Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
but is it in every time loop and/or always happens?

not sure about the show but in every quest about pmmm that always happens.
Time loop means time repeats.

Exactly the same unless something is changed.

The variables for such a timeline as wide as Homuras looping are countless. Specially now that there's more foreign elements but things usually have their logic .

If thing A happens then thing B happens.

If thing A doesn't happen the thing B doesn't happen or doesn't happen the same way .

However if thing A doesn't happen then thing C happens which affects thing B and Thing D sometimes happens that invalidates thing A from happening .

In simple words .
 
but is it in every time loop and/or always happens?

not sure about the show but in every quest about pmmm that always happens.
It's easy to accidentally butterfly away Madoka being there when Amy's hit, but preventing Amy from getting hit in the first place is most reliably done by grabbing the cat before it happens.

Regardless, it will always happen if no one intervenes to change the course of events, directly or indirectly.
 
...what's stopping all animals being roadkill that would trigger the contract?

Nothing, except it's the one that happens to die in front of Madoka, which can't be a common occurrence. And once she gets a glimpse into what a Magical Girl life is really like, she'd need a stronger incentive. In theory, Kyubey could try to engineer an accident, but by the time he realizes he might have to step in in order to get that sweet, sweet contract, it's probably too late to simply go for the "shame you didn't save that cute critter" route.
 
...what's stopping all animals being roadkill that would trigger the contract? why only amy?
Nothing, except it's the one that happens to die in front of Madoka, which can't be a common occurrence. And once she gets a glimpse into what a Magical Girl life is really like, she'd need a stronger incentive. In theory, Kyubey could try to engineer an accident, but by the time he realizes he might have to step in in order to get that sweet, sweet contract, it's probably too late to simply go for the "shame you didn't save that cute critter" route.
Yeah, probably mostly he just didn't know it would be that easy to leverage her into it. Amy was just a happy coincidence.
 
Homura still has to get sake for Yuuko and investigate Kayaba's Nervgear, he is a enigma to Homura, and the timeline, with potentially multiple factions at play, its good to investigate leads.

Kayaba made the nervgear for gamers, therefore the nervgear of the best players, beta testers may contain something important. Nanoha has friend that can check the Nervgear, Kyubey can examine it asuming that Kayaba is still a normal human being in this timeline without any hidden supernatural side.
 
Absurdity
"I'd be happy to meet your parents, and maybe see how you I fair against you in...Smash, maybe?"

Madoka perks up, "Great! Let's go!"

Sayaka raises an eyebrow at you, incredulous, "Are you--"

"You should call your Mom, Sayaka. That way she'll get your message when she logs out."

Fumbling for her phone, Sayaka points at you melodramatically, "Hey! Stop cutting me--"

"Off. Come on, Madoka."

The pinkette brightens, and you realize you let her name slip, 'It should be okay. A bit quick to be informal, but my persona's different this time, anyway. Boldness is expected, at least by Sayaka.'

With that, the two of you walk a few yards, before turning back to look back at a playfully indignant Sayaka, who is making the suggested call. As she hangs up, she sees the pair of you, and comes running, waving at you, "Hey! Wait up you two!"

You do, of course, and the three of you begin making your way to Madoka's home.

It's a longish walk, but you make the journey with little trouble, until you come to an intersection.

You're preparing to cross, when you hear Madoka's gasp, giving you a chance to turn and see what's happening.

There's a black cat in the middle of the road...and a car is fast approaching.

'What!? NO! That's not--!"

You have a split second to figure out what you're going to do.






[CENTER OF THE MIND]



Calendar




    • 1 Grief Seed of Sachiel (3 Charges)

      • Intro to Medicine
        • +1 to Medical Skill/Hour Studied. Maximum of +5 increase.
        • (1/5)
      • Beginning Watchmaking
        • +1 to Mechanics Expertise/Hour Studied. Maximum of +5 increase.
        • (0/5)
      • Cardiology Texts
        • +5 to Medical when Treating Heart Disease
        • +1 to Medical/Hour Studied. Maximum of +3 Increase.
          • (3/3)
      • Untitled Book

      • 31 Handguns [214 Clips]
      • 21 Machine Guns [253 Clips]
      • 5 Sniper Rifles [112 Clips]
      • 2 Rocket Launchers [20 Rockets]
      • 1 Mini-Gun [12000 Rounds]
      • 16 Katana
      • 30 Knives
      • 12 Pipe Bombs

      • Grandfather's Pocket Watch
        • +1 Sanity/hour if kept close while sleeping.
      • Laptop
        • Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
      • Monthly Planner
        • Unlocks Calendar
      • Heart Scans
        • Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.




      • Durability: 50
      • Special Abilties
        • Multiplies Speed and Strength by 10



      • Durability: 15
      • Special Abilities
        • Contains your Soul



      • Cost:
        • 1 EE/Second; Rounded Up
        • 10 Sanity/30 Minutes; Rounded Down; Totaled Daily

      • Negates a single attack entirely.
      • Cost
        • X EE
        • X is equal to the Power of the attack negated.

      • Fire an energy blast from your Shield.
        • Instant Attack
        • 100% Accuracy
        • Undodgeable
        • 100 Power
        • Low Damage
      • Cost
        • 20 EE/Second; Rounded Up
      • Fairly easy to alter, with a little work.

      • Fire a sphere of crystallized magic from your Shield.
        • Charge Time: 3 Seconds
        • Fast Attack
        • 100% Accuracy
        • 1000 Power
        • Massive Damage
      • Cost
        • 300 Grief


      • Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
      • The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
        • Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
        • Increase Power (1 EE/Power point. Max 20.)
        • Increase Speed (10 EE to double speed. Max 4x Speed.)
        • Increase Durability (1 EE/Durability point. Max 20.)
        • Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
        • Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
        • Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
          • Homing Projectiles (1 EE/Projectile)
          • Auto Reload (5 EE)
          • Flying Sword/Knife: 30 EE
        • Ego
          • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
          • Cost: 5 EE

      • Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
      • Cost
        • 500 Sanity
        • 500 EE


Mobile Version

[CENTER OF THE MIND]

Time: 3:47:41 P.M.
Grief: 167/1000
Sanity: 150/1000
Stability Multiplier: 1.2

Calendar

Active Effects:
[Enchantment: Increase Heart Performance. Cost: 5 Grief/Hour]
  • Primary:
    • 1 Grief Seed of Sachiel (3 Charges)
  • Books:
    • Intro to Medicine
      • +1 to Medical Skill/Hour Studied. Maximum of +5 increase.
      • (1/5)
    • Beginning Watchmaking
      • +1 to Mechanics Expertise/Hour Studied. Maximum of +5 increase.
      • (0/5)
    • Cardiology Texts
      • +5 to Medical when Treating Heart Disease
      • +1 to Medical/Hour Studied. Maximum of +3 Increase.
        • (3/3)
    • Untitled Book
  • Arsenal
    • 31 Handguns [214 Clips]
    • 21 Machine Guns [253 Clips]
    • 5 Sniper Rifles [112 Clips]
    • 2 Rocket Launchers [20 Rockets]
    • 1 Mini-Gun [12000 Rounds]
    • 16 Katana
    • 30 Knives
    • 12 Pipe Bombs
  • Special
    • Grandfather's Pocket Watch
      • +1 Sanity/hour if kept close while sleeping.
    • Laptop
      • Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
    • Monthly Planner
      • Unlocks Calendar
    • Heart Scans
      • Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.
  • Devices
    • Shield Clock (Quality: +19) (Enchanted)
Time Stop:
  • Cost:
    • 1 EE/Second; Rounded Up
    • 10 Sanity/30 Minutes; Rounded Down; Totaled Daily
Shield of Protection:
  • Negates a single attack entirely.
  • Cost
    • X EE
    • X is equal to the Power of the attack negated.
Magic Blast:
  • Fire an energy blast from your Shield.
    • Instant Attack
    • 100% Accuracy
    • 100 Power
    • Low Damage
  • Cost
    • 20 EE/Second; Rounded Up
  • Fairly easy to alter, with a little work.
Attimo Finale (Magic Blast Variant)
  • Fire a sphere of crystallized magic from your Shield.
    • Charge Time: 3 Seconds
    • Fast Attack
    • 100% Accuracy
    • 1000 Power
    • Massive Damage
  • Cost
    • 300 Grief


Enchant:
  • Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
  • The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
    • Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
    • Increase Power (1 EE/Power point. Max 20.)
    • Increase Speed (10 EE to double speed. Max 4x Speed.)
    • Increase Durability (1 EE/Durability point. Max 20.)
    • Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
    • Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
    • Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
      • Homing Projectiles (1 EE/Projectile)
      • Auto Reload (5 EE)
      • Flying Knife/Sword (30 EE)
    • Ego
      • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
      • Cost: 5 EE
Bargaining:
  • Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
  • Cost
    • 500 Sanity
    • 500 EE

Weapons:
  • Durability: 300
  • Maximum Number: 1
  • Attack Types:
    • Slash: Effective Power = Power * 1.2, Standard Damage
    • Stab: Effective Power = Power * 1.5, Moderate decrease in Damage
  • Special Ability:
    • Progressive: If contact is maintained with the target, the attack's effective Power increases by 10 for each second of sustained contact, assuming pressure is maintained, to a maximum of +100 Power
  • Durability: Infinite
  • Maximum Number: 1
  • Special Abilities
    • Focus for Shield of Protection}
    • Focus for Time Stop
    • Required for Time Reversal

Armor:
  • Durability: 50
  • Special Abilties
    • Multiplies Speed and Strength by 10

Accessories:

  • Durability: 15
  • Special Abilities
    • Contains your Soul


[ ] Transform. Time Stop. Save the cat. (This will reveal your nature as a Magical Girl.)
[ ] Let the cat die.
[ ] Write-In
 
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Is it a kitten or a grown cat? Because grown cats are agile as fuck and this one might actually get away in time.
 
Okay. So, pros and cons.

On one hand, we could let the car hit the cat. If he/she is killed, there goes the wish opportunity - can't resurrect the dead with a wish, if I remember correctly - and if the cat is only injured, we might be able to heal it before it's too late ourselves (the trick would be to do so away from Madoka).

On the other hand, exposing ourselves to Madoka might be worth it? I mean, she's going to find out sooner or later, so dropping that bomb early might allow us to shape the narrative.
 
Okay. So, pros and cons.

On one hand, we could let the car hit the cat. If he/she is killed, there goes the wish opportunity - can't resurrect the dead with a wish, if I remember correctly - and if the cat is only injured, we might be able to heal it before it's too late ourselves (the trick would be to do so away from Madoka).

On the other hand, exposing ourselves to Madoka might be worth it? I mean, she's going to find out sooner or later, so dropping that bomb early might allow us to shape the narrative.
You can, in fact, resurrect the dead with a Wish. Madoka actually does that in one story, as I recall...brought Sayaka back. It's just that most people can't do so.

Is it a kitten or a grown cat? Because grown cats are agile as fuck and this one might actually get away in time.
It looks to be the same age as Amy. It also doesn't seem to be paying attention.
 
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[x] Transform. Time Stop. Save the cat. (This will reveal your nature as a Magical Girl.)
 
[X] Transform. Time Stop. Save the cat. (This will reveal your nature as a Magical Girl.)
-[x] While transforming, shout look up
[x] memorize car plate number and driver and save cat. get inside car with cat and hide, from driver and madoka , and unfreeze time,telepathically tell Sayaka what happenned and that Kyuubey offers faustian deals to girls to become magical girls,you only want to have a chat with the driver, wait for driver you stop, or tell him to stop the car if he won't stop, give a appropriate lecture on driving safely , how he almost got someone killed, and if he won't listen tell him there will be consequences.
 
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[x] Tell Sayaka to cover Madoka's eyes.
-[x] Transform. Time Stop. Move Sayaka to cover Madoka's eyes. Save the cat.
--[x] Position cat at side of road, out of the way of the car. Return to starting position. Unfreeze time, transform back.
 
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[x] Transform. Time Stop. Save the cat. (This will reveal your nature as a Magical Girl.)
 
[x] Transform. Time Stop. Save the cat. (This will reveal your nature as a Magical Girl.)
OTOH we could technically 'boost' ourselves and try to get the cat out of the way without outing ourselves as a MG but that coulld lead us to harm and Madoka feeling guilty about it.
 
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