What should your focus for the rest of the Quest be?


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I think it costs an action, but remains active until swapped?

An action to sponsor, and then it remains actives until we spend another action to change who we are sponsoring sounds right? If thats how it works, Then I want steady progress or anomalies for the RnD fleet, and integration specialists for the Colonisers, we can passively leave it on RnD until we anticipate a massive influx of planets, and then consciously swap to Horizons and then back to RND after we are done.
 
[] Green Horizons Colonization LTD
-[] New Horizons Colony Charters
- Colonize a random world at 0.2 progress per Turn as long as this ISC is sponsored.

This does not take an action so we can do this in every turn we are not researching or increasing development of the type of the third group.

-[] Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
If not taking the charters we should take the other ISC that gives something every turn it is running.

-[] Steady Progress - Adds 0.1 Banked Research per Action spent on Research if sponsored.
If we do not go for Anomaly Identified we should go for this as this requires only a single action to work vs the two the other option does.
 
I personally am happy with having a Post corpo that keeps Infrastructure costs down. That's 15 APs we could save!
No, you choose one of these bonuses which the ISC will have in perpetuity.
How would sponsoring work exactly? Is it one action per turn to sponsor?
To clarify, does that take one of our three actions, or is it a sort of, like, special slot?
I think it costs an action, but remains active until swapped?
Sponsoring is a free slot that can be swapped in and out every Turn, but will only have an effect in the next Turn. Think of them as mutualöy exclusive buffs.

Next Turn is an exception tho, as the chosen ISC will apply immediately.
 
No, you choose one of these bonuses which the ISC will have in perpetuity.
Sponsoring is a free slot that can be swapped in and out every Turn, but will only have an effect in the next Turn. Think of them as mutualöy exclusive buffs.

Next Turn is an exception tho, as the chosen ISC will apply immediately.
So essentially there is a free slot for a company we can choose to sponsor and they will do their thing. Maybe a stupid question but to be clear does swapping cost an action?
 
I'm a big fan of the anomoly one. That sounds fun.

Passive colonization also sounds like a great bonus, though maybe the active version is better because we really only want one passive action, and then every now and then we'll swap to the actives for a big boost.

We also need to describe which industry we want yo boost. I'm actually eyeing civilian industry, since getting to Civ-10 would get us more ISCs and have them be active more often (among other options).
 
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Assuming this works as I think it does let's do some thinking
[] Green Horizons Colonization LTD
-[] Integration Specialists
- Reduce the negative Development impact of integrating new systems.
-[] Resettlement Initiatives - Increases colonized worlds by 50% if the Action [Colonize Planet/s] is used.
-[] New Horizons Colony Charters - Colonize a random world at 0.2 progress per Turn as long as this ISC is sponsored.

Of the three above...okay the first one is largely become...a moot point. At least for levels 1 to 5 I mean so it's strong but Slumbering Titan helped out a lot for us. The second one is nice for if we ever go on a colony spree or plan on its next turn and the third one is...I am not a fan. Passive colonization is fun and all but we kinda have been dealing well enough with it? And colonization has always kinda been the lower on the totem pole of needs.

[] New Dawn R&D
-[] Anomaly Identified
- Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
-[] Experimental Outriders - If Two Actions are spent on research in the same Turn, add 0.3 Progress to your Banked Research for Two Turns.
-[] Steady Progress - Adds 0.1 Banked Research per Action spent on Research if sponsored.

Of the three Anomaly Identified is great imo. I can see it having decent synergies all throughout with the first one of this one finds a ton of colonies while action and the other just putting people on them. Steady Progress is my next favourite cause, again, passive research is great. Okay it's not passive research but it is more bang for buck research...which has it's perks. If we are gonna research once every blue moon then might as well have more. Experimental Outsiders is just bad. You can pull it off but like the way things are set up it would need to be better than it is for it to even be tempting


[] Federation Post
-[] Merchant Fleet
- Reduce the cost of improving Heavy Industry by 50% (rounded down).
-[] Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
-[] Passenger Fleet - Reduce the cost of improving Medical Services by 50% (rounded down).

Pretty self-explanatory? Like pick one to develop and honestly our Medical Services do get the most hit so...probably that one? But the others have their charm?
 
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Pretty self-explanatory? Like pick one to develop and honestly our Medical Services do get the most hit so...probably that one?

By your own argument, slumbering titan takes care of that mostly? I'm actually most interested in civilian because that's what got us ISCs in the first place. Let's get to civ-X, then get more companies or another bonus that means we don't need to spend 2x actions on every infrastructure level.
 
By your own argument, slumbering titan takes care of that mostly? I'm actually most interested in civilian because that's what got us ISCs in the first place. Let's get to civ-X, then get more companies or another bonus that means we don't need to spend 2x actions on every infrastructure level.
You are not wrong and civilian infra is also another one that also gets hit the most whenever we do conquests if I recall correctly. It's probably the better option to be fair.
 
At the very least, we want one of the ISC to have a passive trait. As of right now, we don't have the actions to take advantage of the active traits every turn. So...
[] Green Horizons Colonization LTD
-[] Integration Specialists
- Reduce the negative Development impact of integrating new systems.
-[] Resettlement Initiatives - Increases colonized worlds by 50% if the Action [Colonize Planet/s] is used.
-[] New Horizons Colony Charters - Colonize a random world at 0.2 progress per Turn as long as this ISC is sponsored.
[] New Dawn R&D
-[] Anomaly Identified
- Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
-[] Experimental Outriders - If Two Actions are spent on research in the same Turn, add 0.3 Progress to your Banked Research for Two Turns.
-[] Steady Progress - Adds 0.1 Banked Research per Action spent on Research if sponsored.
GHC takes Resettlement Initiatives while New Dawn takes Anomaly Identified or New Dawn takes Steady Progress while GHC takes New Horizon Colony Charters.
 
At the very least, we want one of the ISC to have a passive trait. As of right now, we don't have the actions to take advantage of the active traits every turn. So...


GHC takes Resettlement Initiatives while New Dawn takes Anomaly Identified or New Dawn takes Steady Progress while GHC takes New Horizon Colony Charters.

Oh, the good bit of news we got is that it's a Free Slot! We don't have to spend an Action Action on getting one set up... but it also only procs on the next turn, which means we have to plan in advance and show foresight.

Which means we're doomed. :V
 
Oh, the good bit of news we got is that it's a Free Slot! We don't have to spend an Action Action on getting one set up... but it also only procs on the next turn, which means we have to plan in advance and show foresight.

Which means we're doomed. :V
Oh, I know that switching ISCs are free. I'm talking about the traits. Like for Resettlement Initiatives, it actually doesn't do anything until we spend an action on resettlement. Unlike say Colony Charters which will progess a planet's settlement by 0.2 per turn on its own without us having to constantly put in an action.
 
I think -[] New Horizons Colony Charters is better for a passive. As much as the anomaly one is cool, it doesn't solve any problem for us, while we can just leave the free colonization go in the background to backfill our territory.
 
If we dedicate to actually sprinkling in Turns basically dedicated to research, This is Amazing, But if we can't actually do two research actions on the same turn then its useless
I think we could try pulling this off, especially since now we got most of our Faith Actions down. Especially since we got confirmation it's a free action to switch sponsorships so we could plan for it. Switch sponsorships to New Dawn, then the turn we do go for it we switch sponsorships that turn. I really think you guys are sleeping on how valuable this could be, it just requires planning.

Of the three above...okay the first one is largely become...a moot point. At least for levels 1 to 5 I mean so it's strong but Slumbering Titan helped out a lot for us
Still, since it now costs 2 actions to raise infrastructure up a level it's going to be costly to raise it up if it goes down for whatever reason. And it will be especially painful if we already raised it up a level prior. And we're going to be going after a whole Chaos held sub-sector which is bound to be full of horrid conditions.

Pretty self-explanatory? Like pick one to develop and honestly our Medical Services do get the most hit so...probably that one? But the others have their charm?
I think we should also consider the one we pick the one we're going to blitz all the way to Infra X since if we combine with Jolly Economic Cooperation, we can get it up by 4 levels in one turn and then finish it in the next.

So the question is thus: what do we value more? Do we want a higher civilian infra so we could get more ISC or Warp Beacons? More Heavy Industry for Research? Or Medical to make our people healthier?

B/c combining the ISC with Jolly Cooperation could allow us to just blitz it and get it in 2 turns.
 
So the question is thus: what do we value more? Do we want a higher civilian infra so we could get more ISC or Warp Beacons? More Heavy Industry for Research? Or Medical to make our people healthier?
I'd argue we should go for Civilian Infra, since then we can get the next level of ISC as our CI X trait, which will allow us to choose three more ISCs, such as ISCs that favor development in Heavy Industry and Medical Infrastructure!
 
I think we should also consider the one we pick the one we're going to blitz all the way to Infra X since if we combine with Jolly Economic Cooperation, we can get it up by 4 levels in one turn and then finish it in the next.

So the question is thus: what do we value more? Do we want a higher civilian infra so we could get more ISC
This. The 2 action penalty for developing infrastructure is so painful that I think the only reasonable way to do it is find more discounts - like more ISCs.

GHC takes Resettlement Initiatives while New Dawn takes Anomaly Identified
This is my preference - anomalies just sound so cool, and include more colonizable planets! Then Resettlement actions is 50% more action per action. That is huge, and we have a backlog of planets to colonize. Four actions would get us as much territory as conquering Neon did.
 
Fair is fair, the upgrade still means we're upgrading at 1 action per action, we just have to pick one which we can hopefully leverage into greater gainz. Either Civ Inf or Heavy Ind I think.
 
[] Green Horizons Colonization LTD
-[] Integration Specialists
- Reduce the negative Development impact of integrating new systems.

I like this more than the others - mostly because colonization is something that seem to happen much less often than integrating already existing worlds. But how will this work, @HeroCooky? Since it's a passive? How does this work with the "choose which ISC to sponsor" thing?

EDIT: Hmm. On second thoughts, with our All-V trait, negative Development is already not much of a problem since we'll go back to V without spending actions.
 
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[] Green Horizons Colonization LTD
-[] Integration Specialists
- Reduce the negative Development impact of integrating new systems.

This and the auto colonization both seem pretty huge compared to the other options. Dev reduction is always super nice, too I suppose. But only one buff is rewarded from the list after an ISC is chosen. So, a lot less busted than, say, all three of those.
 
does swapping cost an action?
No.
But how will this work, @HeroCooky? Since it's a passive? How does this work with the "choose which ISC to sponsor" thing?
If you anticipate you will be taking a lot of planets or one particularly bad one, or colonize a lot of bad worlds, then swap this ISC in and whatever reductions you get will be reduced. Maybe even to be below the threshold into bot taking any reduction at all.
 
No.
If you anticipate you will be taking a lot of planets or one particularly bad one, or colonize a lot of bad worlds, then swap this ISC in and whatever reductions you get will be reduced. Maybe even to be below the threshold into bot taking any reduction at all.
Yeah, that one does sound like it's great for us if we go on an aggressive footing, which we will be doing pretty soon with 621. And something to keep in mind with Imperial Worlds as well.

Also, would this apply to Hostile and Death Worlds as well? Just to make sure.
 
If we take -[] New Horizons Colony Charters - Colonize a random world at 0.2 progress per Turn as long as this ISC is sponsored. we get a new world every 5 turns pretty fast for a passive action and the larger we are the more ships get build per action and the lower the hits for integration are.
 
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