Once again, it's time to update our last known Skill ranks for everyone! Most of our updates this time come from, well Agravain. I'll bring up some interesting things on that topic after the immediate numbers.
Sayaka: Magecraft 13, Melee 52+, Magecraft 13
Ruki: Engineering 20
Oriko: Magical Theory 30+
Kyouko: Investigation 10, Socialize 13
Madoka: Socialize 40, Investigation 10
Mami: Socialize 15
Miho Miki: Melee 53+
Houhouin Kyouma: Investigation 75
Kurisu Makise: Investigation 50
Snow: Socialize 13
Agravain: Investigation 10
Interestingly, while Clovis has a Social Link of 2, and Agravain of 1... Agravain was rolling a d40 on his Investigation when it came to Galahad instead of the d10 I would have expected. I suspect this is partly due to the successful Persuasion check via Wordsmithing, and partially due to... whatever caused Akemi Madness to trigger.
Now is a good time to mention that I was incorrect as to how Clovis was. Clovis was, in fact, a first season antagonist in Code Geass who made relatively little impact.
Agravain's circle of his own is Kallen, Jeremiah, Euphemia, and Harumi Kiyama. Jeremiah is yet another character from Code Geass, and depending on what timeline from the series this is, he could be quite the formidable force as well as a potent aid to Agravain. Euphemia is likely Agravain's moral chain so to speak, considering the events of Code Geass. Harui Kiyama hails from A Certain Scientific Railgun's section of it's little verse, as an exceptional neurologist capable of (at one point) synchronizing the brain waves of immense numbers of people to empower their psychic abilities.
Galahad, or Kyrie Lux as a civilian, could be Mash Kyrielight if Chaldea had not formed. It's hard to say at this juncture. Her knowledge of the Church suggests that interacting with her along with Kyouko could be advisable.
King Arthur could be literally King Arthur, a reincarnation of King Arthur, or a Magical Girl who is under some mental compulsion that makes her think she is King Arthur. At this juncture, I'm not entirely sure that it matters. The fact that part of Homura does respond to her suggests that Merlin's presence in her ancestry (in this loop at least) is legitimate. It's entirely possible that being trapped in Avalon has allowed Merlin to influence the development of Homura's loops over time until this line of events could actually occur. King Arthur still having humanity is heartwarming nonetheless.
Traceless Time Stop offers a great deal of potential applications; Higure mentioning that it could possibly be used to sneak in an extra Action of some kinds at the cost of Sanity feels like it could be akin to getting an extra Sleep action, if we use it. Worth developing fully in any case, imo.
Skill wise, Development is up to Rank 7.
Madoka continues Investigating Friends?, and we can expect it to reach anywhere from 654 to 753 on this upcoming turn. Akemi Madness, courtesy of the Future Science Lab, has reached a breakthrough! And they probably have some interesting questions regarding the DNA that they sequenced if Merlin was anything but human. Ruki continues to work on the Yamato, and notably achieved 128 progress this turn. Good roll right there.
@Macros, as for your vote, it looks like a solid start to my own eyes. I would like to see an inclusion of more Akemi Madness. Our Sanity is still too high for my own personal liking. With +20 *2 = +40 to Sanity, we need something like four uses of Madness just to break even in this turn, five to actually take a hit to Sanity. At three uses of Akemi Madness we only raise Sanity by 25 and we have some extra Bloodlust to be able to use next turn to actually make Sanity go down with the same number of Madness uses. Of course, this only takes into account predictable changes to Sanity, and not the surprise ones that may pop up while performing Actions. Example, I imagine finding out we're descended from Merlin was a big hit to Sanity today that we were not expecting.
This is going to be a heck of a turn for Akemi Madness, at least in my eyes. Speaking of which, Plan time.
-Investigative Actions: Detective Agency is still saying hi, courtesy of a natural 1. The dice gods giveth and taketh away in equal measure. So are Buckingham Palace, and Big Ben. Galahad's new Breakthrough value is 150, and King Arthur's is 200. Since Buckingham Palace can be worked with via Home Actions, I'm putting Big Ben and Detective Agency into these slots. Hopefully Kyouko won't be too upset about the last time. Overall, this gives us a 57.225% chance of getting a Clue on the Detective Agency, and a guaranteed Discovery in Big Ben (which could be any number of things, really). Akemi Madness is turned on for Big Ben because C L O C K S.
-Social Actions: We have a couple of options close to Ranking up here. King Arthur isn't an option for our Home Action and feels very important. I'm honestly not sure how Kyouko feels about King Arthur after having met her in person, but she had also just received a heck of a bombshell from Agravain. Inviting her along shouldn't hurt.
-Home Actions: First, Social Action with Agravain. His link is ready for advancement. There is essentially no reason to put this off since we've got his attention. Akemi Madness is being throw in because... why not? With some Bloodheat, he already drew it out on it's own. And it helps compensate for poor Persuasion in case that comes up.
-Creative Actions: As tempting as Traceless Time Stop is, Accel is a much lower DC. With Akemi Madness granting a +10 to Development Rolls courtesy of
Madness Of Creation, Homura should be rolling at a +17. With a net 2% chance of failure, it's an easy choice.
-Sleep Actions: Okay, so a +17, maybe a +22 if
True Magician applies, isn't amazing when it comes to a DC of 65. Trying it anyway. Otherwise, it's only polite to fix up things we damage. And if we end up damaging things in the future while training, perhaps including clock parts in the Workshop, being able to repair them without purchasing more could be quite handy.
[X] Plan: So Much London, So Much Madness
Investigative Actions: 2
-[X] Detective Agency (0/100)
--[X] Request - Kyouko
-[X] Big Ben (91/100)
--[X] Request - Kallen Stadtfeld
--[X] Akemi Madness
Social Actions: 1
-[X] King Arthur (55/100)
--[X] Request - Kyouko
Home Actions: 2
-[X] Social: Agravain
--[X] Akemi Madness
-[X] Investigate: Buckingham Palace (152/300)
--[X] Request - Kallen
--[X] Request - Kyouko
Mission Actions: 1
-[X] Meet with King Arthur
--[X] Request - Kyouko
Creative Actions: 1
-[X] Spell Development
--[X] Prototype - Accel
---[X] Akemi Madness
Training Actions: 1
-[X] Development
--[X] Akemi Madness
Sleep Actions: 4
-[X] Spell Development
--[X] Prototype - Traceless Time Stop
---[X] Akemi Madness
-[X] Spell Development
--[X] Restore damage dealt to inanimate objects, as if the hands of time unwound.
---[X] Akemi Madness
-[X] Sleep
-[X] Sleep
Alrighty then... What can we expect out of this potential plan?
Let's start with Social Links. With 4 Requests, and the morning breakfast with Agravain, Kyouko could be along for up to five non-Social directed actions. This should be more than sufficient to set her up for a Social Link up. Kallen has 2 Requests and the morning breakfast with Agravain, and could get a great deal of progress towards her Social Link. King Arthur should hopefully get a Rank Up between the Social Action and meeting with her. If not, I blame the dice gods. Finally, between a Social Action and the morning breakfast with Agravain, he'll get a Rank Up and will also be put some ways towards his next Social Link.
Working with Kyouko on the Detective Agency, barring another nat 1, has about a 57% chance of a Clue. Big Ben is a guaranteed Discovery of some kind, barring a natural one. Buckingham Palace isn't terribly likely to produce results this turn, honestly, but Kallen's Investigation could prove me wrong.
We could potentially get Accel, Traceless Time Stop, and a spell to restore damage to inanimate objects this turn. It's unlikely that we'll get all three, but it's certainly a possibility. Akemi Madness is being on put on all three, so we should definitely get something out of it.
Finally, this plan has 6 instances of Akemi Madness and 6 actions without. That leads to a net 120-30=90, out of 100 Bloodheat. On the actual Sanity front, we'll be getting 20+20+20-20-20=+20 Sanity on the actual Sanity Meter, leading to an effective Sanity shift of -70.
Edit: Fixed my Bloodheat and Sanity math.