What should your focus for the rest of the Quest be?


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I'm sorry, but I am this close to make that an actual vote. :V :rofl:

[] Plan: Minor Tweaks v2.2
-[] Increase the number of Civilian Seats to 18, and Voices to 6, and the Faith Voices to 3 while allowing fractional/minority views within the orthodox of the Faith Voices (since now we're probably getting in Orders/etc raising their voices and disagreeing without being heretics).
-[] Confirming ad-hoc decisions over the last century, Kin are to be given a single full seat in the Planetary Council, as part of the Civilian Administration Seats, otherwise equal. Additionally, Protectorates are to be afforded a Special Observer seat (per Protectorate) where they may be excluded from attending certain top secret/classified votes, but are otherwise free to watch, but not vote or veto.
-[] Recommit to the one-century timeframe for becoming a voting/etc member of the Federation (and not before, barring extraordinary circumstances), and state a high priority for reconstruction/etc.
-[] Debate for several weeks pointlessly about National Songs, National Animals, and other such nonsense.
 
I'm sorry, but I am this close to make that an actual vote. :V :rofl:
Don't Threaten me with a good time!
I would love to have a National animal vote were I can world build weird and wacky ecosystems for planets we have after poking you for some detials :p . The biodiversity on the Yeeni planet is probably lacking between the bombardments and the industrialization required to hit space travel from a single planet, but Fleshing out some of our planets would be fun.
 
[] Plan: Minor Tweaks, scaling
-[] Increase the number of Civilian Seats to 18, and Voices to 6, and the Faith Voices to 3 while allowing fractional/minority views within the orthodox of the Faith Voices (since now we're probably getting in Orders/etc raising their voices and disagreeing without being heretics).
-[] Confirming ad-hoc decisions over the last century, Kin are to be given a single full seat in the Planetary Council, as part of the Civilian Administration Seats, otherwise equal. Additionally, Protectorates are to be afforded a Special Observer seat (per Protectorate) where they may be excluded from attending certain top secret/classified votes, but are otherwise free to watch, but not vote or veto.
-[] Recommit to the one-century timeframe for becoming a voting/etc member of the Federation (and not before, barring extraordinary circumstances), and state a high priority for reconstruction/etc.
-[] When the Neon-Systems become voting members, introduce the Sub-Sector layer of councils between the system councils and the polity wide council.


Unsure about the Kin rule. Tending towards giving them a better deal on planets with major presence. They are Kin after all.

@HeroCooky
Do we have any indications that the elections get hard to organize due to the many systems to count for polity wide elections?
Or that they would be with the Sub-Sector layer?
 
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Ya know, technically there is nothing that stops your people from ratifying all other points and have them go into effect while they continue debating that for some months...or two centuries. :V
poking you for some detials
Worldbuilders being asked info on hard numbers: "Pain. Agony, even."
People after asking Worldbuilders to expand on random and fun shit: "Pain. Agony, even."
@HeroCooky
Do we have any indications that the elections get hard to organize due to the many systems to count for polity wide elections?
Or that they would be with the Sub-Sector layer?
Your addendum cuts off.

And I've been working it along the line of the Federation practizing a form of devolution, so the higher Sub-Sector and Federation elections matter mostly in terms of macro-scale diplomacy/war and economic direction than anything else, and thus have the abysmal turnout for auch you'd expect/see IRL in similar Federated Polities.
 
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Ya know, technically there is nothing that stops your people from ratifying all other points and have them go into effect while they continue debating that for some months...or two centuries. :V

Worldbuilders being asked info on hard numbers: "Pain. Agony, even."
People after asking Worldbuilders to expand on random and fun shit: "Pain. Agony, even."

Your addendum cuts off.

And I've been working it along the line of the Federation practizing a form of devolution, so the higher Sub-Sector and Federation elections matter mostly in terms of macro-scale diplomacy/war and economic direction than anything else, and thus have the abysmal turnout for auch you'd expect/see IRL in similar Federated Polities.

Mmm, so, general status is...

Quintura Diablo: Secured

Brigach: Secured, limited opposition, Loyalists tried to burn it, but the keepers told them to fuck off

Malras Zeta: Basically suicide charged into us, presumably didn't have enough mass to slow us down

Kriegar: Basically joined up willingly because we could actually give them what we needed, while the more aggressive Warlords probably got purged

Gathin: Joined Up, accompanied Beta and the screaming angry train of Space Marines on the Deep Punch

Saget: Contested but stable, Nurgle is spending Favor as fast as he's getting it, so he's unlikely to be able to pull any Real Bullshit that can get past our Milestone, but actually dislodging him is going to require concentrated effort, but we managed to stop him from hitting critical mass here, the Sister descendents are just going sour grapes that they couldn't whip a miracle out themselves.

Forge: Contested, bit of a three way clusterfuck. Forge still hasn't learned and is doing a Thumb Pointing even as we arrived in the nick of time to avoid them getting BTFOed.

Grabstein: Lamenters have performed ENTER, The Mollusk has Concerns?

The Other Guys: Punched in the face until they disappeared.
 
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A bit sad that the Heavy Cruiser was basically a throw since it's too late for it do anything in the short term. Would had been better to have used the actions for Super Taurus or upgraded military stuff but oh well that's hindsight talking cause we didn't know Neon was about to explode that fast and that the void battles would be solved that fast.
 
A bit sad that the Heavy Cruiser was basically a throw since it's too late for it do anything in the short term. Would had been better to have used the actions for Super Taurus or upgraded military stuff but oh well that's hindsight talking cause we didn't know Neon was about to explode that fast and that the void battles would be solved that fast.

It'll still be handy when it comes to fighting whatever force was supposed to follow up on this shitshow.
 
the Sister descendents are just going sour grapes that they couldn't whip a miracle out themselves.
Nope, they are angry that the Heretics are here, Hereticing all over the place. That stuff stains, you know? :V
Alectai said:
even as we arrived in the nick of time to avoid them getting BTFOed.
No BTFO, just a "Lost half of an army from their dozens or some important factory" type occurrence.
It'll still be handy when it comes to fighting whatever force was supposed to follow up on this shitshow.
Bold of you to assume I had a plan. :V
 
And I've been working it along the line of the Federation practizing a form of devolution, so the higher Sub-Sector and Federation elections matter mostly in terms of macro-scale diplomacy/war and economic direction than anything else, and thus have the abysmal turnout for auch you'd expect/see IRL in similar Federated Polities.
Yeah, the devolution fits the intention.
Just wanted to make sure that "collecting and counting votes from dozens of planets" isn't giving our admin gray hair.

Sidenote:
Hey, bi-lingual auto-cowreck.
 
Random thought but I wonder if we should update the Scout design sometime in the future. Cause initially we wanted them to be cheap as fuck so we could spam them even if mechanically that isn't the case. But now we basically give each of our scouts a Choir to travel faster and communicate their findings asap if needed which strikes me as very dangerous. Cause our Choirs are valuable and hard to replace so putting them on flimsy scouts cause we want to be cheap feels like it could just have us lose 3 Choirs on a really bad turn if our scouts run into something actually dangerous. Feels like at this point our polity should be biting the bullet and just making more expensive scouts.
 
the problem with buildng more scouts atm is we can build twenty and I think that if we did that it would mean we have zero free choirs since a certain amount of scouts take up choir attention iirc
 
the problem with buildng more scouts atm is we can build twenty and I think that if we did that it would mean we have zero free choirs since a certain amount of scouts take up choir attention iirc
Again, that's if we just put a choir on every scout. We could just keep the Choirs to only a few scouts for long range travel and the rest can just slow boat it to adjacent systems.
 
Mmm, so, general status is...

Quintura Diablo: Secured

Brigach: Secured, limited opposition, Loyalists tried to burn it, but the keepers told them to fuck off

Malras Zeta: Basically suicide charged into us, presumably didn't have enough mass to slow us down

Kriegar: Basically joined up willingly because we could actually give them what we needed, while the more aggressive Warlords probably got purged

Gathin: Joined Up, accompanied Beta and the screaming angry train of Space Marines on the Deep Punch

Saget: Contested but stable, Nurgle is spending Favor as fast as he's getting it, so he's unlikely to be able to pull any Real Bullshit that can get past our Milestone, but actually dislodging him is going to require concentrated effort, but we managed to stop him from hitting critical mass here, the Sister descendents are just going sour grapes that they couldn't whip a miracle out themselves.

Forge: Contested, bit of a three way clusterfuck. Forge still hasn't learned and is doing a Thumb Pointing even as we arrived in the nick of time to avoid them getting BTFOed.

Grabstein: Lamenters have performed ENTER, The Mollusk has Concerns?

The Other Guys: Punched in the face until they disappeared.

Sounds about right. Compliments on the plan, it worked out really well. A few more areas to stomp on, but overall it's time to digest and squeeze in some civil development/research before things start blowing up again.

We honestly have massively bigger priorities than expanding our fleet right now, lol.
As happened here, if we wait to expand the fleet until we need it it's too late. I think I'd like to try to keep one action/turn on military research/buildup, or else we won't have enough momentum to deal with the next military challenge.
 
Sounds about right. Compliments on the plan, it worked out really well. A few more areas to stomp on, but overall it's time to digest and squeeze in some civil development/research before things start blowing up again.


As happened here, if we wait to expand the fleet until we need it it's too late. I think I'd like to try to keep one action/turn on military research/buildup, or else we won't have enough momentum to deal with the next military challenge.

I'm against it, considering we literally only just finished clogging up our AP with a Heavy Cruiser.
 
I'm not against spending one AP on building ships, our build capacity has probably just skyrocketed so we wouldn't need anymore than that to fullfill our needs.
 
I'm not against spending one AP on building ships, our build capacity has probably just skyrocketed so we wouldn't need anymore than that to fullfill our needs.

I don't think it has yet, basically all of the planets we've taken have almost certainly had their industry decimated. Shipbuilding basically at any point 20-30 years from now will be VASTLY more impactful.
 
iirc we have spent at least one ap on shipbuilding or desgin for the last 5 turns...I really think we can take a break from it for a bit
 
I agree, it's time to fan out and try and get ready to digest this, while facilitating the ground wars going on. Ships can wait for a while, with maybe only the Super Taurus on deck in the immediate future.

Speaking of which, I should go see what the drawing board spits out there...
 
I'm not against spending one AP on building ships, our build capacity has probably just skyrocketed so we wouldn't need anymore than that to fullfill our needs.

I don't think it has yet, basically all of the planets we've taken have almost certainly had their industry decimated. Shipbuilding basically at any point 20-30 years from now will be VASTLY more impactful.

I agree, it's time to fan out and try and get ready to digest this, while facilitating the ground wars going on. Ships can wait for a while, with maybe only the Super Taurus on deck in the immediate future.

I don't mean 'time to spend an action a turn on produce ships,' I mean 'time to spend an action a turn preparing for when we need to do that.' Here's my approximate prioritization for that:
1. Sanctification research
2. Bomber research
3. Destructive Imperial Research
4. Super Taurus design
5. Flagship/artillery LC design
5. Hospital/Religious/Factory support ship design.
6. Artillery frigate design?

All of this means that when not if the shit hits the fan, we'll have the tools to deal with it.
 
Taurus-Secundus (Taurus-S) Class Troopship
-[] Length
- 1.800 Meters (-1 DP)
-[] Width - 500 Meters (-2 DP)
-[] Acceleration - 7 Gravities (-2 DP)
-[] Armor - Thick Single Hull (-1 DP)
-[] Shields - One Array (-1 DP)
-[] Weapons - 1x Medium Mixed Hangar (-1 DP)
-[] Equipment - Strict Pilot Training/Veteran Pilot Genelines/Dedicated Ortillery/Medium Troop Compartment/Dedicated Heavy Ortillery (-10 DP)

Writeup: The Evolution of the venerable Taurus-class Troopship, the Taurus-S takes the lessons learned in the past, and puts them to use optimizing for its role. An expansion of the hull and iteration on life support and berthing facilities have allowed for its troop carrying capacity to be increased by 150%, while its strike wing has further expanded from a single mixed squadron to a respectable hangar, capable of supporting ground and void campaigns with only minor reconfiguration. The greatest adjustment has been to its Bombardment Cannon. The new "Foehammer" pattern is a dual-role weapons battery, capable of highly accurate suppressive fire to support ground campaigns with the old, reliable ortillery weapons, it also carries a heavy, anti-fortress gun for striking at enemy strongpoints that require a louder voice to be heard. Barring future advancements in shipbuilding techniques, the Super Taurus should serve the Glimmering Federation well in the Struggles to come.
 
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