EternalObserver
eYe Gaze baCk
- Location
- The Void
I'm sorry to hear you feel that way, but in what way did it give you the impression that the dice ain't determining certain flows of the story? What sort of expectation were you imposing that it made you feel that way? While narrative weight does indeed bear certain weight in certain scenes with dice involved, that does not necessarily mean dice doesn't affect flavor and turning points? How would you define 'window dressing' in this case? Like the dice is just there for extra effect when it doesn't really? Cause I can very much tell you that is not the case. I don't know how "dishonest" can one be when the dice is literally being rolled in thread publicly with a bunch of people present. Actually you should know about that cause I've literally seen you around during at least one of those dice rolls.I'll be honest, I haven't been keeping up with chat but this last chapter really solidified something for me that I haven't been feeling more and more as the quest went on.
Namely, that the rolls don't matter and only serve as window dressing for bitterman to write the scenes they want.
Now, as someone who has grown more and more fond of narrative quests, and who especially loves the sort of system that Petals of Carbon Steel uses where there is no choice which wins it all, and you're choosing your priorities and accepting some loss with each choice, I don't mind that trend. I think that's a lot of fun, more so than just winning every roll and steamrolling things.
But it does feel dishonest in these updates to pretend that the dice rolls are what's determining success
While I won't deny that there are definitely rolls that feel like it's there as an accessory to the narrative (i.e. Mona beating Scarlet Maturity, Yara dying and reviving) I can definitely tell you that doesn't necessarily mean dice isn't affecting stuff? (i.e. Rhys almost dying, Wolong getting steamrolled in ND negotiations, Us steamrolling Crusade at the start, the Yard fight). In the latest update, there have indeed been narrative bonuses that make the scenario lean towards success, but like Bitterman has also always been explicit that plans that put weight to "interesting scenarios" will get narrative bonus? Which makes me confused on what's there to be dishonest on?