One of the reasons I was on-board with Voxx in the first place is that it would divert their attention. I would much rather have the van Zandt duchy focused on suppressing the infiltration in their primary recruiting world over building up and throwing fleets against us. They're
supposed to be worse at that then it seems like they are, but I think that may have been an unjustified assumption.
Still, it's likely they'll continue spending actions on us. But note that even with them focusing on us they
stalled our growth, without actually reducing our overall numbers. If we finish the propaganda bureau and do some other upgrades then we'll likely at least be able to keep pace, maybe even resume expanding. And most importantly, have it happen
without spending more actions on it. We will have successfully distracted them without investing additional actions!
Additionally, this:
Plans would need to be made to combat them, plans that would likely involve the gratuitous use of violence by massed gangs and soldiers. Plans that would give them away if they fucked up even one part, for they had no singular combatants to send against the worst the Free Duchy had to offer and expect them to return without tipping them off as to the true nature of the Federation.
Makes me think we 100% need to [] [Military] Militarize The Schools Of Paladins this turn. That's what we're being called out as missing.
Also - as to the red letter, I think that's to note that we
are on a timer. But even if one letter turns red every turn, we still have about 24 turns left. Plenty of time to continue preparing, grab all-X, do a dance and terraform some more planets.
[] Stay the Course, distract the Monster
-[] [Military] Militarize The Schools Of Paladins
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[] [General] Propaganda For The Foreign Masses x2
With the Glimmering Federation's lessons in subverting Voxx, some have proposed creating a dedicated office that would be responsible with to continue the mission of converting foreign peoples forever more. This Subversion Bureau would be outfitted with ships, Choirs, materials, factories, and a mandate to subvert, convert, and then integrate new systems without causing mass casualties or widespread destruction. They would incorporate the wealth of experience gained from the Voxx covert campaign thus far into their organizational structure, and their first mission would be to complete the infiltration of the Hive world and it's defensive forces, shifting the focus from mass conversion to infiltration of the Hive's policing & defense forces, as well as the nobility, all to set the stage for a revolution across all levels of society when the time is ripe. This will be a pricy Initiative, but it will set the stage for the Federation's future growth.
(Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)