I mean we do need the action they have, and Eggman would probably find it both karmaic and carthaic.

Though they do help with the Black Arms...actually how do they do that? We haven't gotten the oppertunity to collab again or even contact them.

Acording to the QMs Towers is busy handling internal issues to launch a collab again this turn.

We could also make next turn inform the Restoration about the Black Arms and hope they cooperate with us. Canaan could easily secure us a auto-suscess in the action since it is only a 60 DC, provided it don't increase next turn.

So we could have a collab with GUN and Restoration togheter if we are lucky.

What for? We don't want GUN to completely fall apart. That would rob us of the fun of conquering them ourselves. Even if that doesn't happen, this just doesn't seem like an important thing to do. Besides, I'd like to draw them out to attack the Black Arms, then crush them while they're weakened. We could do this, but I'd rather not.

Also they do have heavy firepower on thei side and most of their forces have more than 1 and 2 HP compared to ours.

So you know could be useful when the tine comes to interven on Sindicate City.
 
Acording to the QMs Towers is busy handling internal issues to launch a collab again this turn.

We could also make next turn inform the Restoration about the Black Arms and hope they cooperate with us. Canaan could easily secure us a auto-suscess in the action since it is only a 60 DC, provided it don't increase next turn.

So we could have a collab with GUN and Restoration togheter if we are lucky.



Also they do have heavy firepower on thei side and most of their forces have more than 1 and 2 HP compared to ours.

So you know could be useful when the tine comes to interven on Sindicate City.

Not sure about bringing the Restoration in on things...more because we have other things to do than anything else, but working out another ceasefire we'll we build up would be nice...

Where did you get your info on GUN forces? Not that I'm arguing against using them against the Black Arms.
 
Not sure about bringing the Restoration in on things...more because we have other things to do than anything else, but working out another ceasefire we'll we build up would be nice...

Where did you get your info on GUN forces? Not that I'm arguing against using them against the Black Arms.

Wiki.

Serious they have a ton of firepower and most of them are orgnic forces, so by they have 3 HP minimun and good combat bonus.

Just lokk at the Noise Tanks and Egg Clan bonus and compared them to our Tier 1 badniks.

They are hard to recplace but can cover a lot of areas and upgrqdes are automatically given to them instead of needing to make new ones.
 
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How would Zavok build the infrastructure for that though? Zavok isn't operating from infrastructure built around organics. It's built around robots. Robots have very different working requirements than than organics, like upkeep , working hours, tunnel size, tools, ect. They'd have to spend a bunch of time redesigning and rebuilding the mines so that they could even work with organics, like with the factories. That doesn't match my understanding of his character, or that of any of the Deadly Six. They didn't seem that inclined towards management.

I think we can assume from the fact that it took five turns rather than one for Zavok to quit, we can assume he didn't rip out all of that infrastructure and replace it. I couldn't guess what any captives would be doing.
You seem to be under the assumption I'm saying he replaced the machines with slaves. No, I'm saying he saw people, pointed them to the mines, and left some fighter badniks to keep them from trying anything.

On infrastructure, our tech probably would make it really easy for him to make drills or even just pickaxes. On the other stuff, I don't see him caring about upkeep of people, caring about working hours or tunnel size because it's not about making an effective mining operation. Sure, they are getting material for him and I'm sure he finds that a plus, but this is just as much about him watching his lessers die from overwork and cave accidents. Zavok is a sadistic monster, he probably would find the idea of forcing people to work in mines when he has bots to do it more effectively and more safely amusing.
 
You seem to be under the assumption I'm saying he replaced the machines with slaves. No, I'm saying he saw people, pointed them to the mines, and left some fighter badniks to keep them from trying anything.

On infrastructure, our tech probably would make it really easy for him to make drills or even just pickaxes. On the other stuff, I don't see him caring about upkeep of people, caring about working hours or tunnel size because it's not about making an effective mining operation. Sure, they are getting material for him and I'm sure he finds that a plus, but this is just as much about him watching his lessers die from overwork and cave accidents. Zavok is a sadistic monster, he probably would find the idea of forcing people to work in mines when he has bots to do it more effectively and more safely amusing.

Also he does not believe robots should do everything since he thinks relay in it too much make people weak.

Pretty sure at some point he may have tried to raise a slave army to replace badniks if given time.
 
I mean we do need the action they have, and Eggman would probably find it both karmaic and carthaic.

Though they do help with the Black Arms...actually how do they do that? We haven't gotten the oppertunity to collab again or even contact them.
I just see it as why? That would probably be at least two or three Trickery actions. For what? Infiltrating GUN would be useful, but it's not really beneficial in the long term. Maybe we could flip a hero too. I'm not ardently opposed, it just doesn't spark any interest. I mean, it happened fifty years ago. If we're going to do that I prefer to get the second Trickery action first. It'd probably be easier to crush criminals than it would be the other conquests. That and it'd be more 'justifiable', for lack of a better word.

I've asked about how the GUN collab works on further actions several times and haven't gotten an answer. We don't know if it would apply to any Black Arms action or not. I also haven't gotten answers whether I had understood what fabrication actions are, relating to the Ring Reactor. Eggman should know the answer to that, even if it'd a waste of effort to list all the actions affected (which would be fair).

Also they do have heavy firepower on thei side and most of their forces have more than 1 and 2 HP compared to ours.

So you know could be useful when the tine comes to interven on Sindicate City.
I mentioned getting GUN to attack the Black Arms so we could weaken them and conquer them ourselves.

You seem to be under the assumption I'm saying he replaced the machines with slaves. No, I'm saying he saw people, pointed them to the mines, and left some fighter badniks to keep them from trying anything.

On infrastructure, our tech probably would make it really easy for him to make drills or even just pickaxes. On the other stuff, I don't see him caring about upkeep of people, caring about working hours or tunnel size because it's not about making an effective mining operation. Sure, they are getting material for him and I'm sure he finds that a plus, but this is just as much about him watching his lessers die from overwork and cave accidents. Zavok is a sadistic monster, he probably would find the idea of forcing people to work in mines when he has bots to do it more effectively and more safely amusing.
Eh. It might have happened, but the fact that he lasted this long points against it being the main thing he did.

He'd have to design that equipment though and set up facilities to produce it. I just don't think Zavok had the actions to spare, considering what we know now about his strategic situation.
 
I don't see the point in leaking the (original, I assume) Ark Incident, given it happened 50 years ago and everyone involved except Shadow is dead at this point.

And since Shadow has apparently gone full dark side right now, if anything it make the massacre seem like a good, if hasty, idea.

Basically, leaking that stuff now would recontextualize GUN from trigger happy assholes to people desperately trying to prevent the rise of a monster.
 
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Could further divide GUN if most of the new blood since then know nothing about it. Makes them easier pickings sowing doubt and distrust in the organization for us id imagine
 
Could further divide GUN if most of the new blood since then know nothing about it. Makes them easier pickings sowing doubt and distrust in the organization for us id imagine
Issue is if GUN gets bad enough (which is a real possibility according to QMs) they will destroy themselves, and we don't want that because that means we won't be able to get another action from them. That action is likely to be Logistics, which we really need.
 
Issue is if GUN gets bad enough (which is a real possibility according to QMs) they will destroy themselves, and we don't want that because that means we won't be able to get another action from them. That action is likely to be Logistics, which we really need.
I think that only applies if they off themselves without our involvement. Besides the fracturing will also apply to any hero units they picked up since the shattering and who knows what they'd think?
 
Issue is if GUN gets bad enough (which is a real possibility according to QMs) they will destroy themselves, and we don't want that because that means we won't be able to get another action from them. That action is likely to be Logistics, which we really need.

If we that happen can we just not invade they territory until we get the second action?

I mean in this turn we have the option to invade enough of former D6 territory until we unlock the second action or go straight to the Pyramid and unlock it from there.

Ultimatly the QMs do not answer if we would lost the second action or not onyl that we would have find out if that time arrive.
 
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Know what would be funny? If Sonic randomly picked up a guitar wherever he is, perfectly played a song he came up with on the spot to his complete bafflement, and that somehow gave his family members being held prisoner by Napolean the power to escape. Sonic just wonders when he learned to play guitar.
 
If we that happen can we just not invade they territory until we get the second action?

I mean in this turn we have the option to invade enough of former D6 territory until we unlock the second action or go straight to the Pyramid and unlock it from there.

Ultimatly the QMs do not answer if we would lost the second action or not onyl that we would have find out if that time arrive.

If GUN fully implodes, we need to jump on it, otherwise another faction might take the action. Whoever finishes the faction off gets their extra action, that's the entire reason why y'all jumped on the Black Arms back in turn 3.

If Eggman doesn't and the Restoration or one of the hidden factions comes in to finish them off, recruit what's left, etc. they'll become much harder to dislodge.

That's another reason why I'm pushing for making them implode so we can absorb them. So that another faction can't.
 
I have been browsing through some of eggmans inventions and Sonic booms Egg-Tank is very potent as a hit and run tank from a drill to burrow, a utterly ubsurd tracking plasma projectile, a weapon to defend against of the first weapon used against it( reflected), homing rockets, can change the main cannon to varable form of munitions such as bombs.

Do tell me if there a catch to this ( besides needed booms memories)
 
It's probably not cheap to make. Not sure what else there'd be though.

Ughhh. Sticks. She's hiding somewhere and is probably the only way to get Boom memories! I'll bet anything she's on Angel Island, the crazy bitch. That'll be a pain in the ass to get at.
well you guys are forgetting something......EGGMAN "brother" but also the mayor i guess :/ edit: you guys think mom-bot and D-Fekt (with the cubots) is out there?
 
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