Taking this one please, these fake emeralds are just pretty useful once you consider how many would just use them without second though.
[X] Plan smash, grab and prepare.
-[X] Power: Assault the Empire ''Work Camp'' DC 50 - Rusty Rose
-[X] Heart: Hire a new minion- Agent Stone
--[X] Canaan DC 60.
-[X] Logistics: Make a batch of Tarnished Blossoms DC 65 - Orbot and Cubot
-[X] Brain: Research Cassia disease DC 110 - Clove the Proghorn.
-[X] Trickery: Look for the Cacophonic Conch DC 100 - Starline.
-[X] Mystic: Check the area for Magical objects DC variable - Belle the Thinkerer.
-[X] Personals
--[X] Eggman
---[X] Focus on your work. - Research Cassia disease.
---[X] Talk to Belle.
--[X] Starline
---[X] Check Out The... "Local Talent"
--[X] Rusty Rose
---[X] Find Out Who This Amy Is
--[X] Metal Sonic
---[X] Study The Foes
--[X] Agent Stone
---[X] Clean/Organize the Doctor's Things
--[X] Belle
---[X] Talk to a... Co-worker? (Cubot and Orbot)
--[X] Clove
---[X] Keep an eye on Your Sister.
-[X]Give Someone an EggGun? 5x EggGuns
--[X](Yes): Agent Stone
--[X](Yes): Dr. Starline
--[X](Yes): Dr. Eggman
For power as I said, Rusty gives us more chances of keeping ourselves hiding, we could afford to be bombastic even with less resources because one blue Hedgehog could get our ass out of the fire if needed, here not so much.
For Heart I decided to change the vote from Majima to Canaan, Piastol would have been nice, but we need a more permanent heart option, especially if we want to reach out to gun and the restoration, also as mentioned Belle for her heart stat, may not be the best choice narratively.
Still feel the tarnished blossoms are still one good investment, not only we unlock them to see their stats, but it is also a badnik no one knows off, could help to confuse people about who is making these amy clones.
Brain, we really need to get that disease cured by yesterday, the sooner we can get Clove to full stats the better, even if we cannot make the cure inmediatly I don't doubt that passing the DC could make us get options to at least delay the timer too.
Trickery, we need that conch, not only this action doesn't tip off anyone, but also means we take an action in trickery againts the deadly 6, we need to take one of those this turn, otherwise we will be locked out of 2 actions coming turn as the limit is 3 turnss before our main drives start giving us maluses.
For Mystic, tbh the rings at the moment are just a method of defense, at least the game ones, Archie ones that could serve as power sources spawn in special places so we can take the wild card this turn really, also noticed Mystic score for Belle is missing from her sheet.
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