What should your focus for the rest of the Quest be?


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which nets us *three* total, so doing one action loses us two next turn and means we don't have the Psytech Foundings done at the end of next turn
But we wouldn't? The reasearch would get banked anyways so it doesn't matter if we do one per turn we would get the free point regardless.

And as I said before, we are in no rush so what do we lose by delaying Autoloaders or psytech one turn?
 
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[] Plan Expansion and Retrenchment, with Labour and more Colonization
-[] [Faith] Putting The Money Where The Mouth Talked
-[] [General] Colonize (Planet/s)
--[] Grace of the Light - Light (Atoll and Coral), Grace of the Faith - Faith (Titanic Forests and Swamps), Grace of the Labors - Labors (Fog and Mountains)

-[] [Voxx Primus] Now with their presence established in some of the Hives, it's time to take stock of the landscape. In the Underhive, joining a Gang is not always a matter of some vicious, heartless love of evil. Nor were all mutants somehow enemies. Begin sending more covert specialists and indeed med-techs, to in Hives where support is still weak recruit the less vicious and irredemable gangers, give them purpose and a new mission, begin building up a local army and transforming the landscape... and also using this to survey the landscape in another way, identifying dangerous points of potential resistance, those gangs that cannot be treated with or taught a better way... and even worse, the PDF and other such forces, the Captains of Industry, the whole of what will resist... for later and further actions.
-[] Don't switch ISC
 
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But we wouldn't? The reasearch would get banked anyways so it doesn't matter if we do one per turn we would get the free point regardless.

And as I said before, we are in no rush so what do we lose by delaying Autoloaders one turn?

I mean for one it's not autoloaders I want.

For two, my plan the turn after next (so a way's away, about as far ahead as I can possibly even try to plan) is to have some Choirs go to Voxx Primus and begin hunting for untrained Psykers/dealing with that situation as well as aiding the revolt/etc there.

I believe that this would be improved by having Pystech Foundings complete, or at least that this might be a generally beneficial thing.

I believe Laurent is pouring it into Psytech with their plan. One shipyard automation, 2 psytech(one free)

Yeah, I'm willing to dicker over the Shipyard Automation, though I do think that the earlier we do it the faster we can start accumulating Destroyers. But it's an area I'm willing to compromise on if there's some other 1-AP Research action someone wants.
 
The planning instead is 2 Research actions (which becomes three) and a Psykana action (which nets two Melodies, when our Choirs have been quite a bright spot.)

It should also be noted that switching from Colonization gets us the ISC special ability that lets us gain its advantages for a turn.

I also would like to repeat my disagreement with @Amilia that colonizing all of Irridanus will give us a fourth action, because sub-sectors are to one extent entirely arbitrary. What massive increase of our capacity or glorious victory would it actually be to go from two planets in a sub-sector colonized, to all four?

In such a circumstance, I don't think that there is a 4th action lurking behind it, which makes the colonization merely important rather than ALMOST VITAL (which it would be if there really was a fourth action for the turn after locked behind it.)

I also doubt there's a hidden fourth action there, especially since Irridanus is barely even a sub-sector. It's four systems. We're going to be at40 after the next turn.

Ah, yeah, that makes sense. Objection withdrawn. We've neglected Psykana for too long, though I'm not sure why you want to sing a melody over a song - we have a ton of melodies, and they're unlocking at a reasonable clip. But we only have three songs, and each is sort of foundational for our civilization. A song for Technology, Progress, Logic could be a big deal for technology, while Void, Sun, Fire could really boost our military.

Also don't forget the write-in trade action with the Shipwright's Alliance. We probably want to do that sooner rather than later.
 
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I mean for one it's not autoloaders I want.

For two, my plan the turn after next (so a way's away, about as far ahead as I can possibly even try to plan) is to have some Choirs go to Voxx Primus and begin hunting for untrained Psykers/dealing with that situation as well as aiding the revolt/etc there.

I believe that this would be improved by having Pystech Foundings complete, or at least that this might be a generally beneficial thing.



Yeah, I'm willing to dicker over the Shipyard Automation, though I do think that the earlier we do it the faster we can start accumulating Destroyers. But it's an area I'm willing to compromise on if there's some other 1-AP Research action someone wants.
Honestly I dont mind not colonizing this turn. We can always do it afterward. But I'd much prefer if you spent all colonized planets on Irridanus, so that we can see what's going in the next sector over.
 
I also doubt there's a hidden fourth action there, especially since Irridanus is barely even a sub-sector. It's four systems. We're going to be at40 after the next turn.

Ah, yeah, that makes sense. Objection withdrawn. We've neglected Psykana for too long, though I'm not sure why you want to sing a melody over a song - we have a ton of melodies, and they're unlocking at a reasonable clip. But we only have three songs, and each is sort of foundational for our civilization. A song for Technology, Progress, Logic could be a big deal for technology, while Void, Sun, Fire could really boost our military.

Okay, to explain, I wanted to do the Silence and Perception Melodies because I feel like they might be very useful for Covert Dealings (TM).

Honestly I dont mind not colonizing this turn. We can always do it afterward. But I'd much prefer if you spent all colonized planets on Irridanus, so that we can see what's going in the next sector over.

Hmm, maybe? I'm not entirely against that, but a part of me thinks that colonizing Ultima Sigritta might make our efforts in Voxx Primus even easier in terms of travel time, places to send resources from, etc, etc.

E: There was a secondary purpose of keeping them from trying to expand that way, but that fear seems a bit overblown based on what HeroCooky has said.
 
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I think experimenting with Songs is both more interesting and more valuable than this.

It should be noted that thus far we haven't taken a single Psykana in the Secret category.

But psytech fundamentals explicitly says we would not gain the ability to produce any of it. So I don't know what material effect it could have.

It'd give us a better understanding of Psytech, and potentially a greater ability to recognize hinky things going on. Odds are that Chaos is somewhere in the tarpit that is Voxx Primus and we're going to stumble across them or some weird machination sooner or later. Also it's been kinda a bugbear of mine for a WHILE that we haven't advanced Psytech at all... we can't even unlock whatever comes next until we actually take this.
 
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I mean for one it's not autoloaders I want.

For two, my plan the turn after next (so a way's away, about as far ahead as I can possibly even try to plan) is to have some Choirs go to Voxx Primus and begin hunting for untrained Psykers/dealing with that situation as well as aiding the revolt/etc there.

I believe that this would be improved by having Pystech Foundings complete, or at least that this might be a generally beneficial thing.



Yeah, I'm willing to dicker over the Shipyard Automation, though I do think that the earlier we do it the faster we can start accumulating Destroyers. But it's an area I'm willing to compromise on if there's some other 1-AP Research action someone wants.

I'd prefer the big Missile Push, as that's generally effective even without further investment, and might give us a good reason to do a Lupus refit.

You know, if we're focused on avoiding Standardization again, delaying the best time to do refits further still. The only combat ship in our fleet that doesn't benefit from Autoloaders Standard is the Libra-T.
 
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I'd prefer the big Missile Push, as that's generally effective even without further investment, and might give us a good reason to do a Lupus refit.

You know, if we're focused on avoiding Standardization again, delaying the best time to do refits further still. The only combat ship in our fleet that doesn't benefit from Autoloaders Standard is the Libra-T.

...we literally have an action we can take, a write-in, that could get us effectively 4-5 DP for every design, including the Libra-T. (The trade thing.)

So if you're pushing for ways to increase DP before refitting, that honestly seems like a bigger deal?
 
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Also it's been kinda a bugbear of mine for a WHILE that we haven't advanced Psytech at all... we can't even unlock whatever comes next until we actually take this.
And you always get to push your bugbears.

I'm not saying not to push psytech at all, but delay it one turn so we can finish our current priority instead of leaving it half done for however long it takes us to get back to it.
 
And you always get to push your bugbears.

I'm not saying not to push psytech at all, but delay it one turn so we can finish our current priority instead of leaving it half done for however long it takes us to get back to it.

But again, like. Why is colonizing two extra (or one extra if we do 3/4ths of the system) systems such a massive deal anyway? Like, I guess if you're convinced that for arbitrary mechanical reasons it'll get a 4th action, then that matters a lot?

I can point to a PsyTech Tree that could be advanced and say, "I wanna do that" but is there something special about that sub-sector that draws your eye?

Like, maybe there's a hint that there's more than meets the eye about it that I've missed? It's been a long quest, so I genuinely could have missed it! Not even any sarcasm here.
 
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Why is colonizing two extra (or one extra if we do 3/4ths of the system) systems such a massive deal anyway? Like, I guess if you're convinced that for arbitrary mechanical reasons it'll get a 4th action, then that matters a lot?
Because I don't like leaving stuff unfinished without good reason. We need one more action to be done, and it would grab us the other chokepoint to better defend the subsector.
 
...we literally have an action we can take, a write-in, that could get us effectively 4-5 DP for every design, including the Libra-T. (The trade thing.)

So if you're pushing for ways to increase DP before refitting, that honestly seems like a bigger deal?

Hey, I'm alright with that too, as long as it gets taken.

I just don't think we should sleep on "Free Autoloaders for every future design" either.

Also, is it me or does our current Libra-T only spend 14 DP on its design? I was just adding things up, because I was curious there.

Because we've gotten a lot of upgrades since, both to our base stats and to our DP, it predates getting the 50% bonus from Void X for instance.

The real issue at hand is just that we don't have enough ways to improve it even further yet.
 
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Hey, I'm alright with that too, as long as it gets taken.

I just don't think we should sleep on "Free Autoloaders for every future design" either.



Because we've gotten a lot of upgrades since, both to our base stats and to our DP, it predates getting the 50% bonus from Void X for instance.

The real issue at hand is just that we don't have enough ways to improve it even further yet.

I mean, a cheap improvement would be Elite Crews and a bunch of advances on its baseline stats. But as far as it goes, that does make this more tempting, tbh?

-[] Unstable Ore Deposits Exploitation, Chemical After-Burner Bottling, and Ancient Imperial Missile Studies
(Gain: Two Missile Upgrade Equipments and Hangar Upgrades.)

Is this the Missiles you were talking about? There were two that mentioned missiles.
 
I mean, a cheap improvement would be Elite Crews and a bunch of advances on its baseline stats. But as far as it goes, that does make this more tempting, tbh?

-[] Unstable Ore Deposits Exploitation, Chemical After-Burner Bottling, and Ancient Imperial Missile Studies
(Gain: Two Missile Upgrade Equipments and Hangar Upgrades.)

Is this the Missiles you were talking about? There were two that mentioned missiles.

Yes, precisely.
 
[] Expansion and Retrenchment v2.1
-[] [Faith] Putting The Money Where The Mouth Talked
-[] [General] Colonize (Planet/s)
--[] Grace of the Labors - Labors (Fog and Mountains), Grace of the Light - Light (Atoll and Coral), Grace of the Hymns - Hymns (Canyon and Desert

-[] [Voxx Primus] Now with their presence established in some of the Hives, it's time to take stock of the landscape. In the Underhive, joining a Gang is not always a matter of some vicious, heartless love of evil. Nor were all mutants somehow enemies. Begin sending more covert specialists and indeed med-techs, to in Hives where support is still weak recruit the less vicious and irredemable gangers, give them purpose and a new mission, begin building up a local army and transforming the landscape... and also using this to survey the landscape in another way, identifying dangerous points of potential resistance, those gangs that cannot be treated with or taught a better way... and even worse, the PDF and other such forces, the Captains of Industry, the whole of what will resist... for later and further actions.
-[] Switch ISC to [New Dawn R&D]

Here's a version that doesn't get Ultima Sigritta, which slightly annoys me, but does get both the entrance and exit to the Sub-Sector, and so presumably lets us peek in at whatever's neighboring down there.

I might prefer this version, though it's a bit close/etc either way?
 
The hangar upgrade is automatic and doesn't take any DP.

That's why I was shilling so hard for that tech back when we were at war with Chaos.
 
We should do Heresy action next turn. We should take care of the Nurenor Roses. And then find a turn to do both the Particularists and the Anti-particularists together. Doing one but not the other in the same turn sounds like a recipe for disaster
 
I will strangle you if you deny me Standardization again Laurent, see that I don't
Do you plan to re-do our ship plan soon?
What we probably want is a centralized University of Higher Learning for that, I think.
centralized university?
Serious ehhh from me on that.
Better a decentralized system of cooperating universities.

Because we've gotten a lot of upgrades since, both to our base stats and to our DP, it predates getting the 50% bonus from Void X for instance.

The real issue at hand is just that we don't have enough ways to improve it even further yet.
We ought to put some Rad-Lances (+ the lance equipments) on something in our typical fleet composition, maybe the Libra-T and the Andromeda?
Reduced effectiveness of enemy shields is always good.
Heavy Rad-Lance - A weapon utilizing radioactive processes to propell a titanic spinal-beam of power against the enemy, bypassing shields altogether. However, it is weak against armor and is mostly adept at temporarily scrambling the sensors of an enemy shield by inducing massive interference.
 
I would really like to sing a Song of Technology, Creativity, Progress and Hope. A Song of research, if you will.
 
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