- Location
- Spain
@HeroCooky I suppose that the "Advance 1 to unlock" is on the Rubicon thingy, or if we put actions on these new research actions would also remain the next turn?
Or do we need to finish them to keep them?
Or do we need to finish them to keep them?
-[] Accelerated Mass-Production Of Rejuvenat (4/10)
(Gain: Improve Rejuvenat Access from 35% to 60%.)
-[] Deva Dreadnoughts (0/5)
(Gain: Deva Dreadnoughts.)
-[] Terminator Armor (0/2)
(Gain: Terminator Armor)
-[] Minaturized Knight Teleporter (0/5)
(Gain: Knights can now enact tactical teleports.)
-[] Novel Material Research (0/3)
(Gain: Gained through the visions of We Were, translated into reality by frustrating application of brute-force-reserach.)
-[] Squire War-Walkers (0/5)
(Gain: Smaller Armigers, practically larger Dreadnougths, though these do not depend on a soldier on the verge of death being interred within.)
-[] Novel Infantry-Grade Weapons and Armor Development V (0/5)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development IV (0/3)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development IV (0/3)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [2 DP Equipment] (3/5)
(Gain: Standardize 2 [Two] 2 DP Ship Equipments across all new Designs.)
-[] Shipyard Automatization VII (0/12)
(Gain: 2 SBGs or 1 Fleet Armada every Turn.)
-[] Doomcaller Weaponry and Armor (0/5)
There are some materials that repell psychic phenomena and works, which, in the right hands, prove to be a boon in our anti-daemon efforts. Thanks to them now understood, we can enact armor and weapon research to equip the Abyssal Order with equipment that will strike fear into the impossible and the ruinous.
(Gain: Anti-Daemon Templars.)
-[] Luminous Psyker Staves (0/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred to mild irritations.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Luminous Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Luminous Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least heavy, degrees.)
-[] 01000001 01100101 01110100 01101000 01111001 01110010 01101101 01100101 01110100 01110010 01101001 01100011 00100000 00101101 00100000 01001110 01110101 01101100 01101100 00100000 01010100 01101000 01101111 01110101 01100111 01101000 01110100 01110011 (33/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality by decree.
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