What should your focus for the rest of the Quest be?


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Oof

I guess being cut off means the Navigator Houses can't wave their "Absolute Immunity to consequences, my contract is to the ship and not the employer, and so on so forth" that lets even pirates get access to them as long as they can capture a ship that had one attached, huh?

Since generally, the implication is that in exchange for not getting involved, the Navigator does their job for whoever owns the ship, no questions asked, at least until the money runs out and Navis Nobiite ships start appearing out of the ether to repossess them and any extra collateral that may have been involved for you being in breach of contract.
I think the mention of Navigators is just @HeroCooky correcting *name* calling the Astropath clones Navigators.
I.e. There are no Navigators, just Astropath clones that were put out of their misery.
 
Read the post again. It says: "No, there were no Navigators. There were Astropaths. And those got killed."
Astropaths are different from Navigators in that they are Psykers usually used to transmit messages, but Neon repurposed them through "Some Means" to be used as makeshift-Navigators.

And when the people in charge of them realized the ships they were on would be surrendering, they executed the only means by which the very same ships could move between systems without taking months to Skip-Crawl their way over. Because that's what you do when you are a military dictatorship and your military assets require a resource to actually move between Point A and B: kneecap them the second they rise against you.
There are no Navigators, just Astropath clones that were put out of their misery.
Nope, just straight up 12-gauge through the back of the skull when the ships surrendered to deny the clones to you and the ships.
 
...I bet if they knew about the Thules they'd assume the absolutely worst.[1]

[1] As far as I can tell Thules still get all their human rights, even if they're basically locked into a job from birth until, presumably, they age out and become trainers/etc?
 
Figures, god, Neon is just so fucking awful, and they're basically a model Imperial State, huh?
Oh, no. They basically are slow-walking into Heretical 2 at this point. :V :p
...I bet if they knew about the Thules they'd assume the absolutely worst.[1]

[1] As far as I can tell Thules still get all their human rights, even if they're basically locked into a job from birth until, presumably, they age out and become trainers/etc?
They are not *Locked Into* a job, just indoctrinated into it. A Thule can leave if she so desires, but societal pressure will not be kind upon her. She can also flunk out of the pilot academies due to being bad at piloting (remember: you use their Gene-Lines because their bodies are near-perfect for High-G Fighter Combat, which you've improved upon since first discovery. Their minds can, are, and will develop in wildly varying ways. That's why you got divergent sexualties with them.) or by becoming unsuitable by other means; like drug use, faith-related reasons, or crimes.
 
Oh, no. They basically are slow-walking into Heretical 2 at this point. :V :p

They are not *Locked Into* a job, just indoctrinated into it. A Thule can leave if she so desires, but societal pressure will not be kind upon her. She can also flunk out of the pilot academies due to being bad at piloting (remember: you use their Gene-Lines because their bodies are near-perfect for High-G Fighter Combat, which you've improvedm upon since first discovery. Their minds can, are, and will develop in wildly varying ways. That's why you got divergent sexualties with them.) or by becoming unsuitable by other means; like drug use, faith-related reasons, or crimes.

...

Heretical Adherent or Heretical Votary in this context?

Because that is Deeply concerning.

I'm going to have to start Chaosposting again soon, aren't I?
 
Oh, no. They basically are slow-walking into Heretical 2 at this point. :V :p
They are not *Locked Into* a job, just indoctrinated into it. A Thule can leave if she so desires, but societal pressure will not be kind upon her. She can also flunk out of the pilot academies due to being bad at piloting (remember: you use their Gene-Lines because their bodies are near-perfect for High-G Fighter Combat. Their minds can, are, and will develop in wildly varying ways. That's why you got divergent sexualties with them.) or by becoming unsuitable by other means; like drug use, faith-related reasons, or crimes.

Understood. That honestly does give me an idea for an Omake, something anthropological about the Cursus Honorum of sorts for Thules, the "ideal path", etc, etc.
 
...

Heretical Adherent or Heretical Votary in this context?

Because that is Deeply concerning.
Heretical 1->2, Imperial 4->3. The scale is from 0 to 5, after all.
You are Iconoclast 5.
Understood. That honestly does give me an idea for an Omake, something anthropological about the Cursus Honorum of sorts for Thules, the "ideal path", etc, etc.
Oooh! I'd be deeply interested in what you'd be cooking up for that one!
 
Heretical 1->2, Imperial 4->3. The scale is from 0 to 5, after all.
You are Iconoclast 5.

Oh, that's not so bad, still not great, but not so bad.

Hopefully we'll be able to finish the Neon War soon then.

I will say this though, I am excite to finally get the Medical V Milestone after so many ups and downs!

... Hey Cooky, if there was a hypothetical "All V Milestone" Milestone, would we need everything to be at V to get that, or would it automatically trigger when we got the last Milestone?
 
Heretical 1->2, Imperial 4->3. The scale is from 0 to 5, after all.
You are Iconoclast 5.
Oooh! I'd be deeply interested in what you'd be cooking up for that one!

Question, are the SDF ships also very Strikecraft heavy in terms of their designs/etc? I assume so, but I was just thinking about creating a divide there, where the ideal goal of a Thule pilot is to wind up on a Mobile Forces ship or whatnot, even as a majority of them wind up in the more numerous SDF deployments.
 
Figures, god, Neon is just so fucking awful, and they're basically a model Imperial State, huh?
They also are cut off from the main inquisitor headquarters. You know those guys right? Those people with the most power that often go insane, the only thing that counteracts this is other inquisitors who are ordered by the main headquarters/branch to stop them.

It wouldn't be surprising to me if half of the inquisitors on this side are just slowly realizing that they no longer have to suppress their ideology on how to beat chaos or to save humanity. The only thing keeping inquisitors in check is other inquisitors. The only thing keeping all inquisitors in check is the fact that there are so many of them over such a wide area, that they can't all go crazy at once.

I think neon is the imperium with its few regulators off and they are slowly realizing that.
 
... Hey Cooky, if there was a hypothetical "All V Milestone" Milestone, would we need everything to be at V to get that, or would it automatically trigger when we got the last Milestone?
If there was a hypothetical "All V Milestone" Milestone, I'd imagine that it'd need you to be at All V to actually trigger. Hypothetically speaking, naturally.
Question, are the SDF ships also very Strikecraft heavy in terms of their designs/etc? I assume so, but I was just thinking about creating a divide there, where the ideal goal of a Thule pilot is to wind up on a Mobile Forces ship or whatnot, even as a majority of them wind up in the more numerous SDF deployments.
You have a mix of designs for your SDFs actually, thanks for allowing me to talk about this! :D

Okay, so: you have Void Station Networks above any world you have, who are used for commerce, system exploitation, ship construction/repair, and, naturally, defense. Most of the defensive emplacements are a mix of stationary weapons batteries and hangars. They make up about ~70% of all voidcraft in any SDF, and are mostly relegated to Junior-Thules and those rare few non-Thules who join the Navy to be pilots.

The actual SDF ships have a variety of designs that are mostly system-made, meaning that while your systems all have the same rough size of SDF Fleets, their capabilities can vary because, for example, Corcrat is more concerned about getting ground down and thus go for cheap desings with a lot of "Get-Back-In-The-Fight" modules. But, as you've guessed, they are heavy on the strikecrafts. Basically every Monitor over Light-classification (Destroyer equivalent) has at least one wing of Fighters. So you have around ~300 Thules stationed in the SDF mobile fleet at any time.
 
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Oh jesus christ Well, that should be...interesting. A pain to get, but interesting.

I mean, I don't believe we've seen any examples of an "All-X" Infrastructure in the setting. Imperium loves their hyperspecialization after all.

Maybe Eldar Craftworlds would qualify? But they're also extremely committed to their Bit and might not actually have All-Xs because they can't afford the upkeep for them in the face of extinction.

T'au maybe? But they're often fond of Specialization too.
 
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If there was a hypothetical "All V Milestone" Milestone, I'd imagine that it'd need you to be at All V to actually trigger. Hypothetically speaking, naturally.

You have a mix of designs for your SDFs actually, thanks for allowing me to talk about this! :D

Okay, so: you have Void Station Networks above any world you have, who are used for commerce, system exploitation, ship construction/repair, and, naturally, defense. Most of the defensive emplacements are a mix of stationary weapons batteries and hangars. They make up about ~70% of all voidcraft in any SDF, and are mostly relegated to Junior-Thules and those rare few non-Thules who join the Navy to be pilots.

The actual SDF ships have a variety of designs that are mostly system-made, meaning that while your systems all have the same rough size of SDF Fleets, their capabilities can vary because, for example, Corcrat is more concerned about getting ground down and thus go for cheap desings with a lot of "Get-Back-In-The-Fight" modules. But, as you've guessed, they are heavy on the strikecrafts. Basically every Monitor over Light-classification (Destroyer equivalent) has at least one wing of Fighters. So you have around ~300 Thules stationed in the SDF mobile fleet at any time.

How would you define "Junior-Thules"?
 
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Question, are the SDF ships also very Strikecraft heavy in terms of their designs/etc? I assume so, but I was just thinking about creating a divide there, where the ideal goal of a Thule pilot is to wind up on a Mobile Forces ship or whatnot, even as a majority of them wind up in the more numerous SDF deployments.
There's probably even room for one more (though smaller) distinction there, between SDF pilots stationed on ships and those stationed on hangars in fixed positions, with your position being more prestigious the more mobile it is.
 
Vote closed
Scheduled vote count started by HeroCooky on Apr 26, 2024 at 4:48 PM, finished with 77 posts and 38 votes.
 
484.M42 - A Minor Scandal
With the end of the century rapidly approaching, another thing comes to an end: the end of the rapid build-up of the Medical Services within the Glimmering Federation, initiated after the second collapse of the system and intended to prevent just such a thing again. With these massive investments made, many are quite certain that, though the future is uncertain. There will not come a time when the Federation is caught unaware of its people's medical needs, now that metric tons of medical supplies flow from planets and manufactories in concert with trained personnel and doctors educated in clinics, hospitals, and academies.

In other news, though only tangentially health-related, a minor scandal broke out in the Federation in waves with the arrival of its nascent merchant marine vessels bearing their usual cycle of news and goods to member planets. The scandals' waves of outrage, shock, amusement, and jokes originated from a leaked disciplinary report from Ground in Teardrop.

Though the name of the Thules involved have been redacted, and the Admiralty has refused to divulge their identities to regular ire and much conservative anger, calls for censure and punishment of those involved have reared their heads nonetheless.

Per the disciplinary report concerning a fraternization incident, a Thule proceeded to have intercourse with a Yeeni local after ingesting alcohol. However, those who have worked with Thules on the regular have expressed surprise and doubt about the validity of the report since it stated that her sister-siblings merely watched; the propensitiy of the Thules toward polygamy well-known.

Regardless of the news sitting ill with many who believe it to be the signs of a coming wave of immorality, sin, and indecency, the news found itself swiftly displaced by a Video of a Thule joking to her sister-siblings that: "Man, even the freaks get some, and we're just left to float. ...think we could try with one of the noodles?



Medical V Milestone:
(6-Hour Moratorium)
[] Mandatory Medical Education
A healthy society is a productive society. A productive society can advance. A society that advances needs does not fear the echoes of the past. Twice over, the medical services of the Glimmering Federation collapsed due to the burdens placed upon it, and twice over, the people relied on nothing more than their skills, as any additional medical attention was spotty at best. Fearful of what a third collapse could bring, the Glimmering Council has handed down a requirement to each member planet to teach every citizen the basics of medical treatment and first aid regularly, hoping that, even if it could never be used, a population capable of always treating the most common injuries and illnesses does not fall victim to the same when in need.
(Reduces Medical Service reductions when integrating or colonizing new systems.)

[] Equalized Healthcare
Not all medicine is equal. An obvious statement, but one that hides a darker truth. With the Glimmering Federation comprising 3 Unique and 1 Sub-Species, medical facilities have been staring at the steadily growing problem of not being equipped to provide adequate care to more than one species. Medicines that Ogryn require daily to deal with joint pains are deadly to Kil'drabi, who have to deal with parasites more than Yeeni, who find themselves in horrific conditions whenever suffering a burn, with the levels of medicine effectiveness for humans also differing along sex, age, and planetary differences thanks to the differing gravity and ecology! Already a problem, and one that will grow far more severe with expanding borders and new populations, programs have been created to eliminate this shameful display of medical care. Medical products of all kinds, from common splints and bandages to vaccines and cures for common illnesses, will proliferate with much-increased effectiveness for Humans, Ogryns, Kil'drabi, and Yeeni alike.
(Prevents most non-Warp-based diseases and health-related issues for the Glimmering Federation's populations, including Xenos, present and future.)

[] Widespread Augmetic Production
Sometimes, it is not wise to keep treating a person's flesh. Sometimes, removing a limb that cannot be saved or replacing one organ with another is necessary. Many times, the person in question does not have the time or wealth to wait for a replacement. No longer. With the continued investments of the Federation into its medical production capabilities, replacements for fallible and malleable flesh have begun to see a renaissance amongst its populations, millions now enjoying lives that had been forced into wheelchairs and beds, organs of metals pumping and filtering where flesh failed, limbs of striding iron power step after step. Nerves are steadied with electronic calculation from implants correcting what bodies cannot, and spines, once fractured, are whole again, as eyes see where no light could grace their blind gazes. Sight, smell, touch, hearing, holding, all are returned to those who had lost or never had those in the first place, with tears shed upon the simple pleasure of a step taken freely again, happening again and again for hundreds of thousands everywhere. Though for all that it is a breath of relief for the wounded and maimed, none can deny that a mechanical body that never tires does not have benefits in warfare, and it is not like volunteers are lacking...
(Widespread Augmetics improves civilians' livelihoods and the effectiveness of your SAGs and Navy while reducing casualties. Unlocks [Augmetic Legion]s for Recruitment.)
 
T'au Empire.

Young Thules that are adults but require actual experience on the job. For an IRL example: 18-year olds born in 2006 entering the workforce and getting trained after completing school/ short-term apprenticeships.

Question, I think I know the answer, but Thules grow up in the usual timespan for people, there's no bizarre, "How does that even work" double-time Star Wars Clone things going on, right?
 
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