First off Hora. Second off I agree we should stay away from there and let Ib become IB-GUERTENA. Because Guertena is totally an umineko ]
witch.
No I will never stop with my thoughts on the matter. Shush.
Oh hey, what if the gangster timeline had no Kyubey, and it was one of the only ones where Homura could have lived with Madoka happily, but she couldn't stay because, well, there were no Witches and by extension, no Grief Seeds?
@Higure, are we going to be able to order weapons from Koko?
Oh hey, what if the gangster timeline had no Kyubey, and it was one of the only ones where Homura could have lived with Madoka happily, but she couldn't stay because, well, there were no Witches and by extension, no Grief Seeds?
@Higure, are we going to be able to order weapons from Koko?
Oh hey, what if the gangster timeline had no Kyubey, and it was one of the only ones where Homura could have lived with Madoka happily, but she couldn't stay because, well, there were no Witches and by extension, no Grief Seeds?
@Higure, are we going to be able to order weapons from Koko?
Why was looking for Mikimom a half-hour+ Major Action when checking E-mail and exploring the House/looking for Mikimom together only took 9 minutes and 15 seconds?
Why was looking for Mikimom a half-hour+ Major Action when checking E-mail and exploring the House/looking for Mikimom together only took 9 minutes and 15 seconds?
Because it could have easily become that if you had woken her, which could have turned it into a multiupdate conversation.
Basically, Major Actions either take a long time or will require votes to carry out. Minor actions can be handled by Homura on her own, and are relatively quick.
Either way, that number is off...fixing.
Edit: Fixed. Also, Mobile Center of the Mind is up.
She defeats Walpurgisnacht via Tachikoma spam, and then during victory party decides to dive with Madoka in celebration, only to overload her dear friend with horrible memories with fries the pinkette's brain!
Not the actual omake. Will write when Finals are done.
You shrug...you don't have a lot to do right now. You're not really in good condition for a weapons raid...you still feel like Madoka's nearby, watching you. Tiring yourself out any further won't do your sanity any favors.
For now, you decide it's best to just catch up on the news and see if any more anomalies are mentioned. Nanoha running around town is strange enough, but you really can't afford to miss anything. You head back to the living room, popping on the TV with a finger snap, "News."
The mainframe dials into a a local news network, and you settle in to watch for a little while. The search for Souchirou Mikuni goes on unabated. You wonder if there's any relation to Oriko, but dismiss the possiblity. This man's an anomaly too, or at least his disappearance is. You can't recall if you've ever seen his name before this loop, but you've certainly never seen him on the news like this.
You wait a few more minutes...a young girl was found dead last night. Nothing unusual there...Kyubey has a tendency to leave corpses in his wake, in those cases where a Witch doesn't bother eating its former body.
There's a report about the disaster at the theater...carbon monoxide, it says. You wonder how much work Kyubey had to do to cover this one up, and a small smile alights on your face at the thought. He may not be able to feel irritation, but you know he does not desire to waste energy on this kind of thing, so...well, it's better than nothing.
Having determined that the news doesn't have anything important, you turn off the TV as they start talking about the visiting Akemi prodigy. They'll probably get everything wrong anyway.
Done with that, you head to the kitchen table, pulling out your laptop and borrowing one of Sayaka's spare notebooks and pencils, as well as those cardiology texts Dr. Smith gave you.
Your heart has gone unhealed for long enough.
2 hours later, you shut the last book...you haven't mastered this yet, obviously, but you certainly understand what's going on better than before.
That went well, all things considered, but you've exhausted those books...maybe a change of pace? Then again, you still have the other medical texts...
Slash: Effective Power = Power * 1.2, Standard Damage
Stab: Effective Power = Power * 1.5, Moderate decrease in Damage
Special Ability:
Progressive: If contact is maintained with the target, the attack's effective Power increases by 10 for each second of sustained contact, assuming pressure is maintained, to a maximum of +100 Power
Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
Increase Power (1 EE/Power point. Max 20.)
Increase Speed (10 EE to double speed. Max 4x Speed.)
Increase Durability (1 EE/Durability point. Max 20.)
Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
Homing Projectiles (1 EE/Projectile)
Auto Reload (5 EE)
Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
Cost
500 Sanity
500 EE
Mobile Version
[CENTER OF THE MIND]
Time: 9:57:25 AM
Grief: 89/1000
Sanity: 234/1000
Stability Multiplier: 1.15
Active Effects:
[Enchantment: Increase Heart Performance. Cost: 5 Grief/Hour]
Usable Traits:
[Akemi Madness: Inactive]
Time Stop:
Cost:
1 EE/Second; Rounded Up
10 Sanity/30 Minutes; Rounded Down; Totaled Daily
Shield of Protection:
Negates a single attack entirely.
Cost
X EE
X is equal to the Power of the attack negated.
Magic Blast:
Fire an energy blast from your Shield.
Instant Attack
100% Accuracy
100 Power
Low Damage
Cost
20 EE/Second; Rounded Up
Fairly easy to alter, with a little work.
Enchant:
Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
Increase Power (1 EE/Power point. Max 20.)
Increase Speed (10 EE to double speed. Max 4x Speed.)
Increase Durability (1 EE/Durability point. Max 20.)
Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
Homing Projectiles (1 EE/Projectile)
Auto Reload (5 EE)
Bargaining:
Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
Cost
500 Sanity
500 EE
Weapons:
Durability: 300
Maximum Number: 1
Attack Types:
Slash: Effective Power = Power * 1.2, Standard Damage
Stab: Effective Power = Power * 1.5, Moderate decrease in Damage
Special Ability:
Progressive: If contact is maintained with the target, the attack's effective Power increases by 10 for each second of sustained contact, assuming pressure is maintained, to a maximum of +100 Power
Durability: Infinite
Maximum Number: 1
Special Abilities
Focus for Shield of Protection}
Focus for Time Stop
Required for Time Reversal
Armor:
Durability: 50
Special Abilties
Multiplies Speed and Strength by 10
Accessories:
Durability: 15
Special Abilities
Contains your Soul
Choices:
Minor Actions (<10 Minutes and Homura can do it without player input):
[]Check the Mail. It should have been delivered by now.
[]Write-In
Major Actions (>10 Minutes and/or requires player input):
[]Study some more...
-[]What?
-[]For how long?
[]Wake Mrs. Miki and talk to her.
[]Start moving in.
[]Go raid a military base.
[]Go train.
[]Visit Yuuko.
-[]Talk business.
-[]Just talk.
[]Stalk Madoka
[]Write-in