I'd be okay with these as visual reference except for the Atlas-class. That completely exposed core and internal structure front and center is just begging for a torpedo to wreck the entire flight deck at least. In fairness, the Venator has a similar problem, but it at least has solid-looking bay doors that slide over the gap on top. Even if that part sticking out of the ceiling is an armoured shutter, it looks like it'd be pretty slow to open or close.
To note, I'm pretty sure the unit model actually hints at armoured doors to protect the flight deck in addition to the very heavy armour protecting the ship.
 
The manticore and adamant are sleek looking ships. With a little bit of maroon and white paint the rest would also fit in with republic forces no problem.

We could photoshop some covers on the hangers or have a Gentlebeings agreement to pretend the hangers aren't there unless we make a carrier variant?
 
Sorry for spaghetti post but I'm gonna post .you thought on each of thse desgins.
I was thinking mainly about this one.


It only has two guns in the back and one in the front below, but that can be changed.
this works for a convoy escort. The two guns on the dreadlock it would be the ship's anti captial ship guns. For anti fighter guns there are a number of spots where turrets like those used on the Falcon would fit without ruining the lines of the ship.

Also the desgin would be great for pulling AC-130 duty by flying in atmo and doing fly bys because its biggiest gun is on the bottom hull in the front.

Frontal missle/torpedo tubes will let this be able to serve in true battles but it will always thrirve in patrol and escort roles
a frigate
A good starting point for building larger warships. It suffers from the broadside issue I've brought up but it's still got better 3d coverage the most star wars ship's. Might also be a good starting point for developing a reputation for ships that can survive anything by using spaced armor and thick plating. Such armor schemes would be less common do to sheilds but in combo with them would be a huge advamtage for our stuff and warship are already big enough investments that better protection would be a selling point.
A (Light) Carrier
It's a light carrier, not much to be said. Though it might be a good idea to look at giving it some VLS cells for keeping hostile ship's at arms length while the crew works out a hyperspace jump to escape if things go pear shaped.
A cruiser (like a Dreadnaught-class heavy cruiser)
Might out preform the dreadnaught actually. This ship is almost a great example of the center line doctrine I have been pushing. See the big guns along the center line? This ship can bring the majority of its guns to starboard or port rather then just half which is a huge advantage in star wars style battles. I also see lots of slots for missle bays and anti fighter emplacement.

All we need to do to make this desgin be a best seller is make it as reliable as the dreadnought class and need far less people.
A battle carrier (like a venator only with more weapons)
This might be an ISD 2 rivil that can carry a shitload of fighters. The Venator's desgin always gave it some durability issues that this won't have. If we do the spaced armor this ship will get a rep for being immortal.


Edit: evil idea time: spaced armor and Mon Cal style sheild systems. Our ships would be such. Pain in the ass to deal with as you have to batter down the sheild in a specific area then you need pin point accuracy to break though the armor and damage the Internals.

For those that don't know the Mon Calamari cruisers use a sheild a system where rather then just a big bubble the ship's sheilds are segmented so if you break a given segment you can only shoot at what was under that segment rather then just hammer the ship the moment the sheilds crack.
 
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Might out preform the dreadnaught actually. This ship is almost a great example of the center line doctrine I have been pushing. See the big guns along the center line? This ship can bring the majority of its guns to starboard or port rather then just half which is a huge advantage in star wars style battles. I also see lots of slots for missle bays and anti fighter emplacement.

All we need to do to make this desgin be a best seller is make it as reliable as the dreadnought class and need far less people.
I like the looks of this one for a Star Wars ship. I know I'm probably parsing it out in a way that differs significantly from the Battlestar Galactica version:


Having twelve independent bays means it should be able to launch fighters quickly and not have the same risks associated with one very large internal hangar.

If Wookieepedia doesn't deceive me, the Dread is supposed to pack 10 heavy guns, 10 medium batteries, and 20 light quad mounts, while supporting 12 light interceptor fighters.

This would be 8 heavy mounts and ... 24 light mounts if you copy the light armament on the underside, which seems like the thing to do. 32 mounts instead of 40, omitting medium guns. You could probably rack at least 2 heavy fighters per bay, which would support a heavier fighter load than the Dread to make up for the nominally lower (if well-laid out) gun count in the anti-ship batteries. Maybe 3 or 4 heavies or half a dozen light interceptors or something like that.

EDIT: To add to this, the most closely comparable design at the top level here would be the Strike Cruiser, which is a 450m modular cruiser design:

starwars.fandom.com

Strike-class medium cruiser

The Strike-class medium cruiser, also known simply as the Strike Cruiser, was a medium star cruiser designed by the Loronar Corporation during the Galactic Civil War for the Imperial Navy as a general-purpose vessel capable of modular modifications to allow it to fit many mission profiles, yet...

The standard configuration of the Strike is for 18 fighters, but that capacity can be doubled by reducing space available for ground troop transport. Modularity has a lot of nice selling points, including the ability to sell extra modules to existing customers and the ability to offer the "stripped down" core ship at a lower price point while still having the "fully accessorized" version on the advertising spec sheet.
 
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A bit of a spaghetti post just to add onto what you've said as I agree with your points and just want to add a little to them for those unfamiliar with the actual designs.

A good starting point for building larger warships. It suffers from the broadside issue I've brought up but it's still got better 3d coverage the most star wars ship's. Might also be a good starting point for developing a reputation for ships that can survive anything by using spaced armor and thick plating. Such armor schemes would be less common do to sheilds but in combo with them would be a huge advamtage for our stuff and warship are already big enough investments that better protection would be a selling point.
As a note on typical use two or more Adamant frigates are best employed "stacked" atop one other using their missiles and many light guns to strip the armour from enemy ships and can be quite dangerous to face en-mass when used properly. Downside is that the guns can't fire below the ship without rolling the entire vessel and that as presented in-game (but likely not in the lore) the launchers will only fire from one side at a time. But that's a gameplay conceit.

On the upside, the light guns are great at anti-fighter duties and its hangar is large enough to support a squadron of fighters which adds some flexibility to the design.
It's a light carrier, not much to be said. Though it might be a good idea to look at giving it some VLS cells for keeping hostile ship's at arms length while the crew works out a hyperspace jump to escape if things go pear shaped.
Actual references in-game point to it having been the go to carrier for the Virgon navy rather than a light carrier. As represented it is rather tanky thanks to thick, heavy armour along with a respectable armament of medium guns concentrated on its flanks with only pair on lighter guns mounted centreline dorsally and ventrally. Even as a light carrier it'd be slow but fairly tough and already has the guns to chase off the odd hostile ship. Missiles wouldn't hurt, but they aren't a necessity.

For context, I've seen one to take 8 torpedo volleys, 5 missile volleys, a direct nuclear strike and constant air attack begore succumbing.
Might out preform the dreadnaught actually. This ship is almost a great example of the center line doctrine I have been pushing. See the big guns along the center line? This ship can bring the majority of its guns to starboard or port rather then just half which is a huge advantage in star wars style battles. I also see lots of slots for missle bays and anti fighter emplacement.
That particular gunship also has the lovely ability to face all of those guns forward if it gets slightly below its target with a respectable amount of frontal armour for its size. It isn't the toughest ship in the fleet but it is by far one of the most dangerous if left to its own devices.


To also note, the Manticore corvette does mount missile launchers. The three dark cutouts along the flank are missile launchers, 3 to a side plus the forward gun and the 2 afts give it an acceptable ability to protect itself while it backs off after a recon mission or to carry out the police actions it was built for.

An additional one I would recommend is the Heracles gunship. Not fantastically armoured but with a large number of heavy guns mounted centreline on the underside and a prodigious number of point-defence guns along the flanks to protect nearby ships with powerful flack fields.
 
I feel like sharing sips as well.

Here's a Titanfall ship that looks rather similar to another Star Wars ship.







Would any of these work for something?
 
We can develop and build suitable Viper fighters for this. That would then be like the ISD with the TIE figters, you can put other fighters in the hanger but the TIEs are best suited for an ISD.
 
I like the looks of this one for a Star Wars ship. I know I'm probably parsing it out in a way that differs significantly from the Battlestar Galactica version:
As designed the ship lacks any form of hangar. I'm also fairly certain from the model that those section on the flank aren't modular, I think that's just separation between the armour. It would be nice if we could build them as modular bays or to have variants with other weapons but as designed those are likely fully integrated into the hull.

It would be a nice idea and would certainly help bring the reputation for toughness the original is meant to have.
 
As designed the ship lacks any form of hangar. I'm also fairly certain from the model that those section on the flank aren't modular, I think that's just separation between the armour. It would be nice if we could build them as modular bays or to have variants with other weapons but as designed those are likely fully integrated into the hull.

It would be a nice idea and would certainly help bring the reputation for toughness the original is meant to have.
Yeah. The actual design in Deadlock isn't what I'm thinking of, but as a visual reference for a nice modular cruiser with a centerline main armament and half a dozen "pod" slots per side, I think it's lovely.
 
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The Quasar has massive open hanger decks open to space on the bottom of it and its even worse then the Atlas but the empire still uses it.
Let's be fair, the Quasar is very much a budget carrier that takes very little to seriously damage. The Atlas is a properly built carrier with a respectable armament and excellent protection built to a high standard.
 
The Quasar has massive open hanger decks open to space on the bottom of it and its even worse then the Atlas but the empire still uses it.
Yes, they do. And you don't need to look further than them fielding the AT-AT and replacing the Acclamator with a version that is less versatile and increases crew requirements from 700 to over 20000 to see plainly that the Galactic Empire is not exactly replete with good decision-making in the field of military procurement.
 
Yes, they do. And you don't need to look further than them fielding the AT-AT and replacing the Acclamator with a version that is less versatile and increases crew requirements from 700 to over 20000 to see plainly that the Galactic Empire is not exactly replete with good decision-making in the field of military procurement.
the galactic empire mostly wanted to use fear tactics to prevent rebellions rather than actual fighting, thus they used ships that looked and sounded big and impressive to try and intimidate people, instead of actually being viable in combat. it's still an awful idea but there were reasons for it. honestly the more I learn about how the empire was run the more I realize it never would have lasted
 
so, I hadn't been making serious plans for the future yet but when the clone wars get into full swing most of the mega corps side with the separitists, while the republic is also scrambling to rebuild it's military after having almost completely disarmed for... I don't remember how long shit. anyway my point is that there will be a scramble on the republics side for shipyards to build for them which would be a major opportunity for us to expand unless our system sides with the CIS in which case... fuck but at the same time, building large numbers of ships for the republic is going to end with us as a major ship supplier for the empire, which I'm not sure is a good idea either. there are so many things that could go wrong if we were supplying ships to the imperial military, we would massively damage our reputation for one thing, we'd be a primary target for the rebels, and I wouldn't put it past the empire to just come in and take control of a shipyard by force if they didn't like how things were being run or decided they wanted to use our shipyards for one of their countless secret projects. in short, I think we should stick to building civilian ships.
 
the galactic empire mostly wanted to use fear tactics to prevent rebellions rather than actual fighting, thus they used ships that looked and sounded big and impressive to try and intimidate people, instead of actually being viable in combat. it's still an awful idea but there were reasons for it. honestly the more I learn about how the empire was run the more I realize it never would have lasted
And probably also a degree of cutting costs to toss at more big ships, as that is kind of their thing...
 
so, I hadn't been making serious plans for the future yet but when the clone wars get into full swing most of the mega corps side with the separitists, while the republic is also scrambling to rebuild it's military after having almost completely disarmed for... I don't remember how long shit. anyway my point is that there will be a scramble on the republics side for shipyards to build for them which would be a major opportunity for us to expand unless our system sides with the CIS in which case... fuck but at the same time, building large numbers of ships for the republic is going to end with us as a major ship supplier for the empire, which I'm not sure is a good idea either. there are so many things that could go wrong if we were supplying ships to the imperial military, we would massively damage our reputation for one thing, we'd be a primary target for the rebels, and I wouldn't put it past the empire to just come in and take control of a shipyard by force if they didn't like how things were being run or decided they wanted to use our shipyards for one of their countless secret projects. in short, I think we should stick to building civilian ships.
we can make some pretty heavy butterlies. if we can get the mid rim to rearm and tell the core worlds to pound sand if they protest then palps is gonna need to complete change his game plan.
 
I'm not sure that would work but I don't really remember star wars lore well enough to argue over it. so for now, how would we even go about doing that?
frist off by actually selling them decent gear at a reasonable price. Most the warship makes are either Core world owned, owned by the Megas that join the CIS or Mon Calamar (who haven't actually started building warships yet). This lets the Mid Rim arm up legally in a way that harder for the core to sink since the mid rim would fight tooth an nail to not be left to die the next time a megacorp wants to hold someone hostage.

The Core worlds don't want the mid rim to rearm because they like the By the core worlds for the core worlds dynamic of the current republic and future empire. Hell part of why the Empire fell is that Tarkin blasted a high profile Core world. If the Midrim no longer has to rely on the republic then that adds more factions to the mix come the clone wars and keeps things dvidied enough Palpatine has to keep the clone war scam going longer which means we have more time to dump hardware on the midrim which dicks over the Empire or the CIS depending on who wins this time line.
 
frist off by actually selling them decent gear at a reasonable price. Most the warship makes are either Core world owned, owned by the Megas that join the CIS or Mon Calamar (who haven't actually started building warships yet). This lets the Mid Rim arm up legally in a way that harder for the core to sink since the mid rim would fight tooth an nail to not be left to die the next time a megacorp wants to hold someone hostage.

The Core worlds don't want the mid rim to rearm because they like the By the core worlds for the core worlds dynamic of the current republic and future empire. Hell part of why the Empire fell is that Tarkin blasted a high profile Core world. If the Midrim no longer has to rely on the republic then that adds more factions to the mix come the clone wars and keeps things dvidied enough Palpatine has to keep the clone war scam going longer which means we have more time to dump hardware on the midrim which dicks over the Empire or the CIS depending on who wins this time line.
On the other hand, palps could make sure the mid-rim navy gets completely devastated. It's harder, but really, the best way might be to find some way to either tip the odds in a way that can't easily be countered, or likely more importantly, encourage planets all over the galaxy to form actual significant forces to involve in the war, to force the relevance of war weariness into the clone wars. By encouraging the relevance of nonclone/droid forces.
 
On the other hand, palps could make sure the mid-rim navy gets completely devastated. It's harder, but really, the best way might be to find some way to either tip the odds in a way that can't easily be countered, or likely more importantly, encourage planets all over the galaxy to form actual significant forces to involve in the war, to force the relevance of war weariness into the clone wars. By encouraging the relevance of nonclone/droid forces.
I don't expect their to be a singular mid rim navy, i expect every planet it want its own fleet with a few alliances forming and buying larger vessels.
 
I don't expect their to be a singular mid rim navy, i expect every planet it want its own fleet with a few alliances forming and buying larger vessels.
And they could be put through the ringer with clever control of the flow of battle, and time...
Which is kind of an issue, since palps can totally arrange that with his influence in both sides, hence why promoting more involvement of non-clones/droids in general is something I see as valuable. To force palps to contend with more war exhaustion than expected. Which, is probably best done by encouraging people to arm up before the war when a convenient army comes out of nowhere to fight it for the republic, so...:oops:

I am still also in the favor of uparming the midrim, and maybe elsewhere as well.
 
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