What should your focus for the rest of the Quest be?


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We need to unlock more of the seals so the star child has a chance to take the emperor place and so he doesn't become star father
Oh yeah, we definitely need to prevent THAT whole mess from becoming a thing
We literally cannot affect any of the other seals. The other seals are up to other Star Child followers elsewhere in the galaxy to unseal, or other requirements that are needed.
I think we definitely want to reclaim some clay from the Maggots, especially with that Dogmatic faction winding up, but right now, we've got them on the ropes, and pushing hard might not be enough to table them, but it'll likely put them in a very unfavorable position and give us some new ground to secure, which'll be important because we've got the shitshow that is a major, rapidly expanding Dogmatic faction to the southwest that's about to make contact with the Watchtower (And will probably wardec them on sight)
I think we want to take those subsectors that have been isolated by the Warpstorm from the rest of the Maggot territory. The Duchy lost even more subsectors to the Maggots though. While they lost their capital, all those ships they produced beforehand doesn't go away. We might need to send the Duchy some help?

Or we pivot to colonizing/incorporating the subsectors to the southeast of us so that we can check the advance of the dogmatics. Since the Eldar (who are followers of Cegorach) have turned around and are now gunning for the Slaanesh cult.
 
I think we want to take those subsectors that have been isolated by the Warpstorm from the rest of the Maggot territory. The Duchy lost even more subsectors to the Maggots though. While they lost their capital, all those ships they produced beforehand doesn't go away. We might need to send the Duchy some help?
Or we pivot to colonizing/incorporating the subsectors to the southeast of us so that we can check the advance of the dogmatics. Since the Eldar (who are followers of Cegorach) have turned around and are now gunning for the Slaanesh cult.
My vote's on mopping up the Nurgle-Nid bioships first, and further ingratiating ourselves to the largest neutral faction is probably a sound plan
 
I'm not gonna be able to draft a plan for a few more turns. What do you think, are we good on military for the moment?

We could do a 3-general action + 2 research action turn.

Question @HeroCooky If we sing Unto Works Generational that seems like it should reduce:
-[] [General] Construct Aethyrmetric Engines (0/3)
by -1 action
-[] Hexagrammic Grammophone (0/5)
by -1 action
-[] Psykana-Repelling Persons (0/4)
by -1 action.
-[] Discordant Shriek (0/11)
By -3 actions.

In that case we could:
Finish the integration of the Black Ash.
Construct Aethyrmetric Engines
get 2/4 actions to the Hexagrammic Grammophone (or do 2x other research actions, such as 2/3 on Blanks)

Also - need to pick a new subversion target:
[] [AUTOMATIC] System Subversion (Choose Two)
 
Was Nurgle not able to intervene directly/personally, then? Like, not at all?
I mean, unless Star Child is a peer power to Nurgle in their own right, I think I'm missing something.
 
[ ] Plan: Extreme Sanitation Measures
-[ ][FREE] Deactivate Symphonies
-[ ][FREE] ISC Activation: Green Horizons
-[] [General] Integration Of The Black Ash Clan (3/4)
--[] Army of the Clan
-[] [General] Colonize (Sub-Sector)
--[ ] Gulf's Edge
-[] [General] Construct Aethyrmetric Engines (0/3) (1x Mechadendrite Action)


@HeroCooky ,
when you get a sec, what are we lacking for the purpose of taking on the Duelists? It apparently looks like they completely stalemated us last turn, but was that mostly because the Nurgle ship swarm hit us and demanded All Hands On Deck? Or did they whip out some New Toys and the entire front was a wash as a result?

But yeah, broadly, I want to set up a strike that exploits the disarray the Nurgle force will be with their capital sub-sector removed from existence and the loss of their infinite ship spawner to seize a good five subsectors from them, and put the Duelists in a vice so we can start squeezing them on two fronts.
 
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I think we need to use a half action to repair the fleet, set our ISC to be the colonization one and then finish the Black Ash integration and start colonizing. Put the remaining half action on another military action?
 
[ ] Plan: Extreme Sanitation Measures
-[ ][FREE] Deactivate Symphonies
-[ ][FREE] ISC Activation: Green Horizons
-[] [General] Integration Of The Black Ash Clan (3/4)
--[] Army of the Clan
-[] [General] Colonize (Sub-Sector)
--[ ] Gulf's Edge
-[] [General] Construct Aethyrmetric Engines (0/3) (1x Mechadendrite Action)


@HeroCooky ,
when you get a sec, what are we lacking for the purpose of taking on the Duelists? It apparently looks like they completely stalemated us last turn, but was that mostly because the Nurgle ship swarm hit us and demanded All Hands On Deck? Or did they whip out some New Toys and the entire front was a wash as a result?

But yeah, broadly, I want to set up a strike that exploits the disarray the Nurgle force will be with their capital sub-sector removed from existence and the loss of their infinite ship spawner to seize a good five subsectors from them, and put the Duelists in a vice so we can start squeezing them on two fronts.

should we activate the emergency mode?

we are at total from different fronts and a new foe is about to join
 
You know we are fighting a war on 3 fronts, yes?

Doesn't mean we can forget the other threat encroaching on us. And the Slaanesh cult is going to get hit by the Eldar when they are already getting pushed back by the Mashan and the combined Shipwrights-Federation fleet. The only real concern right now is the Duchy that's lost more subsectors.

[ ] Plan: Extreme Sanitation Measures
-[ ][FREE] Deactivate Symphonies
-[ ][FREE] ISC Activation: Green Horizons
-[] [General] Integration Of The Black Ash Clan (3/4)
--[] Army of the Clan
-[] [General] Colonize (Sub-Sector)
--[ ] Gulf's Edge
-[] [General] Construct Aethyrmetric Engines (0/3) (1x Mechadendrite Action)


@HeroCooky ,
when you get a sec, what are we lacking for the purpose of taking on the Duelists? It apparently looks like they completely stalemated us last turn, but was that mostly because the Nurgle ship swarm hit us and demanded All Hands On Deck? Or did they whip out some New Toys and the entire front was a wash as a result?
The previous update specifically stated that pretty much the entire fleet that was slated for the Duelist front got rerouted to slow down the flood of Maggots' warships.
 
We could probably justify an Emergency now, yeah, sticking the boot in before they can make a comeback. But who knows if it'll be considered valid.
 
Yeah call the emergency. Our people think that it's fine because the war is several star systems away from us but the sooner we call it the sooner we can start snowballing
 
I mean, we just barely managed to halt a rapid hegemonizing daemon bug swarm, we can probably justify a push to make sure there's never going to be a repeat.
 
i support it,we are past beyond the point of proxy war and indirect aid,we are belligerent in this war and we should treat it seriously,this means taking the gloves off
 
[ ] Plan: Extreme Sanitation Measures
Don't you have a spare action here?

-[ ][FREE] ISC Activation: Green Horizons
This will only take effect next turn, yeah?

-[] [General] Construct Aethyrmetric Engines (0/3) (1x Mechadendrite Action)
Why don't we delay the colonization action and just slam this one. Unto Works generational should drop it to 2 actions, right?

[ ] Plan: More anti-chaos options is never bad
-[ ][FREE] Deactivate Symphonies
-[ ][FREE] Remove 50 choirs from Heartbeat of Industry and place into Unto Works Generational. Remove 40 choirs from Class is in Session and place into A Glint of Genius. Remove 200 choirs from Hiss of the Steam Valve and put them into into See The Seer, allowing for 4 targets, which are the main fleet concentrations on each front, our primary governmental facilities with the last one is roving, targeting wherever they think Chaos may be interested.
-[] [Free] Consecrate In Sacred Sand (Melritrum)
-[][FREE] ISC Activation: Green Horizons
-[] [General] Integration Of The Black Ash Clan (3/4)
--[] Army of the Clan
-[] 2x [General] Construct Aethyrmetric Engines (0/3) (Unto works Generational reduces by 33% to 2 actions) (1 normal action + 1x Mechadendrite Action)
-[] 2x [General] Research: (1 action + 1 Glint of Genius action)
--[] Sigils (0/2)


Finishes black ash, gets us 2 new anti-chaos methods, both Sigils and Aethyrmetric engines. Also tries to find anybody scrying our forces/government/random places.

Edit - also really need to consecrate the front line against Nurgle. That'll be hilarious.
 
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@HeroCooky sorry if it's been decided otherwise, but I believe the Upgrade Ships option for the Black Ash fleet was chosen, albeit I don't recall if a Fleet Equivalent amount was decided upon for their navy. Think the 2 AP option might need to be added in, although if you've decided to give it to us for free that would be great lol
 
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