What should your focus for the rest of the Quest be?


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Do we need more ground forces to secure the planets we are fighting on and the tzeeneth ones we are gonna go after?

I think it's more "The major bottleneck at this point is just grinding them down. We closed the number of fronts quickly enough that we were able to consolidate down onto the three remaining hostile territories."

Nurgle got set up in what's essentially Ideal Ground for him, and he tends to turn all wars into an awful fucking slog.
 
We honestly have massively bigger priorities than expanding our fleet right now, lol.
We need to take the Cathedrals option ASAP, on top of the Faith option for cultists. Having faith in the Star Child is key for protection from the Four:
Resisting Corruption. Corruption, all corruption, is a taking of a story and narrative, and the imposing of another upon the hole left. There are many ways to resist such, but the most well known, and effective, means known to humanity are corrupting the corruptor back (overpowering their story with your own), and burning it with the faith of GOLD.
 
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But yeah, honesty? I think so far, so good with regards to the Constitutional Convention? We might have some issues going forward, but I don't foresee things escalating beyond our ability to handle in the time we have going forward?
 
Nurgle got set up in what's essentially Ideal Ground for him, and he tends to turn all wars into an awful fucking slog.

I think the issue might also be that we only threw two regiments at the planet. And might I say how much I hate the fact that regiments in 40k can be the size of irl Corps if not entire armies?

Glimmerlings were able to effectively fight against the undead millions walking the world, the Heretics had only sent two regiments against the foulness pervading their home. The 1st Droman and 1st Itanian may have been valiant fighters for a true purpose once, or their people had been, but she held no illusions. Even if they managed to destroy Chaos upon this world and left, the craters that now adorned millions of mausoleums, if they had not outright shattered and annihilated them, spoke well of what their true intentions were.

Like originally I read this section and was like "understandable that the zombies are overwhelming. We sent maybe 6,000-10,000 people at most between two regiments." Then I remembered that this is warhammer and regiments can range from a few hundred men to a few hundred thousand.

Additionally I love how the SoB thinks she can divine our intentions from collateral damage to the mausoleums. Like, My sister in Star Child your planet is overrun by millions of zombies. Do you seriously think two regiments would be able to deal with that while also avoiding damage to their surroundings? Like what?
 
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I think the issue might also be that we only threw two regiments at the planet. And might I say how much I hade the fact that regiments in 40k can be the size of irl Corps if not entire armies?



Like originally I read this section and was like "understandable that the zombies are overwhelming. We sent maybe 6,000-10,000 people at most between two regiments. Then I remembered that this is warhammer and regiments can range from a few hundred men to a few hundred thousand.

Additionally I love how the SoB thinks she can divine our intentions from collateral damage to the mausoleums. Like, My sister in Star Child your planet is overrun by millions of zombies. Do you seriously think two regiments would be able to deal with that while also avoiding damage to their surroundings? Like what?

There's a blank check in the plan for them to requisition anything else they need.

But we'll get a re-assessment with the turn I guess.
 
Make sure to denote those "Friends" as the elite scouts of their SAG sent there to find out about that Beast of Nurgle. Those things are major "Shits Going Bad" levels of Daemon.
Maybe it's b/c in Darktide the Beast of Nurgle there is a mini-boss that appears about as often as a Plague Ogryn and a Chaos Spawn, but the ones there look pretty different from how they're usually depicted and some people have theorized that the ones we see are basically babies that just recently hatched. Still, I'll keep this in mind as the Choir detecting something happening and a strike team being sent to deal with it.



View: https://youtu.be/H-_3auItpTI?si=nW2P-tLnq_iNnwEG

I think it's more "The major bottleneck at this point is just grinding them down. We closed the number of fronts quickly enough that we were able to consolidate down onto the three remaining hostile territories."

Nurgle got set up in what's essentially Ideal Ground for him, and he tends to turn all wars into an awful fucking slog.
Didn't HeroCooky say we'd need 4-6 SAGs on Saget? We only have 2 there, the 1st Droman and 1st Itani, they could use more help there.
 
Maybe it's b/c in Darktide the Beast of Nurgle there is a mini-boss that appears about as often as a Plague Ogryn and a Chaos Spawn, but the ones there look pretty different from how they're usually depicted and some people have theorized that the ones we see are basically babies that just recently hatched. Still, I'll keep this in mind as the Choir detecting something happening and a strike team being sent to deal with it.



View: https://youtu.be/H-_3auItpTI?si=nW2P-tLnq_iNnwEG


Didn't HeroCooky say we'd need 4-6 SAGs on Saget? We only have 2 there, the 1st Droman and 1st Itani, they could use more help there.


4-6 was for the Forge. Saget wasn't mentioned.
 
So, has our Heavy Cruiser had it's moment yet? Or was the void war won before it was finished?
You finished the Void War this Turn...with the Lamenters doing that part. The Heavy Cruiser will be finished once everything is near-fully ground-war only.
And might I say how much I hate the fact that regiments in 40k can be the size of irl Corps if not entire armies?
Weclome to 40k, where ships can have crew sizes of hundreds of millions but are staffed by a hundred thousand, Hives house billions but can house trillions, and numbers don't matter because James Workshop made them all up! :V
Didn't HeroCooky say we'd need 4-6 SAGs on Saget?
No, you need 2 to hold the fort down and prevent things from getting worse, and 10 to burn Nurgle out. Yes, 10. Nurgle turns warfare into a slog par none. But for the moment you are able to focus down the more critical portions of the war before reorienting to Saget.
 
We definitely need to build up more SAGs in the near future. While new worlds will produce their own SAGs, this isn't going to be our only war to fight that'll be a slog in the future.
 
Here are some inspirations for what Qulach's Forge may have:

Thank you, this is very helpful /sincere

And a Crucible Star is something I'll leave to the readers/writers imgination. Basically a Chaos Machine used for War.

Thank you, this is very helpful /sarcastic

Do you want to take this one, and I'll do the undead one?

Sounds good to me.
 
No, you need 2 to hold the fort down and prevent things from getting worse, and 10 to burn Nurgle out. Yes, 10. Nurgle turns warfare into a slog par none. But for the moment you are able to focus down the more critical portions of the war before reorienting to Saget.
The Lamenters are about to finish their action of replenishing their forces to half-strength. How many SAGs would that be worth?
 
2 holds down the fort, so what I am hearing is 4-5 on sagget will make sure at minimum we can keep the imperials from killing themselves and that we have the forces of. Hand to deal with any tricks, while we build up the mobile forces to deploy 10 their. Or a new order because of any deamons show up I want amigers present
 
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[] Plan: Minor Tweaks
-[] Increase the number of Civilian Seats to 18, and Voices to 6, and the Faith Voices to 3 while allowing fractional/minority views within the orthodox of the Faith Voices (since now we're probably getting in Orders/etc raising their voices and disagreeing without being heretics).
-[] Recommit to the one-century timeframe for becoming a voting/etc member of the Federation (and not before, barring extraordinary circumstances), and state a high priority for reconstruction/etc.
-[] Debate for several days pointlessly about National Songs, National Animals, and other such nonsense.
 
Wait, fuck, @HeroCooky , Kin don't have seats, do they? Or do they fall under Civilian Administration? Or, gosh, now I'm trying to figure out how that works!

If they don't, I could at least imagine an Observer Seat for Kin?
 
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Just a thought, but if we don't want to bulk purchase scouts at some point we could do the destroyer automation research, one per turn is probably an easier to deal with since they were getting the new choirs assigned to them once we had our astropath song. So two AP investment to start getting a scout per turn, and we can swap it up once we have enough.
 
[] Plan: Minor Tweaks v2
-[] Increase the number of Civilian Seats to 18, and Voices to 6, and the Faith Voices to 3 while allowing fractional/minority views within the orthodox of the Faith Voices (since now we're probably getting in Orders/etc raising their voices and disagreeing without being heretics).
-[] Kin are to be given a single full seat in the Planetary Council, as part of the Civilian Administration Seats, otherwise equal, and Protectorates are to be afforded a Special Observer seat (per Protectorate) where they may be excluded from attending certain top secret/classified votes, but are otherwise free to watch, but not vote or veto.
-[] Recommit to the one-century timeframe for becoming a voting/etc member of the Federation (and not before, barring extraordinary circumstances), and state a high priority for reconstruction/etc.
-[] Debate for several days pointlessly about National Songs, National Animals, and other such nonsense.

This also should still make the Human-centrics happy, because one seat per non-human species basically does mean that at least for the foreseeable future humans will make up the vast majority of civilian seats. If we get to a point where dozens of non-human species are all part of the Glimmering Federation, we can figure out changes then, lol.
 
Do note that you have Beware The Sorcerors, The Abominations, The Cultists... locked in as per your vote. So you only have two free Actions.

That's fine. The cultist thing was one of them.

[] Plan: Minor Tweaks v2
-[] Increase the number of Civilian Seats to 18, and Voices to 6, and the Faith Voices to 3 while allowing fractional/minority views within the orthodox of the Faith Voices (since now we're probably getting in Orders/etc raising their voices and disagreeing without being heretics).
-[] Kin are to be given a single full seat in the Planetary Council, as part of the Civilian Administration Seats, otherwise equal, and Protectorates are to be afforded a Special Observer seat (per Protectorate) where they may be excluded from attending certain top secret/classified votes, but are otherwise free to watch, but not vote or veto.
-[] Recommit to the one-century timeframe for becoming a voting/etc member of the Federation (and not before, barring extraordinary circumstances), and state a high priority for reconstruction/etc.
-[] Debate for several days pointlessly about National Songs, National Animals, and other such nonsense.

This also should still make the Human-centrics happy, because one seat per non-human species basically does mean that at least for the foreseeable future humans will make up the vast majority of civilian seats. If we get to a point where dozens of non-human species are all part of the Glimmering Federation, we can figure out changes then, lol.

May also want to increase the military seats in that case. Keep everything balanced. Especially since the military seems likely to get larger.
 
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Thank you, this is very helpful /sarcastic

Given the choice of words with Crucible Star, the first thing that pops into my mind is the Star Forge from Kotor. Something like that or some other sort of orbital ring of iron like on Mars except much less capable.

@HeroCooky does a Star Forge running on chaos/human sacrifices instead of the dark side sound reasonable for the Crucible Star?
 
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The Lamenters are about to finish their action of replenishing their forces to half-strength. How many SAGs would that be worth?
About Five. A Company is equal to one SAG.
The Laurent said:
I nominate the Terran Bunny.
Wait, fuck, @HeroCooky , Kin don't have seats, do they? Or do they fall under Civilian Administration? Or, gosh, now I'm trying to figure out how that works!

If they don't, I could at least imagine an Observer Seat for Kin?
I've been handling Kin as simply part of the Civilian portion/Vote, since the one Kin you have are on a singular planet in a singular system.

But taking a look at that would probably be helpful. Even if just to spell out what you have decided upon since the last Constitutional Convention. Acting in Good Faith and along the Spirit Of The Law are not as ironclad modes of operation within politics as some assume.
@HeroCooky does a Star Forge running on chaos/human sacrifices instead of the dark side sound reasonable for the Crucible Star?
They are ground-units, not massive void installations. But you can make them into production units using souls as fuel!
 
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Just a thought, but if we don't want to bulk purchase scouts at some point we could do the destroyer automation research, one per turn is probably an easier to deal with since they were getting the new choirs assigned to them once we had our astropath song. So two AP investment to start getting a scout per turn, and we can swap it up once we have enough.
That was just to increase our range. I sincerely doubt that we'd have it so all 20 of the new Scouts we could make would need to have their own Choir. The ones with Choirs would do long range scouting while the rest would just handle the systems adjacent to us.
 
[] Plan: Minor Tweaks v2.1
-[] Increase the number of Civilian Seats to 18, and Voices to 6, and the Faith Voices to 3 while allowing fractional/minority views within the orthodox of the Faith Voices (since now we're probably getting in Orders/etc raising their voices and disagreeing without being heretics).
-[] Confirming ad-hoc decisions over the last century, Kin are to be given a single full seat in the Planetary Council, as part of the Civilian Administration Seats, otherwise equal. Additionally, Protectorates are to be afforded a Special Observer seat (per Protectorate) where they may be excluded from attending certain top secret/classified votes, but are otherwise free to watch, but not vote or veto.
-[] Recommit to the one-century timeframe for becoming a voting/etc member of the Federation (and not before, barring extraordinary circumstances), and state a high priority for reconstruction/etc.
-[] Debate for several days pointlessly about National Songs, National Animals, and other such nonsense.
 
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