Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .

Event - Agravain Meeting

Investigate Galahad | Investigate Arthur

This whole section was awesome. The unexpected activation of Akemi Madness was very welcome to me, both because it made the conversation interesting and because I wanted more activations during this turn. Kallen and Kyouko's conversation in invisitext was entertaining, and Lelouch was just as theatrical as he is in canon.
Sir Galahad's real name is Kyrie Lux--an orphan, as far as I know.
This name really stuck out to me. My first instinct was Mash, much like Macros, but the name does not exactly line up, especially with her last name broken into a first and last name. I can easily be wrong on that thinking but until I get actual confirmation either in character or from the QM I'm going to presume this is a reference that's going over my head.
Detective Agency > Rolled (1) + 30 > Critical Failure! No Progress Made!
Ouch. Why? Why do rolls have to ruin everything sometimes?
It was literally lost in translation. She was trying to tell you were descended from Merlin
Holy shit. Merlin? Himself?! Gods fracking... Okay, well played there Quest Master. That's still a very good reveal, and my reaction is not much different from Aracana Kyouko. Still would have preferred Morgan le Fay but still a very good connection to have to the Table and very much enjoying the reveal.
Also, I can only imagine what Lelouch's face must've looked like when the reveal of Homura being descended from Merlin and considered a modern equivalent to Merlin by the King happened.
And Sayaka. I mean, her reaction to this is going to be...unpredictable given how loyal to Homura she is this loop.
King Arthur (0/100) > Rolled ((73) + 16) > (45/100)
I feel there's something off in your math here. 73 + 16 is 89 not 45. Though 45 is half of 89 rounded up.
 
I think that the partial social link progress with King Arthur was due to it being a Mission Action as opposed to a Social Action. In that case, the progress divided by 2 would make sense.
 
Homura has always arrived at the same point in time.
Homura cannot arrive at a different point in time.

The Contract only involves the granting of the Wish and the transfer of the soul into a Soul Gem.
The Contract is only a verbal agreement and is not magically binding.


Merlin is significantly involved in the Akemi Madness.
 
I think that the partial social link progress with King Arthur was due to it being a Mission Action as opposed to a Social Action. In that case, the progress divided by 2 would make sense.

Ah, yes, 3 am bookkeeping.

Yeah, that should be " / 2." Will fix numbers tonight, when I update the sheet and apply Random's Omake bonuses.
I figured it was supposed to be a divided by 2 due to not being a Social Action. But the said divide wasn't being shown in as part of the math despite arriving at the right total for it's inclusion.


@Macros, as for your vote, it looks like a solid start to my own eyes. I would like to see an inclusion of more Akemi Madness. Our Sanity is still too high for my own personal liking. With +20 *2 = +40 to Sanity, we need something like four uses of Madness just to break even in this turn, five to actually take a hit to Sanity. At three uses of Akemi Madness we only raise Sanity by 25 and we have some extra Bloodlust to be able to use next turn to actually make Sanity go down with the same number of Madness uses. Of course, this only takes into account predictable changes to Sanity, and not the surprise ones that may pop up while performing Actions. Example, I imagine finding out we're descended from Merlin was a big hit to Sanity today that we were not expecting.
 
...Well, can't say I saw that coming.

Going purely by first impressions, Arthur here is either the genuine article, an inheritor, or abusing some kind of mind control very very hard.

its beginning to look like Walpy is just the start of our problems.
 
...Well, can't say I saw that coming.

Going purely by first impressions, Arthur here is either the genuine article, an inheritor, or abusing some kind of mind control very very hard.

its beginning to look like Walpy is just the start of our problems.
I did see the possibility, as evidenced by some Blue Truths I tried before this update. But I had mostly dismissed the possibility in favor of being a le Fay instead as she had more reason to have left Britain shortly after Arthur's time than anyone in the Round Table, Merlin included. I'm curious when we're going to get to meet our distant ancestor, as he's also a bit of an immortal and I seem to recall one version or another thinking he's a time traveler.

As for Arthur's authenticity, I'm inclined to believe she's the real deal. She's got Lelouch's backing, after all and you need to do some serious work to get that sort of endorsement.

Then again, just by having Zero involved...yeah, Walpurgis is far from the biggest problems we have.

As for planning...

[X] Plan London Madness
[Investigative Actions: 2]
[ ] Big Ben (91/100)
-[ ] with Kallen
-[ ] Using Akemi Madness
[ ] Detective Agency (0/100)
-[ ] with Kyouko
[Social Actions: 1]
[ ] King Arthur (89/100)
-[ ] with Kyouko
-[ ] Using Akemi Madness
[Home Actions: 2]
[ ] Investigation: Arthur (41/200)
-[ ] with Kyouko
[ ] Investigation: Buckingham Palace (152/300)
-[ ] with Kallen
[Mission Actions: 1]
[ ] Meet with King Arthur
-[ ] with Kyouko
[Creative Actions: 1]
[ ] Spell Development (Development Roll Required)
-[ ] Prototype: Accel
--[ ]using Akemi Madness
[Training Actions: 1]
[ ] Train a Skill
-[ ] Development
-[ ] Using Akemi Madness
[Sleep Actions: 4]
[ ] Sleep (Gain 20 + Modifiers Sanity)
[ ] Sleep (Gain 20 + Modifiers Sanity)
[ ] Investigative action
-[ ] Galahad
--[ ] with Kyouko
[ ] Train a Skill
-[ ] Medical Expertise

This is essentially Macros' plan with a couple added uses of Akemi Madness. I added it to Big Ben just for the thematic appropriateness of embracing her blood while investigating a giant clock, and the little error in the vote tally program that almost had us using Akemi Madness during our meeting with Arthur this turn inspired me to add it to our Social Action with Arthur here, also it gives us +10 to social rolls. I left it in for the Creative Action because it gives us +10 to Development rolls as well and then finally. I'm unsure if it'll affect training Development, but I do not recall us ever using it while training Development before, so I added it there to see if that +10 to Development carries over to training. Also for the following math when it comes to effecting Sanity.

With this we have four activations of Akemi Madness giving us 80 Bloodheat. We have eight Actions where we are not using Akemi Madness, thus giving us -40 to Bloodheat, meaning our end of turn Bloodheat total is 40. ((4*20) - (8 * 5) = 80 - 40 = 40).

From there we have two Sleep Actions which give us +20 Sanity each, which will cancel out the Sanity loss we get from Bloodheat this turn. We will then start next turn with 40 Bloodheat, allowing us to use fewer Akemi Madness activations next turn to keep Sanity changes to purely a result of whatever hidden modifiers are in play or dip our Sanity a little lower. I personally want to get Homura's Sanity down to below 450, just because that was the high end of where Homura's Sanity stuck around back in the earlier parts of the quest so it's comfortable. Also, higher Sanity means we'll have a harder time with using magic, and while we're not anywhere near the danger zone of that yet to my understanding, I do not wish get us caught unawares of that difficulty because we're not paying attention to Sanity.

EDIT: The + 10 to Development Rolls while in Akemi Madness does not come from the Madness itself but from the trait Madness of Creation, which activates when Akemi Madness does.
 
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A few corrections.
Kyouko's making a good attempt at looking like she's okay, but you can see that she the hysteria beginning to bubble beneath the surface; you have little doubt that Agravain can, as well.
Extra words.

Typos:
A fast fist slams hard into the fine table, catching you off guard as you look at the source--Kyouko, who's looking at Agravain with an angry, wide-eyed expression, "No seriously, what was that!? The Church knows!?"
She made it seems seem simple.
You also never good had truly good leaders, either.
 
Homura: "Apparently, I'm descended from Merlin."

Madoka: "Does your life ever get more normal?"
Bless the doka. She is a bastion of calm in this storm.

"Sure that makes sense"

The inhumanity makes more sense there then with the Incubus blood(and sometimes Merlin being the Devil's own child.)


  • Prototype - Traceless Time Stop
    • School: Puella Magus
    • 5 Magic/Hour
    • Out of Combat: Over the course of a minute, Homura fully disjoins herself from Time and Causality, entering a far more limited variation of Time Stop.
      • The world is fully immobilized in this state, and objects cannot be brought into Time Stop that Homura was not carrying with her upon casting Traceless Time Stop.
      • Any actions other than Homura's own movement, thought, and observation taken within the world of stopped time will be undone after the Spell is ended (such as placing objects in the world or casting spells).
      • Other individuals cannot be brought into Traceless Time Stop.
    • Development DC: 65
And I am horrible because I immediately am thinking on using this for Research and Training actions like the horrible munchkin I am.
 
Just gonna be up front that you will never receive infinite actions of any type. More actions means more writing means more sleep deprivation for me or less updates for you.

I may be inclined to allow you to get an extra action or two of those sorts at the cost of Sanity, though.
 
Haven't seen this in forever but glad to see its back. Now to spend the next several hours I should be sleeping catching up 🙃

[X] Plan London Madness
 
Once again, it's time to update our last known Skill ranks for everyone! Most of our updates this time come from, well Agravain. I'll bring up some interesting things on that topic after the immediate numbers.

Sayaka: Magecraft 13, Melee 52+, Magecraft 13
Ruki: Engineering 20
Oriko: Magical Theory 30+
Kyouko: Investigation 10, Socialize 13
Madoka: Socialize 40, Investigation 10
Mami: Socialize 15
Miho Miki: Melee 53+
Houhouin Kyouma: Investigation 75
Kurisu Makise: Investigation 50
Snow: Socialize 13
Agravain: Investigation 10

Interestingly, while Clovis has a Social Link of 2, and Agravain of 1... Agravain was rolling a d40 on his Investigation when it came to Galahad instead of the d10 I would have expected. I suspect this is partly due to the successful Persuasion check via Wordsmithing, and partially due to... whatever caused Akemi Madness to trigger.
Now is a good time to mention that I was incorrect as to how Clovis was. Clovis was, in fact, a first season antagonist in Code Geass who made relatively little impact.
Agravain's circle of his own is Kallen, Jeremiah, Euphemia, and Harumi Kiyama. Jeremiah is yet another character from Code Geass, and depending on what timeline from the series this is, he could be quite the formidable force as well as a potent aid to Agravain. Euphemia is likely Agravain's moral chain so to speak, considering the events of Code Geass. Harui Kiyama hails from A Certain Scientific Railgun's section of it's little verse, as an exceptional neurologist capable of (at one point) synchronizing the brain waves of immense numbers of people to empower their psychic abilities.
Galahad, or Kyrie Lux as a civilian, could be Mash Kyrielight if Chaldea had not formed. It's hard to say at this juncture. Her knowledge of the Church suggests that interacting with her along with Kyouko could be advisable.
King Arthur could be literally King Arthur, a reincarnation of King Arthur, or a Magical Girl who is under some mental compulsion that makes her think she is King Arthur. At this juncture, I'm not entirely sure that it matters. The fact that part of Homura does respond to her suggests that Merlin's presence in her ancestry (in this loop at least) is legitimate. It's entirely possible that being trapped in Avalon has allowed Merlin to influence the development of Homura's loops over time until this line of events could actually occur. King Arthur still having humanity is heartwarming nonetheless.
Traceless Time Stop offers a great deal of potential applications; Higure mentioning that it could possibly be used to sneak in an extra Action of some kinds at the cost of Sanity feels like it could be akin to getting an extra Sleep action, if we use it. Worth developing fully in any case, imo.
Skill wise, Development is up to Rank 7.
Madoka continues Investigating Friends?, and we can expect it to reach anywhere from 654 to 753 on this upcoming turn. Akemi Madness, courtesy of the Future Science Lab, has reached a breakthrough! And they probably have some interesting questions regarding the DNA that they sequenced if Merlin was anything but human. Ruki continues to work on the Yamato, and notably achieved 128 progress this turn. Good roll right there.


@Macros, as for your vote, it looks like a solid start to my own eyes. I would like to see an inclusion of more Akemi Madness. Our Sanity is still too high for my own personal liking. With +20 *2 = +40 to Sanity, we need something like four uses of Madness just to break even in this turn, five to actually take a hit to Sanity. At three uses of Akemi Madness we only raise Sanity by 25 and we have some extra Bloodlust to be able to use next turn to actually make Sanity go down with the same number of Madness uses. Of course, this only takes into account predictable changes to Sanity, and not the surprise ones that may pop up while performing Actions. Example, I imagine finding out we're descended from Merlin was a big hit to Sanity today that we were not expecting.
This is going to be a heck of a turn for Akemi Madness, at least in my eyes. Speaking of which, Plan time.
-Investigative Actions: Detective Agency is still saying hi, courtesy of a natural 1. The dice gods giveth and taketh away in equal measure. So are Buckingham Palace, and Big Ben. Galahad's new Breakthrough value is 150, and King Arthur's is 200. Since Buckingham Palace can be worked with via Home Actions, I'm putting Big Ben and Detective Agency into these slots. Hopefully Kyouko won't be too upset about the last time. Overall, this gives us a 57.225% chance of getting a Clue on the Detective Agency, and a guaranteed Discovery in Big Ben (which could be any number of things, really). Akemi Madness is turned on for Big Ben because C L O C K S.
-Social Actions: We have a couple of options close to Ranking up here. King Arthur isn't an option for our Home Action and feels very important. I'm honestly not sure how Kyouko feels about King Arthur after having met her in person, but she had also just received a heck of a bombshell from Agravain. Inviting her along shouldn't hurt.
-Home Actions: First, Social Action with Agravain. His link is ready for advancement. There is essentially no reason to put this off since we've got his attention. Akemi Madness is being throw in because... why not? With some Bloodheat, he already drew it out on it's own. And it helps compensate for poor Persuasion in case that comes up.
-Creative Actions: As tempting as Traceless Time Stop is, Accel is a much lower DC. With Akemi Madness granting a +10 to Development Rolls courtesy of Madness Of Creation, Homura should be rolling at a +17. With a net 2% chance of failure, it's an easy choice.
-Sleep Actions: Okay, so a +17, maybe a +22 if True Magician applies, isn't amazing when it comes to a DC of 65. Trying it anyway. Otherwise, it's only polite to fix up things we damage. And if we end up damaging things in the future while training, perhaps including clock parts in the Workshop, being able to repair them without purchasing more could be quite handy.


[X] Plan: So Much London, So Much Madness
Investigative Actions: 2
-[X] Detective Agency (0/100)
--[X] Request - Kyouko
-[X] Big Ben (91/100)
--[X] Request - Kallen Stadtfeld
--[X] Akemi Madness
Social Actions: 1
-[X] King Arthur (55/100)
--[X] Request - Kyouko
Home Actions: 2
-[X] Social: Agravain
--[X] Akemi Madness
-[X] Investigate: Buckingham Palace (152/300)
--[X] Request - Kallen
--[X] Request - Kyouko
Mission Actions: 1
-[X] Meet with King Arthur
--[X] Request - Kyouko
Creative Actions: 1
-[X] Spell Development
--[X] Prototype - Accel
---[X] Akemi Madness
Training Actions: 1
-[X] Development
--[X] Akemi Madness
Sleep Actions: 4
-[X] Spell Development
--[X] Prototype - Traceless Time Stop
---[X] Akemi Madness
-[X] Spell Development
--[X] Restore damage dealt to inanimate objects, as if the hands of time unwound.
---[X] Akemi Madness
-[X] Sleep
-[X] Sleep

Alrighty then... What can we expect out of this potential plan?

Let's start with Social Links. With 4 Requests, and the morning breakfast with Agravain, Kyouko could be along for up to five non-Social directed actions. This should be more than sufficient to set her up for a Social Link up. Kallen has 2 Requests and the morning breakfast with Agravain, and could get a great deal of progress towards her Social Link. King Arthur should hopefully get a Rank Up between the Social Action and meeting with her. If not, I blame the dice gods. Finally, between a Social Action and the morning breakfast with Agravain, he'll get a Rank Up and will also be put some ways towards his next Social Link.

Working with Kyouko on the Detective Agency, barring another nat 1, has about a 57% chance of a Clue. Big Ben is a guaranteed Discovery of some kind, barring a natural one. Buckingham Palace isn't terribly likely to produce results this turn, honestly, but Kallen's Investigation could prove me wrong.

We could potentially get Accel, Traceless Time Stop, and a spell to restore damage to inanimate objects this turn. It's unlikely that we'll get all three, but it's certainly a possibility. Akemi Madness is being on put on all three, so we should definitely get something out of it.

Finally, this plan has 6 instances of Akemi Madness and 6 actions without. That leads to a net 120-30=90, out of 100 Bloodheat. On the actual Sanity front, we'll be getting 20+20+20-20-20=+20 Sanity on the actual Sanity Meter, leading to an effective Sanity shift of -70.

Edit: Fixed my Bloodheat and Sanity math.
 
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Finally, this plan has 6 instances of Akemi Madness and 6 actions without. That leads to a net 120-30=90, out of 100 Bloodheat. On the actual Sanity front, we'll be getting 20+20+20-20-20=+20 Sanity on the actual Sanity Meter, leading to an effective Sanity shift of -70.
Hm...with Bloodheat topping out at 100, I'm unsure if that -30 applies to 120 or 100. If we presume that because Bloodheat tops out at 100, that the extra activation of Bloodheat that brings us to 120 with your plan doesn't actually count because you cannot go above 100 Bloodheat, then we'd have 70 Bloodheat for that +20 Sanity to Sanity you're calculating that would be a -50 Sanity. And...I'm not sure your math works out right. You have three +20s and two -20s, but one of plus 20 and the two minus 20s have no real source that I can see. There are only two Sleep Actions used to actually sleep in your plan to give us predictable positive Sanity. Add that to the 50 or 70 negative Sanity from Bloodheat and we get... -10 or -30 predictable Sanity changes.

@Higure, how is final Bloodheat calculated when the number of Akemi Madness uses should bring us to over the max 100 Bloodeheat? Is it calculated as catDreaming predicts? Or is the last +20 Bloodheat from that sixth activation of Akemi Madness lost to the ether since it goes past the max?
 
Hm...with Bloodheat topping out at 100, I'm unsure if that -30 applies to 120 or 100. If we presume that because Bloodheat tops out at 100, that the extra activation of Bloodheat that brings us to 120 with your plan doesn't actually count because you cannot go above 100 Bloodheat, then we'd have 70 Bloodheat for that +20 Sanity to Sanity you're calculating that would be a -50 Sanity. And...I'm not sure your math works out right. You have three +20s and two -20s, but one of plus 20 and the two minus 20s have no real source that I can see. There are only two Sleep Actions used to actually sleep in your plan to give us predictable positive Sanity. Add that to the 50 or 70 negative Sanity from Bloodheat and we get... -10 or -30 predictable Sanity changes.

@Higure, how is final Bloodheat calculated when the number of Akemi Madness uses should bring us to over the max 100 Bloodeheat? Is it calculated as catDreaming predicts? Or is the last +20 Bloodheat from that sixth activation of Akemi Madness lost to the ether since it goes past the max?
For the sanity portion, I'm drawing from how the Sleep actions normally operate and the Rest Well and Deeply trait that Homura has.
Each Sleep action taken normally grants 20 sanity. Homura's trait gives her an additional +20 Sanity from her first Sleep action each turn. Thus, 20+20+20. Since each Sleep Action not spent sleeping costs 20 Sanity, we get the total of 20+20+20-20-20=+20.
 
Ah. I somehow missed the extra +20 from the first Sleep Action. And while I did originally recall the penalty for skipping sleep, @Higure never corrected me when I was trying to calculate predictable Sanity changes before the last turn. As such, I'm unsure if that -20 from not sleeping still applies or if that's a mechanic he meant to implement and then forgot. Actually, now that I'm thinking about it, he never corrected me for not including that extra +20 from the first Sleep Action.
 
[X] Plan: So Much London, So Much Madness

I admit, while lowering our sanity score can be beneficial, I'm wary to overdo it, especially at a time where we're meeting new, potentially important people. It would make a terrible impression if we were to become more and more unstable over the course of our London stay. I was fine switching to a v2 of my plan using more Akemi Madness, but at this point, I feel compelled to request slowing down a little.

There was also a bit about failing a spell development roll being potentially dangerous. As such, I'm not a big fan of just going for everything without a care in the world. Accel has a really low chance of failure, hence me going for it, but Traceless Timestop isn't exactly a sure thing yet.
 
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I admit, while lowering our sanity score can be beneficial, I'm wary to overdo it, especially at a time where we're meeting new, potentially important people. It would make a terrible impression if we were to become more and more unstable over the course of our London stay. I was fine switching to a v2 of my plan using more Akemi Madness, but at this point, I feel compelled to request slowing down a little.

There was also a bit about failing a spell development roll being potentially dangerous. As such, I'm not a big fan of just going for everything without a care in the world. Accel has a really low chance of failure, hence me going for it, but Traceless Timestop isn't exactly a sure thing yet.
I'm quite willing to swap out the Spell Development on Traceless Timestop for something else. Would you prefer Training Medical Expertise or Investigating Galahad with Kyouko?

Edit: Spell Development for a way to repair inanimate objects could probably be swapped out for Researching it honestly, as well, if you want that.
 
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I was fine switching to a v2 of my plan using more Akemi Madness, but at this point, I feel compelled to request slowing down a little.
Yeah, trying to find that right balance between using the Madness to lower Sanity into that more comfortable (to me) zone of the 450s and not overdue it is one of the most difficult things I'm struggling with when it comes to making my vote up. I'm trying to limit using it to CLOCKS, social for the +10 we get there and anything using Development rolls for the +10 we get there from Madness of Creation. Maybe also using it for anything that uses Mechanics Expertise rolls for the +10 we get there from Madness of Clocks. Those justifications make perfect sense with my current vote and keep us limited to something like four uses. That gives us 80 Bloodlust minus 40 from having eight actions where it's not used, bringing us down to 40 Bloodlust that will lower Sanity.

The accumulated Sanity from both negatives and positives for Sleep Actions, presuming all the mechanics are still working as they were told to us, gives us +20. That means we have a total predictable change of -20 Sanity with my plan.

I was thinking of maybe editing the plan (Plan London Madness) to include a Social Action with Agravain using Akemi Madness for the +10 social there. But that seems a bit much. (5 * 20) - (7 * 5) = 100 - 35 = 65 Bloodlust = -65 Sanity + 20 Sanity from accumulated Sleep Actions = -45 Sanity.

That math does not, however, take into account the hidden modifiers we're going to hit from the turn. Nor does it take into account the soft science problem that is just being a social being and properly trying to manage what people think of us. Too much acting crazy will leave negative impressions on people and potentially cancel out even the +10 we get from using AM.
 
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With @Macros thoughts in mind, here is a slightly modified version of my previous plan.

[X] Plan: So Much London, So Much (Less) Madness
-[X] Detective Agency (0/100)
--[X] Request - Kyouko
-[X] Big Ben (91/100)
--[X] Request - Kallen Stadtfeld
--[X] Akemi Madness
-[X] King Arthur (55/100)
--[X] Request - Kyouko
-[X] Social: Agravain
--[X] Akemi Madness
-[X] Investigate: Buckingham Palace (152/300)
--[X] Request - Kallen
--[X] Request - Kyouko
-[X] Meet with King Arthur
--[X] Request - Kyouko
-[X] Spell Development
--[X] Prototype - Accel
---[X] Akemi Madness
-[X] Development
--[X] Akemi Madness
-[X] Social: Kyouko
-[X] Research A Theoretical Spell
--[X] Restore damage dealt to inanimate objects, as if the hands of time unwound.
--[X] Ambition: 5
-[X] Sleep
-[X] Sleep

The main differences between this plan and last lie in the Sleep Actions. This plan adopts a Social Action with Kyouko for one sleep action (no Akemi Madness), while shifting the inanimate object repair effect to Researching A Theoretical Spell (also with no Akemi Madness). This reduces the total to four actions with Akemi Madness versus eight without, for a total of 4*20-8*5=40 Bloodheat. Combine that with the previously stated +20 net Sanity from Sleep Actions, and Homura is only losing 20 effective Sanity compared to the previous plan's effective loss of 70.
 
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Hm...with Bloodheat topping out at 100, I'm unsure if that -30 applies to 120 or 100. If we presume that because Bloodheat tops out at 100, that the extra activation of Bloodheat that brings us to 120 with your plan doesn't actually count because you cannot go above 100 Bloodheat, then we'd have 70 Bloodheat for that +20 Sanity to Sanity you're calculating that would be a -50 Sanity. And...I'm not sure your math works out right. You have three +20s and two -20s, but one of plus 20 and the two minus 20s have no real source that I can see. There are only two Sleep Actions used to actually sleep in your plan to give us predictable positive Sanity. Add that to the 50 or 70 negative Sanity from Bloodheat and we get... -10 or -30 predictable Sanity changes.

@Higure, how is final Bloodheat calculated when the number of Akemi Madness uses should bring us to over the max 100 Bloodeheat? Is it calculated as catDreaming predicts? Or is the last +20 Bloodheat from that sixth activation of Akemi Madness lost to the ether since it goes past the max?
CatDreaming has it right, based on how I run the calcs at the end. It's just simpler to handle the math that way.

Ah. I somehow missed the extra +20 from the first Sleep Action. And while I did originally recall the penalty for skipping sleep, @Higure never corrected me when I was trying to calculate predictable Sanity changes before the last turn. As such, I'm unsure if that -20 from not sleeping still applies or if that's a mechanic he meant to implement and then forgot. Actually, now that I'm thinking about it, he never corrected me for not including that extra +20 from the first Sleep Action.
I've been letting you guys try to puzzle out Sanity calcs on your own, since I'm not actively trying to make it predictable. That being said, I am applying the Sanity penalty for skipping Sleep.
A few corrections.

Extra words.

Typos:
Thank you! That's a big help with cleaning this update up after a sleep deprived Witch tried to do things.
 
Character sheet's up to date! Also fixed the issues Kinematics pointed out!

I've made my choices.



I was originally leaning towards +200 Progress for Development, but if its not too late, I'd like to change my mind. Let's instead get Stealth onto the character sheet, so Homura doesn't have to rely on Time Stop to sneak around as much.

Development IS still important, but its more likely for us to choose actions that increase it, rather than Stealth. A failed Stealth check could really screw Homura over into an unprepared fight, while a failed Development check is just time lost.

If too late to change, no matter. Development is still useful.



Now that I've caught up, I can see more of a need for the offered trait. Those kinds of enemies are going to be a bit more common than I originally anticipated, and every bit helps, especially if another version of Homura tries to shoot this version.



Homura is decent with making bombs, and what she misses with Combat Analysis might be able to be made up with voter observation (to a degree). Medical Expertise, however, is something she desperately needs, not only for her own heart, but also for injuries allies take, as Sayaka demonstrated.
Rewards granted!
 
I'm quite willing to swap out the Spell Development on Traceless Timestop for something else. Would you prefer Training Medical Expertise or Investigating Galahad with Kyouko?

Edit: Spell Development for a way to repair inanimate objects could probably be swapped out for Researching it honestly, as well, if you want that.

I'm more intrigued by Investigating Galahad than cramming in another training session, to be honest. After all, we'll always be able to raise Medical Expertise in due time, but learning about London and its inhabitants might have a time limit (even though it's possible it's not the last time we go in London).

Can't remember where the template for the Repair spell is (and more importantly, the development DC). Do we have a sheet for the various spell prototypes we have in reserve? Might be useful for one of us to do one, especially if we manage to open a lot of doors in this particular field.
 
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