What should your focus for the rest of the Quest be?


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I agree that if we go for three traits that the the first two should be Civilian Shipping and Logistical Analytics. Those would definitely have the biggest impact for the Federation on both the civilian and military sides.

As for the third one, the smart bet would probably be either Mad Binary Screeching (because the action crunch is real), or Plump And Happy And Healthy (for passive pop growth and better standard of living).

That said, am I the weird one for kinda wanting to vote for Deep Space Beacons. Yes, they'll currently suck up 2 actions to set up per route between systems, but having a passive and safe means of travel between our systems without having to rely on slow-boating or our choirs for both civilian traffic and our military ships seems like it could turn into the backbone of our polity's infrastructure. (It would be even better if the cost goes down as well as we get bigger too.) Like, I feel that the Federation will eventually become too wide for for our economy to rely just slow-boating it.
 
Wrt the economy, I thought all the worlds of the Federation were more or less self-sufficient? Interstellar trade absolutely can't hurt, of course, but the Federation's not the Imperium, it doesn't have one of a kind superalloy gizmos that only one forge world produces and which some random world fifteen sectors away relies on, most things that a given system would need is probably supplied, if not from within the system, only a couple systems over, right?
 
Wrt the economy, I thought all the worlds of the Federation were more or less self-sufficient? Interstellar trade absolutely can't hurt, of course, but the Federation's not the Imperium, it doesn't have one of a kind superalloy gizmos that only one forge world produces and which some random world fifteen sectors away relies on, most things that a given system would need is probably supplied, if not from within the system, only a couple systems over, right?

We're self-sufficient, but that limits their ability to pool resources together in a pinch. Civilian Shipping mitigates that.
 
I have binged this all week and I must say I love this but the Research just doesn't make much sense to me how dose it take a Heavy Cruiser and 6 destroys equal a new bomber design?
 
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3 normal ap
[] [General] Jolly Economic Co-Operation (works for normal ap only)
[] Heavy Industry 6 + 7
25 bonus ap

[] [General] Colonize (Planet/s) X3 22
[] [General] Propaganda For The Foreign Masses - [0/4] X4 18
[] Heavy Industry 8,9,10 = 6 ap 12 ap
[] [Other] Take Care Of [Future Or Current Problems]: Establish civilian shipping 5 ap (ISCs) 7ap

[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 FP), Frigate (2 FP), Light Cruiser (4 FP), Heavy Cruiser (8 FP)] - [6 FP] X2 5 ap
or 1x
+
[] [Military] Create A [Blazing Sun - 4x War-Packs]

[] [Military] [Construct/Refit] A Fleet - [24 Fleet Points]
4 ap
[] [General] Research:

-[] Academic Initiatives (0/3) 3x

(Gain: +0.1 Research per Action Spent.)
+
-[] New Bombers for a New Age
(Gain: New Bombers.)
or
-[] Shipyard Automatization (0/2) 2x
(Gain: 1 Destroyer every Turn.)
+
-[] New Bombers for a New Age
(Gain: New Bombers.)
+
-[] Automechanical Augmentations
(Gain: Mechanized Unit Upgrades.)

Edit: .2 ap banked + 4 x .4 =1.8
-[] Directional Ion Shields
(Gain: Directional Ion Shield Emitters for your whole Military.)
.8 banked

If we were to take actions something like this would be what I want, though I can fairly easily be convinsed to swap the propaganda for another big thing, like a colossus ship, research institute or development institute (this would work on slowly upgrading federation stats food, civ infra, Heavy ind etc. I imagine this would have to be specific in it's chosen lane, so would only work on 1 or 2 of them).

It get's us 1 X trait in heavy ind, which I'm hoping would help with infra build costs,
colonises all the habitable planets,
gets us more planets for free in the future,
establishes civilian shipping which while weaker than the trait would still be a big boon,
upgrades our navy with HC or without HC but builds us 4 more warpacks,
builds us a new fleet,
gets us better recearch + bombers + more survivable ships
or
automatic shipbuilding + bombers + augmentations + more survivable ships.
 
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I will dare to ask @HeroCooky does getting to All-5 qualify as a milestone worthy of free 4th action?
That is the 25 Actions. :V
Also on a completely unrelated note: @HeroCooky has the inclusion of the Kil'drabi done anything to change the formation of the Star Child within the warp?
No. I've been hinting and outright saying it, but the Star Child is not solely worshipped by you, but many other people/polities as well, alongside the Star Child's #1 purpose being a Racial Divinity for Humanity. Any changes to that will require centuries to millennia of worship by non-humans after the Star Child has been born, which will happen outside the Quest, as 90% of the gestation/creation of the Star Child is being done by Big E, notorious for his mild dislike of all things non-human.
I have binged this all week and I must say I love this but the Research just doesn't make much sense to me how dose it take a Heavy Cruiser and 6 destroys equal a new bomber design?
In the world of 40k, and one where you've spent less than 3 Actions creating something new instead of cribbing off of someone else's work.
 
Damn, don't know if anyone else has commented on this but the Chaos forces in sub sector 621 seems to have united to Chaos Undivided. That's going to be a clusterfuck and a half.
 
In the world of 40k, and one where you've spent less than 3 Actions creating something new instead of cribbing off of someone else's work.
That reminds me that we should probably take the time to update our bombers soonish.

On a related note. @HeroCooky, I'm like 70% sure this has been asked before, but does equipment standardization only count towards new ship designs, or do our current ships also slowly get retrofitted with the new equipment (minus the Faith-based ships)?
 
We are gonna need to reinforce the Xenos state there because woo lad that is giga fucked.
We might just need to send a fleet to Valhidem and start an offensive, I'm not too sure how receptive those Xenos will be considering humans pushed them to the brink of extinction but fighting Chaos will certainly help our image to them.
 
Damn, don't know if anyone else has commented on this but the Chaos forces in sub sector 621 seems to have united to Chaos Undivided. That's going to be a clusterfuck and a half.

Yaaah Thats what I figured would happen. Remember everyone, Chaos fractured as soon as Neon was gone, Once we Replaced Neon as a Power large enough to threaten them, They stopped backstabbing each other.

Honestly. The fact that they are listed as chaos undivided is almost a relief to me, It means none of the Big names are present, who are so favored and polarized towards one of the gods that they subsume everyone else.

AKA outside of small warbands, we won't run into a Large deployment of T-sons, a large force of death guard, or world eaters or what have you, Instead we will hopefully be fighting "generic" Chaos warbands and the Chaos undivided menagerie, which will hopefully will spread their sacrifices in 4 directions, and means they have less favour to pull off big shit at a base.

EDIT: Starting an offensive is pretty optimistic, Their are 4 Fleets equal to ours, and 1 fleet stronger, without some dumbass moves on their parts, we are going to need to chokepoint and stack defenses hard on valhidem if they try to push that on us.
 
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EDIT: Starting an offensive is pretty optimistic, Their are 4 Fleets equal to ours, and 1 fleet stronger, without some dumbass moves on their parts, we are going to need to chokepoint and stack defenses hard on valhidem if they try to push that on us.
To push on us they will move through the Xenos state there...which...is gonna suck for them. Maybe we should send a temporary alliance offer.
 
EDIT: Starting an offensive is pretty optimistic, Their are 4 Fleets equal to ours, and 1 fleet stronger, without some dumbass moves on their parts, we are going to need to chokepoint and stack defenses hard on valhidem if they try to push that on us.
Due to our carrier focus, aren't we specced towards raids? We could try to bushwack one of their fleets before retreating back to Valhidem.
 
Holy shit, they just one shot the entire god damn Sub-Sector all of a sudden.

Almost every single holdout just got facerolled except the two significant powers who warrant a color. I imagine they tried to hit us too, but bounced off of our defenses and/or us mobilizing the Fleet when we started to see them snowball.

Huh, did we get a chance for the Leo-primus to see action in that @HeroCooky?

EDIT: Yeah, looks like they did hit us, they just bounced, there'd be a fleet on our borders otherwise.
 
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Holy shit, they just one shot the entire god damn Sub-Sector all of a sudden.

Almost every single holdout just got facerolled except the two significant powers who warrant a color. I imagine they tried to hit us too, but bounced off of our defenses and/or us mobilizing the Fleet when we started to see them snowball.

Huh, did we get a chance for the Leo-primus to see action in that @HeroCooky?

EDIT: Yeah, looks like they did hit us, they just bounced, there'd be a fleet on our borders otherwise.
Most of the systems were under the control of various Chaos gits already. It seems just that a warlord rose that could bring all the various local Chaos factions to heel.

The Mashan should be fine. They have 3 fleets as strong as our fleet. The problem will be when the Chaos forces manage to push out that independent force from Weznicritt. Then they can focus on trying to hit us.
 
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