Turn 1 Result
Right, sorry, dear players.

I had planned to post this one week after the voting was closed. But life had other plans. :facepalm:



Gaath looked better than the last time you talked with him as he walked into the meeting room. The Mon Calamari took his seat, quickly connecting his datapad with the table and gave you a grin. You returned it with a small smile and looked at the other two. Thor was as excited as ever and mumbling to himself as he looked through his own datapad. Dhin Nerroma looked slightly troubled, and you noticed a slight ruffle in her fur. To your knowledge, that was a sign that she was somewhat uneasy or worried. You weren't sure, but you also hadn't worked that close with Bothans in the past. Maybe when the meeting came to her, she would inform you about what troubled her.

"Thank you for coming, people. We've much to discuss. First of all, Thor, thanks for the great work on those contracts. For those who don't know, our Thor here has contacted some old friends and got us a wonderful contract with Slayn & Korpil for a sublight engine and a hyperdrive. We get them at basically production cost and only need to highlight the name of Slayn & Korpil in the sale documents. Well done, Thor."

The small alien seemed to blush under his brown hood but proudly stood up to bow as Gaath and Dhin applauded him together with yourself. After the short applause died down, you continued. "But the good news doesn't end there. Gaath informed me this morning that they have finished the designs for the courier. We will choose which of the two we will take and develop in this meeting. Good work, Gaath."

The Mon Calamari looked rather pleased as he received his round of applause. Finally, you looked at the Bothan. Dhin returned the look rather fiercely, but you notice how her fur started to stand up even more than before. "And finally, we will hear about the development team's progress, which worked on our own blaster and shield production. But first, Gaath? Your turn."

Gaath gave you a nod and quickly leaned over to get his datapad. After a quick command, the holoprojector awoke with life in the middle of the table. In the air, two ships appeared, rotating at a synchronized speed. Just the correct rate to have enough time to compare details without rushing. "My team has finalized two versions of the courier. One has been optimized towards a low price and a good cargo capacity. The other has been optimized for speed. This comes at a slightly higher price, and we lose some cargo capacity."

He pointed towards the first design, the bulkier one of the two. Above it, you could see the name Aurek blink for a while before it stopped. "This is the Aurek design, optimized for low price production and a larger cargo capacity. It is slower than the expected opposition, but a good courier isn't just fast. You also need to carry the express delivery. With this design, our customers can do that; even larger runs shouldn't be a problem. And thanks to the lower price tag, you can counter the speed factor on a busy route with more ships. According to the calculations done by Dhin's department, this should bring it into the focus of the lower to mid-tier companies that offer courier services."

"But it will be slower than the competition, right?"

Gaath nodded when you asked the question and quickly answered. "Not by much, but enough that it will be noted. It's the price for the lower production cost and the higher cargo capacity. There is a good chance that the Aurek design won't be taken into service by the FDP. But it is the version that will most likely be of more interest to buyers on the open market."

Thor started to talk in his strange language, and his droid flayed with his arms about as he suddenly was forced to work. "My master is unhappy with such a design. He suggests that our design should push away any competition from their oasis, so they wither under the twin suns … oh master! That is rather grim and bloodthirsty! I also think it isn't a good analogy to use here. None of the others hail from a desert world. They don't understand. Master Gaath even comes from an aquatic world."

The Jawa gave his droid an annoyed look and then gave it a small whacking against the chest. The droid stopped berating its owner and returned to its original function. "The design we field should be better than those of the others so only we remain. If such a victory could be achieved, the name of Rogue Moon Shipwrights will be burned into the minds of the sector."

"You're right, Thor," you said as you nodded towards him. "But the question is if we actually want to win the procurement in the first place. Often it is not the best or the cheapest entry that wins, but the one marked to win. The testing will be a great chance to show off. Much of the local and galactic ship industry will at least take a glance at this. Even if we don't win the procurement tender, we will hopefully impress some people. Who then will get us into larger publications on the holonet, leading to customers buying the design."

"My master understands, but it does not sit well with him. He would like to win the procurement out of principle."

You couldn't help but chuckle as you heard that.

"Trust me, Thor, I too wish to win. But we need to think ahead a bit. As good as a victory would be for our reputation, it isn't all that matters. We could win as much by simply getting an entry to the market." You let your gaze wander over the three department heads gathered for a moment. "But that doesn't mean that we shouldn't try to win."

Excited, Thor whooped with joy in his own language. He even started to jump up and down in his seat. The others were looking happy in their own way. Gaath had this slight Mon Calamari smirk that looked as if he was having a stroke, and Dhin looked smug as she stroked her fur back down.

"Now then, Gaath, the second design?"

"Of course," the Mon Calamari pushed another button, and the second design was graced with a letter above it, Besh this time. Gaath cleared his throat, but when he started to speak, he still sounded as raspy as ever to your ears. "This one will be more to Thor's liking, I think. We've focused more on speed here. The reactor sits much closer to the engine and is bigger, using a lot of potential cargo space. Overall it costs more, has less space than the Aurek design, but has the groundwork to be much faster."

"Sounds good, Gaath. Now then, Dhin, how did your team fare?"

The Bothan woman cleared her throat before she started to speak. It had a tune that almost made each word out of her mouth sound as if she was hissing with barely contained anger. "We've made some progress in both projects. I expect a basic model for a blaster cannon will be available the next time we meet. It won't be comparable to much on the market, but it will deepen our understanding of such equipment. The shields are more complex by nature, so it is still longer before we finish the first design."

"Do you think any of these will be ready to be installed in the courier?"

"As much as I would like it, I don't think so. Maybe the blaster, but definitely not the shields. And even the blaster is questionable at best, considering that we don't have the production facilities yet. Establishing such could be a timely and costly endeavor."

You nodded at that. Nothing that Dhin had said came as a surprise. Especially as Dhin had the tendency to keep a close look at the bigger picture and not just her department. Which made her just more helpful to have.

"What about outsourcing? I'm sure we can find some manufacturer down on Temaris who would gladly take up a contract for us. It can't be that hard."

"It wouldn't be that hard to find someone. The real question is if we want to. If an outsider produces our designs, there is a good chance that, sooner or later, some secrets will get leaked. On the other hand, the small quantity we will need might be more pricey when buying stock," Dhin played with her pad, and then the holoprojector changed. Where the two ships had been, a large table showing different calculations appeared. "As you can see, at the moment, it would be cheaper to buy stock than produce ourselves. That's if we don't stumble over a gold mine as Thor did with the drives. Besides that, as the Head of the Research Department, I would like to point out that they are better. Even as basic as they will be, our own blaster and shield designs are still worse than what is considered standard on the market. We can establish some baselines for our own, they are workable, but the performance will be suboptimal. "

"Good point. I will consider that. Thank you all for your time," you said and gave the gathered a significant smile. "I will inform you which design I've decided on in due course."



Choose one!

[ ] Aurek Design
Ship Class: Light Freighter / Courier
Compartment: -10 / 50
Speed: 0 / 75
Maneuverability: 0 / 25
Weapons: 0 / 10
Special Compartment: 0 / 10
Cost: -10 / 35

[ ] Besh Design
Ship Class: Light Freighter / Courier
Compartment: 10 / 50
Speed: 5 / 75 (R1)
Maneuverability: 0 / 25
Weapons: 0 / 10
Special Compartment: 0 / 10
Cost: 5 / 35



The first number indicates the current stat of the design, the second is what the customer wants.

(R#) shows you how many re-rolls you have for this part of the ship. When we come to the testing phase this means more dice are rolled, giving you a better chance to succeed. The difficulty of this test is the stat of the ship. You need to roll above the number of the design.

There will be a Moratorium! Voting will be opened by me!
 
Shouldn't the cargo be reversed? The faster one should have a malus to it.

That said, in the descriptions I was totally sold on competing with the faster one, but a 20 point spread in cargo and 15 budget points cheaper seems way better than 5 speed. Especially the budget, if we have a target of 35. 15 is almost half of that!

What size dice is the reroll?
 
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Aurek is the best option. not only does it have way more cargo and is insanely cheaper I feel we can still hit all the set desgin targets with it which means we could have more demand then the shipyard has capacity to build the things
 
Shouldn't the cargo be reversed? The faster one should have a malus to it.
A negative value is something good. At least in the areas of Compartments (space you can use for such anyone thinks as sunlight engines) and Cost.

With the next Turn, you will get the chance to put parts into the ship. These add to different stats but add to Compartment and Cost. These two should be low. All other stats should at least meet the customers/market expectations.

A failed roll doesn't mean something bad happens. It just means that your ship is in an area over specialist. As usual, I will approach this with a narrative view. So, if your courier fails at the cargo space that isn't bad. It just means you have a fast ship - which for a courier is good. At the same time, a bulk freighter can be shit at speed but nobody will care.
 
Parts Catalog / Light Freighter
This is an overview of all parts for which you have a contract. This list will change with time, outdated parts will be removed and pit on a different list.

Plating


Name: Katrich Standard Mk. I
Manufacturer: Temaris Durasteel Works
Typ: Light Freighter plating
Out of Date: 0 BBY
Stats:
  • Cost +5
Name: Katrich Special Mk. I
Manufacturer: Temaris Durasteel Works
Typ: Light Freighter plating
Out of Date: 0 BBY
Stats:
  • Compartment +5
  • Special Compartment: Armor +5 (R1)
  • Cost +10


Engines


Name: JZ-1 Fusial Thrust Engine
Manufacturer: Slayn & Korpil
Typ: Sublight Engine
Out of Date: 20 BBY
Stats:
  • Compartment +15
  • Speed +20 (R2)
  • Maneuverability +20 (R1)
  • Cost +5
Name: HYd-889
Manufacturer: Slayn & Korpil
Typ: Hyperdrive
Out of Date: 20 BBY
Stats:
  • Compartment +10
  • Speed +10 (R1)
  • Maneuverability +10 (R1)
  • Cost +10


Cargo Space

Name: Standard Pressured Freight Space
Manufacturer: n/a
Typ: Cargo Space
Out of Date: n/a
Stats:
  • Compartment +1
  • Special Compartment +5
  • Cost +1


Weapons

Name: Blaster Canon Mk. 1
Manufacturer: n/a
Typ: Blaster Canon (Light Freighter)
Out of Date: 30 BBY
Stats:
  • Compartment +15
  • Weapons +5
  • Cost +20
 
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a quick bit of math shows that the Aurek design is better in all ways as 20 compartment and 15 cost for 5 speed just isn't worth it
 
Ship Frames said:
[ ] Aurek Design
Ship Class: Light Freighter / Courier
Compartment: -10 / 50
Speed: 0 / 75
Maneuverability: 0 / 25
Weapons: 0 / 10
Special Compartment: 0 / 10
Cost: -10 / 35

[ ] Besh Design
Ship Class: Light Freighter / Courier
Compartment: 10 / 50
Speed: 5 / 75 (R1)
Maneuverability: 0 / 25
Weapons: 0 / 10
Special Compartment: 0 / 10
Cost: 5 / 35
5 speed for 15 cost and 20 compartment when the engines we have contracts for are going to provide 20 speed (with two rerolls) for 5 cost and 15 compartment?

Aurek and it's not even a contest.
 
Looks like we might need to add both engines in that parts list to the ship because what good is a courier without a hyperdrive? The benefit is that we get +30 with a pile of rerolls on the ship.
 
Was more looking at the difference between ships in context of what an actual engine would bring, but of course we're putting both systems on the ship.
 
I have to admit to being fairly confused by the numbers here as far as our designs go, kind of has a Thac0 thing going on where it seems a little over-complicated from this side of the table.

I assume that the negative modifier for cost indicates that they'll take off some of the cost of things we add to the ship like hyperdrives and whatnot… but if so, that logic doesn't really apply to the compartment stat. I don't see how having a negative compartment score could be in any way positive, as implied.

Similarly, the target values seem a bit intense (if I'm understanding them correctly). Even with the speed based design it looks like we'll only reach 35 speed out of 75 with our engines despite that being built for speed. I can't really imagine other components that would add more speed either.
 
I have to admit to being fairly confused by the numbers here as far as our designs go, kind of has a Thac0 thing going on where it seems a little over-complicated from this side of the table.

I assume that the negative modifier for cost indicates that they'll take off some of the cost of things we add to the ship like hyperdrives and whatnot… but if so, that logic doesn't really apply to the compartment stat. I don't see how having a negative compartment score could be in any way positive, as implied.

Similarly, the target values seem a bit intense (if I'm understanding them correctly). Even with the speed based design it looks like we'll only reach 35 speed out of 75 with our engines despite that being built for speed. I can't really imagine other components that would add more speed either.
From what I can tell the compoants give bonuses and rerolls to when we roll for the final stats.
 
That makes a bit more sense, I assume that compartment doesn't actually mean storage space then and instead means something else.
Historically "compartment spaces" has been a resource that is spent/taken up by other ship components, and at first glance that seems to be borne out here.

So I imagine it works like "cost" in the sense of the listed requirements being a "maximum amount available to spend" sort of thing.

So a lower final cost value means the ship is cheaper, and a lower final compartments value means the ship itself takes up less of the space that could have been used for cargo.

Not sure about "Special Compartment". Looks like it might be a catch-all "other stuff" stat?
 
To check my understanding
Our checks are done on a 1d100 per component?
Can we add more than one of a component in a category (like two engines or weapons for instance)?

I'm still confused by the compartment target. Is it indicating that we have about 60 free space for aurek before we eat into the customer's minimum desired cargo space and 40 for the besh?
If so how much over can we go before we hit 0 cargo space (like how would it be called out)?

Edit: and cost/compartment are the only stats that aren't rolled correct?
 
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So a lower final cost value means the ship is cheaper, and a lower final compartments value means the ship itself takes up less of the space that could have been used for cargo.

Not sure about "Special Compartment". Looks like it might be a catch-all "other stuff" stat?

More or less the same conclusions I eventually reached myself, though I am still left a tad confused on Compartment, Cost, and Special Compartment... I don't know if we roll any of those. I don't think so, because it doesn't make sense to, but we also don't know so its kind of worrying to plan for. If we have to roll below the Cost target on a d100 with all those pluses, we are definitely going over budget no matter what we do.

"As much as I would like it, I don't think so. Maybe the blaster, but definitely not the shields. And even the blaster is questionable at best, considering that we don't have the production facilities yet. Establishing such could be a timely and costly endeavor."

Separately, I'd like to propose something of a bold plan for our Courier/Light Freighter. According to the above, we can't really afford to do both blaster and shields at the moment given how little progress we made last go around—but there are also major detriments to going out of company to produce these things (besides the obvious bite to our bottom line).

With that in mind, I'd like to suggest we take the Aurek and do something truly bonkers with it. Now, I'd probably need the QM to confirm if what I am suggesting is even allowed or possible, but keeping in mind the actual goals of a Courier/Light Freighter; I think we could go without a shield entirely.

To compensate for that, I want to know if the QM would allow us to take the increased space and lowered cost of the Aurek design... and then slap not one but two JZ-1 Fusial Thrust Engines (along with the Hyperdrive) onto it along with two layers of Katrich Special Mk. I as armor. This would turn the entire design into something of an Armored Courier, where the entire point is to not get into combat at all. Higher maneuverability and speed along with such an intense focus on armoring should give it some escaping power should the ship go under fire, but we don't really need to give it more than that.

Not to mention the potential benefits of having such a unique design philosophy for the ship, it would be instantly recognizable as that one Light Freighter without shields. If we can make it surprisingly tough and mind-bogglingly speedy, it would practically sell itself. It would also probably make the companies we have licensing deals with very happy, now that I think about it...

Below I'll quote everything and then tabulate the total for something like that (minus the weapons because we don't have the blasters completed yet).

[ ] Aurek Design
Ship Class: Light Freighter / Courier
Compartment: -10 / 50
Speed: 0 / 75
Maneuverability: 0 / 25
Weapons: 0 / 10
Special Compartment: 0 / 10
Cost: -10 / 35
Name: Katrich Special Mk. I
Manufacturer: Temaris Durasteel Works
Typ: Light Freighter plating
Out of Date: 0 BBY
Stats:
  • Compartment +5
  • Special Compartment: Armor +5 (R1)
  • Cost +10
Name: JZ-1 Fusial Thrust Engine
Manufacturer: Slayn & Korpil
Typ: Sublight Engine
Out of Date: 20 BBY
Stats:
  • Compartment +15
  • Speed +20 (R2)
  • Maneuverability +20 (R1)
  • Cost +5
Name: HYd-889
Manufacturer: Slayn & Korpil
Typ: Hyperdrive
Out of Date: 20 BBY
Stats:
  • Compartment +10
  • Speed +10 (R1)
  • Maneuverability +10 (R1)
  • Cost +10

Aurek Design
Ship Class: Light Freighter / Armored Courier
Compartment: 40 / 50
Speed: 50 / 75 (R5)
Maneuverability: 50 / 25 (R3)
Weapons: 0 / 10
Special Compartment: 10 / 10 (R2 for Armor)
Cost: 30 / 35

There you have it, a zippy little Courier that would be completely bereft of shields and spends about half its purchasing price on heavy armor instead. There even looks to be just enough space and cost left to be able to slap on our crude blasters when we finally finish them up, maybe even with some Compartment space left over to give extra room for our customers. My hope is that it blows away the competition at actually performing the job it was tailor made for (I.E. don't get hit and get your package delivered in one piece), it is like a heavily armored fighter with a hyperdrive and cargo space.

Of course, this all depends on whether or not we're allowed to double up on components like this.
 
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If we can, I'd be willing to vote for it. It'd probably be popular with smugglers too, fast, hard to shoot down, and they'll probably happily replace our blasters with some better ones that fell off the back of a (different) cargo ship.
 
If we can, I'd be willing to vote for it. It'd probably be popular with smugglers too, fast, hard to shoot down, and they'll probably happily replace our blasters with some better ones that fell off the back of a (different) cargo ship.

I hadn't thought about that, but yeah it'd likely see a lot of potential for covert stuff as well. Don't shields give off some crazy energy readings that helps with detecting ships? A ship without them would likely be much 'quieter' in that sense.

Oh and another bonus I hadn't considered, having more than one sublight engine would allow for some redundancy in case the ship does get damaged somehow. Losing one engine would slow you down a lot, but you would still be able to move.
 
Can we add more than one of a component in a category (like two engines or weapons for instance)?
You can install more components of a category in the ships.

I'm still confused by the compartment target. Is it indicating that we have about 60 free space for aurek before we eat into the customer's minimum desired cargo space and 40 for the besh?
Compartment isn't equal to Cargo space. It describes the room in the design for all components you add. You don't have to use all Compartment. If some are left that means the ship you come up with has areas were is plenty of space left for later retrofits or future parts that you wish to add.

Similarly, the target values seem a bit intense (if I'm understanding them correctly). Even with the speed based design it looks like we'll only reach 35 speed out of 75 with our engines despite that being built for speed. I can't really imagine other components that would add more speed either.
The customer wishes to have a ship with such a speed stat. How realistic it is for your company to pull it off is a different question. The stat numbers that represent the customer don't have to be realistic.
They want you to produce a wonder, your job is to come up with a design that meets enough of these criteria or manages to survive the testing.

If you're unhappy with the parts you have access to, you can ask Thor do look for different parts from other producers. We don't start with the building of the courier until you, as the players, say so.

That makes a bit more sense, I assume that compartment doesn't actually mean storage space then and instead means something else.
The compartment is an abstract. It describes how much space you have within the hull to install things.

Not sure about "Special Compartment". Looks like it might be a catch-all "other stuff" stat?
That's right, here anything comes that isn't covered in the other categories. Including for example cargo space.

Our checks are done on a 1d100 per component?
Correct. Depending on the R-Value you might get more dice rolled. So, if you have a stat with 50 (R2) that means 2d100 are rolled.

I don't think so, because it doesn't make sense to, but we also don't know so its kind of worrying to plan for. If we have to roll below the Cost target on a d100 with all those pluses, we are definitely going over budget no matter what we do.
[...]
I think we could go without a shield entirely.
[...]
and then slap not one but two JZ-1 Fusial Thrust Engines (along with the Hyperdrive) onto it along with two layers of Katrich Special Mk. I as armor.
[...]
it would be instantly recognizable as that one Light Freighter without shields.
You need to roll above the Ship stat. If you stay below the customer's wishes it makes it easier to sell it to him.

Most light freighters on the market right now have only weak shields and weapons. Correllian designs are the oddity here. Despite what one might think, large parts of the Republic are saved besides the occasional pirate attack. If such a thing happens the Judicial Forcers or local PDFs react to it. Only if you go to the Outer Rim the situation changes.

Aurek Design
Ship Class: Light Freighter / Armored Courier
Compartment: 40 / 50
Speed: 50 / 75 (R5)
Maneuverability: 50 / 25 (R3)
Weapons: 0 / 10
Special Compartment: 10 / 10 (R2 for Armor)
Cost: 30 / 35

This looks fine to me. Just that you haven't added the Cargo Space, but that is my fault because I forgot to add it to the parts list. I will correct that after posting.

If we can, I'd be willing to vote for it. It'd probably be popular with smugglers too, fast, hard to shoot down, and they'll probably happily replace our blasters with some better ones that fell off the back of a (different) cargo ship.
With such a strong armor you could also build a variant for military purposes.

It never left, it lurked below your bed.
 
Based on the cargo bays's stats we can do an armored courier or we can stick with normal plating and double up on cargo space. Both are going to be good selling points.
 
Correct. Depending on the R-Value you might get more dice rolled. So, if you have a stat with 50 (R2) that means 2d100 are rolled.
@Jax
Awesome, that clears up a lot of my questions. Seems like even if we can't hit all the goals if we hit enough of them we have a shot at winning the contract.

The final two questions I had are:
1) If we put two of the JZ-1 engine in our design do the speed R2's stack to give us an R4, slightly stack (~complexity?) for an R3, or not stack at all and we just get the bonus to the single copy's stats (speed is R2 but speed and maneuverability would both have an extra +20)?

2) Is this correct?
R2 = best roll of 2d100
R3 = best roll of 3d100
+20 R2 = add 20 to the best roll from 2d100
etc.

Name: JZ-1 Fusial Thrust Engine
Manufacturer: Slayn & Korpil
Typ: Sublight Engine
Out of Date: 20 BBY
Stats:
  • Compartment +15
  • Speed +20 (R2)
  • Maneuverability +20 (R1)
  • Cost +5

Thanks for your patience while I'm finding my ship designer feet.
 
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Perhaps we could double up with regular armor instead of the special and keep the double cargo
Regular planting doesn't have an armor Stat. So it's 1 armor and 1 cargo or double cargo

Edit: okay I just did some head math and I think that ignoring guns and sheilds using double cargo with the A model is gonna have us run a cost of around 20 with a compartment of around 32.
 
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Then we should go with 1 special 1 armor
We also need to leave space to make our product modifiable so civilian consumers (smuglars) can upgrade it such as adding shields or secret compartments
 
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