What should your focus for the rest of the Quest be?


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We're not even lacking in boarding defenses, I remind you that we won every single engagement, we just had a rough time with crew replacement for a bit. This was against the best close combat faction in the setting too who ended up getting a free highway to our front door through a cheat code. Almost every ship we have has at least the basic Internal Security, and anything that could end up in close quarters (If our lance ships decided to stick around to brawl, when they're equipped to skirmish, they deserved what happened to them), usually has Improved and/or Augmetic Security,.

The problem is just that "When Khorne gets to mass board you with bloodletters and Chaos Space Marines, most people just fucking die and lose their entire fleet". We smacked their shit in and broke our arms doing it.
 
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(6-Hour Moratorium)
[] Shards of Stained Glass
These are not mere crafts of art created by the Lamenters in times of rest and relaxation, done to center one's mind and enter silent contemplation by utilizing the work of hands and mind to create beauty in an ugly galaxy to enter meditation. These tears of stained glass are cries. They are shouts. Prayers. Hopes. Thanks. These panes tell stories beyond stories, emotions untold and sacrifices immortalized as history and witness, comforting echoes and emboldening cries. They are the grief of the living and the joy of the departed, the glory of those who died gladly and those who lived with sacrifice. They are stories. Stories that endure.
"There is a power that commemorates and grieves, from whom nothing is taken, but who cannot be deceived. You might expect to be able to crush him in your hand, into bird-bone fragments."
~ Invocation of the Ivory Dove

Yeah, I'm sold.
Lamenters with Ivory Dove-y art it is for me.
Anchoring them and their humanity.
Hey so I'm new to the quest just finished catching up. What's a thule? I've seen them.mentioned but I don't remember what they are.
Clone Gene Line of void fighter pilots. Origin was a human fighter Pilot in our first big void Battle.

Yeah, the fact this is the weakest of the major Cults and we're struggling this much is concerning. I'm glad we got this data now, but it does give me my usual vague irritation that Chaos was apparently sandbagging through the entirety of the Post-Heresy to Great Rift Formation period because reasons.

But that's a complaint I have with the canon material, not the story. This has been very educational.
How much did we lose?
Because if we make the most optimistic assumption: If we got away with 0.something AP equivalent losses when running unprepared into their big traps, that would be a pretty good trade.
 
How much did we lose?
Because if we make the most optimistic assumption: If we got away with 0.something AP equivalent losses when running unprepared into their big traps, that would be a pretty good trade.

Lots of lives, which is still important, even if we preserved all of our material, it sticks in my craw. It's my perfectionism acting up here.
 
Oh I know, it's why I'm only mildly irritated instead of panicking or anything, it's just "God damnit, fuck off Chaos, play by the rules like everyone else does!" frustration!
That's kind of their thing. We already know that once their rituals are done then they're done. We've also got another fleet just coming online. They might be able to stall out one fleet. But can they stall two? Especially with the Hercs. It's a shame we didn't make the versions with ramming gear.

I really do want to come up with a song/symphony to crack these ritual shenanigans wide open. It seems like a "No, no bullshit" song/symphony would serve us incredibly well here. Maybe that's the purpose for the grounding, grounding, grounding, grounding, grounding song.

Or we just sing a symphony that shuts this shit down hard. If we're still fighting the duelists on the next actual vote turn I'm probably going to advocate for a symphony for that.

We're not even lacking in boarding defenses, I remind you that we won every single engagement, we just had a rough time with crew replacement for a bit. This was against the best close combat faction in the setting too who ended up getting a free highway to our front door through a cheat code.

The problem is just that "When Khorne gets to mass board you with bloodletters and Chaos Space Marines, most people just fucking die and lose their entire fleet". We smacked their shit in and broke our arms doing it.
We did outnumber them more than 2:1 and probably way outmassed them given the number of BBs, GCs and LCs. Like outmass by a factor of 10 or something. I'm actually more worried about their scouts and saboteurs throughout the fleet. They probably learned more about us than I'd like and might be prepping follow-up counters to us even as we prep counters to their stuff.

Anyways, thoughts on symphony options?

The Symphony of Cleansing Flame
1. Controlled Burn -
"Fire and Flame" - The tool of our people in war, between the blast of explosives, the flash of plasma and the flame in our hearts.
2. Firesword - "So we may Strike" - This is an offensive symphony. We strike at our foes with our fire and fury.
3. Soul's Shield - "Only Good Shall Pass It." - Our fury bypasses the innocent, and strikes at the evildoer.
4. See No Evil, Speak No Evil, Hear No Evil, Do No Evil - "The greatest of all Commandments." - With all of our power, we command that evil shal not exist.
5. Soul Bomb - "Kill the soul." - The climactic conclusion of the symphony, and our true goal when fighting demons.

The Symphony of Steel and Fury (More focused on military equipment, and the triumph of steel over sorcery)
1. Heartbeat of Industry - "There is no heart that beats with more blood for humanity than its Military Industry." - Sets the tone with a celebration of industry powering the war, framing the fleet as an unyielding machine.
2. The Devouring Mechadendrite - "Industry must expand to meet the ever-increasing demands of industry." - The urgency to maintain production and build strength, fueling the momentum of battle.
3. Bound to the Stars - "So we can burn our story into the Stars Themselves!" - A declaration that their battle is essential to win, so that the Federation can continue to exist and spread across the Galaxy.
4. Break Your Chains - "Break the chains that bound us, strike with arms free and hale." - Expresses defiance, a will to be unshackled from any constraint, and a rallying cry for freedom in victory.
5. Foretold Luminous Paths Seen - "Fate lies."- A powerful ending that defies destiny, asserting that their triumph will be achieved by grit, not fortune or sorcery.

A Symphony Forged of Fire and Fury (more focused on the grit, brilliance and perseverance of soldiers in the face of war).
1. A Glint of Genius - "A singular moment of inspiration." - Introduces the theme of inventive tactics and brilliance as weapons in the fight, framing victory as born from flashes of insight.
2. Paths Without Treason - "When I fly I feel so divine." - Captures the exhilaration of battle, and the sense of purpose and destiny guiding each warrior.
3. Unto Works Generational - "Generations upon generations toiling with only one promise." - Honors the ancestors who have prepared them for this fight, creating a duty to carry forward their legacy.
4. Promethean Gaze - "Is never the end." - Establishes the relentlessness of the campaign, with warriors pushing past all setbacks and limits to achieve victory.
5. Dirge for the Innocent - "Don't cry bitter tears for me." - A solemn close that acknowledges the sacrifices made, consecrating their battle as a gift to future generations.

The Symphony of Sacred Wrath (Doing our best to call upon the Holy Power of the star child in War Against Chaos)
1. Dutiful Spirits - "Five-Fold is our number." - A sacred callout to the Star Child, representing unity and dedication as a moral force in the war effort.
2. Hiss of the Steam Valves - "The music born by industry sighing freely." - The continual function of the engine of war—a harmony of soldiers, machines, and industry moving as one, unburdened by the touch of Chaos.
3. See No Evil, Speak No Evil, Hear No Evil, Do No Evil - "The greatest of all Commandments." - Emphasizes purity of purpose in their war, a refusal to be tainted by fear or doubt or corruption as they advance against the enemy.
4. Promethean Gaze - "End Is Never The End." - The End of one Soldier is not the end of the war, with all pushing forward to burn the enemy in purifying fire.
5. Foretold Luminous Paths Seen - "Those who rely on Fate will always find one Truth in the end." - Ends with a a defiance of Fate, a declaration that we will write our own fate, and those who rely on forces beyond themselves will fall before us.
 
Another option, we just stack up all 5 of our anti-chaos shit songs and tell them to stop relying on tricks. Physics rules here now idiots, let's see how you do without your shenanigans.

The Symphony of No Bullshit
Hiss of the Steam Valves -
"Can you not hear it?" - Listen up chucklefucks, we're about to shut down your party.
Paths Without Treason - "My path was now gone." - Yeah. Your plans to use tricks? Not gonna fly.
Soul's Shield - "Harm Flows Off It." - They don't work on us.
Diverting Power - "Let Power flow around this place." - They don't work in this space.
Foretold Luminous Paths Seen - "Those who rely on Fate will always find one Truth in the end." - So stop relying on using rituals and bullshit to ensure your fate, they're not gonna work.

We could also do 5x Grounding for a song. Grounding, Grounding, Grounding, Grounding, Grounding.

If you writed it better instead of making them pulling some ritual out of their ass or making some of their leaders extremely intelligent than yea sure. It is still cheap drama and no amount of rolls will justify that
Go write your own quest then instead of attacking the QM.
 
Honestly, it sounds to me like the Duelists not only lost every fight with us, but were also spending a bunch of ace cards (that they need decades to replace if they can replace them) just to make us suffer losses we can replace with one or two AP.


Go write your own quest then instead of attacking the QM.
Yeah, the amount of abuse HeroCooky takes from his readers sometimes staggers me.
 
If you writed it better instead of making them pulling some ritual out of their ass or making some of their leaders extremely intelligent than yea sure. It is still cheap drama and no amount of rolls will justify that

I mean roll mechanics have always been part of this. Also again your tone is frankly ridiculous here but to address your point their leaders had a ritual prepped to make them immune to long range for 8 hours. That's already a smart enemy for the Khorne faction

And we still ended up winning the engagement. We just got stalled to replace lost crew.
 
Go write your own quest then instead of attacking the QM.
Attacking? You have a very generous difenition of that

their leaders had a ritual prepped to make them immune to long range for 8 hours. That's already a smart enemy for the Khorne faction
That does not disprove my point of them taking ritual out of their ass it's literally shown just now no matter how long they "prepped" it off screen.
And Khorne enemy being smart is the issue. Since when Khorne who degenerates his followers intelligence more than any other chaos god have smart leaders?
 
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Funny thing is the Khornates were planning on attacking the Nurgle cult but our attack derailed that. They might have even popped off the ritual against the Nurgle forces to boot had we not done that.
 
Yeah, the amount of abuse HeroCooky takes from his readers sometimes staggers me.
It's a part of every creative endeavor once you get beyond a small immediate circle of people who love it. There's some drive to express negative emotions that I understand but hate.

Attacking? You have a very generous difenition of that
Maybe I should clarify something here. Creation is hard. You make something and show it off to others and derive energy from them liking it. You know it's not perfect, but hey look, people like it anyways!

Pointing out the imperfections (real or imaginary) does not help. It only drains excitement and energy from the whole thing. It is possible to give constructive criticism but it is very difficult, and needs to be done carefully. So - if you don't like a thing, please don't point out the things you don't like about it directly to the author without giving it a lot of thought, clarifying all the stuff you do like and generally being very nice. You can express negative opinions in reviews and such aimed at other readers, but don't tell the author they suck because that's the fastest way to make them stop writing, bar none. And speaking as an author, 1 negative voice is louder than a thousand positive ones, because that's how the human brain works.

And given how much I enjoy this quest and how much I've engaged with it, you barging in for the last few days and dropping negative opinions that will almost certainly piss off the QM - I'm not a fan.
 
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Honestly, it sounds to me like the Duelists not only lost every fight with us, but were also spending a bunch of ace cards (that they need decades to replace if they can replace them) just to make us suffer losses we can replace with one or two AP.



Yeah, the amount of abuse HeroCooky takes from his readers sometimes staggers me.

I hope I'm not a part of that despite my propensity to catastrophizing T_T I love this quest, its daily updates are one of the few things I can look forward to in these times.
 
Do we have a Song with an anti-psychic effect similar to the Cadian Pylons? Something that can silence and disrupt ALL rituals, both ours and the enemy's, during a battle, so that we can get a "fair" fight? Maybe something like [Void, Struggle, Silence, Silence, Silence]?
 
I feel like there is a very basic solution to the cowards ritual. Just don't fight them close quarters, use long range weaponry or fighters to harass them until they can take damage and then beat em up.

We were mentioned to be agile enough to avoid the ships and now that we know it's temporary we should be able to do an alpha strike and then wait it out.
 
Rule 3: Be Civil - Personal Attacks
Maybe I should clarify something here. Creation is hard. You make something and show it off to others and derive energy from them liking it. You know it's not perfect, but hey look, people like it anyways!

Pointing out the imperfections (real or imaginary) does not help. It only drains excitement and energy from the whole thing. It is possible to give constructive criticism but it is very difficult, and needs to be done carefully. So - if you don't like a thing, please don't point out the things you don't like about it directly to the author. You can do it in reviews and such aimed at other readers, but don't tell the author they suck because that's the fastest way to make them stop writing, bar none. And speaking as an author, 1 negative voice is louder than a thousand positive ones, because that's how the human brain works.

And given how much I enjoy this quest and how much I've engaged with it, you barging in for the last few days and dropping negative opinions that will almost certainly piss off the QM - I'm not a fan.
So the only argument you have is "Don't criticize author ever or he will stop writing."

I knew that every single story has it's own bootlicker who will try to defend it and accuse somebody who criticizied it in "attacking the QM." or worse but seeing one of you so outright admiting it is insane.

Do you even realize what you did just say? You accuse me of "attacking the QM." simply because I said that it is cheap drama. Because I said that he didn't write it better. Do you realize that you in your attempt to "protect" QM you accusing me in something which is more of an "attack" than I written here. I really hope that you will understand how insane that is but considering your "clarification" I doubt it.

And if you worry that I will "attacking the QM." again don't worry I'm dropping this read after this chapter and even more so after such conversation
 
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I feel like there is a very basic solution to the cowards ritual. Just don't fight them close quarters, use long range weaponry or fighters to harass them until they can take damage and then beat em up.

We were mentioned to be agile enough to avoid the ships and now that we know it's temporary we should be able to do an alpha strike and then wait it out.
I think that's the plan. Not sure why we would waste time shooting them during the ritual. But the Armada is planning to bravely run away for the course of the ritual.
 
Rule 3: Be Civil - At its most basic, incivility is trying to crowd out others.
So the only argument you have is "Don't criticize author ever or he will stop writing."

I knew that every single story has it's own bootlicker who will try to defend it and accuse somebody who criticizied it in "attacking the QM." or worse but seeing one of you so outright admiting it is insane.

Do you even realize what you did just say? You accuse me of "attacking the QM." simply because I said that it is cheap drama. Because I said that he didn't write it better. Do you realize that you in your attempt to "protect" QM is accusing me in something which is more of an "attack" than I written here. I really hope that you will understand how insane that is but considering your "clarification" I doubt it.

And if you worry that I will "attacking the QM." again don't worry I'm dropping this read after this chapter and even more so after such conversation
Farewell.
Please don't return.
 
That does not disprove my point of them taking ritual out of their ass it's literally shown just now no matter how long they "prepped" it off screen.
And Khorne enemy being smart is the issue. Since when Khorne who degenerates his followers intelligence more than any other chaos god have smart leaders?
Dude it's Chaos. They do rituals. Even Khorne himself isn't above using rituals. Also we have no intel on the enemy other than their general location. If we'd put our agency on intel gathering maybe it's be different. Like it's frankly pathetic that you came in and went "I don't understand the conceit of Chaos or this quest and am just gonna say it was bad writing". Wild. Leave and never return
 
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@HeroCooky what would these songs look like?

Grounding Grounding Grounding Grounding Silence
Grounding Grounding Grounding Grounding Death
Song Grounding Brutality Ruthlessness Death
 
Explosions ripple across the Duelist fleet, shields shimmer and burn, the impacts so monumental that it takes a solid minute before the sensors of the Federation can register anything other than violent energy...and the enemy fleet emerges unscathed.
Welcome to I-saves, there's a reason GW nerfed those into the ground.
A worrying sign for what is to come, as if the losses of the first battle weren't horrendous enough. Not in ships, but in lives, as the crews of the fleet had been butchered by an enemy that seemed nearly impervious to gunfire for hours until they suddenly weren't, though, in reality, it had only been half an hour.
Now that's something I'd expect from a post-8E Warhammer faction: First couple turns, you get a bonus.
[] Shards of Stained Glass
These are not mere crafts of art created by the Lamenters in times of rest and relaxation, done to center one's mind and enter silent contemplation by utilizing the work of hands and mind to create beauty in an ugly galaxy to enter meditation. These tears of stained glass are cries. They are shouts. Prayers. Hopes. Thanks. These panes tell stories beyond stories, emotions untold and sacrifices immortalized as history and witness, comforting echoes and emboldening cries. They are the grief of the living and the joy of the departed, the glory of those who died gladly and those who lived with sacrifice. They are stories. Stories that endure.
So we spread the trauma across the entire Federation.
[] The Burning Lament
Is this what will always become of them? Soldiers that sacrifice everything they have, everything that they can give, everything that is demanded of them, only to see, time and time again, that it simply isn't enough when the entire galaxy seems so hell-bent on burning it all down? Fine. Fine. If that is what the galaxy demands of them, the Lamenters Legion will be more than willing to break its spine and kindle alight a beacon for a brighter future. Let the horrors come. Let them try. Let them break. Let them fear the Child's Angels instead.
So the Lamenters decide to become Black Rage Gene-Flawed, but it's for the Star Child.
[] Duty Beyond Breaking
This is war. Eternal. Unending. Unbreaking. Death is our Duty, and our Duty is endless sacrifice. Priests may speak of duty. Soldiers may dream of that rising sun on the horizon. Civilians may pray for the coming of the dawn. But we know it won't be achieved by prayer, duty, or inspiring speeches. It will be won by fighting beyond reason, hoping beyond sanity, and lighting one candle after another until the entire galaxy is awash in the flames of hope eternal and unquenching. We did not take the Aspirant's Trials to live. We took them to fight the galaxy itself, dare it to break us, stand defiant even after death, and fight For Those We Cherish. Then, and only then, shall we Die In Glory.
The Lamenters become standard Space Marines.
Yeah, the fact this is the weakest of the major Cults and we're struggling this much is concerning. I'm glad we got this data now, but it does give me my usual vague irritation that Chaos was apparently sandbagging through the entirety of the Post-Heresy to Great Rift Formation period because reasons.
Oh I know, it's why I'm only mildly irritated instead of panicking or anything, it's just "God damnit, fuck off Chaos, play by the rules like everyone else does!" frustration!
E
But that's the rub of this quest. Everybody in this tiny section of the Warhammer galaxy, cut off from the main command structure? They're all "heretics".

There's no Imperium to smack the Dutchy or anyone else down. There's no Abaddon, Angron, Mortarion, Magnus, Fulgrim, and certainly no Word Bearers to keep the orthodoxy that Lorgar's plans have built over ten thousand years.

The Imperials became Psyker-ruled Hereteks when the faction they claimed loyalty to hate witches and hate AI. These Khornates lost the mindless rage their patron bestows for learning warfare on a strategic scale, an exact 180 of what happened with the World Eaters.

Don't just expect the other Chaos Cults to not just have big counters to our playstyle dreamed up. Expect they will act in ways that their leadership back in the actual frontline would abhor. Because everybody in our play area is long removed from the things that keep everyone in stasis.
 
I found a lance weapon that surpasses even the HTARC. It might even be holy enough to brute force itself through Coward's Cadence, so the only question is if we can Exterminatus a fleet.
Wings of Resplendence - A spinal lance of reality-shattering might, powered by banks of plasma-generators that unceasingly feed their might into its banks and lenses, all so that a world may find itself graced by an end born by the light of a hundred suns and a thousand furies. (30 DP)

Unlike the other Exterminatus-grade weapons where the weapon type is left very vague, the fluff of the [Wings of Resplendence] strongly implies that it's a lance-type weapon, therefore it could potentially benefit from our current Doctrine that cuts its DP cost in half to 15 DP. While we could be sensible and arm it up like a proper ship, we could also pick one of the Green options for an extra DP and get the Temple Ship's total DP count from 69 to 70. Why?

Because a discounted [Wings of Resplendence] combined with [A Drop of Divinity] costs 70 DP.

If this works, if it could be discounted by our Doctrine AND if we could use Exterminatus-grade weaponry against an enemy fleet, then we could DEFINITELY create a ship both strong enough and holy enough to punch through Coward's Cadence.
 
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I found a lance weapon that surpasses even the HTARC. It might even be holy enough to brute force itself through Coward's Cadence, so the only question is if we can Exterminatus a fleet.


Unlike the other Exterminatus-grade where the weapon type is left very vague, the fluff of the [Wings of Resplendence] strongly implies that it's a lance-type weapon, therefore it could potentially benefit from our current Doctrine that cuts its DP cost in half to 15 DP. While we could be sensible and arm it up like a proper ship, we could also pick one of the Green options for an extra DP and get the Temple Ship's total DP count to 70.

A discounted [Wings of Resplendence] combined with a [Drop of Divinity] costs 70 DP.

If this works, if it could be discounted by our Doctrine AND if we could use Exterminatus-grade weaponry against an enemy fleet, then we could DEFINITELY create a ship both strong enough and holy enough to punch through Coward's Cadence.

huh,great idea,a "fuck your rituals" ships is great
 
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