What should your focus for the rest of the Quest be?


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[] Integrate The Councils (0/3)
We've done this nearly a dozen times already, let's do it again folks!
(Gain: The Thrice-Fold Councils join the Stargrove Federation.)
On things to do, here's three actions to integrate the Thrice-Fold Councils. We could do it all in one turn, or split it up. But I don't want to delay it.
[] [Psykana] Conduct Ten Melodies (0.2/1 - Auto Complete) - [Choose Melody]
And here we're only two actions away from getting every available Melody. However, since we can't level a Melody twice in the same turn and Peace, Clockwork, and Candle are all at level II, we probably shouldn't do two actions here on the same turn. (We should definitely get Thule in the next batch. Legacy of the Federation would be a great place to put extra Choirs during warfare, and the Song is only at level 2 so far.)
[] [Military] The Ancient's [Flowergarden/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Den Of Foxes/Boneyard/Defiant Creature/Den Of Vocaloids] - (Write-In Military Forces)
Two more turns from now, they'll be 12 locations to investigate. And we can do another four-action turn here like we did recently.
We Were - Requires 5.555 Choirs to be Sung. Allows the Federation to peer into the past, unclouded and unhindered.
No idea if we even have enough Choirs for this, or how many we have in total. But that's one powerful Song right there, even if it's for the Epilogue. I guess we can look forward to looking backwards. :V
 
[] Integrate The Councils (0/3)
I thought this was 2 actions total and we did 1? Or is this just to properly integrate them. Still - useful.

Tribal Warfare - Increases Warp Tremors by +1 per Turn. Adds a 50% Bonus to any Development Actions.
ERASE - A Choir designates a foe and initiates a battle of wills. The loser is banished into the Warp if healthy, heavily injured if not, and erased if normally mortally wounded.
Graveyard - Enables a Choir to stasis-lock Souls to prevent them from being taken by Chaos or other entities for a duration dependent on the Choirs strength and the abuse suffered by the lock if attacked.
Ghosts of the Holy Beasts - Enables a Choir to summon a ghostly, if material, image of a Holy Beast to their side.
Lifeline - Allows a Choir to send a direct-call to the closest Choir to call for help. Does not work more than once.
Judgement Called - Allows a Choir to detect any falsehoods, as well as the type of falsehood used.
Legacy Of The Federation - Boost the efficiency of Thules in active combat by 0.005% per Choir singing it.
We Were - Requires 5.555 Choirs to be Sung. Allows the Federation to peer into the past, unclouded and unhindered.
Tribe of Eternity - Choirs can utilize this Song to boost the usage of Star or Sun Melodies by other Choirs.
Tribe of the Sword - Choirs can utilize this Song to boost the usage of offensive Songs Sung by other Choirs.
Unavoidable Gallows - Enables a Choir to designate a target. All damage to it is amplified by those seeking to kill the target.
FEAST - A Choir designates an enemy vessel for a Void Titan to attack.
Methinks we have our choir sinks now! We Were gets a ton of them. Then we stick a couple thousand of them into Legacy of the Federation...
 
New Symphony idea: Unavoidable Gallows (nowhere to run), Black Hole (destroy the material), Soul Bomb (destroy the immaterial), ERASE (ERASE), Cease (nothing left). My attempt at a Symphony designed to true-kill demons. Because one of our favorite pastimes is figuring out new ways to make Chaos suffer.

There are probably other combinations that might work.
 
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Tribal Warfare - Increases Warp Tremors by +1 per Turn. Adds a 50% Bonus to any Development Actions.
OK. Let's see. Devouring Mechadendrite can turn 2 AP spent on Dev actions into 3 Dev Actions, so, using Tribal Warfare on a normal three-action turn, we can get 4 Dev done in a turn at the cost 1 Warp Tremor.
If Cry For The Future was activated in the previous turn, we can get 6 Dev done in a single turn, at the cost of 2 Warp Tremors (plus the one from the turn before that). Or alternatively do 1 Psykana action (which generates an extra Psykana action) and 2 Dev actions which generate a third, at which point Cry For The Future procs twice and we can 3 more Dev actions for a total of 2 Psykana actions and 6 Dev actions.
Still, not a thing to do unless the Warm is really freaking calm.

ERASE - A Choir designates a foe and initiates a battle of wills. The loser is banished into the Warp if healthy, heavily injured if not, and erased if normally mortally wounded.
Hm. Bit risky, depending on who you're dealing with, but might be handing for eliminating enemy titans?

Judgement Called - Allows a Choir to detect any falsehoods, as well as the type of falsehood used.
Oh now this is a big deal. Not just for hunting down spies and enemy infiltration, but also for mundane corruption.

Legacy Of The Federation - Boost the efficiency of Thules in active combat by 0.005% per Choir singing it.
So, with 10,000 Choirs (which we can afford, but only if we really focus our Choirs on it), we can increase Thule efficiency by 50%. That's big, when you consider how carrier-heavy our navy is.

We Were - Requires 5.555 Choirs to be Sung. Allows the Federation to peer into the past, unclouded and unhindered.
Wait. Does that mean we can look over the shoulder of ancient engineers while they were building Dark Age technology?

Tribe of Eternity - Choirs can utilize this Song to boost the usage of Star or Sun Melodies by other Choirs.
Tribe of the Sword - Choirs can utilize this Song to boost the usage of offensive Songs Sung by other Choirs.
Unavoidable Gallows - Enables a Choir to designate a target. All damage to it is amplified by those seeking to kill the target.
Get wrecked, anyone fighting a Choir.

FEAST - A Choir designates an enemy vessel for a Void Titan to attack.
That's, uh.
That's some scary hit-and-run options for disposing of Tyranid fleets right there.
 
That's, uh.
That's some scary hit-and-run options for disposing of Tyranid fleets right there.
A scary hit-and-run option only limited by the available Choirs and our willingness to deal with the void titans that remain after battle.

Yeah. How many you want to deal with if they aren't killed by the enemy. And how many times you want to strike the dinner bell for the local slumbering eldritch horrors.
 
Edit: I correct myself, I hate you, @BlueHelix.
I'm always happy to engage with a core mechanic of the quest!

Melodies are quite neat — HUNGER be kinda wild, but Thule has quite a bit of script to it. Cool stuff.

Onto the Songs…
Tribal Warfare - Increases Warp Tremors by +1 per Turn. Adds a 50% Bonus to any Development Actions.
ERASE - A Choir designates a foe and initiates a battle of wills. The loser is banished into the Warp if healthy, heavily injured if not, and erased if normally mortally wounded.
Graveyard - Enables a Choir to stasis-lock Souls to prevent them from being taken by Chaos or other entities for a duration dependent on the Choirs strength and the abuse suffered by the lock if attacked.
Ghosts of the Holy Beasts - Enables a Choir to summon a ghostly, if material, image of a Holy Beast to their side.
Lifeline - Allows a Choir to send a direct-call to the closest Choir to call for help. Does not work more than once.
Judgement Called - Allows a Choir to detect any falsehoods, as well as the type of falsehood used.
Legacy Of The Federation - Boost the efficiency of Thules in active combat by 0.005% per Choir singing it.
We Were - Requires 5.555 Choirs to be Sung. Allows the Federation to peer into the past, unclouded and unhindered.
Tribe of Eternity - Choirs can utilize this Song to boost the usage of Star or Sun Melodies by other Choirs.
Tribe of the Sword - Choirs can utilize this Song to boost the usage of offensive Songs Sung by other Choirs.
Unavoidable Gallows - Enables a Choir to designate a target. All damage to it is amplified by those seeking to kill the target.
FEAST - A Choir designates an enemy vessel for a Void Titan to attack.
That is… a lot to digest, but I think we basically have a bunch of winners here. This is great.

Tribal Warfare, to put it absolutely bluntly, is absolutely bugfuck nuts. I'm going to have to do some math, but it basically serves as an ISC but it explicitly says to <any> Dev action. This means a lot more flexibility — don't need an action to flip it on either, but if we want to use it for a plan @HeroCooky do we just say "turn tribal warfare on/off?"

Like for example lol, Tribal Warfare + an ISC + a 50% base boost can uh, jump a development 4 levels. Lmao, that's vile. Definitely gonna have to wait until the warp calms its tits but that's wild shit.

ERASE is definitely a hard gamble, but it feels it's more of either an "ultra finishing move" or dealing with imprisoned Daemons or something. However, it's an excellent Symphony component thematically.

Graveyard is a "nice to have" — might be an interesting way to actualky imprison Chaos corrupted stuff. "Other entities" has interesting implications too.

Judgement Called is absolutely insane, but it could be very insane if it's not just falsehoods uttered — looking through cooked books for example. Cool as hell.

Legacy of the Federation is a wild song even just for a level 2. Also hilarious art. We can afford to dump 1000 choirs into it trivially — and a 5% increase in efficiency is like, stupid as hell for every single Thule. That has multiplicative effects, and uhhh a 5% increase in Efficiency for (Saintly) N'nomiton in 4th/Experimental Generation Fighters is horrifying. You're at the apex, and then to go even further beyond???

Called it for Holy beasts.

Lifeline is deadly useful for Scouting.

We Were is… absolutely fucking insane? Like, even hard restricting it, we can discover destroyed civilization's cultures (like finding out what happened to the Dirut for example), but for military stuff we can basically read people's plans, or steal their research, or whatever. Our espionage has just gotten way up. Fuck, our crime solving has gotten way up between this and Judgement. In SANE

Who the fuck knows how hard this scales though. We could look at DAOT research notes, figure out how the Primarchs were made, if we talk to enough Elders maybe view the War in Heaven, I don't even know anymore. More lore when hitting Ancient Sites at the very least??? Maybe we can look at Friends of Mountains and maybe get more Tyranid Lore.

This is batshit at base level, this is insane if Cooky takes things to their logical conclusion.

This was my "just for fun" Song and it's super duper cool, glad I took it.

Tribes are neat — Luminous Aid can get boosted for non combat stuff. For combat, uh, we can stack those two Tribe songs on Black Hole or PROMETHEAN GAZE, so hahahahahahahaha

And then stack Gallows on top of that? Sweet Star Child above, no wonder why you said you hated me QM lmao

And a method to actually "Direct" a Void Titan, nice.

Mildly hilarious that a Lamenter Space Marine Chaplain can use any of these songs at any time by themselves, too. What the hell.

[] Integrate The Councils (0/3)
We've done this nearly a dozen times already, let's do it again folks!
(Gain: The Thrice-Fold Councils join the Stargrove Federation.)
Wasn't this meant to be 2 actions, 1 for each turn?

STAR CHILD MELODIES ALL AT LEVEL 3 BABY THAT'S WHAT I LIKE TO SEE
 
I see this batch of Songs and become thankful that our Choirs are as close to Fanatically Loyal as it gets, the damage they can do is lmao if any of them get subverted somehow?

Too bad Warp Levels aren't cooperating for dreams of All-XX, so it feels like this should be a military + integration turn.
 
So...Titans, perhaps? 100 Warhound-Scale Titans? Just a single action, please.

Tho...hm. @HeroCooky question regarding new Titans, can we propose multiple weapon configurations for a design?

My idea for a Warhound-scale titan is a quadrapod looking kinda like this, but with 3 different weapon loadouts:

1: Horde-Clear model, armed with a Solar-Wind class plasma-flamer and a twin-rotary heavy lascannon (like a vulcan mega-bolter but with lascannons). Meant to kill Infantry and Standard Vehicles.
2: Anti-Superheavy model, armed with a Double-Barrel turbo-laser destructor and a Plasma Blastgun. Meant to kill Superheavy Vehicles and Knight-Equivalents.
3: Titan Support Model, armed with a Plasma Lance and Ultraheavy Graviton Cannon. These are meant to directly support larger titans when fighting peer opponents, by plinking at them from long range with the Plasma Lance and hindering them with the graviton cannon. These would be the least common configuration.
 
I don't think they're chonky enough.

every decently big nation has their traits,i would think to not have traits you have to be a single or very small polity,the coalition for good and bad took over lot of diaconate territory,they likely have some trait regarding facin impossible odds and attritional warfare given their history

the kind of stuff that makes them incredibly adept at fighting defensively
 
Right. Let's get this integration going. Should we make some ISCs too? I think I'm in favor of just building out the fleets. We have a stupidly high fleet cap and we know there's a giant war coming in the epilogue. Having a giant fleet ready to fight it seems like a good idea?

[X] Plan: A delayed integration:
-[X] [Free] Consecrate In Sacred Sand (Boneheart's Error)
-[X] [Free][Psykana]
From Love Unto Death, distribute 5,555 choirs into We Were, leaving 6144 in Love Unto Death, though spare Choirs should go into Love Unto Death.
--[X] Assemble a massive team of historians, scientists, engineers, scientists, and Choirs to observe the march of humanity across the distant past - ideally locating factories from the Dark Age Of Technology to observe how their technology was made. Observing the locations of the Ancients we've already identified is a good place to start.
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication (2 actions + 1 mechadendrite action)
--[X] Integrate The Councils (3/3)
-[X] [Military] Fleet Construction - (20.000 Points per Action)
--[X] 5 Flag Armadas, named Pillars of Creation, Orion, Hyades, Ophiuchus & Rosette.
--[X] 50 SBGs, of names to be determined by lower levels of bureaucracy.
 
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[X] Plan: the stars is going on with soul-planet
-[X] [Free] Consecrate In Sacred Sand (Boneheart's Error)
-[X] [Free][Psykana] From Love Unto Death, distribute 5,555 choirs into We Were, leaving 6144 in Love Unto Death, though spare Choirs should go into Love Unto Death.
--[X] History and Origin of Lammenters
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] Integrate The Councils (1/2)
--[X] A Soul Smeared
-[X] Create three ISCs
--[X] Sixteen Tons Cooperative
---[X] A wholly-employee owned and ran cooperative, Sixteen Tons began its start with a number of workers and their families thinking they couldn't do any worse than the Diaconate's overseers. Now stretching all across the Stargrove Federation, they were proven decisively right -- it takes a lot less money to run business without half of it going to bribes. Sixteen Tons is now the foremost in heavy industry -- being able to mine an asteroid field, process it, ship it to factories, and being able to create the equipment that did all of it. {Heavy Industry]
--[X] Primum Non Nocere
---[X] Although the Stargrove Federation has been able to avoid and root out the dread cultists of "United Healthcare," its Medical Orders and Workers have come together to ensure that nothing can threaten their duty of healing their patients. A collective of retired bureaucrats, healthcare workers, and support staff, this group cuts out as many middlemen as possible from the manufacturers of medication and medical equipment to the frontlines, as well as sponsoring the graduates of the new Mashan-and-Stargrove created education system to go where the needs of the Federation and beyond are highest. [Medical Infrastructure]
--[X] Sales Club Wholesalers
---[X] Legends tell of a place within Holy Terra, where one can get clean food and drink for but a Throne and a half. Where a week's labor can purchase enough to feed a family for months, the prices defended by a secret order predating the Imperium, one that even the Emperor balked at offending. Although their existence is unconfirmed, their business practices have been spread along their legend, and one enterprising Yeeni decided to give it a shot. Vertical integration is the name of the game, as well as paying your workers very well. If it costs too much to purchase Groxmeat for the damn hot dog, go and start the farm, the factory, and shipping company needed to keep it at the same price it has been for centuries, and hopefully for millennia more. Employees whisper that if the executive board so much as whispers of raising the price, not only will the spirit of the Founder hunt them down, their old friend HRMHVR will lead a flight of Thules and Siblings to airstrike your ass. [Food Production]
-[X] [Military] Fleet Construction - (20.000 Points per Action)
--[X] 5 Flag Armadas, named Pillars of Creation, Orion, Hyades, Ophiuchus & Rosette.
--[X] 50 SBGs, of names to be determined by lower levels of bureaucracy.
 
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[X] Plan: A delayed integration:

I think we're going to need more fleets. Especially with the Warp constantly going up in recent turns.
 
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