There was war in the air. Troops began assembling; ships carried with them the calls for mobilization, and SDFs all across the Federation turned from their constant vigilance against the Orks to heightened readiness levels in preparation for potential retribution attacks or breakout attempts should the initial strike fail to hamstring the foul Orks.
And yet, the economy of the Candle Keepers continued to roar; its factories belched smoke and delivered goods, its people bought and sold things of convenience and need, and trucks and trains delivered goods from food to electronics. Everywhere an Imperial would have looked, they would not have seen worlds preparing for an extensive campaign against Xenos Forces. Instead, they would have seen worlds prospering under a peaceful era, economies rising, the wealth of worlds and people increasing, and not even Corcrat would have shown them the scars of invasion and brutal subjugation of half its world not so long ago.
Wise investments into the economy, logically driven subventions, and laws applied fairly and equally have seen the rise of something many human worlds would have thought impossible. Prosperity. Across all social strata. Yet, some areas prospered more than others.
Which were they?
(6-Hour Moratorium)
[] Civilian Warp Fleets
Prosperity attracts prosperity. With the lack of stringent taxation by the Imperium in the form of blood and materials, the various systems of the Federation begin to see an increase in the wealth of their population and upper crust. Thanks to the massive build-up of Void Infrastructure of the Candle Keepers, this wealth has been primarily invested in creating several cargo ships owned by groups of wealthy citizens holding shares of the same. These giants owned by these Interstellar Shipping Companies now ply the Warp Routes between the systems of the Candle Keepers, bringing wealth, cargo, information, culture, people, and a growing sense of true nationhood between otherwise isolated polities.
(You can now designate [Civilian Transport] to move your forces, totaling 20% of your controlled systems. Doing so will negatively impact your economy. The systems of the Candle Keepers grow stronger through closer cultural and economic ties. ISCs are unlocked, and patronage of them will positively impact your economy. Can be Upgraded/Chosen Again.)
[] Prospering Like Never Before
With the advent of a government system that requires only dedication to the cause rather than stringent tithes that empty their hands, the people of the Star Child's Federation started to see the fruits of their labors prosper and grow with every decade. Subsequently, their living standards ascend to levels rarely seen among standard Imperial Garden Worlds.
(Decreases the cost of Integrating and Colonizing Systems by 1 Civilian Infrastructure and 1 Heavy Industry. Additionally, the Quality of Life of Federation Citizens increases noticeably. Can be Upgraded/Chosen Again.)
[] Deep Space Beacons
With the advent of cheaper plasma reactors produced within the Candle Keeper's Manufactoriums, a plan has been brought up once again that many sophisticated worlds have entertained in one form or another: Deep Space Beacons. Due to the fact that civilian Warp Ships do not possess any Navigators, they rely on dipping in and out of the Warp for short bursts to travel between systems. This system of travel, also utilized by the Task Force(s) of the Star Child, is slow and unreliable. However, by assembling burning beacons within deep space, we can string lights between our systems and even utilize unstable Warp Routes we previously would have required Navigators to traverse.
(You can now construct Deep Space Beacons between your systems (3 Actions Total). Additionally, Unstable Warp Routes can be utilized without Navigators and stabilized with DSBs (3 Actions Per Route). Can be Upgraded/Chosen again.)