I'M FINALLY DONE
@HeroCooky, the post is finalized. And I hope I get a god damn nice Xmas present for this atrocity you had me do for this game, but I've got a full 100 point fleet designed now that respects the conditions you put down.
The general theme here is "Don't give the Imperials a fair fight, take advantage of being on the defensive (And thus, having your factories nearby, while theirs are all behind several subsectors of new expansion) to trade metal for time." Stealth minelayers to punish reckless assaults, gigantic alpha strikes to flanks after the Diaconate tries to force a close range engagement, carriers to attrit, and regular use of Contagion Bombs to take advantage of those tiny bits of chip damage we're doing on the way--because if these are nasty enough to eat Adamantium, I wonder what they'd do if they got into the internal structure? (Don't answer that, I don't want to know).
The only thing here that can engage in--and win--a straight fight is the Brick, which is unlovely and simple, but exists as a nasty surprise if they decide to take all those Ls and think we're weak close in. Because sometimes, your fancy cathedral can blow up if it gets hit by a Brick (Thank you so much
@Neablis for designing it for me). The Battleship exists to go "Hey, remember how the Ultra-Heavy Contagion Bomb says it impacts entire fleets? Want to see me use it and then start shooting beams from extreme range?" If the shit hits the fan anyway, the Bricks can club whoever gets close and let it scurry away to safety.
I hated every moment of this job. But it's finally behind me.