we'd have only two actions total for Military stuff.
 
Also it's worth keeping in mind that when we do hit the emergency powers button, we'll still have 2 actions to us for anything else, and we could use that to help build void stations for immediate housing.
 
"We'll need those three military actions per turn."

Yes, and did I ever say foregoing those? A turn during the hot period could well look like, "1x Void Stations (which helps with the evacuation which is its own military boon, of course), 3x Making Another SBG, 1x Other Military Things."

HeroCooky was reacting to someone proposing a "Emergency Civilian Aid turn" where one would get 5 actions, presumably, but three of them would have to go for Civilian Aid, meaning we'd have only two actions total for Military stuff.
Even then. The Terraformation is 3 times more efficient than building Void Habitats. By not terraforming now, you'd be wasting two actions when we're dearly hurting for actions (and will still be hurting for actions during the war). It's pointless. All that for what? One measly VI point?
 
[] Preparing for war and refugees.
-[] [General] Terraform (Planet)
--[]Amut
--[]Bob
-[] [General] Research
--[] Sophont Workforce Requirement Reduction Considerations
-[] [Military] Fill Out Sector Battle Group
--[] Minotaur (1/3)
 
@HeroCooky as our Templars are going to give a big payoff next turn, are they able to report anything we can spend national amounts of effort on doing/supplying for them that will help, or would it be preferable that we "just" do a standard "Action spent providing the Propaganda Office with additional requested resources for ongoing infiltrations" action?

Also, would the Propaganda Office like its own "Fleet" as it were?

Thinking about it, now that we're aware of like, Specialist Fleets and the like we might want to think about doing another Military/Fleet Reorganization Action to fill in for those specialist fleets (with the six coming to mind being "trade/transport/internal logistics", "commerce raiding/scouting in force", "planetary/systematic siege", "mercy mission", "diplomacy", and "espionage", and then maybe a "Psyker/Choir" fleet profile on top of that if our PsyTech explorations lead to separate specialist fleets rather than using Standardization to get PsyTech slapped onto everything).
 
Yeah, it means that.
On the other hand, it would mean far less people you need to worry about.
So what's a little starvation that makes every famine on Earth combined look like nature wasn't even trying in the face of that?
Yo yo people. We need, capitol N NEED to take those megafreighters. The Evacuation fleet plan is built with the assumption that we have them & the agriworlds. Otherwise we'll be consigning hundred of billions to the above famine. I'd prefer not to.

Unfortunately, the write-in for that won't count towards the Voxx infiltration timer. But... them's how the cookie crumbles. We probably could have gotten around this with a few of the stealth boarding ships striking at the same time as our main assault, but we left that design capability on the table. For some reason.
 
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Yo yo people. We need, capitol N NEED to take those megafreighters. The Evacuation fleet plan is built with the assumption that we have them & the agriworlds. Otherwise we'll be consigning hundred of billions to, the above. I'd prefer not to.

Unfortunately, the write-in for that won't count towards the Voxx infiltration timer. But... them's how the cookie crumbles. We probably could have gotten around this with a few of the stealth boarding ships striking at the same time as our main assault, but we left that design capability on the table. For some reason.
Yeah, we have to do this next turn. Right now though it's likely better to start infiltrating the stations - and delay the doom counter.
 
This is my Time plan for the Invasion Preparations:
it builds 2 SBG
Finishes the Aid Fleet
infiltration the Megafreighters
requires ca 8 more stations to be build
gives us better Ground Forces
and has one Turn leeway

[] Plan Terraform Industry Efficiency and Infiltration Support
-[][General] Terraform
--[] Nushar - (Target Biosphere: Dry Forests and Steppes) - (Maximum Population: 22 Billion) - (Terraformation Time: ~150 Years)
--[] Ixcat - (Target Biosphere: Wet Tidally Locked) - (Maximum Population: 16 Billion) - (Terraformation Time: ~160 Years)
-[][General] Research:
--[] Sophont Workforce Requirement Reduction Considerations
-[] Delay Detection of Voxx Infiltration.

Plan 820 TD:50
Reasearch Novel and Experimental Infantry Upgrades
SBG 2/3
Infiltration Megafreighters

Plan 830 TD:40
SBG 3/3 -> finished
AID 1/5
AID 2/5

Plan 840 TD:30
SBG 1/3
AID 3/5
Infiltration Delay

Plan 850 TD:30
SBG 2/3
AID 4/5
Infiltration Delay

Plan 860 TD:30
SBG 3/3 -> finished
AID 5/5 -> finished
?

Plan 870 TD:20
?
?
?

Plan 880 TD:10
Deploy Forces
Build SAG
Build Station
 
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24 Billion per Turn if everything goes perfectly.
So, that is 96 billion people/turn on all 4 liners.

One wonders why we are building 4, but I guess it pays to have spares when half these will be shot out of the air.

810 – 3 actions
820 – 3 actions
830 – 3 actions
840 – 3 actions
850 – 3 actions
860 – 3 actions
870 – 3 actions
-War likely to start now or next turn, QM says Propaganda Office will give us notice 1 Turn before it starts.
880 –War?
- Howling Gale : Pop cap 50 billion
890
900
910
920
930
940
950
960
Git : 36 billion
970
Nurn : 27 billion
980
Maphara : Pop cap : 100 billion

PlanetTarget BiosphereMaximum Population (Billions)Terraformation Time (Years)
Completion Time (Year)​
AmutVolcanic Basalt Lichen1080890
BobBadlands11110920
LlolanovTemperate Forests and Mild Arctic9140950
NusharDry Forests and Steppes22150960
LitraIce Bog15160970
IxcatWet Tidally Locked16160970
IvuhPlanetary Mangroves18180990
X-14/RHODry Caves91901000
YeogawaFlowering Abundance462201030
ScilPetrified Woods and New Growth Forests352301040
TrifLilypad Ocean202501060


Remaining actions needed :
Evac fleet : 4,5
Military : 5
Infiltration : 2

So, we have 11.5 actions still needed, and 21 actions still in reserve.
15 if we assume assume no further diversion is succesfull.

What this means, is that I think every plan proposed so far is making a big mistake. They're all focusing on essential action, when what we should be doing now is to take one last set of enabling actions to make those essential actions better.
For example, HeroCooky has confirmed that void XII gets us more ships per actions. We can get Void XII with 4 more actions, and that'll likely save us 2 whole turns on shipbuilding (half a turn on either of the SBG's, and half a turn on the civilian vessels). But that math doesn't work if we start building the SBG's now.

Similarly, we could put another 3 actions in research, and 1 into redesigning ships, and have new gear based on our analysis of the Voxxites . But that only works if we do the design before the building.

We need to make the choice to do that now.
Slow rolling SBG or evac fleet construction just wastes actions, as it neither improves stuff nor gets those fleets online any faster.


Edit : Like, even if you want to be really, really, incredibly conservative about our actions, you should spare at the very least a single action to redesign the Andromeda, before we equip our fleets with key vessels so obsolete it's practically treason.
 
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We need to build at least 1 more Andromeda for our Taurus-S Troopships.
We should redesign the Andromeda before we build any more of them.

The thing was hilariously obsolete a century ago, by this point the fact that we're still using them is a crippling flaw.
If even a single enemy manages to break our lines for but a moment, they can immobilize, and potentionally destroy, entire SBG's.
 
Does anyone think the Sophont workforce could help lower the 4.5 action cost for the evacuation fleets to 4? That sounds like something it could do.
 
They're all focusing on essential action, when what we should be doing now is to take one last set of enabling actions to make those essential actions better.
That's what my Plan: Wonders of Diplomacy is about. I want to deepen relations with the Ashan Families so we can improve our relations and either subvert them to our control, or at least make them more amenable to lending a hand.
 
That's what my Plan: Wonders of Diplomacy is about. I want to deepen relations with the Ashan Families so we can improve our relations and either subvert them to our control, or at least make them more amenable to lending a hand.
Problem is htat I don't really see much benefit in that specific action.

The Ashan Families are a dysfunctional state in the best of times. They have no capability, whatsoever, of taking in any notable amount of refugees.
We took Irrita diplomacy because they had tools that we could use, but we have nothing to gain with the Ashan families but a new set of problems.
 
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We should redesign the Andromeda before we build any more of them.

The thing was hilariously obsolete a century ago, by this point the fact that we're still using them is a crippling flaw.
If even a single enemy manages to break our lines for but a moment, they can immobilize, and potentionally destroy, entire SBG's.
I could fit Free Duchy Shipwreck And Battle Studies in next turn, by moving SBG building back.
And then design new ships in Plan 830, if Sophont research reduce aid fleet build time by 0.5 it wouldn't even delay SBGs nor AID fleet
 
That's what my Plan: Wonders of Diplomacy is about. I want to deepen relations with the Ashan Families so we can improve our relations and either subvert them to our control, or at least make them more amenable to lending a hand.
The Ashan already exist in a state of semi-anarchy. I don't think that they'll let us dump tens of billions of hiveworlders on them. Remember the line from the briefing about "Fights each other all the time, but bands together instantly against the outsider?" Yeah, they're not gonna like that proposal.

Screw it, here's my plan that gets us the housing so we don't bomb every single one of our planets with unrest and don't take a massive infrastructure hit that takes 300 years to recover from. All of these terraforming options will be complete before Maphara. This is the same amount of housing as 6 actions of void habitats, and they will be more productive in the long term.
[] Last Sale on Living Space
-[][General] Terraform x2
--[] Nushar (22 billion, complete 960)
--[] Ixcat (16 billion, complete 970)
--[] Litra (15 billion, complete 970)
--[] Ivuh (18 billion, complete 980)
-[] Voxx Station Infiltration. We already have a solid base of plants on the Voxx Station Defense stations, but that must be expanded. We will use our existing network to bring more people into the stations, focusing on building a broader base of support and getting individuals into key positions that are well-suited to sabotage or control of the stations defensive armaments. Special focus will be paid to the shield generators, with the hope that the Lamenters can carry out boarding actions to capture the stations wholly intact.

Thanks to @10ebbor10 for the chart above! Very helpful.

I'm not as wedded to the last action, especially since we need to add the megafreighter infiltration in at some point, but we also have time on that one.
 
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Actually, mostly unrelated, @HeroCooky , how's the draw-down going? We noticed that there was a modest Drawdown going on of Voxx Primus forces.
Its slowly continuing.
@HeroCooky as our Templars are going to give a big payoff next turn, are they able to report anything we can spend national amounts of effort on doing/supplying for them that will help, or would it be preferable that we "just" do a standard "Action spent providing the Propaganda Office with additional requested resources for ongoing infiltrations" action?

Also, would the Propaganda Office like its own "Fleet" as it were?
They (and your military) don't like that there is a group of ships that emanate "Cutting" in the Warp with you having no idea what they do.

They also suggest getting people into both the Food Freighters and into the plasma generators and shield generators of the Void stations.

The Prop Office has a "behind-the-scenes" fleet.
One wonders why we are building 4
So you have 5 in total. :p
 
For example, HeroCooky has confirmed that void XII gets us more ships per actions. We can get Void XII with 4 more actions, and that'll likely save us 2 whole turns on shipbuilding (half a turn on either of the SBG's, and half a turn on the civilian vessels). But that math doesn't work if we start building the SBG's now.

It'd be five more actions, not four. One for Void X, two for Void XI, two for Void XII. Thus, five.
 
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