Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
...not sure if that image is too much for the forum rules? Might be pushing it.

10 minute warning.

Vote tally:
##### 3.18
[x] Find Nanoha and co.
[x] Ask Kyouko what she has for long ranged attacks, if nothing, get her out of here, that noob.
No. of votes: 1
angelofwhim

[X]Scout
-[X] See it's basic attacks.
-[X] Gauge it's strength.
[X]Prepare
-[X] Magic Blast if it approaches.
-[X] Shield of Protection if it attacks.
[X] Stay mobile and don't let it get close.
[X] Support Kyouko whenever she needs it.
No. of votes: 1
TheBleachDoctor

[X]Scout
-[X] Keep an eye out for interlopers, that figure in white could complicate things.
-[X] See it's basic attacks.
-[X] Gauge it's strength.
-[X] Make sure that it's actually the witch's main body
[X]Prepare
-[X] Dodge in Time Stop if it attacks.
-[X] Tell Kyoko about the Time Stop
-[X] When Kyoko goes on the attack, support her by using Time Stop to get her attacks to connect more effectively.
-[X] If you see an attack thats about to hit Kyoko Timestop and help her dodge.
No. of votes: 1
Crow

[X] Scout
-[X] Keep an eye out for interlopers, that figure in white could complicate things, and Sayaka isn't the type to stay put.
-[X] Look for an advantageous fighting position. Something this large is not a fight we want to do from street level.
-[X] Gauge it's strength and speed.
-[X] Make sure that it's actually the witch's main body.
[X]Prepare
-[X] Dodge in Time Stop if it attacks. Help Kyoko dodge in Time Stop if necessary.
-[X] Tell Kyoko about the Time Stop.
-[X] When Kyoko goes on the attack, support her by using Time Stop to get her attacks to connect more effectively. Use slashing attacks that end away from the witch, rather than stabbing attacks that end inside the witch

No. of votes: 5
Hyp3rB14d3
AnonymousRabbit
EtchedSteel
Quest
Mykenae

[X] Scout
-[X] Keep an eye out for interlopers, that figure in white could complicate things, and Sayaka isn't the type to stay put.
-[X] Look for an advantageous fighting position. Something this large is not a fight we want to do from street level.
-[X] Gauge it's strength and speed.
-[X] Make sure that it's actually the witch's main body.
[X]Prepare
-[X] Dodge in Time Stop if it attacks. Help Kyoko dodge in Time Stop if necessary.
-[X] Tell Kyoko about the Time Stop. Warn her of it's limitations, that projectiles freeze after a short distance and the dangers of extended contact bringing enemies into it.
-[X] When Kyoko goes on the attack, support her by using Time Stop to get her attacks to connect more effectively.
No. of votes: 1
veekie

[X]Scout
-[X] Keep an eye out for interlopers, that figure in white could complicate things, and Sayaka isn't the type to stay put.
-[X] Look for an advantageous fighting position. Something this large is not a fight we want to do from street level.
-[X] Gauge its strength and speed.
-[X] Make sure that it's actually the witch's main body.
[X]Prepare
-[X] Dodge in Time Stop if it attacks. Help Kyoko dodge in Time Stop if necessary.
-[X] Tell Kyoko about the Time Stop. Tell her to minimize contact with the witch while under Time Stop.
-[X] When Kyoko goes on the attack, support her by using Time Stop to get her attacks to connect more effectively.
No. of votes: 3
Kinematics
Entropy Judge
SynchronizedWritersBlock

Presently, you'll be following the plan in green..

Also, would you guys like a Combat Mechanics Post (spoiler-less edition), or do you just want me to handle that in the back for now?
 
Anyone willing to swap their vote to Kinematic's slightly-less-micromanagey version? I feel the result would be the same, but allow better for things like conjuring spears, stabbing at the core, or whatever minutae needs to come up in combat but that we aren't familiar with.
 
Seams that I forgot to vote.

[X]Scout
-[X] Keep an eye out for interlopers, that figure in white could complicate things, and Sayaka isn't the type to stay put.
-[X] Look for an advantageous fighting position. Something this large is not a fight we want to do from street level.
-[X] Gauge its strength and speed.
-[X] Make sure that it's actually the witch's main body.
[X]Prepare
-[X] Dodge in Time Stop if it attacks. Help Kyoko dodge in Time Stop if necessary.
-[X] Tell Kyoko about the Time Stop. Tell her to minimize contact with the witch while under Time Stop.
-[X] When Kyoko goes on the attack, support her by using Time Stop to get her attacks to connect more effectively.
 
Indeed, there isn't much difference, but the less contact we have with the angeru-witch the better-

...

Ah, what the hell I'm saying.

[x] Kinematics
 
Okay, votes locked. Kinematics's plan will be used instead.

To reiterate my earlier question: Do you guys want the combat mechanics lecture?
 
...not sure if that image is too much for the forum rules? Might be pushing it.

It should be fine, being a plugsuit and all. I'll remove it if anyone objects to it.

Also, would you guys like a Combat Mechanics Post (spoiler-less edition), or do you just want me to handle that in the back for now?

Sounds to me like you're asking whether participants in an Umineko-flavored quest want to metagame or not. My answer, at least, should be obvious.
 
Nay! Keep the combat mechanics a secret from us! Permit us to discover them on our own using the blue truths! Tis what they be there for, after all.
 
It should be fine, being a plugsuit and all. I'll remove it if anyone objects to it.

Sounds to me like you're asking whether participants in an Umineko-flavored quest want to metagame or not. My answer, at least, should be obvious.
True enough. I know some people dislike crunch though, so I thought I'd offer a chance to decline.

Nay! Keep the combat mechanics a secret from us! Permit us to discover them on our own using the blue truths! Tis what they be there for, after all.
Trust me, you'll have plenty of chances to use those for other mechanics and such. These are the basics, and are incomplete for spoiler reasons.

I'll have them up soon, right after I censor them.
 
Non-Update | [Damage Mechanics]
Damaging Objects and Enemies:

All attacks have Power value. This represents the destructive force of the attack, and is used when calculating whether or not an attack has been successfully blocked.

Objects have Durability. Exceeding this durability allows them to sustain Damage. Damage disables, impairs, or destroys the attacked object. Various spells and enchantments can increase durability. An object's durability is added to the durability of all objects that it is protecting from an attack when determining if Damage is dealt.

If an object is used as a projectile, the Durability of the Object and its target are both tested against the Power of the attack. Attacks using objects have an effective Power Cap equal to the weapon's durability. If the weapon's durability is met (or exceeded) by the Power of the attempted attack, the weapon is Damaged, and the target receives an attack with Power equal to the Durability of the weapon.

Example 1:

Homura fires a bullet form an M16. This bullet has 60 Durability. The target, a Witch, has 40 Durability. The M16, when firing the bullet, fires it with enough force that, if it were more durable, it would deliver an attack with 100 Power. Sadly, it shatters on impact, only dealing an attack of 60 Power. The Witch, with 40 Durability, is Damaged by the 60 Power attack.

The bullet, however, is small. The Damage is minimal, but a number of shots may cumulatively deal sufficient Damage to significantly wound the Witch, possibly disabling limbs or even destroying the Witch's Body.

Example 2:

A Witch fires ball of energy (Power 60) at Homura, striking her in the chest. Homura's body has a Durability of 30. Her Magical Girl outfit, however, has a Durability of 50.

The outfit sustains damage, but Homura herself is left unharmed, as her body's effective Durability, with the outfit protecting her, is 80 (30+50). She may still be knocked back by the attack, but no significant harm is caused.


Determining Damage Dealt:

When an attack DOES hit, how much Damage is dealt? It's pretty much QM fiat for now, but I may figure out a system for determining this later. Just remember that bigger attacks deal more Damage, but even small attacks can have enough Power to deal a certain amount of Damage.


Emotional Energy Mechanics:

Magic is powered by emotion. Witches use Grief, as a rule, while Magi primarily use the energy generated by their other emotions.

For the purposes of this explanation, Magi energy will be referred to as EE, and Witch energy will be referred to as Grief.

Homura can be considered to have EE = Maximum Corruption - Corruption, generally. Each time she uses Magic, she loses some EE and accumulates an equal amount of Grief. If her Grief maxes out, she will start to Witch.

A Witch, on the other hand, simply depletes its Grief with each work of Magic it performs, slowly regenerating it with time. When a Witch depletes its Grief to severely, it withdraws into its Seed.

Magi defeat Witches by damaging their bodies sufficiently that the Witch exhausts itself trying to maintain its form, causing it to withdraw into its Seed.

Example 1:

Homura uses Magic Blast. She expends 20 EE and accumulates 20 Grief. The attack is launched.

Example 2:

Homura's arm is Damaged. She expends 40 EE to Heal it and accumulates 40 Grief.

Example 3:

A Witch creates a Familiar. 50 Grief is spent to do so, leaving the Witch weaker than before.

Example 4:

A Witch's main body loses an arm. The Witch expends 200 Grief to regenerate it.

Example 5:

A Witch's main body is destroyed. The Witch does not have enough Grief to rebuild it, and withdraws into its Seed. Homura uses it to Cleanse, decreasing her Grief by 100 and allowing her EE to regenerate in its absence.



Okay, any questions?

The details are still in development, but this should give you a general idea of how to handle things. Other mechanics will have to be discovered in game by studying Magical Theory, trying new things, and engaging various new enemies.
 
Hmm ... a couple thoughts I'd had -

Homura can't have been the only time-travelling Magical Girl. Kyubey-kind has been on Earth for millennia, and Homura is the first one to wish for something like "I wish I could go back and redo Event X"? Kinda breaks SoD ... though I can buy Homura being the most successful.

I wonder, if we take too long fighting this Witch, if Mami will show up? This is her territory, after all.

Objects have Durability. Exceeding this durability allows them to sustain Damage. Damage disables, impairs, or destroys the attacked object. Various spells and enchantments can increase durability. An object's durability is added to the durability of all objects that it is protecting from an attack when determining if Damage is dealt.
...
A Witch fires ball of energy (Power 60) at Homura, striking her in the chest. Homura's body has a Durability of 30. Her Magical Girl outfit, however, has a Durability of 50.

The outfit sustains damage, but Homura herself is left unharmed, as her body's effective Durability, with the outfit protecting her, is 80 (30+50). She may still be knocked back by the attack, but no significant harm is caused.
...
Okay, any questions?
Does Durability deplete? For example, if the above attack was less than 50 power, would Homura's outfit need to be repaired, or would the next attack still have to deal with the 50-D outfit?

In the above scenario, does Homura need to reform her outfit? I'd assume that an object used to protect (like an enchanted trash can) would, like the bullet used in the Attacking example, be destroyed, but as the MG Outfit is something of a magical construct and not a strictly physical object, I'm not sure.
 
Hmm ... a couple thoughts I'd had -

Homura can't have been the only time-travelling Magical Girl. Kyubey-kind has been on Earth for millennia, and Homura is the first one to wish for something like "I wish I could go back and redo Event X"? Kinda breaks SoD ... though I can buy Homura being the most successful.

I wonder, if we take too long fighting this Witch, if Mami will show up? This is her territory, after all.


Does Durability deplete? For example, if the above attack was less than 50 power, would Homura's outfit need to be repaired, or would the next attack still have to deal with the 50-D outfit?

In the above scenario, does Homura need to reform her outfit? I'd assume that an object used to protect (like an enchanted trash can) would, like the bullet used in the Attacking example, be destroyed, but as the MG Outfit is something of a magical construct and not a strictly physical object, I'm not sure.
Constructs you intend to use at length will be regenerated at the cost of EE. Others (Mami's Muskets, for example) will break and/or vanish after taking severe damage.


Durability is only lowered if an Object takes Damage. It the above attack was less than 50 power, the outfit would remain at 50. At 60 Power, however, the Outfit is Damaged. Depending on the nature of the attack, this could cause its Durability to be reduce to a lower value until it is repaired.
 
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Eh..? Can we just blast things until they're dead?
Not really. I mean, yes, but you have to blast it hard enough to actually hurt it.

And targeting important areas is important. A weakened Witch may just ignore a missing limb to conserve Grief, but heads and such are usually to valuable to not fix.

Also, they DO have abilities to make your job much harder.

Finally, don't forget that you have a Soul Gem. It's got low Durability. The Witch doesn't have one (the Seed is separate from the Witch while it's not inside of it), but it's likely to have major weak points to target.


...ninjad by Entropy.
 
Eh..? Can we just blast things until they're dead?
Or light it on fire and keep applying more napalm until it stops moving.

Edit: Speaking of fire how does it work. Does it cause gradual durability loss or is it ignored if its below the threshold or does it stack with other damage applied?
 
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I thought grief seed drains corruption not generate energy for puellas.
Higure is their a possibility of encountering nonwitch opponents, nighinvulnerable opponents( Accelerator, kakine), hax level opponents( fiamma of the right, Vento of the front Othinus), opponents that can't be beaten by conventional methods, and puella powers. Unwinnable boss fights. What about getting nonpuella powerups.
 
Not really. I mean, yes, but you have to blast it hard enough to actually hurt it.

And targeting important areas is important. A weakened Witch may just ignore a missing limb to conserve Grief, but heads and such are usually to valuable to not fix.

Also, they DO have abilities to make your job much harder.

Finally, don't forget that you have a Soul Gem. It's got low Durability. The Witch doesn't have one (the Seed is separate from the Witch while it's not inside of it), but it's likely to have major weak points to target.


...ninjad by Entropy.
Okay, so let me get this straight. Our Power has to exceed a Witch's durability to deal damage. We have to hit the important bits to kill it. We have to make plans to reduce the Witch's Durability and overwhelm it with our Power.

Witches can be killed with heavy amount of fire. But that's no good since that will take long.

Witches can be killed quickly by targeting its weak spots and overwhelming it's Durability with Power in the right places.

I advocate getting a damned RPG-7 the first chance we get. That or a huge amount of C4. Better incinerate everything than deal with weak spots boss fights.
 
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