Who owns Osayin now?
There's no one with majority control of the company. Ọsanyin gave shares to his brother and sister who sold them and otherwise lost them. That's why he gave that provision to Yasmin. He didn't trust his son to control the company either, so he split up his shares with his immediate family with the "can't transfer outside the family" rule. Then Oliveira family is constantly fighting and dysfunctional, so no one person has control of a majority of the shares.
 
There's no one with majority control of the company. Ọsanyin gave shares to his brother and sister who sold them and otherwise lost them. That's why he gave that provision to Yasmin. He didn't trust his son to control the company either, so he split up his shares with his immediate family with the "can't transfer outside the family" rule. Then Oliveira family is constantly fighting and dysfunctional, so no one person has control of a majority of the shares.
huh bets that the questline with Yara somehow taking over the family or just keeping the rest of the fam the fuck away from her with her new Powers and JU.

Edit: BTW is it wrong for me to think that giving someone the Power of someone theyre related too has a hidden bonus in power manifestation?
 
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huh bets that the questline with Yara somehow taking over the family or just keeping the rest of the fam the fuck away from her with her new Powers and JU.

Edit: BTW is it wrong for me to think that giving someone the Power of someone theyre related too has a hidden bonus in power manifestation?
Powers have no genetic components. They're won't be a bonus.
 
So, we've gotten info about some of the bullets that we've dodged by saving New Dawn and Opale, namely in terms of getting knowledge of the latent threat that the Wonderlanders and Powers are building up to (and potentially having the opportunity of kneecapping their operations before they can boil over and end up dominating part of the landscape).

...But we aren't dodging the bullet of neglecting Global Justice. And at this point, we can be fairly sure that whatever it is, it's going to HURT.
 
So, we've gotten info about some of the bullets that we've dodged by saving New Dawn and Opale, namely in terms of getting knowledge of the latent threat that the Wonderlanders and Powers are building up to (and potentially having the opportunity of kneecapping their operations before they can boil over and end up dominating part of the landscape).

...But we aren't dodging the bullet of neglecting Global Justice. And at this point, we can be fairly sure that whatever it is, it's going to HURT.
Bitterman says that our combination of the three we took (save maddie + save opale + ally with new dawn), and I'm broadly paraphrasing, 'took care of the most short-term problems, but left plenty of long-term ones'.

We avoided/kneecapped Petit Prince's plans, we're handicapping Monarch's plans, and we stopped having to go to war with Powers.
 
This plan ensures were likely to get all 3 tags. Before I didnt think we really need invisbility but I realize that an Invisible Teleporter is actually massively useful, since It stops enemies from knowing when we can port in or out or target the Teleporter first.

Like Derpmind said Memoria Clairvoyance is jsut a way for his Teleportation to set targets and I'spy letting John uses People vision as a targetter works really well along with Increasing the Numbler of teleport points we can use from Memorias 5 to 12 People.

So next turn I'm going with Plan Tag Team
I wasn't actually saying we should go for Iron Sights. I was using it as an example for how versatile a power can be if applied properly. :p

That said, I checked Bitterman's post again to see what he had to say about Memoria.
But you should also consider what the focus of a person's power is. The Red Huntress' power grants her a suite of abilities to hunt down a target. A dosage including her will likely include some sort of targeting element that focus other powers. Memoria's main ability is teleportation; his clairvoyance is mostly to assist that. His power is more likely to focus on movement than remote knowledge. Conversely, Steadfast's ONLY power is to be unkillable. Include him and that's almost certain to show up.
It does sound likely Teleportation is guaranteed, but iSpy's main power isn't her Invisibility so the chances of it showing up as a 1x is largely up to the dice. Considering that, I think Tag Team can still be improved.

For this, I assume we bring John Henry to Tolerance 6 next turn since I believe he's Tolerance 5 already.

Sensor Net
  • Potency 4 (Memoria) + Potency 4 (Chatroom) + Potency 1 (Millions Minefield) - 3 Potency = Potency 6
    • 1x Teleportation (Memoria)
      • Memoria can teleport himself and others freely to the location depicted in a photo he's taken. Only 5 of these photos can be used at any time.
    • 2x Clairvoyance (Memoria, Chatroom)
      • Memoria can take photos of a location that will display a real-time feed of said location. Only 5 of these photos can be used at any time.
      • Chatroom can link an unlimited number of allies telepathically within several hundred yards of her, allowing for instant sharing of communication and images.
    • 1x Ally Empowerment (Chatroom)
      • Chatroom can link an unlimited number of allies telepathically within several hundred yards of her, allowing for instant sharing of communication and images.
    • 1x Energy Manipulation (Millions Minefield)
      • Millions Minefield can redirect and absorb energy to be stored in orbs that are deployed over an area. Physical contact with these orbs will cause them to explode.
Why Chatroom instead of iSpy? Because unlike iSpy who can only tag up to a dozen people and see through their senses, Chatroom can do so for an unlimited number of people within her range since part of the telepathic network are shared images. Useful for mass hostage situations or clearing an area so the only thing Black Swan has to worry about is property damage instead of accidentally killing someone.

We could also pull a pretty neat trick and teleport groups of enemies away and if they don't have a movement power, they're out of the fight.

Granted, this is a tradeoff. iSpy's tagging seems to be psychic in nature, she can do it to a hostile and see through their eyes without them knowing unless they're sensitive to psychic influence, while Chatroom's tagging probably can't be hidden unless there's like a mute/block feature in her psychic network. Additionally, iSpy has no known range limit while Chatroom does so this may affect the range of John's teleportation.

However, I believe we have a work around for that. Much like how Mr. Hunch is used in the original plan to imbue objects as teleportation points and maybe even extra "eyes", I believe Millions Minefield can do the same with his orbs and this one won't even require touch. It also has offensive and defensive uses too, since it can still explode so John won't be completely out of options if he finds himself in a situation where someone gets the drop on him. Also, still allows John to contribute to fights even while working remotely by dropping his orbs around an ally. Of course, this loses us out on the ability to see 24 hours in the past, so I'd be willing to switch it out for Mister Hunch.

Alternatively, maybe we can keep Memoria and iSpy, but replace Mister Hunch with Millions Minefield?
 
...But we aren't dodging the bullet of neglecting Global Justice. And at this point, we can be fairly sure that whatever it is, it's going to HURT.
Nothing we can do about that now: We put out the fires right in front of us, and then wait for in-universe America to try to steamroll us through EXCEED armor spam and/or triggering another Movement by bulking up ASAP?

I guess America could also decide to run Powers Electric Boogaloo or try and sic Catch-22 in our face again, but that's what info gathering is for so...

(We spec'd for putting out/preventing the fires right in front of us, so let's focus on doing so and building up to handle whatever sucker punch / nuclear artillery shell / cults that's coming in the long term?)
 
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My Problem with that is that Chatroom clairvoyance has a range of Hundred of yards and doest work with Memoria Clairvoyance basically showing the present as target for teleports. The Biggest THing with Memoria's teleport is that he could go anywhere as long as he had a Picture of the area he wants to teleport to.

So I;m worried chatrrom would lower Teleport range.

Also I did make sure to add Mr Hunch to Tag Team+ to make sure we get a clairvoyance as Targeting for Teleports. So like I said were likey to get all 3 Powers of Teleport, Invisibilty & Clairvoyance.

Edit: Also I dont really get what Millions add compared to ensuring we get a Clairvoyance with Mr. Hunch. Millions is an amazing power for a Potency 1 but it doesnt really synerzie either keyword wise or powerwise with Memoria and Ispy.

Nothing we can do about that now: We put out the fires right in front of us, and then wait for in-universe America to try to steamroll us through EXCEED armor spam and/or triggering another Movement by bulking up ASAP?

I guess America could also decide to run Powers Electric Boogaloo or try and sic Catch-22 in our face again, but that's what info gathering is for so...

(We spec'd for putting out/preventing the fires right in front of us, so let's focus on doing so and building up to handle whatever sucker punch / nuclear artillery shell / cults that's coming in the long term?)
Gonna need to build up High Potency Heroes to deal with the fallout of Global Justice being rekt yeh. Which is why next turn I'm going for candidates and getting a PR manager with chihiro quickly.
 
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My Problem with that is that Chatroom clairvoyance has a range of Hundred of yards and doest work with Memoria Clairvoyance basically showing the present as target for teleports. The Biggest THink with Memoria teleport is that he could go anywhere as long as he had a Picture of the area he wants to teleport to.

So I;m worried chatrrom would lover Teleport range.

Also I did make sure to add Mr Hunch to Tag Team+ to make sure we get a clairvoyance as Targeting for Teleports. So like I said were likey to get all 3 Powers of Teleport, Invisibilty & Clairvoyance.
Like I said, we have an actual way to circumvent the range limit using Millions Minefield's orbs as relays. Also, Chatroom still works with Memoria since Chatroom's psychic network allows people to share images of what they see within several hundred yards, and combined with Memoria, turning that to a live feed is very likely.

And again, iSpy's invisibility isn't guaranteed. Her main power is her psychic tagging to see through other people's eyes, not her invisibility, and at 1x its appearance isn't guaranteed.
 
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Like I said, we have an actual way to circumvent the range limit using Millions Minefield. Also, Chatroom still works with Memoria since Chatroom's psychic network allows people to share images of what they see, and combined with Memoria, turning that to a live feed is very likely.

And again, iSpy's invisibility isn't guaranteed. Her main power is her psychic tagging to see through other people's eyes, not her invisibility.
Chatroom allows image sharing sure but connection range limit could means lower Teleport range.

For Invisbility tahts fine, It still gets us a POwerful Teleporter and Spy with Invisbility being just something for John to protect himself with and add stealth to his teleports.

Also we actually still dont know what happens with a 3X keyword so Id rather figure that out early for future builds.

Edit: For Milliosn using his Mines as Teleport points feels a bit reaching. Since apart from creating them his only control over them is choosing when tehy explode, he didnt actually have a way to actively sense through them.

Umibozou had Enhanced senses to use her construct as sensory organ whihc Millions doesnt have.
 
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Chatroom allows image sharing sure but connection range limit could means lower Teleport range.

For Invisbility tahts fine, It still gets us a POwerful Teleporter and Spy with Invisbility being just something for John to protect himself with and add stealth to his teleports.

Also we actually still dont know what happens with a 3X keyword so Id rather figure that out early for future builds.
We had 3x Transformation with Handyman and it got us a synergy. Granted, it wasn't the only part of the synergy but it's a big part of it.

But yes, I did say it's a tradeoff and we have a way to work around the range limit with relays via energy manipulation. John will be completely defenseless outside of having a gun with Tag Team, which is fine if he operates from the Apiary at all times since he really isn't suited for combat.

The main difference between Tag Team and Sensor Net is range vs magnitude. If we're only planning to use the teleport for our team and a few VIPs, Tag Team is better. However, Sensor Net's biggest perk is that it also enables Black Swan to go all out without worry for hitting civilians. The fear of collateral is the main reason why she can't utilize her powers to the utmost, and with Sensor Net, we can get all the civilians away from the battlefield by networking them and then teleporting them several hundred yards away.

I'll note that Sensor Net has a workaround the range problem with energy relays, while Tag Team's workaround for avoiding collateral damage and mass hostage situations is maybe teleporting enemies to a deserted location for Black Swan to fight them there. This is of course, less effective against hordes of monsters and such since Tag Team can only teleport a limited number of people at a time, and with either plan, John doesn't have unlimited stamina.

Both builds have their pros and cons, it's really just up to what you think we should prioritize.
 
There are basically two schools of thought, I feel, when it comes to making these sorts of sets.

1. Pick one big, 6+ potency sample to act as a big core, then pick a few 1, 2-Potency sets to act as garnishes/decorations to alter the flow.
2. Pick a small handful of DNA samples, none with higher than 4 or so, to end up with something more than the sum of it's parts.
 
We had 3x Transformation with Handyman and it got us a synergy. Granted, it wasn't the only part of the synergy but it's a big part of it.

But yes, I did say it's a tradeoff and we have a way to work around the range limit with relays via energy manipulation. John will be completely defenseless outside of having a gun with Tag Team, which is fine if he operates from the Apiary at all times since he really isn't suited for combat.

The main difference between Tag Team and Sensor Net is range vs magnitude. If we're only planning to use the teleport for our team and a few VIPs, Tag Team is better. However, Sensor Net's biggest perk is that it also enables Black Swan to go all out without worry for hitting civilians. The fear of collateral is the main reason why she can't utilize her powers to the utmost, and with Sensor Net, we can get all the civilians away from the battlefield by networking them and then teleporting them several hundred yards away.

I'll note that Sensor Net has a workaround the range problem with energy relays, while Tag Team's workaround for avoiding collateral damage and mass hostage situations is maybe teleporting enemies to a deserted location for Black Swan to fight them there. This is of course, less effective against hordes of monsters and such since Tag Team can only teleport a limited number of people at a time, and with either plan, John doesn't have unlimited stamina.

Both builds have their pros and cons, it's really just up to what you think we should prioritize.
Nah Autobiokinesis ate 2 transformation kw so we actually still dont know what happens with x3 keywords.
 
I double checked the plan for Rhys and yeah, we had 3x Transformation there. Outsider, Adamant, and Daggermaw all had Transformation.
We did but 2 of our transformation got fused into biokinesis since we hit on a synergy.

But we dont know what happens when we just go with a 3x Keyword on a power and get that Keyword. Does it just fuse into 1 power or the stronger Power express itself?

Is what im talking about it
 
You dice them down to the atom, but their component particles drift back in place like the wind assembling a puzzle.
1) We already have precedent for atomic annihilation not being enough to deal with certain 'supers' huh.
2) Uh, who pays for the collateral damage of the really high tier fights, and what about the rebuilding afterwards? (I'm sure somebody was using, if not in that supertanker...)
 
Gonna need to build up High Potency Heroes to deal with the fallout of Global Justice being rekt yeh. Which is why next turn I'm going for candidates and getting a PR manager with chihiro quickly.
I will say once we do a more supporty/Ops focused one with our current candidate, I would love to look into building a candidate with some of the more obvious combos we have laying around.

See for example Nox Esurientem (6)/Eastwood (2) + Millions Minefield (1) -3 = 6 Tolerance base before anything else, for an energy vampire who could store things ahead of time to customize their battle loadout and channel it into the minefields for battle control. Millions is slightly secondary to the core two but has the energy manipulation element and would pair well with the storing the emotions and thus energy. If scaling it to 8/9 tolerance wise you could put in Dragonsteeth for the Construct Creation and Energy Manipulation double up in addition to or replacing Millions. Where just storing and siphoning energy for the constructs sounds fairly good to me.

Or working with the base of Umibozo and Hydrocity expanding on it from there as its a fairly neutral frame for a build, if a costly one.
 
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Don't forget, our next move to power John up is going to involve getting that stash from Rakeem, which explicitly has more DNA to play with. Planning is all well and good, but we don't have all the information for what we could do yet.
 
At some point we got get Dr. Ibis to make another child to see if we can have menagerie show clone em
 
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