Kpatrol88
Cloud Hopper
While we're waiting for the next dossiers to be written and fishing for potential songs, I do want to brainstorm up some fleet counters to the Duchy. We know that they largely rely on a torp and sniper heavy build, with a bunch of chaff destroyers meant to torpedo dump then run interference while their currently unverified sniper ships (presumably lance boats) finish off the survivors.
They have an Aegis system, which allows their ships to share their shield pool amongst the link ships, which means their smaller craft can actually stick around for a while and be a nuisance. Though, speculation, this is vulnerable to saturation fire since all damage is shared and if it pops, all linked ships are now exposed.
They have a (horribly wasteful) sensor suite which reveals the entire system to them and makes ambushing less effective.
They also have a soft-counter to our strikecraft in the void-pulse -enough to temporarily disrupt them from attacking/defending on pain of death in a fairly wide AOE- and probably enough to get their torpedo spread away.
So first, we'll need a goalie. Something to intercept, bully, and turn away the tide of Duchy destroyers then shoot down any torpedos they are able to get off. It needs to be sturdy enough to stand up against a gaggle of destroyers concentrating on it and have the weight of fire and accuracy to force them to stay at respectful distance. Again I'll propose the Felis Flak Frigate as a possible candidate to fufill this role.
[] Felis Flak Frigate (v1.2) [20DP]
-[] Length - 1.800 Meters (+2)
-[] Width - 450 Meters (+2)
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1)
-[] Shields - Two Arrays
-[] Weapons - 2x Anti-Voidcraft Defenses/2x Light Rotary Macro-Cannon Batteries/1x Light Rotary Macro-Cannon Turret (-10)
-[] Equipment - Armored Lifepods/Superior Gravimetric Engine Calculations/Lattice Hulls/Auto-Loaders/Snapshot Pinpoint Targeting Solutions/After-Burner Macro-Shells (-13)
Second is the Sniper ships. Honestly, without more information on them, counter-sniping is probably our best bet and the Sagi is our go to for that. That said I do want to propose another ship to help that along and possibly also help deal with the Aegis shield problem. The proposed Corona will field a rad-lance in addition to prow lances to help with counter-sniping as well as possibly debuffing the enemy's shield-sharing ability.
[] Corona Light Lance Cruiser (v.1.8) [25DP]
-[] Length - 4.000 Meters (+1)
-[] Width - 500 Meters (+1)
-[] Acceleration - 5 Gravities (-1)
-[] Armor - Medium Double Hull
-[] Shields - One Matrix
-[] Weapons - 1x Medium Fighter Hanger/1x Rad-Lance/2x Medium Prow Lances/1x Large Lance Turret (-16)
-[] Equipment - Pure Lense/Lense Cogitation Matrix Lattice/Advanced Alloys/Tuned Shields/Superior Gravimetric Engine Calculations/Armored Lifepods (-9)
And lastly, because I have spare FP for another Frigate, (yet another) proposed upgrade to the Crux. This time focusing on getting its volume of fire to frankly ludicrous levels as well as adding cluster munitions to help it get past enemy defenses.
[] Crux-Tertium (T) Class Heavy Frigate (v.1.7) [20 FP]
-[] Length - 1.800m (+2)
-[] Width - 450m (+2)
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1)
-[] Shields - Two Arrays
-[] Weapons - 4x80m Torpedos/2x Medium Missile Batteries/2x Medium Missile Turrets (-9)
-[] Equipment - Missile Swarms/Lattice Hulls/Armored Life Pods/Superior Gravimetric Engine Calculations/Macross Missile Massacres/Internal Security Systems/Ship Shrines/Auto-Loaders/Cluster Charge Missile Store (-14)
They have an Aegis system, which allows their ships to share their shield pool amongst the link ships, which means their smaller craft can actually stick around for a while and be a nuisance. Though, speculation, this is vulnerable to saturation fire since all damage is shared and if it pops, all linked ships are now exposed.
They have a (horribly wasteful) sensor suite which reveals the entire system to them and makes ambushing less effective.
They also have a soft-counter to our strikecraft in the void-pulse -enough to temporarily disrupt them from attacking/defending on pain of death in a fairly wide AOE- and probably enough to get their torpedo spread away.
So first, we'll need a goalie. Something to intercept, bully, and turn away the tide of Duchy destroyers then shoot down any torpedos they are able to get off. It needs to be sturdy enough to stand up against a gaggle of destroyers concentrating on it and have the weight of fire and accuracy to force them to stay at respectful distance. Again I'll propose the Felis Flak Frigate as a possible candidate to fufill this role.
[] Felis Flak Frigate (v1.2) [20DP]
-[] Length - 1.800 Meters (+2)
-[] Width - 450 Meters (+2)
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1)
-[] Shields - Two Arrays
-[] Weapons - 2x Anti-Voidcraft Defenses/2x Light Rotary Macro-Cannon Batteries/1x Light Rotary Macro-Cannon Turret (-10)
-[] Equipment - Armored Lifepods/Superior Gravimetric Engine Calculations/Lattice Hulls/Auto-Loaders/Snapshot Pinpoint Targeting Solutions/After-Burner Macro-Shells (-13)
Second is the Sniper ships. Honestly, without more information on them, counter-sniping is probably our best bet and the Sagi is our go to for that. That said I do want to propose another ship to help that along and possibly also help deal with the Aegis shield problem. The proposed Corona will field a rad-lance in addition to prow lances to help with counter-sniping as well as possibly debuffing the enemy's shield-sharing ability.
[] Corona Light Lance Cruiser (v.1.8) [25DP]
-[] Length - 4.000 Meters (+1)
-[] Width - 500 Meters (+1)
-[] Acceleration - 5 Gravities (-1)
-[] Armor - Medium Double Hull
-[] Shields - One Matrix
-[] Weapons - 1x Medium Fighter Hanger/1x Rad-Lance/2x Medium Prow Lances/1x Large Lance Turret (-16)
-[] Equipment - Pure Lense/Lense Cogitation Matrix Lattice/Advanced Alloys/Tuned Shields/Superior Gravimetric Engine Calculations/Armored Lifepods (-9)
And lastly, because I have spare FP for another Frigate, (yet another) proposed upgrade to the Crux. This time focusing on getting its volume of fire to frankly ludicrous levels as well as adding cluster munitions to help it get past enemy defenses.
[] Crux-Tertium (T) Class Heavy Frigate (v.1.7) [20 FP]
-[] Length - 1.800m (+2)
-[] Width - 450m (+2)
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1)
-[] Shields - Two Arrays
-[] Weapons - 4x80m Torpedos/2x Medium Missile Batteries/2x Medium Missile Turrets (-9)
-[] Equipment - Missile Swarms/Lattice Hulls/Armored Life Pods/Superior Gravimetric Engine Calculations/Macross Missile Massacres/Internal Security Systems/Ship Shrines/Auto-Loaders/Cluster Charge Missile Store (-14)
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