If we have to change Doctrine, I'd rather do it either back to what we had it before, or move to the one that focuses on our capital ships. But Crusader could work too. I'm just worried it'll cause problems. Backpedaling to what we were at is probably less of a strain than doing a third Doctrine.
Yeah, it does feel a bit meta-gamey and likely to backfire. At the very least we should probably build our first couple long-range SBGs with the skirmish doctrine before we switch away from it. We'll also see what the STC gets us. It's a complete mystery box.
What's the thought on actually being serious about the chickens as opposed to the military? It kind of seems like a way to translate research into Development, which I'm happy about. In general I'd be happy to see more civilian-focused research projects
Modifiers: QM's Mercy - Five Turns are used to establish contact instead of an Action. This can only be used this once, because I am a generous Deity like that.
-[X] Formal Exchange Of Dipomatic Contacts (Black Ash Clan)
We're off the hook for making contact with the Black Ash Clan. We don't need to spend an action on it, it'll happen automatically.
There's also making the heavy industry ISC (which I'm excited about because Heavy Industry 5 is the one that gave us our research trait).
All that being said, a few questions for
@HeroCooky
1. Obviously it's a bad idea to switch doctrine every turn, but can we get a rule-of-thumb on how often we can do it without penalties?
2. What will the chickens
do? I'm operating under the assumption it'll impact development.
3. Can we get more civilian industry/medical/agriculture research options? I'd love to see better farming techniques spread from the agriworlds (maybe we can put those floating plants into other gas giants - every 2 gas giants colonized is another Food Development?) or other similar things. 4. What's the difference between relations & influence? One is how much they like as and the other is how much control we have over their internal politics and the likelihood they'll decide to confederate with us?
5. What's the path towards integrating the Ashan? Up our influence with them? We already did one thing to do that, will they auto-join us if we do the other 3, or if we do one or two more will we get an new action to offer & force their integration? I just don't understand this mechanic.
6. Will
Military Integration and Improvement actually let us use the Ashan fleet if, for example, van Zandt attacks us?
7. Does
Economic Harmonization do anything mechanically the way that the other options did?
8. The 'peaceful' subversion of Brans is a bit awkward. What's going to happen at the end of the timer, the leaders of the planet just decide to peacefully join us? What are our options for modifying it? Can we direct them to stay quiet and use Brans as a base and expand through the rest of the Black Ash clan, spreading covert propaganda about how great we are so we start with already positive relations/influence? Or use Brans as a base to subvert the leadership of the Black Ash?
Ok. That was more than a few. I got carried away. I suppose what I really want is a greater understanding of the diplomacy mechanics.