No it isn't. Everyone who voted for your plan voted by name. So you can edit the plan and it will not fuck up the tally.I disagree, but at any rate it is too late to modify the plan now.
And what do you even think Logic is then?
No it isn't. Everyone who voted for your plan voted by name. So you can edit the plan and it will not fuck up the tally.I disagree, but at any rate it is too late to modify the plan now.
People are voting for this plan and this song. Changing the plan mid-vote is not done. Feel free to make a second plan, though.No it isn't. Everyone who voted for your plan voted by name. So you can edit the plan and it will not fuck up the tally.
This is not really what I want, I want a Song that boost Research.Technology, Logic, and Progress would get you something akin to "Machine 1 does X with Y...make Y without Machine 1!"
Why when you are setting up the mega turn of Development?
I'm really hoping we can get some sort of passive Research from our spare Choirs. We have a lot of them right now being pretty much useless, which IMO is a sign that we're not using them to their full extent, hence Songs.
They are developing Melodies, so I wouldn't say they are being useless.We have a lot of them right now being pretty much useless, which IMO is a sign that we're not using them to their full extent, hence Songs.
Could we have a HeroCooky quest crossover?Let HeroCooky have some Crack, as a treat. Write-In a Universe, Location, Time, and what Forces you wish to send, and then let us have some non-canon shenanigans.
I'd like that, but you would trip all of the spoiler stuff immediately. Like, it isn't funny how much you would spoiler if that happened. Assuming you mean the Pilgrims Quest.
Well now I'm torn. On the one hand I want the Crossover because it would be cool and funny, on the other I wouldn't want to ruin the story beat for the Pilgrm quest.Like, it isn't funny how much you would spoiler if that happened. Assuming you mean the Pilgrims Quest.
I'd like that, but you would trip all of the spoiler stuff immediately. Like, it isn't funny how much you would spoiler if that happened. Assuming you mean the Pilgrims Quest.
Ghosts Amidts The Stellar Winds is an Equipment to a Ship Class that builds a Narrative within the Warp for them, similar to how the Cobra has [Cradle of Heroes] as an Equipment. It brings with it meta-physical advantages that are not represented in the material metrics of a ship but are shown in the lore and flavor portion of what the ships actually manage to pull off despite the odds.
They are used by your fleets as skirmishers, which, while part of a Frontline, is the portion that does not goe toe-to-toe with an enemy.
Okay, for your fleet a "Line" means anything that is able to tie up the enemy fleet by Being In Their Face. You have a Carrier Doctrine, which means that you require 1. Carriers, 2. Escorts for those Carriers, 3. Ships that are In The Enemies Face. You have the first and second, but are lacking in Heavy Cruisers. An ideal fleet (in a 20 Ships Task Force), from my POV for you, would be 4 Carriers, 3~4 Heavy Cruiser Brawlers, 4~6 Light Cruiser Lineholders, 4~6 Destroyer/Frigate Skirmishers, and 2~4 Destroyer/Frigate Scouts. If you are operating with a 30 Ship Task Force, add 4 more Carriers and up the Skirmishers and Scouts.
And I have not seen your posts as an attack, just someone confused and wanting clarification. Don't worry about that.
Heavy Strike Fleet Composition:
-[ ] 1x Heavy Cruiser
-[ ] 5x Light Carriers
-[ ] 2x Pathfinders
-[ ] 4x Light Cruisers
-[ ] 10x Heavy Frigates
Is that a valid composition? Our doctrine forcues us to use carriers.Light Task Force Composition:
-[ ] 1x Pathfinder
-[ ] 1x Light Carrier
-[ ] 1x Light Cruiser
-[ ] 2x Heavy Frigate
-[ ] 5x Corvettes
-[ ] 1x Troopship
Meanwhile, this is our more affordable layout that's intended for general purpose use. Outside of the Pathfinder, we can put one of these in the void for a single AP. Good for general Fast Response, picket fleets, and bulking up HSFs when we're at war.
(4 Carriers should be the minimum for your Doctrine; have this as a freebie by me),
What about a drop into your Redshirt/SOL quest?I'd like that, but you would trip all of the spoiler stuff immediately. Like, it isn't funny how much you would spoiler if that happened. Assuming you mean the Pilgrims Quest.
Is that a valid composition? Our doctrine forcues us to use carriers.
Well, I can at least give an abbreviated version of what would happen:Well now I'm torn. On the one hand I want the Crossover because it would be cool and funny, on the other I wouldn't want to ruin the story beat for the Pilgrm quest.
You have me at a disadvantage here, what Redshirt/SOL quest of mine are you referring to?
You are not organizing Task Fleets, but Proper Fleets That Will Fuck 'Yo Shit Up here. Task Fleets will be more about fleets made from scratch to get a single thing done from here on out.They're not meant to be deployed individually against a Hardened Target.
TBH, a Task Fleet we can put in the void with just 1 AP blows most of its budget just on the Libras to produce that. As things stand, this still does have a Taurus and an Andromeda, which can both double as carriers (If not as powerful ones as Libras)
You should look at what you want your ideal 100% strength fleet to look like, not what you can "afford" here.