This is pure speculation on your part especially since the Go Loud option doesn't mention anything about getting goldnine and instead states that its benefits are purely stopping YQ and her crazy blackmail plan (and thus Monarch's source of funding).

It's never stated that she's simply going to sell us the goldnine she has and nothing else, rather in the goldnine selling options she asks Monarch for more goldnine.

There is no silver bullet option in quests. Bitterman basically said so earlier.
I've never said we had a silver bullet so I have no idea where you got that. However, the fact that the Triad has more goldnine isn't pure speculation, but backed up by and inferred from what we do know of the situation. Otherwise, we could just threaten the triad to doing what we want because we know where they store all their goldnine now and could just blow it up later on.

I see no reason why we should continue negotiating with a self-destructive madwoman when we can just take what we need with force.

The fact is that the Triad has an army of magical girls reliant on Goldnine. The idea that they have none lying around when we saw they had a warehouse full of it is contrary to the evidence we do have, especially when their entire plan hinges on having those girls as muscle because they keep on getting attacked by armies of ice golems.

Beating the triad now doesn't solve all our problems, we'll need to do clean-up after and actually find another source of goldnine, but I never actually said beating the Triad and taking their stash solves all our problems here.
 
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What do you mean phyric?

We did well saving MW, Subordinating ND and Saving Opele?

Just because our enemies make their own moves to cause us problems doesnt make those victories phyric. It just means our enemies are strong and competent even if it is frustrating.
 
I see no reason why we should continue negotiating with a self-destructive madwoman when we can just take what we need with force.
Because we can't take all that we want by force: even a warehouse of goldnine isn't going to last long considering the girls regularly need goldnine poured on them to avoid monsterification, and it seems to be that YQ asks Monarch to refill the warehouse everytime they need more instead of having extra stashes.
I've never said we had a silver bullet so I have no idea where you got that.
You seem to think that Go Loud will allow us to both destroy YQ and her allies while also getting us goldnine for the girls, even though it says it only does the first of those.
 
This entire quest has been one blow after another to Justice Unlimited. I have to ask, is there any way we can get a victory that is not pyrhhic? I am not talking about this negotiation, but about the entire premiae of this quest. We really need a breather, otherwise it has been one bad news after another, and it doesnt seem to be stopping. Can we win at anything? It gets mentally draining and depressing to get bad and worse news in every update, with no light at the end of the tunnel.
We just got a bunch of useful supplies from Rakeem, as well as personal resolution for Leizi. Once this is done, we'll have a quiet break focusing on wacky Dr. Ibis hijinks and mostly character-focused insight into Scarlet Maturity's mindset, then we'll be getting Henry powered up, and then we'll start working on our PR counterattack.
 
Because we can't take all that we want by force: even a warehouse of goldnine isn't going to last long considering the girls regularly need goldnine poured on them to avoid monsterification, and it seems to be that YQ asks Monarch to refill the warehouse everytime they need more instead of having extra stashes.

You seem to think that Go Loud will allow us to both destroy YQ and her allies while also getting us goldnine for the girls, even though it says it only does the first of those.
A warehouse full of goldnine will be enough to tide the girls over while we perform clean-up of the Triad's territory for other potential stashes and make contact with the R-Train. I never once said that the girls will forever have enough goldnine for themselves like you seem to think I said, but I do believe we'll have enough to keep things stable for at least a turn while we work on meeting with the R-Train and establish a different supply line.

Not every vote will have all their results laid out for us in a neat format, but the fact is that the Triad has enough Goldnine to fill a warehouse and can still upkeep their army of magical girls. The Goldnine that's already here isn't going to disappear once we destroy the Triad.
 
I don't think so.

The girls already in monsterfication need to have goldnine poured regularly over them, whole containers of it, and there are a lot both in monster form and still human.
There will be triage and rationing of the warehouse's contents until we establish a proper supply line with the R-Train, and once we do, we can start doing research to reverse the process. It won't be enough to save everyone, but the longer this continues, the more victims the Triad are going to make, and I'd rather not let them endanger more people than they already have.

We put a stop to this now, prevent new victims from being made, and then make contact with the R-Train for a steady supply of goldnine for the current magical girl population. The more magical girls there are, the more we'll have to ask from the R-Train, and the more we ask from the R-Train, the harder a successful negotiation will actually be.

The Triad's entire plan hinges on having more and more hostages, and they'll grab more of those if we give them time. The Triad is being self-destructive and stupid, and our best bet at solving this situation is to keep the problem from ballooning even more.
 
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Random curiosity: I don't think the Defiance Unit formed right after Back Issue #7.

Did, at any point, Nox or Memoria, whether in the gap between that back issue and the Defiance Unit forming, or during Memoria's time after their defeat and his death, give testimony regarding what the inside of the Frozen Throne was like?
 
There will be triage and rationing of the warehouse's contents until we establish a proper supply line with the R-Train, and once we do, we can start doing research to reverse the process. It won't be enough to save everyone, but the longer this continues, the more victims the Triad are going to make, and I'd rather not let them endanger more people than they already have.

We put a stop to this now, prevent new victims from being made, and then make contact with the R-Train for a steady supply of goldnine for the current magical girl population. The more magical girls there are, the more we'll have to ask from the R-Train, and the more we ask from the R-Train, the harder a successful negotiation will actually be.

The Triad's entire plan hinges on having more and more hostages. It's self-destructive and stupid, and our best bet at solving it is to keep the problem from ballooning even more.
The mention of immediate action in Press Your Luck makes me hopeful we could both get the goldnine and get rid of YQ, although that runs into the problem that we don't know when the ambush will take place.


Your plan has good points, especially since succeeding the hit check means Monarch no longer has any source of funding, but the girls dying means the FT expands and I don't want that.

Random curiosity: I don't think the Defiance Unit formed right after Back Issue #7.

Did, at any point, Nox or Memoria, whether in the gap between that back issue and the Defiance Unit forming, or during Memoria's time after their defeat and his death, give testimony regarding what the inside of the Frozen Throne was like?
Probably. Lady Leizi helped Memoria vanish after all.
 
I'm genuinely baffled by the idea that this quest had been doom and gloom? You guys have unambiguously succeeded at everything you've tried. You beat Earthen Owl, saved Maddie, took back the Apiary, beat a Named-Rank Behemoth, allied with the greatest healer in the world, took effectively total control of New Dawn, saved Opale, and killed Scarlet Maturity so hard that your opponents shifted all their plans around the idea that it's more trouble than it's worth to beat you by force.


@Bitterman will talking to R-Train give us opportunity to buy goldnine in the mission our will a follow-up action be required?

Depends on too many factors for a clean answer, but the possibility exists for you to at least have the ability to help the magical girls after one turn.
 
The mention of immediate action in Press Your Luck makes me hopeful we could both get the goldnine and get rid of YQ, although that runs into the problem that we don't know when the ambush will take place.
According to Leizi

Lastly, you could press your luck. Get as much goldnine as you can with this transaction and prepare immediate action to ambush Yellow Qilin once you've used it. A sufficient enough quantity and you could keep some for Project Prometheus and supply the girls until you discover an alternative source. But it is risky. Yellow Qilin is unstable and spiteful. Push too hard, and she's liable to spite you.
The ambush is probably next turn or whenever we take the follow up mission.

On the other hand Going Loud probalby forces us to hope we can find a cure or atleast delay the girls being monsters until we can get a supply line for R-Train.
 
The mention of immediate action in Press Your Luck makes me hopeful we could both get the goldnine and get rid of YQ, although that runs into the problem that we don't know when the ambush will take place.

Your plan has good points, especially since succeeding the hit check means Monarch no longer has any source of funding, but the girls dying means the FT expands and I don't want that.
I'm not really sure if Press Your Luck will also get rid of YQ this turn.

[ ] . . . press your luck.

(Attempt to extort extra goldnine from Yellow Qilin. DC 10, ESPIONAGE 6. Followed by a DC 15, REPUTATION 5 Check, Upon success: -6000 Income, +3 doses of goldnine. Upon failure: -8000 Income, no doses of goldnine. Future quantities of goldnine can be bought at a rate of -4000 Income per dose.)
Pressing our luck gets us more Goldnine, but since it also says we can buy more in the future, this likely means we're leaving them alive temporarily. That's time YQ will use to make more MGs, and if we let her do that, more people are going to be afflicted with what is essentially a terminal condition.

If our goal is to save as many people as possible, then prevention is better than cure.
On the other hand Going Loud probalby forces us to hope we can find a cure or atleast delay the girls being monsters until we can get a supply line for R-Train.
We're going to have to hope for a cure either way. The only question really, is how many girls will need that cure. The longer we keep YQ alive, the more victims there will be.
 
I'm genuinely baffled by the idea that this quest had been doom and gloom? You guys have unambiguously succeeded at everything you've tried. You beat Earthen Owl, saved Maddie, took back the Apiary, beat a Named-Rank Behemoth, allied with the greatest healer in the world, took effectively total control of New Dawn, saved Opale, and killed Scarlet Maturity so hard that your opponents shifted all their plans around the idea that it's more trouble than it's worth to beat you by force.
Its just one Poster Bitterman dont let them get to you. I agree that were actually doing well even if still pressured by enemy actions but that just shows how dangerous our enemies are.

We're going to have to hope for a cure either way. The only question really, is how many girls will need that cure. The longer we keep YQ alive, the more victims there will be.
Thats fair yeh and its not like wed want to delay the follow up mission anyway since +3 to OID would let us renew the contract quickly along with ensuring we save as many girls as possible.

Just not gonna ignore the benefits of pushing our luck. Granted going Loud does have less risk since if we fail the roll for pushing luck we have to pay while not getting anything.
 
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Its just one Poster Bitterman dont let them get to you. I agree that were actually doing well even if still pressured by enemy actions but that just shows how dangerous our enemies are.


Thats fair yeh and its not like wed want to delay the follow up mission anyway since +3 to OID would let us renew the contract quickly along with ensuring we save as many girls as possible.

Just not gonna ignore the benefits of pushing our luck. Granted going Loud does have less risk since if we fail the roll for pushing luck we have to pay while not getting anything.
It's a sentiment I've seen repeated a few times. I just want to know if it's something with how I'm QMimg to see if I need to adjust my approach. I agree it's no fun if you always feel like you're losing.
 
I dont know about others but for me its just our enemies being dangerous and understandbly making decision that does have risk of failure while confronting. But really thats how conflict against opponents that you cant just runover like BS against silver Behemoths were.

Heck if we didnt mess up and had BS here wed be way more confident in going loud and Qilin woudl definately be more wary if it comes to a fight.
 
It's a sentiment I've seen repeated a few times. I just want to know if it's something with how I'm QMimg to see if I need to adjust my approach. I agree it's no fun if you always feel like you're losing.
I think it's mostly because of how reactive we're being. There's always another fire to put out, so rather than being on the attack, JU is kept on the defense, and it feels like our enemies get to dictate the field at all times.

I personally don't really have an issue with the way things are at the moment, but I sorta understand where the others are coming from in that strategically, we're on the backfoot.
 
Ironically its probalby becasue we crit on espionage that were this mission feels like that.

Seein through the ploy and cutting through the bullshit means were tackling the big issue of MG immediately. Instead of getting conned.
 
I just see it as a matter of time and timing, really. We're building up strength, gathering intel, and making plans. Give us a turn or two, and we'll start our counter-offensive in earnest.
 
Yeah, with all the situations on our plate, we can't really go on the offensive. Though, I do think we'll eventually have the tools to actually do so in time. Just gotta clear the obstacles on our path first.

Our offense in this case is beating Crusade when it comes to solving the problem with Monarch.
 
I just see it as a matter of time and timing, really. We're building up strength, gathering intel, and making plans. Give us a turn or two, and we'll start our counter-offensive in earnest.
That too yeh, \we only have 1 P13 and still trying to recruit the other 2 with potential to reach that level. Once weve got Noelle and Yara online even with the Timed mission id be counter time.
 
Yeah, with all the situations on our plate, we can't really go on the offensive. Though, I do think we'll eventually have the tools to actually do so in time. Just gotta clear the obstacles on our path first.

Our offense in this case is beating Crusade when it comes to solving the problem with Monarch.
That too yeh, \we only have 1 P13 and still trying to recruit the other 2 with potential to reach that level. Once weve got Noelle and Yara online even with the Timed mission id be counter time.
Next turn, I'm definitely thinking we start honoring our New Dawn missions, work on the R-Train, do the Demon Flamez...
 
It's a sentiment I've seen repeated a few times. I just want to know if it's something with how I'm QMimg to see if I need to adjust my approach. I agree it's no fun if you always feel like you're losing.
For me,as i said,its vibes. We are rebuilding,and our enemies mostly dont need to. Yes we have won everytime, but its several established powers against us,surprising us again and again. I know you dont want us to know the surprises, but that results in it feeling like we are unknowingly running from catastrophe to catastrophe and just barely surviving. I know its not the case, but that is a feeling bad surprises have , if there are 5 or more per turn.

Yes we dealt with this problem, oh look ,there are three bigger problems behind it.

Its not as bad as that,but it sometimes feels like it. Especially with the spy bqckground as first choice. The government of the unitrd states, is one of our weaker enemies. So every enemy(of which we probably havent seen even half) having active plans against us can get one gloomy.

Again,thats not what this is,it just feels like that sometimes.

Edit: tldr: reading about the plucky underdog is great, feeling like the plucky underdog can be stressful.
 
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This entire quest has been one blow after another to Justice Unlimited. I have to ask, is there any way we can get a victory that is not pyrhhic? I am not talking about this negotiation, but about the entire premiae of this quest. We really need a breather, otherwise it has been one bad news after another, and it doesnt seem to be stopping. Can we win at anything? It gets mentally draining and depressing to get bad and worse news in every update, with no light at the end of the tunnel.
Tbh, not sure what you're talking about. We've been flat-out winning basically the whole time. Justice Unlimited should've never come out of losing all but 1 member (and not even the popular one, or the rich one, or the powerful one) this well or this quickly. New Dawn lost less than we did and still had to fold into our group. The only groups that aren't devastated right now are the ones who didn't fight.
 
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