What should your focus for the rest of the Quest be?


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[X] Plan: PULL THE TRIGGER
-[X] [Free] Activate Devouring Mechadendrite at full strength, deactivate Heartbeat of Industry, activate Glint of Genius at full strength, activate Foretold Luminous Paths Seen (-140 Choirs net, drawing primarily from Steam Valves)
-[X] [General] Develop The Federations'...
--[X] Void Industry XV (0/1)
---[X] Void Industry XVI (0/1)

--[X] Medical Services X (0/1) (Mechadendrite AP)
-[X] [Psykana] Sing a Symphony (Choose Five Songs)
--[X] Grand Design

No. Not grand design yet. We're going to get to still then rush down research.
 
No. Not grand design yet. We're going to get to still then rush down research.

...

Blankmask, We have to Grand Design now, or it won't be ready in time for the research bomb, which happens this turn because we hit All-X.

We are pulling that trigger this turn, because I can't see any circumstance where +.25 Warp Tremors inflates to 2+ without us being able to do anything about it.
 
-[ ] [Free] Activate Devouring Mechadendrite at full strength, deactivate Heartbeat of Industry, activate Glint of Genius at full strength, activate Foretold Luminous Paths Seen (-140 Choirs net, drawing primarily from Steam Valves)
I'd argue that we should activate all of our action-boosting songs, including Heartbeat of Industry. That way we have more flexibility to decide to toss a few actions at grabbing the other Archaoetech sites and building a bunch of scout titans.

Edit: It's basically the difference for having the auto-ticker on for one turn or not.
 
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I'd argue that we should activate all of our action-boosting songs, including Heartbeat of Industry. That way we have more flexibility to decide to toss a few actions at grabbing the other Archaoetech sites and building a bunch of scout titans.

Eh, Let me do a quick analysis of our expected action cost and get back to you on that.
 
...

Blankmask, We have to Grand Design now, or it won't be ready in time for the research bomb, which happens this turn because we hit All-X.

We are pulling that trigger this turn, because I can't see any circumstance where +.25 Warp Tremors inflates to 2+ without us being able to do anything about it.

We don't need to hit all X

We can finish the warp observatory and rebuild the fleets! I want to do that first!

[X] Plan: Delayed Gratification
-[X] [Free] Consecrate In Sacred Sand (Start going through Archwan)
- [X] [Psykana] Warp Observatory (1/3) (2 AP)
- [X] [Military] Sector Battle Group Construction And Repair
-- [X] Hydralisk, Necrolisk, Kraken, and Gorgon (0/1)
 
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I'm looking at around 17 AP on Researches, 2 on Observatory, and that leaves 6 for Infrastructure, which lets us get Heavy Industry in striking distance of XV even with the surcharge.

The 17 AP gets us almost everything on our current docket, including all the really expensive shit, as well as all of the automata that aren't the Autonomous one.

We don't need to hit all X

We can finish the warp observatory and rebuild the fleets! I want to do that first!

[X] Plan: Delayed Gratification
- [X] [Psykana] Warp Observatory (1/3) (2 AP)
- [X] [Military] Sector Battle Group Construction And Repair
-- [X] Hydralisk, Necrolisk, Kraken, and Gorgon (0/1)

The observatory gets built this turn Blankmask, it's on the budget for the Bounty of Labor turn!
 
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Yes but if we wait we'll have more time to dump into research and more AP to put into research!

...

You're splitting hairs at this point! The difference is almost negligible since we're already nearly clearing our entire docket with the 17 AP already slotted in! We could clear the entire docket save for a bit less with ease if we dumped the Inf AP slotted in too.
 
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I know that but it's so much more efficient if we can keep the Grand Design going longer.

We don't want to keep it going longer than a turn right now, given Medium is still uncomfortably high Tremors right now, it's just the cost of a single turn activation is very small for it, so we're able to risk squeezing it in.
 
Honestly... researching everything minus the rejuvenat and risky AI stuff costs around 50 actions, translating to 25 AP (remember to include psytech research).
I'm OK with spending a turn completing our Warp observatories (and maybe using our third action to hit another archeotech target), and going for All-X next turn.
 
The only research I'm 'meh' on is Rejuve, given that the increase is so small.
-[] Titan Manufactorum Rationalization (0/2)
(Gain: Cheaper Titans)
-[] Rejuvenat Experimentation IIb (0/3)
(Gain: Improve Rejuvenat Access from 10% to 10.4%.)
-[] Warcasket Prototypes (1/2)
(Gain: Warcaskets, the primitive version of a Dreadnought.)
-[] Primitive Gravity-Weaponization Theory
(Gain: Primitive Grav-Weapons.)
-[] Universally Effective Common Cold Vaccine (0/1)
(Gain: Universally Effective Common Cold Vaccine)
-[] Green Ship Teleportarium Insights? (1/4)
(Gain: Teleportarium Upgrade?)
-[] Green Ship Alloying Insights? (0/4)
(Gain: Armor Equipment?)
-[] Green Ship Structural Insights? (0/4)
(Gain: Armor Upgrades?)
-[] Green Ship Power-System Insights? (0/4)
(Gain: Void Shield Equipment?)
-[] Green Ship Inertia Compensation Insights? (0/4)
(Gain: Engine Equipment? May lead to something more...)
-[] Wetware Scout Automata (0/1)
(Gain: Wetware Scout Automata are added to your military.)
-[] Wetware Line Automata (0/1)
(Gain: Wetware Line Automata are added to your military.)
-[] Wetware Heavy Automata (0/1)
(Gain: Wetware Heavy Automata are added to your military.)
-[] Wetware Super-Heavy Automata (0/1)
(Gain: Wetware Super-Heavy Automata are added to your military.)
-[] Wetware Void Automata (0/1)
(Gain: Wetware Void Automata are added to your navy.)
-[] Wetware Civilian Automata (0/1)
(Gain: Wetware Civilian Automata begin production.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Novel Infantry-Grade Weapons and Armor Development II (0.5)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization - [1 DP Equipment] (1/3)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization III (1/2)
(Gain: 1 Frigate every Turn.)
So that's 2+1+1+1+3+4+4+4+4+12=36/2=18 total actions to almost entirely clear our non-psykana tech tree. We could probably drop the superheavy automata and maybe some of the infantry development. to get down to 17 input actions?

As for psykana (which is also improved by The Grand Design): I like the following 6 actions:
-[] Long-Range Atevrian Sightlense (0/2)
The Atevrian Sightlense is a specially prepared Lance weapon whose lenses have been carved with Sigils and Holy Geometry. At the moment of fire, the weapon's waste energy curves and channels into the Warp from its apparatus, drastically enhancing its fire rate and range.
(Gain: Long-Range Atevrian Sightlense - 5 DP Weapon. Requires a Choir to operate.)
-[] Ears of Hare Bnuy (1/2)
The Ears of Bnuy are an homage to the First Hymnal, an extension to a ship mounted atop its bridge section, channeling emissions into its targeting systems to increase the hit rate against elusive targets. For some reason they are not merely a machine installed atop the bridge, but an ethereal simulacrum of the ears of Celestial Bnuy.
-[] Newly Improved Psyker Staves (2/5)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)

Which brings the total number of Grand Design actions I'd like to go up to 40 total research actions, or 20/25 of the Grand Labour actions into research. @Alectai
 
??? So you are planning on delaying the Observatory again this turn and spending AP on it next turn?

I don't see how the Observatory gets built this turn if we don't spend AP on it this turn.
The plan achieves All-X, one of the potential bonuses for which is Bounty of Labor. At all-V that gave us 25 immediate actions to spend on whatever. We're planning to take that option and do a bunch of research & a few miscellanea. That includes the Observatory.

Honestly... researching everything minus the rejuvenat and risky AI stuff costs around 50 actions, translating to 25 AP (remember to include psytech research).
I'm OK with spending a turn completing our Warp observatories (and maybe using our third action to hit another archeotech target), and going for All-X next turn.
I'm not, primarily because the next step of the game is unifying with the Shipwright's Grove (& the Lords of Eternity & Confederacy). At that point... the game changes, because we get a lot bigger. We were primarily waiting to get all-X first because then we have more 'tall' to make the unification go better.

I don't feel the need to take the risk, personally.
Maybe we should sing the Shield Machines against Aberrant Thoughts during the Bounty of Labor? It explicitly, by QM admission, addresses the risk.

Here's my overall draft for the Bounty of Labor
22 actions on Technology -> 44 actions. Clears all of our existing tech, plus
2 Actions on the Observatory
1 Action singing songs, specifically
Songs Of Progress Sung With Lessons Understood And Applied - Song III, Progress III, Wisdom I, Creativity III, Innovation I
Machines Shielded Against Abberant Thoughts - Protection, Technology, Void, Song, Unity

That will make the better automata safer, and I personally want to stack bonuses on the automata, especially since we have the tools to protect them from Chaos, between Hiss of the Steam Valves, Paths Without Treason & Machines Shielded Against Abberant Thoughts.
 
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