What should your focus for the rest of the Quest be?


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It's a bit funny to me that some of the thread felt the need to mention that we should have Necron tech excluded from the tech trade, and yet they didn't feel the need to do so for Spiced Chocolate. It's like there's a unanimous agreement that our precious spicy chocolate beans are strictly off limits.
 
[X] Plan: Broad Tech Trade
-[X] Medical/Agriculture
--[X] Mind-Machine Interface Re-Examined
--[X] Abhuman Medical Advances
--[X] Ogryn Neural Cognition Enhancement Studies
--[X] Universally Effective Common Cold Vaccine
--[X] Improved Medical Diagnostics
--[X] Automechanical Augmentations
--[X] Nutri-Paste Dispensers
--[X] Hive Agriculture Expanded
--[X] Chik-an Domestication
--[X] Rejuvenat Experimentation
-[X] Industrial
--[X] Production Line Rationalization Programs
--[X] Sophont Workforce Requirement Reduction Considerations
--[X] Servitor Cognition Auxiliary Enhancement Procedures
-[X] Ground
--[X] Advanced Servo-Skull Militarization Initiative
--[X] Infantry-Grade Weapons and Armor Development
--[X] Novel Infantry-Grade Weapons and Armor Development
--[X] Logistical Infantry-Grade Weapons Development
--[X] Logistical Infantry-Grade Weapons Development II
-[X] Psytech
--[X] Psy-Finders
--[X] The Starlance
-[X] Space
--[X] Lance Scattershot Module
--[X] Burner Seeker Mines
--[X] Unstable Ore Deposits Exploitation, Chemical After-Burner Bottling, and Ancient Imperial Missile Studies
--[X] Third Generation Strike Craft
--[X] Micro-Warp Jumps
-[X] Special
--[X] Armiger Knight Titan STC
--[X] Karnivore Weapon And Equipment Loadouts
--[X] Directional Ion Shields

New trade plan. Anyone got objections? Added in the unstable ore and third gen strike craft plus the Starlance.
 
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[X] Plan: Broad Tech Trade

Should I add the Starlance? HeroCooky did confirm that the Duchy can use it safely
I agree with that - could also throw in the micro-jump engines under "space." For them it's psytech. For us it's not.

Will they be even able to pay for all this?
This is what we tell them we're willing to trade, then ask what they're willing to offer. Kinda like how they asked for the wetware and offered up 3 pieces of tech that we got to choose from.
 
Anyone else have anything to add to the list of tech we can offer?

@HeroCooky can we offer stuff like Pure Lenses and Lens Cogitation Matrix Lattice? The Duchy already has the equipment in the ships we are selling them but I figure we can still get some use out of them in the trade by offering a short cut to their research by just offering it to them in this trade deal.
 
Primary (5 Years) is standard, after that depends on planet, with higher education job-based. Meaning you want technical education? Star-Mechanicum. Soft Sciences? Some specialized Faith Order. Specific thing? Go to a Guild or similar.
Ohhhh so teach everyone the basics and any further education is handled by the job they go and take and the organization that is responsible for it. I'd say some more education we should include more, not as much as the Mashan Temple Authority but still to put more into that.

With the wars against the Cults and Sect of the Storlar Sector growing from skirmishes to hot wars the Sector over, so too does the military-industrial complex of the Glimmering Federation turn from stuttering production to full-tilt output, with dozens of ships and Titans slated to come into being over the decade, targets for these mighty war-machines already being drawn up in the hundreds of war theaters of the Federation just as its forces in the Duelist Crusade are fighting on planets and moons to root out the last remaining guerillas and establish a foothold in the Lorre Dundrea Sub-Sector.
Yahhhhh we went in deep on this, I'd rather focus all our might on one cult to take them down rather then spreading out but at this point we're fighting a war on two fronts, the one against Slaanesh's cult we have Sizeable allies holding the line and having our fleet and Titans having even the odds in terms of Heavy Metals and stabilizing the front for now, so less pressure on our allies for that but still stretched thin. And joy the Khornites are doing a guerilla warfare. well its fine, as long as we make progress and take out section of their empire and fortify before moving on it should be fine but we NEED to focus on one of cults and NOT build a third Flag Armada and send it to the support the Dutchy against the Nurgle Sect.

Within the Fraternae System, heavy fighting on three moons and their host planet has begun between the Knight Orders, Grand Army, and remaining Titans of the Federation, eager to enact revenge on the Duelists for their actions on Thremscria just months ago, and the local PDF alongside several dozen army detachments doggedly holding out against the righteous onslaught, pressing the billion-strong populace into service as a militia that is as, if not moreso, determined to secure their world against the Glimmering Federation as the regular military. Though the battles against the local SDF have been resolved favorably, remnants still remain, unable to be dug out of the manifold asteroid belts within the system as they use hidden supply caches and local knowledge to stay out of sight from our forces and ambush those ships sent to dig them out. While the SDF may not be a problem to the ground war, massed anti-orbital batteries have prevented total orbital dominance, and thus plasma, automatons, and Lamenters speak where ortillery would. Even so, it is estimated that at least another seven years remain before the local system can truly be called secure and built up as a Forward Operating Base.
Oh boy, so four places in the systems with heavy fighting and using our main forces, likely weren't expecting them this soon and in this strength. Great, the native populace going that far due to chaos taint and propaganda about what we would do if we took the planet. The Actual army detachments acting as leaders and stiffeners and that is quite a lot for the system. well we're gonna be dealing with guerilla navy remnants for a while and that means leaving behind a lot of escorts to do patrols.... Holy shit, this feels like its a smaller Vraks with the description of how the planet is still fighting and how, despite orbital supremacy, the sheer amount of Anti-Orbital batteries keeping away any ship support. Still a majority of the turn with needing seven years to secure it and use as an FOB.

But, as much as the military heads of the Federation are loath to admit such, it is the truth that their war against the Gore-Sworn Duelists, the weakest of the three Chaos Polities within the Storlar Sector, lacks the already billion-strong armies committed by the Mashan Temple Authority, Shipwright's Grove, and Van Zandt Free Duchy. The same that have already been ground down and were replaced in the same period; the death toll of this three-way war staggering in its numbers. Yet, they were minuscule in their totality, as even the Glimmering Federation itself could have suffered the same losses ten times over before it's economy would have noticed the lack of bodies fueling it.
.... Oh yah, definitely we are mostly using the pre-existing forces we've had on hand for this and given our focus on quality we STILL lack the numbers in our army and navy for this kind of fighting. The Mashan Temple Authority, Shipwright's Grove, and the Van Zandt Free Dutchy raise billions to this, so we either need to do the research once again about the Weapons and Armor logistics to get another bout of Grand Armies again or just put Actions into making the Grand Armies, Knight Orders, and more titans of all sizes. We should not and can not match in pure numbers against other factions but we should double the amount of army and support we are giving these campaigns.

Also noted here that the actual deaths are low in comparison to our population and due to our advances in tech and developments as well as making every planet equal and not over burdening or stretching thin production centers, we could lose the ten times the losses before our economy would notice them. So we should make more Titans, Grand Armies, and Knights Orders soon.

But, ever unable to stop itself from gaining advantages where others would see a crisis, the Glimmering Federation knows that it is their technological comprehension that will enable them to bolster their allies above all, as they lack the sheer numbers their neighbors can bring to the table. And so, their diplomats reached out to the Van Zandt Free Duchy and Shipwright's Grove to discuss technological exchanges that would bolster each nation-state in the current wars and the peace to come.
.... wow this does say a lot about us huh? oh well, it is true, we are gonna try to get the other tech, more specifically the automaton to cut down on crew sizes so we can staff more ships with the same amount of people or the Shipyard Automaton to start doing Light Cruisers and free us up to focus our actions to build Heavy Cruisers and up. We know what we want from the Dutchy but is there anything from the Shipwright's we know about that we want?

Also I think we should ask about the Mashan Temple Authority since their focus WAS lances and should have other tips and tech for them as well.

It's the opposite actually, we could tank those losses ten times over without even noticing the economic hit, the problem is that we don't have Total War Footing Mobilization going on just yet, and we don't actually have the ability to throw billions into a meat grinder just to hold the line when we can better find out ways to Win and we're institutionally not prepared to throw billion of conscripts into the meat grinder just to prove a point, when we could be better served by giving every trooper the best training and gear we can.
Yup, we need the Emergency act but even then we need to just make more of everything to support the occupations of the taken territory and the losses suffered. We can make that happen with the logistics upgrades in the Tech Tree again to get the Grand Armies we need and get more of the banked research points for other things. We shouldn't be willing to lose Billions of troopers but we still NEED numbers and should raise the Grand Armies, Knight Orders, and Titan Legion filled out, we can afford to make more Grand Armies and shoveling them into the Gore-Sworn Duelists front to act as reserves and allow some breathing room, we are not going to go Imperium on this.

Let's see.
We have a universal vaccine against the common cold. That's not a critical thing... but, y'know, they ARE fighting Nurgle.
The Bubble Drive, our capstone Necron tech research, is something that honestly won't be all that useful against us, or in a war in general, but could change the galaxy in the long run.
Sharing our infantry's advanced carapace armor and advanced hot-shot weapons could significantly support our allies' war against Chaos.
Sharing our Psychic Hoods could mean their psykers are less likely to get into a Major Whoopsie.
Sharing Wetware Scout Automata could reduce their infantry losses.
And... we could teach them how to built Knights. At least the Armigers.
Oh right, we do have that and could give that to them, not sure if they have something similar already but it would be a nice addition.
Bubble Drive we don't even have yet, so not an option.
Hmmmm, we could but it would be risky. I think our economy and having all planets to the same level gives us the most out of it so I think it should be fine to give, just expect that to be reserved for their Elite Regiments, it really would help on the ground though.
I... Oh no no, its the wrong way of thinking. They should have Psychic hoods technology but we can supply them in the sheer NUMBERS they would need and that they couldn't provide. Not sure how they still view the Psychics but it should be a good bargaining chip.
We already gave them the Wetware Cogniators, but we haven't given them our Automata yet and we shouldn't.
.... I'm leery on the Armigers overall, still we have to have something else right? this feels like small change and not good offers to get the other ones. This is way I wanted to do more expeditions to get more DOAT tech before we did this.

Honestly, the impressive thing is that the Duelists have somehow managed to prepare a functional Chaos Society that everyone buys into. I'm not sure we actually jumped the weakest cult in the Sector so much as we did the one that Built Tall like we did.

Is that what Iconoclast 2/Heretical 3 looks like?
Yah, every their slaves and native populations are resisting us despite how they are treated and used for practice, sacrifices, and living in horrible conditions. honestly I wouldn't be surprised if they built tall at but I question if they have iconoclast mixed in or how one builds tall in such a culture. We mostly viewed it from the map and saw this cult has the least amount of territory with the ones we took over being more recent additions compared to ten or twenty turns around.... oh shit that does NOT bode well for us, but yah we saw they were the smallest of the cults and thought we could roll over them.

There are several dozen *'s applied to every word except Chaos in your sentence, lmao. The people didn't go "Fuck GlimFed, Khorne 4eva!" because they buy into, that shit is hard-carried by Chaos Corruption. :V
HAH, would check out considering its chaos and so it IS chaos corruption carrying them to do this instead of anything organic.

You shared Wetware with them. Not the Wetware Automata.
Yup, key difference there and one the Dutchy will use in a different way then us.

Nutri-Paste Dispensers
Hive Agriculture Expanded
Advanced Servo-Skull Militarization Initiative
Sophont Workforce Requirement Reduction Considerations

I think that duchy could make use of this stuff to get less starved people on the front
Oh right, hmmmm one of factors of both growth and the Dutchy's current reforms was including aid to improve the conditions of the common man. So giving the Nutri-paste Dispensers and Hive Agriculture would be good and a start but not too much unless they tried to build another Hive City, at least for the Hive Agriculture. I do think the Servo-Kull Militarization is a good one that helps us more but not carrying us on this... hmmm maybe that last one would help but I'm really unsure if it wasn't already handled by the Man of Stone Intelligence automaton..... though i think its worth a shot and with the added food production would help with the Dutchy with having more bodies to throw around at the Navy or Army.

The mutation-screening one and the Ogryn neural enhancement one, yes.
The gravity weapon one, I disagree. That's an advantage we want to keep over the Duchy.
And giving them enhanced industrial power could bite US in the ass. Remember, they're way, way bigger than us. If we give their industry this force multiplier, they could potentially BURY us in ships if things turn sour.

It's admittedly a delicate balance - we want to give the Duchy tools that will let it fuck over Chaos, without allowing them to lolstomp us.
...Huh, I think the Ogryn Neural Enhancement would be a good one. One that they would be leery of but being able to get the Ogryn to have adult minds and understand and do orders and operations without an attached officer needing to wrangle them would help a lot. Mutation screening is a leery one considering they would pure those that would have mutations down the line in order to have a clean human genepool.
same. gravity weapon is a bit too much for my personal taste.
ehhhhh, we have several advancements and many worlds built up to build Battleships, I think we will be good because we will be getting more stuff like the reducing crew size required for our ships and the increased auto production as well. I think it balances out.

Though I do agree with needing a balance, I think we should ask the QM about what our diplomats believe the Dutchy is in most need/wanting of in terms of tech or general stuff

Thread: "Let's do a Tech-Trade!"
Also Thread: "We ain't gonna give you shit!"

:V
Yah, that's sounds about right but mostly because we don't have any idea what the Dutchy would want and things we feel wouldn't be a good idea to hand off to them. Only one thing stands out to me on that department and that being the screening for mutants and seeing how some mutants can pop up down the line. Gravity weapons are an iffy one for me but I can be talked into agreeing to give them that.

no, A Cure For Lycanthropy, the hardliners from the duchy would use it to justify killing billions of people
I am worried about that yes, I wished we did Medical Services XV so we can also give some tech to cure those mutations so we wouldn't have to worry about that but oh well.

1. Medical tech generally. Cloning, treatment of mutants/abhumans, genetic screening. They're fighting tyranids and getting better at the whole humanitarian thing. Let's give them the tools.
2. Agricultural tech. Nutri-paste, hive agriculture, chick-ans, any knock-on effects from happy and healthy, efficient and tasty MREs?
3. Augmentations for injury/combat troops.
4. Juvenat tech. They might still make it with child spines, but giving them another option is hardly bad and might let the Iconoclost faction secure another humanitarian victory.
5. Psy-finders. They already do this, and may have their own solution. Ours is probably better.
6. Minelaying tech. It's not great, but it's probably pretty useful against tyranids.
7. Anti-orc ecology tech? We've had this for a while. Not sure it's useful but maybe.
8. Starlance/jump drive that don't require psyker brains (but are also worse).
9. Armiger knight STC. Not questoris. Just the armigers plus the wargear probably.
10. Mind-machine interface & Noosphere tech (with safeguards!)
Oh list lets see... I agree on 1, 2, 3, 5, and heavily agree on 4 in us trading Rejuvenat instead of the tech for it. we have enough for 10 percent of our population and we can increase it by another percent by doing Grand Design and doing the Glint of Genius to do it, and just use that 1 percent of it to give to the Dutchy in exchange for it. The rest of it is improving things for the Dutchy's population a lot and giving them more bodies to draw on and dealing with both diseases and mutations. Pysfinders are something our allies have and right now doesn't really change much about them, Augmentations let the Dutchy recover losses or keep other disabled in the economy since they can still work and live.

Thing is I don't think 6 would matter much and we already gave them 7. I think 8 is a double edged sword as while yes I can see this happening and working due to the logistics being far easier but worst off in power, Still is something I'd rather not.

8 and 10 for the same thing. I think with those its pushing the automaton for them a little close to the edge in how they would use it. Also please remember WHAT kind of Armiger it is and how we disguised it.

--[] Armiger Knight Titan STC
--[] Karnivore Weapon And Equipment Loadouts
this is what I mean it IS a Karnivore, the Dutchy might not recognize it but still. Rather hold off on it unless we need to use it to tip the ttrade.

Welp, it came like it had to come. My PC has, officially, joined the Great Heavenly Computation today.

I will have a replacement in about ~2 weeks.

Now, if you'd excuse me. I am going to be screaming into my pillows for the rest of the night.
.....well shit. I guess the Quest is on pause till its fixed? does this still apply to your planned time of one year doing the quest in terms of lost days? still sorry to hear QM that shit is bad when running a quest.
 
[X] Plan: Broad Tech Trade
-[X] Medical/Agriculture
--[X] Mind-Machine Interface Re-Examined
--[X] Abhuman Medical Advances
--[X] Universally Effective Common Cold Vaccine
--[X] Improved Medical Diagnostics
--[X] Automechanical Augmentations
--[X] Nutri-Paste Dispensers
--[X] Hive Agriculture Expanded
--[X] Chik-an Domestication
-[X] Ground
--[X] Advanced Servo-Skull Militarization Initiative
--[X] Infantry-Grade Weapons and Armor Development
--[X] Logistical Infantry-Grade Weapons Development
--[X] Logistical Infantry-Grade Weapons Development II
-[X] Psytech
--[X] Psy-Finders
--[X] The Starlance
-[X] Space
--[X] Lance Scattershot Module
--[X] Burner Seeker Mines
--[X] Unstable Ore Deposits Exploitation, Chemical After-Burner Bottling, and Ancient Imperial Missile Studies
--[X] Third Generation Strike Craft
--[X] Micro-Warp Jumps
-[X] Special
--[X] Armiger Knight Titan STC
--[X] Karnivore Weapon And Equipment Loadouts
--[X] Directional Ion Shields

New trade plan. Anyone got objections? Added in the unstable ore and third gen strike craft plus the Starlance.
Disagree on the Psy finders.
They are a big efficiency Thing that imho we shouldn't give up until we start absorbing dutchy.

Also Chik-an cultivation, lets keep the luxury food production (chocolate, Chik-an) and export the products for diplo.
We should give cure for lycanthrophy though. The dutchy might screw its political stability with it but they can't screw us with it.
 
Disagree on the Psy finders.
They are a big efficiency Thing that imho we shouldn't give up until we start absorbing dutchy.

Also Chik-an cultivation, lets keep the luxury food production (chocolate, Chik-an) and export the products for diplo.
We should give cure for lycanthrophy though. The dutchy might screw its political stability with it but they can't screw us with it.
Oh you're back. Nice.

I don't think the psy-finders matter much. They already go to some pretty extreme measures to find all possible psykers. This just makes that a bit easier and less brutal.

As for the food - I'll gladly trade them nonmilitary tech that raises their standard of living, since that makes them more like us. And if we can get something for it, all the better. Especially if it's militarily or societally helpful.

It's not like we're going to stop trading because we gave them chickens.
 
Oh you're back. Nice.
Yeah, had an involuntary 72h posting pause for this thread.

I don't think the psy-finders matter much. They already go to some pretty extreme measures to find all possible psykers. This just makes that a bit easier and less brutal.

As for the food - I'll gladly trade them nonmilitary tech that raises their standard of living, since that makes them more like us. And if we can get something for it, all the better. Especially if it's militarily or societally helpful.

It's not like we're going to stop trading because we gave them chickens.
Yeah, I just think its things where us having a monopoly and trading beneficially with them could maximise our benefit.
We'll probably benefit either way.
 
Anyone have objections to me adding the Pure Lenses or the Lens Cogitation Matrix Lattice? The Duchy will eventually reverse engineer those anyways so might as well get some use out of them now.
 
It seems fine to me, they like us a ton more so it's unlikely they'd use them against us. Could share arcane lenses too since we put those on the gift battleship also.

I also don't think the duchy would invade until they have battleships of their own, in the unlikely event they attack (def think that if ever, would happen after quest end). By then we should be soooooo much bigger too.

Part of me wants to see what a micro warping infused plates/vinealloy hercules does to a duchy phalanx without battleships of their own though. Would be delicious.
 
Anyone have objections to me adding the Pure Lenses or the Lens Cogitation Matrix Lattice? The Duchy will eventually reverse engineer those anyways so might as well get some use out of them now.
Sounds good.
Would you also add cure for lycanthrophy?
The reigning (pro glim fed) faction could use it well and the anti glim fed faction can screw their social peace with it, but they can't hurt us with it.
 
Okay, I added Rejuvenet Experimentation (because we aren't going to be using Rejuv as a trade good since we can't produce enough of it for ourselves anyways) plus novel infantry grade weapons and armor development to the list. Should I add Cure for Lycanthrophy people?
 
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