What should your focus for the rest of the Quest be?


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[] Plan: United in Knighthood
-[] [General] Research:
—[] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization
-[] Formal Exchange Of Dipomatic Contacts (Black Ash Clan)
-[] [Faith] The Roar Of Heresy Unchallenged
-[] [Free] Consecrate In Sacred Sand (Mothome.)
 
Maybe with all the extra research bonuses, we can find some time to get better infantry gear/upgrades? It's been a very long time since we've done those, and they could use some love.

Not necessarily the most useful stuff considering we're doing a lot of diplomacy, but it's always nice to have, especially at the dirt-cheap prices the research is going for.
 
Oh, just realized that we didn't sing the new melodies:
-[] [Psykana] Conduct Four Melodies (Humanity II, The Home II, Unity II, Fire II)
That action would upgrade 3 (3!) songs, including our intersteller travel & communication songs. That feels like a big deal.

Well, we still have the Crux, Scorpio, Leo, Andromeda, Pryxis, and maybe the Aries to redesign.
So - to some extent yes. We could improve those ships. On the other hand, see the poll at the top of the page. Optimizing our military to the Nth degree isn't our priority. We need to defend ourselves from Van Zandt, not achieve total military superiority against them. The new ships accomplish that goal handily.

I am not convinced that we should be planning any further military improvements that aren't incremental and general (like the noosphere ones & automation).

We don't really want to spend actions on the military that we don't have to.

And speaking of which, we might need to change our doctrine again b/c Skirmisher does not help out anything other than our most recently designed lancer-heavy ships.
Skirmisher was mostly present just to build the new long-range ships. IF we decide to build new ships (which again, I'm not sure we should), then I'm fine to redo the doctrine. The right thing to do would be to do the redesign and look at what doctrines helped each.

I'm just not convinced there's a ton of ground to be gained on most of them, except obviously the Andromeda. But it accomplishes its role, which is to be a moderately sturdy fleet-conveyer.
 
I am not convinced that we should be planning any further military improvements that aren't incremental and general (like the noosphere ones & automation).
I wasn't planning on doing something too drastic, just an action to redesign the rest of our ships then however many actions it would take to upgrade our current ships (which might be 1-2).
 
[] Plan : I CALL FOR THE STAR CHILD (a.k.a I want a holy turn)
-[] Small Automata Experiments
-[] Ship Equipment Standardization - [1 DP Equipment] (0/1)
-[] [Psykana] Conduct Four Melodies (Humanity II, The Home II, Unity II, Fire II)

[] Plan : I CALL ON THE POWER OF THE STAR CHILD (a.k.a I want a holy turn)
-[] Chik-an Domestication
-[] Standard Psychic Hoods
-[] [Psykana] Conduct Four Melodies (Humanity II, The Home II, Unity II, Fire II)
 
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-[] Ship Equipment Standardization - [1 DP Equipment] (0/1)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
This is actually rather powerful now. Standardizing the more common 1 DP Equipment means effectively boosting the maximum DP of new ships. And at 1.6 research per action, it's not unreasonable to do this a lot.

Going un-reaonsable, there are 17 1 DP equipment options. It's 'only' 10-ish AP to standardize all of them.
 
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This is actually rather powerful now. Standardizing the more common 1 DP Equipment means effectively boosting the maximum DP of new ships. And at 1.6 research per action, it's not unreasonable to do this a lot.

Going un-reaonsable, there are 17 1 DP equipment options. It's 'only' 10-ish AP to standardize all of them.
Yeah if we are doing a 2 turn research to get the STC then the world opens up for us to do other research. Automata is tempting as is just doing the Noosphere Harmonization which is basically what we promised all those turns ago and it's finally here...that is mighty tempting as well
 
Even a knife STC could be useful as they not only describe the knife itself but also the tools needed to make them i am not sure how far that goes but it might even include what alloys make the best knifes and how to produce those alloys.
But i hope it is better then a knife.
 
This is actually rather powerful now. Standardizing the more common 1 DP Equipment means effectively boosting the maximum DP of new ships. And at 1.6 research per action, it's not unreasonable to do this a lot.

Going un-reaonsable, there are 17 1 DP equipment options. It's 'only' 10-ish AP to standardize all of them.
Action costs go up with every Equipment standardized.
Question boss. This would fall under agriculture right?
Yeah, it's a Chik-an after all. :V
 
Well, we probably only have one turn before the heresy thing breaks containment and other people start to worship random warp spirits. So it's probably critical to do -[] [Faith] The Roar Of Heresy Unchallenged. Then there's the STC & diplomacy. The STC might really help diplomacy, so let's get that done. Additional tech - it might be a meme, but I bet the Chik-an will be good for both agriculture development & potentially trade/diplomacy. So let's do it. We don't need more military tech. We need more diplomatic tech, and that's what this is!

[] Plan: STC, Faith and a Fleet of Crusaders
-[] [Faith] The Roar Of Heresy Unchallenged
-[] [General] Research
--[] Chik-an Domestication
--[] Reconstruct The Shattered STC-Fragment x2 (1 Free AP)
-[] [Military] Implement New Fleet Doctrine(free action)
—[]
Crusader Fleet Carrier Focus

Also, I realize the crusader doctrine is a bit weird. But hear me out. It contains the following line: The First Weapon Type can be used one Weight Class higher than usual by paying the unchanged DP cost. That would let us put the Tetratek ARc Cannonade on our Andromedas. That would be... good. It's a ship we don't want to expose to line of fire, but that thing has a range of AU. So they won't be in the line of fire. They'll be elsewhere. We could even give them the micro-warp jump and they can be impossible to catch, jumping away from anything that can threaten them and bringing the pain from AU away with Song and cannon.

The crusader will also save 1 DP on a Taurus redesign and more than that on the Scorpio & Leo, since they remove the requirement to have hangers & are a net savings on anything with 3 or more of the same kind of weapon, while also making autoloaders no longer cost extra. So there's that.
 
A note - not for this turn, but for the one after it:
Our navy consists of six SBGs (and three Nomadic Fleets, and the task forces, and the Lamenters).
We can create two SBGs with a single action.
In other words, our naval strength is currently lagging far behind our industrial capabilities. To the very least, we should, over the next three-four turns, spend three actions to double our number of SBGs.
 
The STC might really help diplomacy, so let's get that done.
I really don't think it will help Diplomacy that tremendously, since the big thing with Diplomacy is that we need to actually use an action to talk. While the STC is important and a must have, I think we can wait another turn unless we just want to abandon diplomacy with the Black Ash Clan b/c so far we've just been half-assing it.
 
If we have to change Doctrine, I'd rather do it either back to what we had it before, or move to the one that focuses on our capital ships. But Crusader could work too. I'm just worried it'll cause problems. Backpedaling to what we were at is probably less of a strain than doing a third Doctrine.
 
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As much as I really want the STC, I think contacting the Black Ash Clan and dealing with this heresy takes precedence, but we'll definitely do that next turn.

[X] Plan: United in Knighthood
-[X] [General] Research:
—[X] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization
-[X] Formal Exchange Of Dipomatic Contacts (Black Ash Clan)
-[X] [Faith] The Roar Of Heresy Unchallenged
-[X] [Free] Consecrate In Sacred Sand (Grace of Hymns)

-[X] [Military] Implement New Fleet Doctrine(free action)
—[X]
Crusader Fleet Carrier Focus
—-[X] Last time we're switching Doctrines. For realsies this time.
 
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If we have to change Doctrine, I'd rather do it either back to what we had it before, or move to the one that focuses on our capital ships. But Crusader could work too. I'm just worried it'll cause problems. Backpedaling to what we were at is probably less of a strain than doing a third Doctrine.
Yeah, it does feel a bit meta-gamey and likely to backfire. At the very least we should probably build our first couple long-range SBGs with the skirmish doctrine before we switch away from it. We'll also see what the STC gets us. It's a complete mystery box.

What's the thought on actually being serious about the chickens as opposed to the military? It kind of seems like a way to translate research into Development, which I'm happy about. In general I'd be happy to see more civilian-focused research projects

Modifiers: QM's Mercy - Five Turns are used to establish contact instead of an Action. This can only be used this once, because I am a generous Deity like that.
-[X] Formal Exchange Of Dipomatic Contacts (Black Ash Clan)
We're off the hook for making contact with the Black Ash Clan. We don't need to spend an action on it, it'll happen automatically.

There's also making the heavy industry ISC (which I'm excited about because Heavy Industry 5 is the one that gave us our research trait).

All that being said, a few questions for @HeroCooky
1. Obviously it's a bad idea to switch doctrine every turn, but can we get a rule-of-thumb on how often we can do it without penalties?
2. What will the chickens do? I'm operating under the assumption it'll impact development.
3. Can we get more civilian industry/medical/agriculture research options? I'd love to see better farming techniques spread from the agriworlds (maybe we can put those floating plants into other gas giants - every 2 gas giants colonized is another Food Development?) or other similar things. 4. What's the difference between relations & influence? One is how much they like as and the other is how much control we have over their internal politics and the likelihood they'll decide to confederate with us?
5. What's the path towards integrating the Ashan? Up our influence with them? We already did one thing to do that, will they auto-join us if we do the other 3, or if we do one or two more will we get an new action to offer & force their integration? I just don't understand this mechanic.
6. Will Military Integration and Improvement actually let us use the Ashan fleet if, for example, van Zandt attacks us?
7. Does Economic Harmonization do anything mechanically the way that the other options did?
8. The 'peaceful' subversion of Brans is a bit awkward. What's going to happen at the end of the timer, the leaders of the planet just decide to peacefully join us? What are our options for modifying it? Can we direct them to stay quiet and use Brans as a base and expand through the rest of the Black Ash clan, spreading covert propaganda about how great we are so we start with already positive relations/influence? Or use Brans as a base to subvert the leadership of the Black Ash?

Ok. That was more than a few. I got carried away. I suppose what I really want is a greater understanding of the diplomacy mechanics.
 
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