Leizi: Physical fighter who's also pretty smart when it comes to cold reading.
Mona: Flying invincible blaster.
Maddie: Mook maker, helps with mobility with Nevermore clones.
Rhys: Infiltration specialist and damn good physical fighter, regenerates.
Opale: Defensive control, helps with mobility to a degree.
Ellie: Versatile fighter with a solid baseline mobility, can specialize in being a bulky powerhouse, ranged blaster or speedy harrier depending on the situation, also has a Limit Break that takes her out of the scene.
John-Henry: Protector and investigator, can spot ambushes and scope out the scene from afar.

This is a pretty solid set of stuff.
What We Want/Need:
-A psychic for plot reasons
-A teleporter to help us get around quicker and make infil/exfiltration easier
-Full time physical melee brawler with good defenses?
Song somewhat covers the melee brawler niche, but our best avenue for a hard melee brawler is probably within {Man-o-War/Lightstep/Golem/Frostbite} builds with maybe some Nox options if playing into the grabbag?

I maintain a Red Huntress + Memoria build is our best Teleporter option considering we know Red Huntress helps with focusing powers and the scaling aspect should allow for hiding how strong the power is like was done before.

Psychics we need more info on synergy wise though it is incredibly important, though on top of that we're also missing more passive information/coordination options which we might get from iSpy or Chatroom as a centerpiece?
 
For Coordination with Sorai. We Could go with.

Plan Talker
-Chatroom 4
-Wild Speaker 3
-Mr Hunch 1

Keywords
Clairvoyance X2
Ally Empowerment X2
Mental Manipulation

Both Chatrrom and Wild Speaker involves Communication just different targets so tehy should work togther well. We might not get Mental Manipulation but thats fine since Chatroom shows its not needed to telepathic coms.

Easy to exlain why it was never detected too.
 
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I maintain a Red Huntress + Memoria build is our best Teleporter option considering we know Red Huntress helps with focusing powers and the scaling aspect should allow for hiding how strong the power is like was done before.
I've said before but I do feel like Zeno + Memoria would be fun and interesting, because teleportation is technically 'space manipulation', in a sense. Though that's inherently going to be Homer or Yara locked.
 
I was checking over some things and I might have a theory as to Leizi's Fitness, as well.

Leizi gets a little bit stronger/more hardy whenever she's actively electric, just enough that her punches and kicks don't hurt her. Maybe by working on keep that going for longer, she can improve her physical capabilities by constantly running a charge.
 
I'm low key thinking about limiting tolerance boosts to 3, keeping the higher tolerances special.

"But Bitterman," you might say, "What about high potency samples like Zeno, Lightstep, or even The Red Huntress? Won't this mean they're never get used for taking up too much tolerance?"

To which I'd say: That's what Rosemary's Baby is for!
Only problem I see is an extremely selfish one(me being selfish) because it means it'll take even longer to get the wildhunt plan through
Okay, let's take stock of What We Have and What We Want/Need.

Leizi: Physical fighter who's also pretty smart when it comes to cold reading.
Mona: Flying invincible blaster.
Maddie: Mook maker, helps with mobility with Nevermore clones.
Rhys: Infiltration specialist and damn good physical fighter, regenerates.
Opale: Defensive control, helps with mobility to a degree.
Ellie: Versatile fighter with a solid baseline mobility, can specialize in being a bulky powerhouse, ranged blaster or speedy harrier depending on the situation, also has a Limit Break that takes her out of the scene.
John-Henry: Protector and investigator, can spot ambushes and scope out the scene from afar.

This is a pretty solid set of stuff.
What We Want/Need:
-A psychic for plot reasons
-A teleporter to help us get around quicker and make infil/exfiltration easier
-Full time physical melee brawler with good defenses?
I am still looking towards animal impoweering
As it is the first one I could figure out to help improve one of our existing heroes power with a partner unit
 
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Also, just so I have this right, Bitterman: When Noelle said Silvio was powering PREVAIL with other people's psionic fields, does that mean he's in essence using the 'local collective unconscious' of everyone within a certain radius of him (putting aside the second comment of their being more)?
 
Psychics we need more info on synergy wise though it is incredibly important, though on top of that we're also missing more passive information/coordination options which we might get from iSpy or Chatroom as a centerpiece?
This isn't meant to sound defensive: Do you think my personal theory that I'm basing Faerie Queen off of (Telepathy = Clairvoyance + Clairvoyance + Mental Manipulation + Mental Manipulation + Ally Empowerment) is off the mark?
 
This isn't meant to sound defensive: Do you think my personal theory that I'm basing Faerie Queen off of (Telepathy = Clairvoyance + Clairvoyance + Mental Manipulation + Mental Manipulation + Ally Empowerment) is off the mark?
No, its very possible. Its more just that there are a variety of psychic synergies where figuring out exactly which one we want to go for and how to get it is important, especially considering the extra Wolong options that are coming in the rework to allow us to dig deeper + Yara's position. It could be a correct synergy, it wouldn't necessarily be the correct synergy for what we want or need in the moment if that makes sense.
 
I want the esoteric Invulnerability synergy for Yara. The stocks are too important not to give Yara a powerful defensive power.

Will probably either need to get lucky in PA or ask Wulong GA next turn though.
 
Nox/Eastwood/Hunch, and then pick your poison for Memoria, iSpy or Chatroom.
So is Hunch alongside potentially one of the p4 clairvoyance dna there mainly to turn the build to a psychic one? Also how do you think it would interact with Nox?

Among the options I'd probably pick Memoria if only to boost teleportation, tho Chatroom ain't bad either since a combination of Eastwood + Ally Empowerment with emotional vampirism could help.
 
So is Hunch alongside potentially one of the p4 clairvoyance dna there mainly to turn the build to a psychic one? Also how do you think it would interact with Nox?

Among the options I'd probably pick Memoria if only to boost teleportation, tho Chatroom ain't bad either since a combination of Eastwood + Ally Empowerment with emotional vampirism could help.
Broadly, yeah.

My hunch (ba-dum-tish) is noticing that Nox had to rely on outward, obvious displays of emotion to eat, meaning he had to provoke reactions that were easy to see. Some information-gaining powers like, gasp, Clairvoyance, might result in something that can sense someone's emotional state and pick on specific parts to eat, or amplify, or what have you.
 
Bitterman: "Hey, I feel like I haven't done the work to establish who Uiara was. It's a lot of tell and not show. Maybe I'll start with a bit about her for this update."

*3.5k words later and we're still not at the first roll*

Bitterman: "D'oh."
 
Bitterman: "Hey, I feel like I haven't done the work to establish who Uiara was. It's a lot of tell and not show. Maybe I'll start with a bit about her for this update."

*3.5k words later and we're still not at the first roll*

Bitterman: "D'oh."
Shhhh
The dice can't hurt you if you keep writing about Uiara
Her spirit protects you
 
Bitterman, just need one thing from you. One very important answer to a very important question. Hugely important, I have 10 bucks and a lighter (tho probably more like 16 bucks, I don't smoke) riding on this. Don't screw this up.

Who had the bigger resting bitch face; Justiciar or Novalight?
 
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