The only research I'm 'meh' on is Rejuve, given that the increase is so small.
-[] Titan Manufactorum Rationalization (0/2)
(Gain: Cheaper Titans)
-[] Rejuvenat Experimentation IIb (0/3)
(Gain: Improve Rejuvenat Access from 10% to 10.4%.)
-[] Warcasket Prototypes (1/2)
(Gain: Warcaskets, the primitive version of a Dreadnought.)
-[] Primitive Gravity-Weaponization Theory
(Gain: Primitive Grav-Weapons.)
-[] Universally Effective Common Cold Vaccine (0/1)
(Gain: Universally Effective Common Cold Vaccine)
-[] Green Ship Teleportarium Insights? (1/4)
(Gain: Teleportarium Upgrade?)
-[] Green Ship Alloying Insights? (0/4)
(Gain: Armor Equipment?)
-[] Green Ship Structural Insights? (0/4)
(Gain: Armor Upgrades?)
-[] Green Ship Power-System Insights? (0/4)
(Gain: Void Shield Equipment?)
-[] Green Ship Inertia Compensation Insights? (0/4)
(Gain: Engine Equipment? May lead to something more...)
-[] Wetware Scout Automata (0/1)
(Gain: Wetware Scout Automata are added to your military.)
-[] Wetware Line Automata (0/1)
(Gain: Wetware Line Automata are added to your military.)
-[] Wetware Heavy Automata (0/1)
(Gain: Wetware Heavy Automata are added to your military.)
-[] Wetware Super-Heavy Automata (0/1)
(Gain: Wetware Super-Heavy Automata are added to your military.)
-[] Wetware Void Automata (0/1)
(Gain: Wetware Void Automata are added to your navy.)
-[] Wetware Civilian Automata (0/1)
(Gain: Wetware Civilian Automata begin production.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Novel Infantry-Grade Weapons and Armor Development II (0.5)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization - [1 DP Equipment] (1/3)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization III (1/2)
(Gain: 1 Frigate every Turn.)
So that's 2+1+1+1+3+4+4+4+4+12=36/2=18 total actions to almost entirely clear our non-psykana tech tree. We could probably drop the superheavy automata and maybe some of the infantry development. to get down to 17 input actions?
As for psykana (which is
also improved by The Grand Design): I like the following 6 actions:
-[] Long-Range Atevrian Sightlense (0/2)
The Atevrian Sightlense is a specially prepared Lance weapon whose lenses have been carved with Sigils and Holy Geometry. At the moment of fire, the weapon's waste energy curves and channels into the Warp from its apparatus, drastically enhancing its fire rate and range.
(Gain: Long-Range Atevrian Sightlense - 5 DP Weapon. Requires a Choir to operate.)
-[] Ears of Hare Bnuy (1/2)
The Ears of Bnuy are an homage to the First Hymnal, an extension to a ship mounted atop its bridge section, channeling emissions into its targeting systems to increase the hit rate against elusive targets. For some reason they are not merely a machine installed atop the bridge, but an ethereal simulacrum of the ears of Celestial Bnuy.
-[] Newly Improved Psyker Staves (2/5)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
Which brings the total number of Grand Design actions I'd like to go up to 40 total research actions, or 20/25 of the Grand Labour actions into research.
@Alectai