We need to unlock more of the seals so the star child has a chance to take the emperor place and so he doesn't become star father
Glad to be here, I'll probably be the local research advocate unless we're in a state of total emergency
Oh yeah, we definitely need to prevent THAT whole mess from becoming a thingWe need to unlock more of the seals so the star child has a chance to take the emperor place and so he doesn't become star father
Remind me what the arc cruisers are. I can't find them in the fleet section of the information.
Right, that mean the other seals are probably meant to be broken by the Star-Child's other nations, and while I wonder how they're doing (And if we'll ever make contact) I don't want to go off on a tangentWe can't, we were told there was only one seal we could break, and we did that long ago.
We need to unlock more of the seals so the star child has a chance to take the emperor place and so he doesn't become star father
We literally cannot affect any of the other seals. The other seals are up to other Star Child followers elsewhere in the galaxy to unseal, or other requirements that are needed.Oh yeah, we definitely need to prevent THAT whole mess from becoming a thing
I think we want to take those subsectors that have been isolated by the Warpstorm from the rest of the Maggot territory. The Duchy lost even more subsectors to the Maggots though. While they lost their capital, all those ships they produced beforehand doesn't go away. We might need to send the Duchy some help?I think we definitely want to reclaim some clay from the Maggots, especially with that Dogmatic faction winding up, but right now, we've got them on the ropes, and pushing hard might not be enough to table them, but it'll likely put them in a very unfavorable position and give us some new ground to secure, which'll be important because we've got the shitshow that is a major, rapidly expanding Dogmatic faction to the southwest that's about to make contact with the Watchtower (And will probably wardec them on sight)
Oh I just notice that Grove is growing again
I think we want to take those subsectors that have been isolated by the Warpstorm from the rest of the Maggot territory. The Duchy lost even more subsectors to the Maggots though. While they lost their capital, all those ships they produced beforehand doesn't go away. We might need to send the Duchy some help?
My vote's on mopping up the Nurgle-Nid bioships first, and further ingratiating ourselves to the largest neutral faction is probably a sound planOr we pivot to colonizing/incorporating the subsectors to the southeast of us so that we can check the advance of the dogmatics. Since the Eldar (who are followers of Cegorach) have turned around and are now gunning for the Slaanesh cult.
by -1 action
by -1 action
by -1 action.
By -3 actions.
You know we are fighting a war on 3 fronts, yes?I think we need to use a half action to repair the fleet, set our ISC to be the colonization one and then finish the Black Ash integration and start colonizing. Put the remaining half action on another military action?
[ ] Plan: Extreme Sanitation Measures
-[ ][FREE] Deactivate Symphonies
-[ ][FREE] ISC Activation: Green Horizons
-[] [General] Integration Of The Black Ash Clan (3/4)
--[] Army of the Clan
-[] [General] Colonize (Sub-Sector)
--[ ] Gulf's Edge
-[] [General] Construct Aethyrmetric Engines (0/3) (1x Mechadendrite Action)
@HeroCooky , when you get a sec, what are we lacking for the purpose of taking on the Duelists? It apparently looks like they completely stalemated us last turn, but was that mostly because the Nurgle ship swarm hit us and demanded All Hands On Deck? Or did they whip out some New Toys and the entire front was a wash as a result?
But yeah, broadly, I want to set up a strike that exploits the disarray the Nurgle force will be with their capital sub-sector removed from existence and the loss of their infinite ship spawner to seize a good five subsectors from them, and put the Duelists in a vice so we can start squeezing them on two fronts.
The previous update specifically stated that pretty much the entire fleet that was slated for the Duelist front got rerouted to slow down the flood of Maggots' warships.[ ] Plan: Extreme Sanitation Measures
-[ ][FREE] Deactivate Symphonies
-[ ][FREE] ISC Activation: Green Horizons
-[] [General] Integration Of The Black Ash Clan (3/4)
--[] Army of the Clan
-[] [General] Colonize (Sub-Sector)
--[ ] Gulf's Edge
-[] [General] Construct Aethyrmetric Engines (0/3) (1x Mechadendrite Action)
@HeroCooky , when you get a sec, what are we lacking for the purpose of taking on the Duelists? It apparently looks like they completely stalemated us last turn, but was that mostly because the Nurgle ship swarm hit us and demanded All Hands On Deck? Or did they whip out some New Toys and the entire front was a wash as a result?
Is there a way we can make a mini astronomicon to guide them back/ help them in the storm or is that a bad idea?
Don't you have a spare action here?
This will only take effect next turn, yeah?
Why don't we delay the colonization action and just slam this one. Unto Works generational should drop it to 2 actions, right?-[] [General] Construct Aethyrmetric Engines (0/3) (1x Mechadendrite Action)