What should your focus for the rest of the Quest be?


  • Total voters
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Also I'm pretty sure the whole region (that joins us) is about to see a generations-long baby boom, so it's likely that peace will bring with it a drastic increase in the Federation's population as living standards improve across the whole Sub-Sector. So that's interesting to consider.
 
Yeah, I think we're transitioning from a "Literally Who?" into a Minor Power over the next few turns.
 
Yeah, it's digestion time. How many worlds can we eat per action, you think?

I would also like to do the propaganda action too - it might be a way to slowly convert Qualach's forge without fighting, as well as passively expand otherwise. It kind of changes our approach on a strategic level, letting us focus heavily on defense.
 
Yeah, it's digestion time. How many worlds can we eat per action, you think?

I would also like to do the propaganda action too - it might be a way to slowly convert Qualach's forge without fighting, as well as passively expand otherwise. It kind of changes our approach on a strategic level, letting us focus heavily on defense.
I also say that we need to do the other conversion aspect, the subversive aspect of the faith vote.
 
520.M42 - 'Gold-Broken Humanity.'
With the decision made that the threat of Nurglite Corruption was far more critical to check and then eradicate, the forces stationed on Qulach's Forge were ordered to retreat, the thousands of machines, soldiers, vehicles, and tons of supplies slowly marching into the bellies of enormous landers to be flown into their motherships and make ready for the journey to Saget VII. Though there was grumbling and muttering from some of the troops, most were happy to turn toward a world that would, hopefully, cheer on their liberators instead of being afraid or outright refusing to interact with the soldiers like the majority of the Techpriests and laborers had done during their time here.

And yet, though the SAGs and the Order of the Blazing Sun withdrew, so too did a smattering of various "Heretek" Magi and their Skitarii forces join the ships in covert operations with the aid of sympathetic Glimmerlings aiding their escape from the merciless hands of the Orthodoxy of the local Mechanicum here. With the world now mostly cleansed of the overt threat of Chaos, even if the Star-Prophetess remained at large to the great dismay of many a military planner, the local Mechanicum began a three-fold operation to return Qulach's Forge to working status.

The first was a general implementation of an augmentation and breeding program to increase the availability and effectiveness of labor for the forges and manufactories; all birth-capable menials were ordered to report to Medicae Facilities before being ordered to return once insemination procedures were confirmed to be successful. Meanwhile, strategic menials have their arms replaced by piston-drivers for crushing rocks and ores for transport; eyes are replaced with scanners to look for damaged or non-functional parts on assembly lines; the need for sleep is slowly being phased out in favor of chemical replacement cocktails, and hundreds of other augments are slowly replacing the flesh of the Forge for the Steel of the Blessed Machine.

The second is the repair and reconstruction of the forges and industries lost. A metal-hungry task, to say the least, the construction of several resource extraction outposts on Node 17c has been greenlighted despite the planet's acidic atmosphere, a legion of menials and servitors with only the minimal allotment of rebreathers sent to extract the vital minerals. The harsh quotas, even for the Mechanicum, are enforced upon the menials with various means, ranging from punishments such as withholding food or physical harm to executions, with targeted lobotimization, drug-induced production increases, and servitorization for those unlucky enough to earn the ire of their overlords.

The third, and most displeasing to the gathered Admiralcy, operation is the rush-constructions of obvious Suicide-Monitors. These small ships, barely more than an engine, a reactor, and a Lance, with their probable pilots either very unfortunate menials or servitors, are designed to be unleashed upon any incursion of the Glimmering Federation. Though unlikely to spell the doom of the fleet, these Suicide-Monitors will nonetheless be a pain to deal with.



Contact with the Mashan Temple Authority (the name a lucky correct guess) goes...weirdly. As far as we know, the Mashan believed the Scout sent to establish contact to be a 'Deep Space Outrider Scout' designed to search for friendly contacts in the galaxy without catching the attention of 'Gold-Broken Humanity.' (This was due to a breakdown of contact with the Mashan Temple Authority before a problem with the image-sharing systems used could be resolved on our end, as a large Nurglite Fleet entered the system and nearly destroyed the Scout before it could escape.)

They were, as per their own testimony, the last forgotten splinter of a species that once held to the 'Nine-Day Concordat' established between them and the 'Nusqu Alliance,' a smaller section of the lost Federation that once led most of the galaxy. The larger part of their people held to the Concordat to the letter even after the galaxy had been shattered by the Civil War, with only a minority seeking to establish their supremacy over other races and create a Kingdom* devoted to the 'Spirits of Kashun,' a then-dominant faith. The war against them lasted for several decades until the arrival of the 'Gold-Born Son of Red-Ashen Sorceries' was believed to spell its end and rekindle the Concordat of old as Humanity had been assumed to have started a rekindling of the Federation after the lighting of the largest Warp-Beacon in known history.

Less than 0.0001% of their people escaped the indiscriminate Xenocide that followed.

Terrified of the senseless slaughter of their people, and with the forces of the 'Gold-Broken' dogging the last survivors, the Mashan decided to fling their people upon generation ships into the far reaches of the galaxy, watching in grief as 'Gold-Broken Humanity' rampaged through the survivors of the Civil War and Chaos Waking within the galaxy over their journey.

Now, having arrived at a place they believed to be far enough away to shelter at only a millennia ago, the Mashan Temple Authority has been busy re-establishing their people again, seeking out a haven for their people until either the Warp Beacon of the 'Gold-Screaming God' is snuffed out and a new order can replace the madness of the old or they become unassailable.

*Translators Note: The term was translated as such but lacks Low Gothic's gender-specific associations.



You Have 3 [Three] Actions.
(6-Hour Moratorium)
[] [General] Develop The Federations'...
-[] Food Production V
-[] Civilian Infrastructure IV
-[] Heavy Industry IV
-[] Void Industry X
-[] Medical Services V
-[] Military Industry V

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet/s)
It is time to bring two more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Two colonized Worlds.
Habitable Worlds: Ultima Sigritta - Sira (Mesa and Savannah), Silista - Silista X (Temperate Continent), Itani - Grubbub (Ash and Frozen), Gnatiila - Smug (Volcanic and Ash), Valhidem - Valhidem Three (Trench and Mud), Turriamnish's Hope - Hope (Lichen and Moss)
Hostile Worlds (-1 Void Industry): N/A
Deathworlds (-1 to All): N/A)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[] Destructive Reverse-Engineering of Imperial Ships
(Gain: Possible DP, Possible Weapons, Possible Equipment. Not guaranteed.
Lose: 1d29 Imperial Ships)
-[] Directional Ion Shields
(Gain: Directional Ion Shield Emitters for your whole Military.)
-[] Novel Infantry-Grade Weapons Development
(Gain: Infantry Weapons Upgrades.)
-[] Experimental Infantry-Grade Weapons Development
(Gain: New Infantry Weapons.)
-[] Logistical Infantry-Grade Weapons Development (0/3)
(Gain: Cheaper Infantry Weapons.)
-[] Novel Infantry-Grade Armor Development
(Gain: Infantry Armor Upgrades.)
-[] Experimental Infantry-Grade Armor Development
(Gain: New Infantry Armor.)
-[] Logicstical Infantry-Grade Armor Development (0/3)
(Gain: Cheaper Infantry Armor.)
-[] Automechanical Augmentations
(Gain: Mechanized Unit Upgrades.)
-[] Karnivore Weapon And Equipment Loadouts
(Gain: Improve and add to the weapons of your Karnivores.)
-[] Anti-Ork Ecology Cleansing Methods
(Gain: Reduces time to conquer Ork Worlds.)
-[] New Bombers for a New Age
(Gain: New Bombers.)
-[] New Boarders for a New Age
(Gain: New Boarding Craft.)
-[] Ship Equipment Standartization - [1 DP Equipment] (0/3)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization (0/2)
(Gain: 1 Destroyer every Turn.)
-[] Academic Initiatives (0/3)
(Gain: +0.1 Research per Action Spent.)
-[] Psytech Foundings (0/5)
(Gain: Rudimentary Understanding of Psytech. Not the ability to create it.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent. (0.2 Research Banked)

[] [General] Investigate The Unknown Xeno Structure In End Of Line
There is a massive Xeno Structure that, though the system has been observed for centuries, has evaded observation and discovery until its coordinates had been revealed by collaborators within the Three Sisters. Who or what could possibly build this monumental structure, or for what purpose, is unknown, but apparently, the local Pirates used it to travel? Information regarding that is sketchy, especially as even the crews we have taken captive have been left mainly in the dark. The Lamenters are equally as confused, but are advising a "Let's not poke the unknown structure we know nothing about" stance. It also seems to have "sprouted" an additional ring?
(Gain: Information?)

[] [General] Begin Archive/Arsenal Inventories - [0/10]
Though it will likely take over two centuries to go over everything both planets have archived or put into storage, we may find some things that are of import to us. Slowly Auto-Completes after one Action spent.
(Gain: Stuff?)

[] [General] Propaganda For The Foreign Masses - [0/5]
With the Glimmering Federation struggling to digest its recent mass-acquisition of systems and populations, some have raised the possibility of using the Federations more diplomatic abilities and capabilities to subvert, convert, and then integrate new systems without causing mass-casualties or widespread destruction. A Propaganda office outfitted with ships, Choirs, materials, factories, and a mandate to do just that should bring foreign systems into our sphere of influence and then Federation as a whole. It will be pricy, though.
(Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)

[] [Military] Create A [Blazing Sun - 3x War-Packs] or 2x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by soldiers with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness, with Heavy Units reliant on solid logistics to continue working while also offering an equal force-concentration in return. A War-Pack consists out of 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: Two SAGs. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)

[] [Military] [Construct/Refit] A Warp Ship - [Choose a Design]
Ships are produced at these rates: Twenty Scouts, Ten Destroyers, Five Frigates, and Three Light Cruiser per decade. One Heavy Cruiser per Two Decades. Two Libra-S to Two Libra-T. Three Crux to Three Crux-S.
(Gain: Chosen Ships.)

[ ] [Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser, Heavy Cruiser (0/2)]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 2x Free Celestial Choirs
-[] Task Fleet Alpha (20/50 Ship Capacity)
(5x Andromeda-Class Command Ship, 3x Proof of Our New Path Battlecolony, 1x Libra-Tertium Light Carrier, 2x Libra-Secundus Light Carrier, 3x Crux-Class Missile Frigates, 5x Aries-Secundus Class Corvette, 6x Words of the Writ-Class Frigate)
-[] Task Fleet Beta (10/10)
(1x Andromeda-Class Command Ship, 5x Aries-Secundus Class Corvette, 5x Crux-Secundus Class Heavy Frigate)
-[] Task Fleet Gamma
(1x Leo-Primus Heavy Cruiser, 3x Dauntless Mk.1 Light Cruiser, 1x Dauntless Mk.2 Light Cruiser, 1x Endurance Light Cruiser, 3x Endeavour Light Cruiser, 4x Falchion-class Frigate, 7x Cobra Destroyer, 5x Cobra Widowmaker Destroyer, 5x Viper-Class Missile Destroyer, 1x Aries-Secundus Class Corvette, 4x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Lamenters Chapter Fleet
(2x Risen Dirge-Class Boarding Ship (0/2 Companies), 3x Lantern Bearer-Class Commandeering Ship (0/3 Companies), 3x Infidels, 1x Idolator, 1x Resurgence-Class Torpedo Hunter, and 1x Bloody Dawn-Class Light Cruiser (0/2 Companies))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: ~10 Systems from Claimed Systems. Scouting Efficiency: 75% Adjacent Systems, 40% Three+ Systems, 10% Five+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Two Melodies (Choose two below.) (0.6/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope II, Compassion II, Humanity II, Song III, Mercy, Creativity III, Health II, Unity II, Innovation, Machinery, Logic II, Progress II, Protection II, Justice, Wisdom, The Sun II, The Home II, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: Two Melodies newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Star Child: Protection I, Fire I, The Sun I, Humanity I, Creativity II, Song II, The Home I, Logic I, Unity I, Progress I, Compassion I, Hope I, and Health I.
Gain: A Song.
Sung: Dirge for the Innocent, Bound To The Stars, A Web Of Song.)

[] [Faith] Psykana Of The Outside And Unknown
Though we use the Celestial Choirs to bind and tame the powers of the Warp to minimize the risks and dangers inherent in the use of the Psykana, it is folly to believe that we are the only ones who have uncovered ways to utilize the Warp amongst the galaxy, or that there is nothing to be learned from Outsiders. Likewise, though there has been currently only one example, we must also consider what to do with the Psykers of Outsiders to the Federation and how we should go about ensuring that those individuals within our Protectorates or Kin are given over or sent to us instead of being utilized in horrific, immoral, or dangerous ways if they aren't outright killed as was the fate of all Kil'drabi Psykers before they began to send them to us to be taught control or executed should they fail and become a risk to themselves and others without sending their souls to the Great Enemy.
(Gain: Nail down the Outsider Psyker and Psykana Use-doctrine aspects of the Cult of the Star Child.)

[] [Faith] Of The Revolution And The Rising
We are only as strong as those willing to rise with us against the darkness of the universe, and with every candle lit, we must ensure that it never goes out within the awning abyss of the cruelties leveled against every sapient willing to fight for what is right, what is just, and what must be done to light the way to a brighter future.
(Gain: Nail down the Subversion and Revolutionary Doctrine aspects of the Cult of the Star Child.)

[] [Chapter] As The Codex Demands (1/6)
Once again, unto the fields of training.
(Gain: The Lamenters fill out completely for the first time in millennia.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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Well, if the point was making me fucking hate not putting the boot on when we could, mission accomplished @HeroCooky .

God damnit I hate being the Good Guys who operate with some fucking integrity sometimes and stick to our deals even if the other side is an asshole. The only good news I can see from this is that this setup they're running is not in any way, shape, or form sustainable. But who knows, maybe they'll just fucking magic out an absurdly powerful assault force that's more powerful than all of us put together through Sheer Ruthlessness, confirming beyond a shadow of a doubt that Being the Asshole is the only viable solution in 40K because it makes you immune to logistics and reality.
 
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"The first was a general implementation of an augmentation and breeding program to increase the availability and effectiveness of labor for the forges and manufactories; all birth-capable menials were ordered to report to Medicae Facilities before being ordered to return once insemination procedures were confirmed to be successful. Meanwhile, strategic menials have their arms replaced by piston-drivers for crushing rocks and ores for transport; eyes are replaced with scanners to look for damaged or non-functional parts on assembly lines; the need for sleep is slowly being phased out in favor of chemical replacement cocktails, and hundreds of other augments are slowly replacing the flesh of the Forge for the Steel of the Blessed Machine."

Well, I was wrong to betray the Traitors as a joke.
 
Lotta stuff to do and we can't do it all. Infastructure, bomber research, sing the navigator song?

Fuck no, we need to take and claim all of the systems that are currently independent around the Forge, before their version of shittery spreads. That's basically mandatory. We also should probably do this:

[] [General] Begin Archive/Arsenal Inventories - [0/10]

And then maybe one other thing? Infrastructure?
 

The "Deal" you had with Qulach's Forge was: "You kill Chaos with us. We won't kill you while you do. After that, things get difficult."

"Deal"

setup they're running is not in any way, shape, or form sustainable.

This is how Mechanicus worlds always run. This is a return to status quo. And it's held for 10,000 years so far.
 
Gimmie a sec real quick.

[ ] Plan: Secure our Borders
-[] [General] Colonize
--[ ] Ultima Sigritta - Sira (Mesa and Savannah), Valhidem - Valhidem Three (Trench and Mud)
-[] [Military] [Construct] A Warp Ship -
--[ ] 3x Andromeda

-[] [Other] Take Care Of [Future Or Current Problems]
--[ ] Send an expedition across the remnants of Neon space and bring them into the Fold. Our actions should have won us at least that much consideration.
 
Gimmie a sec real quick.

[ ] Plan: Secure our Borders
-[] [General] Colonize
--[ ] Ultima Sigritta - Sira (Mesa and Savannah), Valhidem - Valhidem Three (Trench and Mud)
-[] [Military] [Construct] A Warp Ship -
--[ ] 3x Andromeda

-[] [Other] Take Care Of [Future Or Current Problems]
--[ ] Send an expedition across the remnants of Neon space and bring them into the Fold. Our actions should have won us at least that much consideration.

Any such Expedition would have to be partially military, because there are fleets that can face us. And I'm baffled that we're going to just continually and endlessly put off the bit where we sort through what we have in favor of getting more Andomedas when we don't need any right this moment? Task Force Alpha, which we'd probably be sending, has enough of them for the work, probably.
 
"Deal"



This is how Mechanicus worlds always run. This is a return to status quo. And it's held for 10,000 years so far.

The Mechanicus also has a galactic empire feeding that maw. The fact that apparently "Our approach is perfectly sustainable and we can be absurdly fucking wasteful even when we don't have material and manpower to spare because EVIL". Is something of a shock to me. Because apparently yes, they can just magic calories and manpower and material out of the god damn ether and the only reason they don't T-Pose over the rest of the universe is because other factions are even more unfair and even more immune to logistics than they are because BEEP BOOP EVIL MACHINE BOOP. EVEN OUR LEAST SIGNIFICANT FRONTIER WORLDS CAN VON NEUMANN TO GALACTIC POWER BEEP.

God damnit, I fucking hate this so much.

Any such Expedition would have to be partially military, because there are fleets that can face us. And I'm baffled that we're going to just continually and endlessly put off the bit where we sort through what we have in favor of getting more Andomedas when we don't need any right this moment? Task Force Alpha, which we'd probably be sending, has enough of them for the work, probably.


We were told we needed 6 Andromedas, minimum for us to be stable again given our expansion. We built three, we need three more.
 
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The Mechanicus also has a galactic empire feeding that maw. The fact that apparently "Our approach is perfectly sustainable and we can be absurdly fucking wasteful even when we don't have material and manpower to spare because EVIL". Is something of a shock to me. Because apparently yes, they can just magic calories and manpower and material out of the god damn ether and the only reason they don't T-Pose over the rest of the universe is because other factions are even more unfair and even more logistically irrelevant.

God damnit, I fucking hate this so much.




We were told we needed 6 Andromedas, minimum for us to be stable again. We built three, we need three more.

...I don't see how, though? Task Force Alpha literally has three excess Andromedas doing nothing.
 
...I don't see how, though? Task Force Alpha literally has three excess Andromedas doing nothing.

I'm just repeating what @HeroCooky told us, and that we were going to get laughed in our face if we dared do anything remotely expeditionary related without at least six more Andromedas.

Not Tauruses, not anything else. We needed Andromedas apparently.
 
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...we also literally don't have the fucking Choirs for it, lol! We double don't have the fucking Choirs if we're going to be integrating a lot of new systems!

.. And I just saw that, let me correct.

Please don't laugh at me for just following through with what I was told that we Absolutely Required six more Andromedas and only got half of that.. For god's sake, I'm already upset at how this got rubbed in, I don't want a fight to start over this.

[ ] Plan: Secure our Borders
-[] [General] Colonize
--[ ] Ultima Sigritta - Sira (Mesa and Savannah), Valhidem - Valhidem Three (Trench and Mud)
-[] [General] Begin Archive/Arsenal Inventories - [0/10]
-[] [Other] Take Care Of...
--[ ] Send an expedition across the remnants of Neon space and bring them into the Fold. Our actions should have won us at least that much consideration. But especially make sure Qualach's Forge is isolated. If they want to go full lunatic, they're free to it, but we don't have to give them an avenue to expand further.
 
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My own perspective is thus:

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 2x Free Celestial Choirs
-[] Task Fleet Alpha (20/50 Ship Capacity)
(5x Andromeda-Class Command Ship, 3x Proof of Our New Path Battlecolony, 1x Libra-Tertium Light Carrier, 2x Libra-Secundus Light Carrier, 3x Crux-Class Missile Frigates, 5x Aries-Secundus Class Corvette, 6x Words of the Writ-Class Frigate)
-[] Task Fleet Beta (10/10)
(1x Andromeda-Class Command Ship, 5x Aries-Secundus Class Corvette, 5x Crux-Secundus Class Heavy Frigate)
-[] Task Fleet Gamma
(1x Leo-Primus Heavy Cruiser, 3x Dauntless Mk.1 Light Cruiser, 1x Dauntless Mk.2 Light Cruiser, 1x Endurance Light Cruiser, 3x Endeavour Light Cruiser, 4x Falchion-class Frigate, 7x Cobra Destroyer, 5x Cobra Widowmaker Destroyer, 5x Viper-Class Missile Destroyer, 1x Aries-Secundus Class Corvette, 4x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Lamenters Chapter Fleet
(2x Risen Dirge-Class Boarding Ship (0/2 Companies), 3x Lantern Bearer-Class Commandeering Ship (0/3 Companies), 3x Infidels, 1x Idolator, 1x Resurgence-Class Torpedo Hunter, and 1x Bloody Dawn-Class Light Cruiser (0/2 Companies))


Task Force Alpha straightforwardly has enough Andromeda to run a Military-Diplomatic Mession, as does Task Force Beta. Task Force Gamma (given the three Andromedas that are its due) would have to leave behind some of the Cobra Destroyers when we shift things, and Lamenters would just be SOL. So we definitely need more Andromedas for a major offensive, but we should be fine for just sending around a big-ass fleet to be the stick to the carrot for all these systems we're gonna be hoovering up.
 
Well, if the point was making me fucking hate not putting the boot on when we could, mission accomplished @HeroCooky .

God damnit I hate being the Good Guys who operate with some fucking integrity sometimes and stick to our deals even if the other side is an asshole. The only good news I can see from this is that this setup they're running is not in any way, shape, or form sustainable. But who knows, maybe they'll just fucking magic out an absurdly powerful assault force that's more powerful than all of us put together through Sheer Ruthlessness, confirming beyond a shadow of a doubt that Being the Asshole is the only viable solution in 40K because it makes you immune to logistics and reality.
... You're seeing things that aren't in the update at all. They're not magicking resources out of the aether, they're being more ruthless with their menials in order to get the most out of the resources they do have. It doesn't make them suddenly super powerful, it's a bandaid over the fact that they'll shortly have nobody to trade with. They're reduced to making suicide, non-Warp capable ships, it's a desperation move not the path to galactic domination.
They do oppress their menials even harder than before, but that's exactly what you voted for so there's really no room to complain.
 
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... You're seeing things that aren't in the update at all. They're not magicking resources out of the aether, they're being more ruthless with their menials in order to get the most out of the resources they do have. It doesn't make them suddenly super powerful, it's a bandaid over the fact that they'll shortly have nobody to trade with.
They do oppress their menials even harder than before, but that's exactly what you voted for so there's really no room to complain.

I'm just reminded why I fucking hate this setting so much in general. Cool aesthetic, absolutely fucking garbage worldbuilding in favor of ONLY WAR and EVERYONE IS LITERALLY THE WORST.
 
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