What should your focus for the rest of the Quest be?


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I'm gonna jump on the train and ask you about the vibes for this song @HeroCooky :

Unity, Compassion, Hope, Health
Unity, Humanity, Compassion, Hope, Health
Unity, Compassion, Hope, Health, Song III
Unity, The Home, Compassion, Hope, Health
Unity, Humanity, The Home, Compassion, Hope, Health

Thanks for answering us!
 
I am once again on my knees begging you to upgrade our melodies lol. Jokes aside yeah upgrading them would help. Remember Melodies and Songs are our civ buffs
 
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I'm gonna jump on the train and ask you about the vibes for this song @HeroCooky :

Unity, Compassion, Hope, Health
Unity, Humanity, Compassion, Hope, Health
Unity, Compassion, Hope, Health, Song III
Unity, The Home, Compassion, Hope, Health
Unity, Humanity, The Home, Compassion, Hope, Health

Thanks for answering us!
Respite From The Healers Woe
Respite For The Kindred Ailing Without The Healers Touch
Respite From The Healers Woe To All Needy
Respite In Our Homes Away From The Healers Touch
Respite In Our Kindred's Homes Away From The Healers Touch
I am once again on my knees begging you to upgrade our melodies lol.
If that is directed at me, I'll have you know that I upgraded their cards each time you gained another level in one.
 
Thing is, they upgrade on their own. So unless we want to upgrade a particular song we should spend our actions on other things.
They take ten turns to upgrade one component of any song. It's upgrading at a rate of .1. If this was tech it could let it go as a sort of ".1 ain't much but it adds up and we can just take actions and store the excess". To upgrade our travel song would take 60 turns. And that's if we dedicate every auto completion to that song.
If that is directed at me, I'll have you know that I upgraded their cards each time you gained another level in one.
The thread in general. The cards are wonderful.
 
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Is anyone besides the QM taking notes on the vibes of the Songs? Because it would be nice to have a problem/opportunity one turn and a Song that fits it on the next.
 
??? It's one melody every 5 turns. And we only have 3 actions and a lot of other priorities to deal with.

So while we might do an action on Melodies to specifically upgrade an exisiting Song, I don't see us doing it for random melodies.
Wait it's .2 a turn now? Well the numbers are much better now. 30 turns for travel song upgrades. Also yes that is what I am advocating for. Melodies actions for specific melodies. Like The Sun or Fire. Or even Technology.
 
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772.M42 - Black Ash Clan, Black Cat Company, And The Croaf Hegemony Intelligence Report
Black Ash Clan Intelligence Report
1) Basic Economics
1.a) Trade

The Black Ash Clan is...not engaged in any large-scale trading operations. All of their planets are self-sufficient, and what they cannot manufacture with their local artisans or very limited manufactories, they make do without.

As such, only 4 civilian Warp Ships ply trade between their worlds, primarily engaged in ferrying nobles, Knights, Knight parts, and luxuries for the target world's nobility. All of those freighters are unique classes of unknown designs, which are further muddled by literal millennia of repairs, patch jobs, additions, cut-off sections, and a plethora of further alterations that make these ships into their distinct creations. It should be further noted that the Black Ash Clan polity classifies all four ships as "Free Cities" instead of anything else. This is, apparently, due to a refusal by the captains and crews of the four ships to move any freight or person from the Five Sisters (as they call the collection of Feudal Worlds) ~2.800 years ago after an attempt to press them into service without paying any compensation. For this reason, they also refuse to ferry any person or item that swears fealty to or belongs to the Knight House of Featherschrei. They also reserve the right to shoot on sight at anyone carrying Disk Mold Cheese, a delicious local delicacy. We have no idea why.

As for military ships, they possess 47 vessels made up of 21 unique Dauntless variants, with the rest filled out with the Disk Lancer Corvette. The latter seems to be a corvette armed with a singular Prow Lance. Beyond that, no training operations were recorded.


1.b) Shipbuilding
The only shipyard the Black Ash Clan possess is in orbit around The Disk, a literal disk floating in space; we are not kidding, that is a fucking flat frisbee hurtling through space. HOW?!

The casual breaking of physics aside, the Disk Shipyard, owned entirely by the Lord of the Diskyard, is nearly entirely focused on providing maintenance, even as it is slowly expanding to an ambitious size that would allow it to service twice its number. Due to the lack of visible progress since contact was made, the expansion that started four centuries ago is unlikely to finish soon.

Their largest ship is the flagship 'Black Goat,' 5.6km long and a massively oversized Dauntless Mk1. The average Light Cruiser stands at 4.3km, and their Corvettes are 1.2km.


2) Socio-Economics
As far as we can determine, the typical life of those in the Lower Classes is near-identical to that speculated of peasants of Feudal Worlds in Federation media, with the added twist that the Black Ash Clan is a Matriarchy the entire way down, from the High Queen to the lowest farmer. Skilled artisans and mechanics near-entirely dominate the Middle Class, while the Upper Class consists of the Knight House Nobility. However, the Upper Class is not as decadently wealthy as the nobility of Voxx Primus and only has access to commodities that a Lower-middle-class member of the Federation can expect to pay for with a low-wage job.

They are organized in a Feudal Monarchy under a singular High Queen, with the most recent one consolidating political power underneath her throne one duel at a time.

Education exists primarily on an apprenticeship-based system, though some initiatives have been started by their new High Queen to improve literacy and knowing numbers among the Lower Classes.

As far as we can determine, they use a mostly capitalistic system of economics, with a side of being able to pay taxes in labor or goods.

The law is enforced settlement-by-settlement, with only the "Code of Honor of the Bosom" being a polity-spanning set of statutes governing primarily duels, inter-noble conduct, and conduct to non-nobles.


3) Corruption
No visible/noticeable Chaos Corruption was found. Mundane Corruption is likely within an acceptable scope.


4) Propaganda
This mostly focuses on the rights and duties of the Knights as the rulers and guardians of the people. Recently, a bent has been toward getting the people and nobility ready to fight against the Croaf Hegemony. Unsurprisingly, their Knights feature heavily in any propaganda effort.

They are silent about any other polity, even though we are sure they intend to use Black Cat Mercenaries in the coming war.

Their stance on psykers is equal to that of pre-dissolution Neon.

The theology of the Imperial Creed upon their worlds has been bent to worship the "God-Empress" instead of the God-Emperor, with the Mechanicum delegated to a forgotten memory for nearly everyone.



Black Cat Company Intelligence Report
Notice: This Report has been flagged with the [Unreliable] Warning.​
1) Basic Economics
1.a) Trade

The Black Cat Company does not engage in any trade whatsoever beyond selling its ships for mercenary work. Its homeworld, "The Talon," is a fully self-sufficient Civilized World with shipyards capable of maintaining and replacing its giant fleet. The Company is suspected to have ~70-80 military ships.

1.b) Shipbuilding
They mostly use old Imperial Designs, though it is likely that after-Imperial modifications have taken place, considering that their Widomakers sport Missile Pods and fly at an estimated ~9 Gravities when roused to action.

Their largest ship is an unnamed battleship with unknown configuration and weapon loadout, though Lances are suspected to be its main armament.

The average Destroyer is 1.5km, the Frigates are 1.9km, the Light Cruisers are 4.4km, and their Heavy Cruisers are 5.5km long.

As far as we can determine, their shipyards are owned by the Company.


2) Socio-Economics
We suspect life for the Lower/Middle/Upper Classes is equal to pre-conquest Quintura Diablo, though we cannot back this up beyond media broadcasts acquired by a passing Scout.

We have no information on how their education system works.

They are likely heavily capitalistic, though an underlying message to their propaganda is that all military workers are given a minimum of food, water, medicine, clothing, and housing without impact on their pay.

We have no information on how their law enforcement works.


3) Corruption
No visible/noticeable Chaos Corruption was found. Mundane Corruption is likely within an acceptable scope.


4) Propaganda
Their propaganda mainly focuses on getting more recruits for the Black Cat Company, with the rest of the gathered broadcasts focusing on entertainment and glorifying war for coin.

They seem to have no mention of psykers within their broadcasts beyond the fact they exist and are dangerous.



The Croaf Hegemony Intelligence Report
Notice: This Report has been flagged with the [HEAVY SPECULATION] Warning.​

1) Basic Economics
1.a) Trade

It is unknown how many ships the Hegeomy possesses beyond a rough count of ~80, what trade they engage in, or their sizes. Only that they possess solid defenses and up to one Grand Cruiser scale ship.

1.b) Shipbuilding
Their ship production capabilities are unknown, as is the ownership status of their shipyards.


2) Socio-Economics
Considering the incomplete broadcasts caught by our scouts, the lot of their society is likely structured like that of Neon and the Free Duchy. The Lower and Middle Classes suffer what they must, and the Upper Classes reap the rewards of their labor. It should be noted here that we have strong evidence to suggest that planets under the Hegemony are prohibited from utilizing any kind of stellar infrastructure or even spaceships unless they are directly owned by the governing caste of Imperial Navigators that seem to have established their nation after the retreat of the Imperium from the Sector.

We have no information on how their education system works.

No concrete information about their economic system is known, but they use slave labor, as shown in various snippets of information gathered by our scouts, which show either Abhumans or Xenos in chains performing hard labor.

We have no information on how their law enforcement works.


3) Corruption
No visible/noticeable Chaos Corruption was noticed. Mundane Corruption likely exists heavily.


4) Propaganda
All we know about their propaganda broadcasts is that they focus on instilling into their oppressed populations that they are rightfully ground-bound and that the stars are only for those elevated by their betters.

Alongside that, anti-Abhuman/Xenos propaganda focuses on them being rightly in chains and used as labor for their "rebellious nature" and "contempt for the natural order of things."


Next Intelligence Reports:
(6-Hour Moratorium)
[] Shipwright's Alliance and Stellar Growth
[] Mashan Temple Authority and Ashan Families
[] Eldar - (Lone Wave) and the Republic of Asharru

Further Questions:
[] (Write-In)
 
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With Fire Armed
Shielded Against Horrors
Give Them Light
Forward As One United, Unidived, Unrepentant
Oh well shit these go hard. I seriously love the Songs aspect and the names given to them.

Let Our Souls Ignite The Flames Of Kindred Minds Against The Roaring World

Let Kindred Souls Dream Of Better Days Of Cruelty Devoid
Like this, hearing a sentence like this in 40k just goes hard and makes me smile. I wonder how the Glimmering Federation would be as a TableTop faction and what the strats be and how GW would fuck us over in the tabletop.

Silence The Spirits Of Ships
Okay, Didn't expect that but damn that is a good one. Keeping that in the pocket.

Reveal The Ways Abounding
Hell yes, this. this would help so much .

Power No More
Unharmed By Power
Bubble Against Power
Let Those Harming That We Guard Keep Nothing
Respite From The Healers Woe
Respite For The Kindred Ailing Without The Healers Touch
Respite From The Healers Woe To All Needy
Respite In Our Homes Away From The Healers Touch
Respite In Our Kindred's Homes Away From The Healers Touch

Okay, so before the QM finishes the update and posts it, and they all get lost again. Can we agree someone should make a post of the names of the potential songs we have and the melodies that compose them? Its going to be hell to find them again when making plans and the names help a lot with finding out how to make the songs we want.

Just compiling all of the ones in the last 20 or so pages and into one post and that person is active on this fourm to update it whenever someone asks a new one.

Like I'll do it in a few hours if need be but just asking if anyone else wants to do it first.
 
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Like this, hearing a sentence like this in 40k just goes hard and makes me smile. I wonder how the Glimmering Federation would be as a TableTop faction and the strats be and who GW would fuck us over in the tabletop.
You'd be a fast army using High Point Units to blitz around the battlefield, alongside a Psyker Choir to provide battlefield-wide buffs/debuffs. You would also have more unique Xeno Models than the T'au, fielding both Kil'drabi and Yeeni. You would also likely use strats focused on Zooming Around, Repositioning, and causing enemy units to bail.

You would then get fucked over by not having any AP whatsover despite the lore stating otherwise. :V
 
As such, only 4 civilian Warp Ships ply trade between their worlds, primarily engaged in ferrying nobles, Knights, Knight parts, and luxuries for the target world's nobility.
Hmmm

What is their opinion to foreign trade.

THey seem like an a relatively easy target for economic imperialism/ friendly trade relations to bring them into our sphere (not that we have the actions available for that...)

[X] Mashan Temple Authority and Ashan Families
Moratorium!

@HeroCooky

Creativity,
Silence, perception, struggle,
Song, hope, unity.

Do we get bonus points if our song is a valid haiku?
 
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[] Shipwright's Alliance and Stellar Growth

Definitely this one - I want to know about their war with the omnicidal xeno species and see if we ought to be intervening.
 
As for military ships, they possess 47 vessels made up of 21 unique Dauntless variants, with the rest filled out with the Disk Lancer Corvette. The latter seems to be a corvette armed with a singular Prow Lance. Beyond that, no training operations were recorded.
So their navy isn't really that great. Other than 21 Dauntlesses they just have a bunch of flying saucers with light prow lances for corvettes. Our Aries Corvettes sound like they've be able to chew them up and spit them out, especially if we get around to updating them (which I won't do until we standardize Autoloaders).
However, the Upper Class is not as decadently wealthy as the nobility of Voxx Primus and only has access to commodities that a Lower-middle-class member of the Federation can expect to pay for with a low-wage job.
Sounds like a great opportunity to trade them some of our fancy goods
Recently, a bent has been toward getting the people and nobility ready to fight against the Croaf Hegemony.
Hmmm, that sounds like an opportunity…
They mostly use old Imperial Designs, though it is likely that after-Imperial modifications have taken place, considering that their Widomakers sport Missile Pods and fly at an estimated ~9 Gravities when roused to action.

Mildly concerning they have a Destroyer faster than what we can make, and it's likely pretty stealthy too.
No concrete information about their economic system is known, but they use slave labor, as shown in various snippets of information gathered by our scouts, which show either Abhumans or Xenos in chains performing hard labor.
Sounds like an excellent target to beat up then!

Hmmm

What is their opinion to foreign trade.

THey seem like an a relatively easy target for economic imperialism/ friendly trade relations to bring them into our sphere (not that we have the actions available for that...)
Speaking of which, since they're going to war soon we could offer some military support. Doesn't even have to be an SBG, we could either send a task fleet or two to let them make use of our broken (for a human polity anyways) strike craft or even just make a bunch of Andromedas so they can actually use Warp Travel, b/c a part of me doubts they have Navigators so having like 6 Andromedas would be great for them.
 
... Huh. I see their naval strength and I go "man it would be nice to have that." Especially the Black Cat company. It would be nice to infiltrate them if we can establish a stalemate against van Zandt.
 
... Huh. I see their naval strength and I go "man it would be nice to have that." Especially the Black Cat company. It would be nice to infiltrate them if we can establish a stalemate against van Zandt.
Eh, infiltration is asking for more problems.

Never open a second front if you can help it, especially since we can, you know, just hire them.
 
The Black Ash Clan is...not engaged in any large-scale trading operations. All of their planets are self-sufficient, and what they cannot manufacture with their local artisans or very limited manufactories, they make do without.
I... I think that fits for Knight Worlds? I mean they are focused on Imperial Knights so it makes sense when cut off from the rest of the Imperium it goes to this. Also means to need to take their worlds one by one since there's no easy weakpoints we can use.

As such, only 4 civilian Warp Ships ply trade between their worlds, primarily engaged in ferrying nobles, Knights, Knight parts, and luxuries for the target world's nobility. All of those freighters are unique classes of unknown designs, which are further muddled by literal millennia of repairs, patch jobs, additions, cut-off sections, and a plethora of further alterations that make these ships into their distinct creations. It should be further noted that the Black Ash Clan polity classifies all four ships as "Free Cities" instead of anything else. This is, apparently, due to a refusal by the captains and crews of the four ships to move any freight or person from the Five Sisters (as they call the collection of Feudal Worlds) ~2.800 years ago after an attempt to press them into service without paying any compensation. For this reason, they also refuse to ferry any person or item that swears fealty to or belongs to the Knight House of Featherschrei. They also reserve the right to shoot on sight at anyone carrying Disk Mold Cheese, a delicious local delicacy. We have no idea why.
Oh wow, now that is something. Only four ships and they are classified as Free Cities? and makes sense given their nature they would only bother with those who could pay. They also are the only way to move Knights and Nobles from planet to planet as well... hmmm, I wonder how things are like in a more in depth view of it? we didn't do any infiltration or focused info gathering on them.

Huh, so they disconnected themselves from the Five sisters because one Knight House got too uppity and tried to force them to the work without pay... wait a minute. checks time stamps nope, this was before the Great Rift and damn that sucks for the Five Sisters, stuck with the only Freighters in their sector who hate their guts.

hahaha wtf? are the Featherschrei the French or Italian expy here? and do they mean the Disk Mold Cheese is a delicious local delicacy of House Featherschrei? or because its that kind of really smelly cheese?

As for military ships, they possess 47 vessels made up of 21 unique Dauntless variants, with the rest filled out with the Disk Lancer Corvette. The latter seems to be a corvette armed with a singular Prow Lance. Beyond that, no training operations were recorded.
Oh that's surprising. a good amount of light cruisers with Corvette screening. More then I would have thought but without being able build up more and limited to five planets... it fits. We should be able to take them, I would say do a scouting action before but I think this would be a simple space campaign if we go by conquest. I would say to use our our Knights for duels but it was stated they have Warhounds or bigger. So not sure about that, I would say try to find any Knight Houses wanting more or not happy with the current status quo and just offer them support to start a civil war.

The only shipyard the Black Ash Clan possess is in orbit around The Disk, a literal disk floating in space; we are not kidding, that is a fucking flat frisbee hurtling through space. HOW?!
pffft, damn so now its our turn to get mind broken over how this is possible. Poor Star Mechanicus. though I do agree, how the hell does that work?

The casual breaking of physics aside, the Disk Shipyard, owned entirely by the Lord of the Diskyard, is nearly entirely focused on providing maintenance, even as it is slowly expanding to an ambitious size that would allow it to service twice its number. Due to the lack of visible progress since contact was made, the expansion that started four centuries ago is unlikely to finish soon.

Their largest ship is the flagship 'Black Goat,' 5.6km long and a massively oversized Dauntless Mk1. The average Light Cruiser stands at 4.3km, and their Corvettes are 1.2km.
Oh they do have a shipyard.... who wants to bet it was knocked off its orbit or something centuries ago and that's why its like that. And I'm wondering why its expanding to this degree, they can make more ships but going to twice its size is strange, though it looks like it stalled.

Ship sizes are good to know and we know how to find their Flagship now.

As far as we can determine
Yah, once again we never did any indepth scouting on them so its to be expected and all of this has been passive info gathering from watching movements and listening in to any comms.

Education exists primarily on an apprenticeship-based system, though some initiatives have been started by their new High Queen to improve literacy and knowing numbers among the Lower Classes.
Fits what is expected on Knight Worlds but seems the High Queen is pushing for more, I guess trying to get a populace that can sustain the losses and replace the mechanics and such in the war against the Croaf Hegemony.

This mostly focuses on the rights and duties of the Knights as the rulers and guardians of the people. Recently, a bent has been toward getting the people and nobility ready to fight against the Croaf Hegemony. Unsurprisingly, their Knights feature heavily in any propaganda effort.

They are silent about any other polity, even though we are sure they intend to use Black Cat Mercenaries in the coming war.
Makes sense and I think the Knight worlds are rallying for once under the new Queen and seem to be unaware of other entities beyond their sector and are hiring out the Black Cats.

Their stance on psykers is equal to that of pre-dissolution Neon.

The theology of the Imperial Creed upon their worlds has been bent to worship the "God-Empress" instead of the God-Emperor, with the Mechanicum delegated to a forgotten memory for nearly everyone.
Fair enough and I honestly forgot there wouldn't be many, if any, mechanicum stationed on a Knight world so they are doing it all themselves... that's why every world is self-sufficent.... Wait a minute, Chocolate and knight parts to fix their knights might be enough to subvert some of the houses to our side. At the very least they'll be easier to deal with and integrate, only hiccup is the matriarchy.

Oh dear lord they actually went and did it. 'God-Empress' because they legit cannot think it was a Man who is the Founder of the Imperium.

The Black Cat Company does not engage in any trade whatsoever beyond selling its ships for mercenary work. Its homeworld, "The Talon," is a fully self-sufficient Civilized World with shipyards capable of maintaining and replacing its giant fleet. The Company is suspected to have ~70-80 military ships.
makes sense given their nature as mercs and not much to trade with given how the sub-sector is. Fully self-sufficient Civilized world would help as well with its own shipyards, all things needed to stay independent.

hey mostly use old Imperial Designs, though it is likely that after-Imperial modifications have taken place, considering that their Widomakers sport Missile Pods and fly at an estimated ~9 Gravities when roused to action.

Their largest ship is an unnamed battleship with unknown configuration and weapon loadout, though Lances are suspected to be its main armament.
HOLY SHIT. They have a Battle ship? alright they are worth a contract and we should get them hired for us before we might any moves against the Black Ash Clans, cause the battleship can be brought down but its going to be costly. Add to that having a battleship on our side for any future conflict would be worth it.

and those Widomakers, looks like fast ships with damn 9 gravities and missile pods. We have an idea of something to watch out for.

We have no information on how their education system works.
Yah, far side of the Sub-sector and no focused info-gathering. its all we got and the Black Ash is going to war with them but since they're led by the Navigator house I don't think many care about them.

They are likely heavily capitalistic, though an underlying message to their propaganda is that all military workers are given a minimum of food, water, medicine, clothing, and housing without impact on their pay.

We have no information on how their law enforcement works.
Huh so they have a safety or support net for the population? now that's a surprise- Oh wait that's for MILITARY workers, whew that makes a lot more sense.

Considering the incomplete broadcasts caught by our scouts, the lot of their society is likely structured like that of Neon and the Free Duchy. The Lower and Middle Classes suffer what they must, and the Upper Classes reap the rewards of their labor. It should be noted here that we have strong evidence to suggest that planets under the Hegemony are prohibited from utilizing any kind of stellar infrastructure or even spaceships unless they are directly owned by the governing caste of Imperial Navigators that seem to have established their nation after the retreat of the Imperium from the Sector.

We have no information on how their education system works.

No concrete information about their economic system is known, but they use slave labor, as shown in various snippets of information gathered by our scouts, which show either Abhumans or Xenos in chains performing hard labor.

We have no information on how their law enforcement works.
That's to be expected and makes sense for a Navigator lead faction. and a lot of whole unknowns, though I think we don't have to worry about it too much since this will be something we have to defeat or conquer considering their like that of Neon or the Dutchy.

Oh? slaver labor of a abhuman or Xenos? sounds like a potential candidate for Protectorate and to see what bonuses they give.
 
What is their opinion to foreign trade.

[...]

@HeroCooky

Creativity,
Silence, perception, struggle,
Song, hope, unity.

Do we get bonus points if our song is a valid haiku?
"First: Who are you? Second: Why should we buy anything from you?"

Let Us GRow MeRry in tHe FacE OF HopeLESneSs

No, but good try. :p
They also are the only way to move Knights and Nobles from planet to planet as well
No, they still have military ships. They are the only way to do so for civilians.
Weaving_Dreamer said:
sucks for the Five Sisters, stuck with the only Freighters in their sector who hate their guts.
No, that got resolved by the ships getting declared as Free Cities.
I assume the Black Ash Clan is... Imperial about non-humans, @HeroCooky ?
Yep. So if you are a Mutant, you either bail into the wilderness, get hidden by your parents before bailing, or get chucked into the baby-furnace once born.
 
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but it was stated they have Warhounds or bigger.

They don't have Warhound Titans, they have proper Questoris-Class Knight Frames, the mid-sized Knights that usually come to mind when one says 'Imperial Knights'. We only have access to Armiger-Class Knights Chasis, though I'd give one of our 3-Knight Packs even odds on being able to down a Paladin or Errant with the various new weapon systems we built for them all those years ago. The power-harpoon and rotary melta-cannon especially.
 
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