What should your focus for the rest of the Quest be?


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Actually looking back on the update.

After that, the "incidents" continued. One after the other. When it happened to a temple of the Star Child, suspicions were raised from low-level concerns by those at the bottom to a concern by those in the middle of the rank ladder.

Investigations happened. Why did the ventilation systems pump toxic waste into the temple? Why hadn't they been destroyed or brought under local control?

When the investigators started to vanish, and more locations belonging to the Star Child began to be hit, the upper leadership got involved.

And you know, the update doesn't answer it, but this is a good question.
Why were those systems not destroyed or brought under local control?

I can think of a few reasons.

1) Our infiltrators are incompetent, and despite the fact that low level, uninitiated hivers knew that these systems should be brought under local control, never figured out that those systems should be brought under local control.
- Not really plausible, given that at least here, we have all the information we should have. The lower levels brought up the concern themselves, so clearly they know that this is a thing that happens. Our infiltrators should be aware of this.
2) Widespread infiltration, so that everyone who was supposed to secure or maintain these systems was loyal to the enemy
- Not really plausible, because if they have that kind of infiltration, they could roll up our gang, target the Chamleons, and so on.
3) The systems were co-opted, then re-co-opted by the enemy.
- This relies on the enemy sending in stealth engineering teams to fix the plumbing, only so that they could pretend for an accident to happen. Implausible.

I know it's a cop-out, but the only logical option I can think of is

4) The enemy has some kind of Psyker based anti terror device, which allows them to cause stochastic terrorism on threats they do not know about. Creates retroactive coincidences, mistakes, allowing them accurate hits while missing the big picture.
 
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[] We made legitimate mistakes in going at and about the infiltration of Voxx Primus. We will live and adapt.

...that we tried to subvert the people who are most exploited is the problem?

And, like, I feel like this is going to be a problem in the future because whenever we do a write-in, we'll basically always be operating on incomplete information?
Nah, its good for conversion that we went after the most exploited.
But while they have +++ on "convertibility" they also have --- on "knowing what the fuck is going on".

So with the power of hindsight, we should probably also have had a prong on worming our way into the information channels of the duchy.
It's just sorta frustrating because it's kinda expecting us to always know what to do with write-ins, when we basically only have information if we ask the QM?
We have a setback that means we stagnate due to our people getting attacked hard.
That sucks, but it doesn't mean the Voxx Primus infiltration is down the drain.
I mean, I was one of the ones banging hardest on the drum "WE ARE NOT READY TO POKE VOXX PRIMUS", but I got overruled and largely forced into the wilderness since for being apparently willing to be complicit with an atrocity because I thought we weren't ready for that. I tried to roll with it once it became clear where the thread zeitgeist was going, but I guess the fact I tend to overestimate any threats we run into kind of torpedoed my credibility, hence why I haven't really won a turn vote that wasn't a no-brainer for a good long while.

I am, admittedly, a bit bitter about it, but I've been trying to move past it. Having it pointed out that I was, in fact, correct and we were in No way ready to even hope to do anything about Van Zandt is kind of depressing me. But what else is new, I didn't win the vote and thus we got involved, and my influence since has been largely restricted to ship design.
You are spiraling into doomposting.

We missed something important leading to a setback does not mean we "were in No way ready to even hope" to do anything about Van Zandt.
[] Plan Vox Damage Control and Restructuring, The Laurent Alternative Version
-[] [Military] Militarize The Schools Of Paladins
-[] [Psykana] Sing a Song
--[] Silence, Protection, Grounding, Perception
-[] [Other] Vox Primus Infiltration: Events on Vox Prime have shifted the dynamic rapidly, and as such the servants of the Star Child mush shift in response. Alongside this newest batch of supplies, as well as the Templars coming online, new orders will be relayed: now is a time for retrenchment and scaling back operations. Expansion is to cease, and if done carefully, retraction of territory or even factories is to be done, with any decrease in factory land or agriculture to be matched so as to not lead to shortages and etc. Discretion and the new Song is to be used, and a focus is to be shifted for the moment towards sending personnel and material to begin to infiltrate other levels of the Hive-Cities to establish a functional intelligence network to learn more about both how everything on Vox Primus functions and hopefully more about the history and current state of the Van Zandt Duchy as a civilization. These Intelligence Networks are to take all efforts to avoid exposing themselves-converting others to the Star Child's Light should only be undertaken if operatives are 100% certain that doing so will not jeopardize the network.
--[] A list of questions we expect answers to, given a decade to ask, are to at the VERY least, the following points as seen here. (Link to Ebbor's thing)
-[] [If Free] Audit the School of Paladins to identify limitations of its scope or flaws in the teaching/etc.

This is almost the same, but I changed some of the wording and, like, I do explicitly want to nail down, like, a very long list of questions we can ask every turn, or at least often every other turn, as to not get bushwacked again.
If you push back either the Paladins or the Stealth Songs we can put two actions into propaganda for the masses and do the updated orders as a free action.
 
Yeah, you know what, actually. @HeroCooky , we have by this point millions of experts on the planet. Is it really a mystery to us how the ventilation systems were somehow hijacked in areas we've controlled for decades?

Actually looking back on the update.



And you know, the update doesn't answer it, but this is a good question.
Why were those systems not destroyed or brought under local control?

I can think of a few reasons.

1) Our infiltrators are incompetent, and despite the fact that low level, uninitiated hivers knew that these systems should be brought under local control, never figured out that those systems should be brought under local control.
- Not really plausible, given that at least here, we have all the information we should have. The lower levels brought up the concern themselves, so clearly they know that this is a thing that happens. Our infiltrators should be aware of this.
2) Widespread infiltration, so that everyone who was supposed to secure or maintain these systems was loyal to the enemy
- Not really plausible, because if they have that kind of infiltration, they could roll up our gang, target the Chamleons, and so on.
3) The systems were co-opted, then re-co-opted by the enemy.
- This relies on the enemy sending in stealth engineering teams to fix the plumbing, only so that they could pretend for an accident to happen. Implausible.

I know it's a cop-out, but the only logical option I can think of is

4) The enemy has some kind of Psyker based anti terror device, which allows them to cause stochastic terrorism on threats they do not know about. Creates retroactive coincidences, mistakes, allowing them accurate hits while missing the big picture.

The fifth possibility is literally Alpha Legion shit, tbh.
 
Before we make a similar mistake again, our Paladins would become frontline heavy infantry, right? The mention of the Sisters and Battle and the text being pretty focused on combat gives that away.

They probably wouldn't be capable of acting like the Assassinorum if we ever decide to wipe out the Hive Nobility or other VIPs.

The Paladins could still take out most of them just through brute force, but the top 1% might survive by throwing enough bodyguards at us.
 
@HeroCooky It might be worth it to update the Discovered nations in the galaxy informational to actually include some blurbs about each nations that add some nuance there, and allow for more clear understanding of each nations to help avoid confusion in the future.

Also, maybe starting something like a rumor mill would help, so that you don't have to independently answer questions about everything multiple times, and people don't just conjure assumptions form thin air.
 
Okay, yeah, that feels like a more telling complaint, HeroCooky. Like, okay, if we acknowledge that we did not do the right actions to get basic relevant information that would be trivial for us to get... like, sure, whatever. It doesn't make sense to me but we'll work from there.

But we exchanged doing that for seizing thorough-going control of the Under-Hives to the extent that we have spent multiple actions on industry and infrastructure. Like, is this an accurate summation of the situation?

Then how are they sabotaging our infrastructure, the one thing we've actually focused on securing, @HeroCooky ?

E: To clarify here, I'm not asking about the orbital strikes, those actually make sense! I'm asking about, like, them covertly re-wiring our fucking PLUMBING.
 
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I think current problems can be surmised by words "Nobody expects The Inquisition".

But again, we have actual literal millions of expert infiltrators and etc having spent multiple actions to secure our industry.

Like, I don't think it's actually fair but whatever, if we somehow never read a single newspaper or looked at a single propaganda broadcast in two-hundred years... then that's what we'll have to deal with.

But we have in fact seized physical control of the infrastructure of the Under-Hives and expanded it and gotten it under our control!
 
... Oh no. I won't be surprised if their inquisition had some psy-tech too.
Some Assassin Temple-like technology/personnel. Some kind of force to allow them Alpha Legion-tier stealthy bullshit, focused on sabotage and large-scale assassination.

Edit: That or they simply have Access Codes To Entire Hive, or maps of the entire hive, or something that serves as a home-field advantage when fighting in a hive.
In short, I won't be surprised if they have traits made specifically for counter-cult efforts on their territory, or at least the hive. Kind of like our cracking down on heresies resulted in some follow-up actions to make sure they won't pop-up again.

Well, that is something to be concerned of, frankly. They have an ace, that is clear.
 
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I'll also say - Militarize The Schools Of Paladins strikes me as something very good for when the actual fighting starts, but also very bad for the ongoing infiltration efforts.

I mean, how are the Duchy people going to react if, suddenly, the mysterious super-gangs have elite warriors in power armor fighting for them?
 
I'll also say - Militarize The Schools Of Paladins strikes me as something very good for when the actual fighting starts, but also very bad for the ongoing infiltration efforts.

I mean, how are the Duchy people going to react if, suddenly, the mysterious super-gangs have elite warriors in power armor fighting for them?

That's what I thought, but when we asked HeroCooky he said otherwise?
 
It happened not all at once.

Sometimes, it happened over there, in that Hive. A malfunction was likely the culprit.

Then it happened in that Hive, some sub-levels choking to death on fumes and toxins pumped into their habs and halls. Poor bastards had likely run afoul of someone re-routing industrial by-products through their sections because it was cheaper or quicker.

After that, the "incidents" continued. One after the other. When it happened to a temple of the Star Child, suspicions were raised from low-level concerns by those at the bottom to a concern by those in the middle of the rank ladder.

Investigations happened. Why did the ventilation systems pump toxic waste into the temple? Why hadn't they been destroyed or brought under local control?
Ahhhh shit, alright they're finally taking actions and going over EVERYTHING in Voxx Primus with a fine tooth comb to see what else they missed.... which means also revisiting to see if they really did wipe out that Psyker cabal they found, fuck. Right, they would give that another look there. But yah the way the Hives are built those made sense for accidents to happen but when it was directly funneled into a temple after those it would raise suspicions.

When the investigators started to vanish, and more locations belonging to the Star Child began to be hit, the upper leadership got involved.

And then a Hive went silent.

Not the Hive itself, of course. But all communications with those within that had sworn allegiance to the Star Child did.
Well, shit. counter plays and spy shit is in play with them either backing off or dying now.

And then the Wastes between the Hives turned from deadly to a death trap as lances began to rain unto all found in the open. Dust storms of apocalyptic proportions mixed with molten glass and sharp stones, rust, metal, and obsidian flung by them in response to the ortillery raining death and destruction unto the surface.

It took analysts less than a week to realize that the locations struck most often were those that held their camps and installations or were used as service points between journeys to supply their operations throughout the planet.

The bombardments continued for seven more, leaving nothing but an empty land of glass and molten rocks cooled off once more.
Nooo our PoV character from the wastes!

and damn so did they just glass the entire wastelands or just the areas where they suspected our forces? and shit man they is even worst now then it was before, trying to live or even just drive through there.

Nobody knew what had given them away or who had given them away, but they knew that someone was looking for them now. And they had delivered their first strike.

Plans would need to be made to combat them, plans that would likely involve the gratuitous use of violence by massed gangs and soldiers. Plans that would give them away if they fucked up even one part, for they had no singular combatants to send against the worst the Free Duchy had to offer and expect them to return without tipping them off as to the true nature of the Federation.
So that would be the Inquisition here and them doing their job in this and showing their experience. Yup, starting up with the conflict now. they have guard level equipment so it should be fine just a matter playing it right without overcommitting or showing too much of our hand.

OH WELL LOOK THAT THAT, damn Templars would have been useful right now. All it would have taken was one action over the past turns. Can we PLEASE do it this turn now?

[] Trigger The Voxx Revolution
I'm guessing that's not a mistake and will assume we have around 3-5 turns before its time. Lets... lets just focus on the fleet and preparptions now. Another taskforce of the Artillery ships so we can destroy the orbitals from a safe distance, start building up more stations and evac fleet and the like.

Okay. 1st; sorry for quoting all of that. 2nd; all of your questions can be answered by pointing out something very simple: you are assuming that you know the Duchy.

You are assuming that they are Incompetent. That they are stagnant. That they never had to change to overcome difficulties. That they are stupid. That they are a 100% copy of the Imperium we all love to hate.

They. Are. Not.

And all of the difficulties you have encountered come back to this: you have assumed that you know what the Duchy is and how it operates, and you are surprised every time you find out that, no, they are not the Imperium of Man, they are the Van Zandt Free Duchy claiming its legitimacy from being a loyal enclave of the IoM.

You assumed that you could plop down a revolution with a mandate to grow and wouldn't get pushback.

You never thought about gathering every scrap of information you can to tailor your subversion first, before you start waving flags.

Van Zandt had to contest with other Imperial Remnants, Orks, Drukhari Raiders, Soul-Eating Xenos that puppet their victims lifeless bodies, Chaos Cults, Chaos Xenos, Rebellions, and more while it expanded and grew. They had to adapt.

Where the Imperium can lose a hundred planets and barely blink while it settles two-hundred more at the same time, Van Zandt panicked when they lost 2 systems in 489.M42, and reformed its institutions. When they fucked up against the Orks in 675.M42, they reformed. When they fought against the Soul-Eater Xenos, they reformed. Again and again, when they couldn't murder their opposition through sheer weight, they murdered them through cunning and learned lessons.

Van Zandt is not the Imperium.

Please. For your own sake. Stop thinking they are the Imperium.
.... Well duh and this is something I had been saying before, we were treating these like the Memes of 40k and this would affect us negatively by assuming that. Ah okay, that we really should have done and gotten the first infiltrators or stealth ships to listen in on commications, get a lay of the land and sent some agents to infiltrate to middle management to get a feel for how things are. Not to maintain that positions or connections but just to understand the system and stuff.

Oh that was a lot of enemies there. Orks, Dark Eldar, Soul-eating xenos that is terrfiying, Chaos, and rebellions. Yah they have experience in a lot of things. Ah that is something we should have thought of as well. the Dutchy doesn't have even a 100 hundred worlds, so the lost of even a single world would be felt. Yup adapt and survive, While we didn't know any of that, and in hindsight we really should have tried to learn those things to get an idea of what would be beyond the Dutchy as they held back other enemies and to see how they changed to meet them.

Yes Please. I think now you said it QM the thread will stop treating this a Meme 40k now. Not sure on how its gonna be now but maybe lets try to scout out and gather general info and stuff about the factions we encounter. or ones we plan on fighting. Just a general history, recent conflicts, the results of those conflicts, how the worlds are and people live, etc.

Blind Our Foes.
Hide Those Who Must Be Hidden
Let Nothingness Reign
I... Let Nothingness Reign sounds ominous but I want to know as well. Also someone keep these combos in a note or something in case we can do it when we have an action to spare.

I think Blind Our Foes and Hide Those Who Must be Hidden are good ones to choose now.

Something with Silence at the start.
Got it, I still don't understand how some songs or combos turn out the way they do but I guess I'll try slinging together some songs and just see what they come out too.

Yeah, pretty much that. Worded that badly, huh?
ehhhh sort of but I think differing views and perceived outcomes. As mentioned by some they think the templars aren't capable of that and thinking of the sisters of battles screaming from the top of their lungs blowing up everything and a single one dying with the gear was enough to blow the infiltration wide open or that because they are just one or two they can't affect things by much. They aren't viewing this as tomb raider or Dark Tide where its the small group or one person that Could stop the leak of info by tracking down the rat or able capable of killing the tracker and planting false evidence on them.

I just wanted them to augment the forces that and act as symbols to rally to, I didn't know they were capable of that either but its obvious now we need them.

Ah, the usual Post-Something-Not-Ideal-Happening threadwide freakout.
Yup, pretty much. goes off the rails or things changed due to third party its panicking. Its not great and it is annoying but its not anything earth shattering. Just adapt and focus on what you can change.

One. Before you plopped down the revolution. "Hey, Chamleons! Get into the Duchy and record everything you can, then let our Information Specialists figure out what their deal is."

I argued with myself if I should give it to you for free, but literally nobody even entertained the notion that the Duchy is anything but something you can push over or is a perfect copy of the Imperium.

It also didn't help that you decided to subvert the Underhives instead of anything else. The people on there know jack and shit about shit and jack about the wider Duchy, so you couldn't get information about them that way. Which meant that you got the info of "They are using Psy-Tech" the same second they fired one example of that at you.
Yahhhhh, we should have. Some things move fast and not sure what to include since you don't know if you can do it, are overthinking things or the like. I will admit that was a mistake and given the time and focus on things, I did assume it was 'close enough' to the imperium and changes were expected but not to what degree. We got a hint from it with how the Magos was very inhuman body and such.

...I mean...to be fair, the school of preachers is focused on training Missionaries, not Spies. And we've never specified growing a genuine intelligence apparatus was something we wanted the Vox Prime mission to do, so the people there focused on what we did tell them to do: focus on growing the numbers of the Faithful, and making things better for people living under our aegis in the Underhive.
We did focus on them being missionaries, ones that were armed, trained to convert and the like. This was their job, just to go in, convert, and prepare for the day we bring the planet into the light of the StarChild. All of the things we trained them in was to convert and build up in the hives. they're used to gang level and hab-block level style of covert and info gathering, not so much in other areas unless we supported them.

Also I am going to admit I was a complete dumbass and thought for the longest time the Propaganda For The Foreign Masses was a single action to convert neighboring worlds to us, not to to make an office that would do that for us. I stopped paying attention on the description of it since I glossed over it enough times. and yah I didn't know that would be our Spy Agency or the closet thing we would have until we made one. Cerberus is just for Internal matters and we never made one for External. We were worried about Cerberus getting too powerful or having no checks at all. So I think we all forgot about that and assumed we had one in Cerberus or we made one already.

Arming an enslaved population is a good strategy when you are readying to invade soon-ish. Less so when you are trying to overthrow the whole system in a century or three.
Ohhh, was this because we had several actions focused arming up and preparing when the thread was content to invade in a few centuries? thus shooting ourselves in the foot because of it?

That is the bane of daily updates. I have only so much time in a day, and I am not spending all of it on this one Quest. I can only write so much, and I am relying on people poking at stuff/me to get the full picture if they feel they aren't getting it.
Yah, Hence when in most of my posts I do ask or ping the QM to ask about things and how they affect things. Like when we asked about Automation and how there was more behind the first node of that tech tech and how after the logistical infantry armor and weapons there is another two projects that would double our SAG's across all planets, because I asked. Or when asked about how to get Dreadnaughts or Librarians for the Space Marines. In this case it was just an oversight and I think some people not wanting to bother the QM over what they saw as very small or niche questions or assumed it was folded under the actions we already took.

They are! OC - DONUT STEAL :V
QM said so, everyone steal donuts! as much as you can!

Hide And Divulge Their Sight
Hide And Divulge Their Sight From Our Home
Oh that's good and how one addition can switch the effect into targeted one.

1) They have not done anything worth noting. They are happy existing and vibing in their own, weird, little corner of the galaxy.
2) They are a whole mess of corporations pushing against Unions fighting against mafias stabbing governments bitching at corporations and so on. Basically a society of AnComs and AnCaps without any An and a whole lot of GUN.
3) They have better neural implants...that are used for slave labor. Yay. 🎉
Fair enough and makes sense with how they do things, not a good life at the bottom but not imploding or going into a civil war. Would those Neural Implants have any other uses for existing research or projects?

7) Not a lot, but a few about ore extraction and psy-tech could be valuable. The latter seems to be mostly focused on navigation.
Oh, well shit, that might be worth it. Do we have anything they are interested in for a trade?

10) Consolidating under one authority, gearing up for a war agains the Hegemony.
Ahhh shit, we forgot about it. We had a laughed, someone wrote an omake and that was it, so they are consolidating under one authority and might be done with the endless civil wars and are going to invade the Hegemony that would result in one or the one controling the subsector.

Well, I didn't catch it until you just told me that. I legit thought it was covert-missionaries/subversion specialists instead of spies.
Neither did I. Legit I thought based on what Laruent made was just missionaries that can cover all the bases we need to convert people in the hives. So I thought it was perfect for the Voxx Primus inflatration since it did that and the Templars woudl be warrior priests or the like and solve that.
 
@HeroCooky I think we're a little stuck on what you mean by "they had no singular combatants to send against the worst the Free Duchy had to offer and expect them to return without tipping them off as to the true nature of the Federation." I read that as that we need elites, such as templars. Who should be capable of anonymizing themselves.
Yeah, pretty much that. Worded that badly, huh?

See here, @sun tzu
 
I'll also say - Militarize The Schools Of Paladins strikes me as something very good for when the actual fighting starts, but also very bad for the ongoing infiltration efforts.

I mean, how are the Duchy people going to react if, suddenly, the mysterious super-gangs have elite warriors in power armor fighting for them?

"No one can notice if there is no-one too notice."

our Templars are needed to take out the Inquisition's Elite Teams hard and fast, and then other people obfuscate what actually killed them, which will draw resources away from tracking down our people.

It's one part of the theoretical plan to weather this hiccup.
 
"No one can notice if there is no-one too notice."

our Templars are needed to take out the Inquisition's Elite Teams hard and fast, and then other people obfuscate what actually killed them, which will draw resources away from tracking down our people.

It's one part of the theoretical plan to weather this hiccup.
The elite teams are in kilometer long space ships, punching las strikes down to the planet below. I doubt we can invade those and make it look like an accident.
 
Like okay actually, even more fundamentally. Did we... not destroy or bring under control infrastructure in areas we take control of, @HeroCooky

Is that something we have to actively do or else it isn't done?

Because it feels like there shouldn't even be a question, that should literally be somewhere on a checklist that if you're taking a place over, you in fact bring all its infrastructure under your control, so the confusion strikes me as... worrying?
 
those teams are deployed to the underhives to find and kill our groups.... I thought that was a given he didn't mean to invade the ships
We have no evidence nor knowledge of these teams, no idea what they look like, no idea if they even use teams.

They could be pinpointing us by using psyker nonsense, bribed infiltrators, spy drones, stastistics, contacts with foreign gangs, and so on and so on.
 
We have no evidence nor knowledge of these teams, no idea what they look like, no idea if they even use teams.

They could be pinpointing us by using psyker nonsense, bribed infiltrators, spy drones, stastistics, contacts with foreign gangs, and so on and so on.

Well it's clear someone is apparently infiltrating us so thoroughly and effortlessly that even despite being in the specific area we're good at, with home-field advantage, this happens:

"Then it happened in that Hive, some sub-levels choking to death on fumes and toxins pumped into their habs and halls. Poor bastards had likely run afoul of someone re-routing industrial by-products through their sections because it was cheaper or quicker.

After that, the "incidents" continued. One after the other. When it happened to a temple of the Star Child, suspicions were raised from low-level concerns by those at the bottom to a concern by those in the middle of the rank ladder.

Investigations happened. Why did the ventilation systems pump toxic waste into the temple? Why hadn't they been destroyed or brought under local control?

When the investigators started to vanish, and more locations belonging to the Star Child began to be hit, the upper leadership got involved.

And then a Hive went silent.

Not the Hive itself, of course. But all communications with those within that had sworn allegiance to the Star Child did."

Like holy shit, either they're not just competent but godly good, or we're incompetent! Our investigators are disappearing, we're losing an entire Hive of believers... we apparently can't even keep track of our fucking infrastructure!
 
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Schools of Preachers and Paladins - With the beginning of the legend of the Chamleon-Class ship and the dire need to fight back against both Chaos and Heresy, as well as spread the word of the Glimmering Federation, a major push for training schools for holy revolutionaries, missionaries, diplomats, and more has begun. Focusing on those trying to spread the Faith or build up the communities of Faith and aid those existing to encourage them against any repression in hostile circumstances, thrive in acceptance, or indeed be willing to infiltrate successfully even the worlds of Chaos. The best schools, the best preparation work, for a horde, a righteous army, of missionaries of all kinds to uplift the worthy, convert the unworthy, and smite the evil. (Training with weapons and armor, small-scale unit tactics, and large-scale strategies for improved infiltration are mandatory.)

I'm not saying that they should be unto gods, but it feels as if they're being effortlessly styled on in home field to the extent that they can't even remember to take control of the local infrastructure or guard it in any way... that's, like, an actual fucking problem!
 
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Ok you right, but they are still far below Inquisition and besides after all this time they may have become a little complacent.
Infiltrating Hive is one thing, surviving dedicated Inquisitorial attention is quite another.
 
[] Plan Vox Damage Control and Restructuring, The Laurent Alternative Version
-[] [Military] Militarize The Schools Of Paladins
-[] [Psykana] Sing a Song
--[] Silence, Protection, Grounding, Perception
-[] [Other] Vox Primus Infiltration: Events on Vox Prime have shifted the dynamic rapidly, and as such the servants of the Star Child mush shift in response. Alongside this newest batch of supplies, as well as the Templars coming online, new orders will be relayed: now is a time for retrenchment and scaling back operations. Expansion is to cease, and if done carefully, retraction of territory or even factories is to be done, with any decrease in factory land or agriculture to be matched so as to not lead to shortages and etc. Discretion and the new Song is to be used, and a focus is to be shifted for the moment towards sending personnel and material to begin to infiltrate other levels of the Hive-Cities to establish a functional intelligence network to learn more about both how everything on Vox Primus functions and hopefully more about the history and current state of the Van Zandt Duchy as a civilization. These Intelligence Networks are to take all efforts to avoid exposing themselves-converting others to the Star Child's Light should only be undertaken if operatives are 100% certain that doing so will not jeopardize the network.
--[] A list of questions we expect answers to, given a decade to ask, are to at the VERY least, the following points as seen here. (Link to Ebbor's thing)
--[] Furthermore, greater caution and internal security and defensiveness is to be exercised in order to prevent sabotage in the future. All security systems are to be updated, tests are to be utilized for moles, watches or so on to be put in place, etc, etc. Literally everything any spy has ever done to prevent infiltration and subversion.
-[] [If Free] Audit the School of Paladins to identify limitations of its scope or flaws in the teaching/etc.

Added in with more things that I feel like should be automatic but apparently aren't?

Ok you right, but they are still far below Inquisition and besides after all this time they may have become a little complacent.
Infiltrating Hive is one thing, surviving dedicated Inquisitorial attention is quite another.

That's bullshit from a game design perspective. What are we supposed to do, add, "Oh, and don't get complacent" to the end of every vote?
 
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