Oh I know, it's why I'm only mildly irritated instead of panicking or anything, it's just "God damnit, fuck off Chaos, play by the rules like everyone else does!" frustration!
That's kind of their thing. We already know that once their rituals are done then they're
done. We've also got another fleet just coming online. They might be able to stall out one fleet. But can they stall two? Especially with the Hercs. It's a shame we didn't make the versions with ramming gear.
I really do want to come up with a song/symphony to crack these ritual shenanigans wide open. It seems like a "No, no bullshit" song/symphony would serve us incredibly well here. Maybe that's the purpose for the grounding, grounding, grounding, grounding, grounding song.
Or we just sing a symphony that shuts this shit down hard. If we're still fighting the duelists on the next actual vote turn I'm probably going to advocate for a symphony for that.
We're not even lacking in boarding defenses, I remind you that we won every single engagement, we just had a rough time with crew replacement for a bit. This was against the best close combat faction in the setting too who ended up getting a free highway to our front door through a cheat code.
The problem is just that "When Khorne gets to mass board you with bloodletters and Chaos Space Marines, most people just fucking die and lose their entire fleet". We smacked their shit in and broke our arms doing it.
We did outnumber them more than 2:1 and probably
way outmassed them given the number of BBs, GCs and LCs. Like outmass by a factor of 10 or something. I'm actually more worried about their scouts and saboteurs throughout the fleet. They probably learned more about us than I'd like and might be prepping follow-up counters to us even as we prep counters to their stuff.
Anyways, thoughts on symphony options?
The Symphony of Cleansing Flame
1. Controlled Burn - "Fire and Flame" - The tool of our people in war, between the blast of explosives, the flash of plasma and the flame in our hearts.
2. Firesword - "So we may Strike" - This is an offensive symphony. We strike at our foes with our fire and fury.
3. Soul's Shield - "Only Good Shall Pass It." - Our fury bypasses the innocent, and strikes at the evildoer.
4. See No Evil, Speak No Evil, Hear No Evil, Do No Evil - "The greatest of all Commandments." - With all of our power, we command that evil shal not exist.
5. Soul Bomb - "Kill the soul." - The climactic conclusion of the symphony, and our true goal when fighting demons.
The Symphony of Steel and Fury (More focused on military equipment, and the triumph of steel over sorcery)
1.
Heartbeat of Industry - "There is no heart that beats with more blood for humanity than its Military Industry." - Sets the tone with a celebration of industry powering the war, framing the fleet as an unyielding machine.
2.
The Devouring Mechadendrite - "Industry must expand to meet the ever-increasing demands of industry." - The urgency to maintain production and build strength, fueling the momentum of battle.
3.
Bound to the Stars - "So we can burn our story into the Stars Themselves!" - A declaration that their battle is essential to win, so that the Federation can continue to exist and spread across the Galaxy.
4.
Break Your Chains - "Break the chains that bound us, strike with arms free and hale." - Expresses defiance, a will to be unshackled from any constraint, and a rallying cry for freedom in victory.
5.
Foretold Luminous Paths Seen - "Fate lies."- A powerful ending that defies destiny, asserting that their triumph will be achieved by grit, not fortune or sorcery.
A Symphony Forged of Fire and Fury (more focused on the grit, brilliance and perseverance of soldiers in the face of war).
1.
A Glint of Genius - "A singular moment of inspiration." - Introduces the theme of inventive tactics and brilliance as weapons in the fight, framing victory as born from flashes of insight.
2.
Paths Without Treason - "When I fly I feel so divine." - Captures the exhilaration of battle, and the sense of purpose and destiny guiding each warrior.
3.
Unto Works Generational - "Generations upon generations toiling with only one promise." - Honors the ancestors who have prepared them for this fight, creating a duty to carry forward their legacy.
4.
Promethean Gaze - "Is never the end." - Establishes the relentlessness of the campaign, with warriors pushing past all setbacks and limits to achieve victory.
5.
Dirge for the Innocent - "Don't cry bitter tears for me." - A solemn close that acknowledges the sacrifices made, consecrating their battle as a gift to future generations.
The Symphony of Sacred Wrath (Doing our best to call upon the Holy Power of the star child in War Against Chaos)
1.
Dutiful Spirits - "Five-Fold is our number." - A sacred callout to the Star Child, representing unity and dedication as a moral force in the war effort.
2.
Hiss of the Steam Valves - "The music born by industry sighing freely." - The continual function of the engine of war—a harmony of soldiers, machines, and industry moving as one, unburdened by the touch of Chaos.
3.
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - "The greatest of all Commandments." - Emphasizes purity of purpose in their war, a refusal to be tainted by fear or doubt or corruption as they advance against the enemy.
4.
Promethean Gaze - "End Is Never The End." - The End of one Soldier is not the end of the war, with all pushing forward to burn the enemy in purifying fire.
5.
Foretold Luminous Paths Seen - "Those who rely on Fate will always find one Truth in the end." - Ends with a a defiance of Fate, a declaration that we will write our own fate, and those who rely on forces beyond themselves will fall before us.