Rolls in total were:

13+1, 4, 17, 15, 15

On average, we rolled pretty high. The dice still favor us (on average)!
 
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This has been a great ride.

My gut tells me: Abso fucking lutely NOT. But it seems the vote is past~
 
The dice were actually significantly above average, the main problem is that there's a single bad roll and we don't know who it was for. The only one here who'd die from it is Handyman I think, because he's still an injury level down, but... Well, who knows.
 
The dice were actually significantly above average, the main problem is that there's a single bad roll and we don't know who it was for. The only one here who'd die from it is Handyman I think, because he's still an injury level down, but... Well, who knows.
Thankfully, Handyman was actually going into this at full health thanks to our choosing to bench him for the New Dawn discussion. So at worst he's "only" severely injured!
 
Yeh Handymans Regeneration KW means he recover 1 injury per mission. Benching him lets him recover 2.

Generally it requires benching a Hero for them to heal up a wound.

Its why we genereally want to pace the number of combat missions we take so our heroes can heal and dont die. I think Ideal is 2 Missions per issue one at beginning and end. But 3 is manageable especially since we can het NDs help now once we have lots more hero we can afford benching Heroes to recover between missions.

But right now we need to pace combat missions.
 
do we know, for 100% certainty, that ever single roll was a combat-based HIT roll to avoid getting hurt by Scarlet Maturity? For all we know, that low roll could have been an Espionage or Operations check to get info mid-fight or something.
 
So, while we're waiting, I was thinking of brainstorming power combinations for Henry. He's getting a Tolerance increase at the end of this turn, so he'll have a limit of at least 5 to work with, 6 if we decide to err on the side of caution and boost his Tolerance again next turn instead of attempting to give him a power next turn with goldnine we might or might not acquire.

I've come up with a combination that I think would be pretty good.

Memoria + Mister Hunch + Millions Minefield + Soldier X

3 Potency reductions for a total of 5

Clairvoyance X2, Teleportation, Energy Manipulation, Fitness, Regeneration

The idea for this is to give Henry a primarily reconnaissance and teleportation-based power, possibly with some self-defense capabilities in case someone gets the drop on him and he can't just get out for some reason.

Memoria handles teleportation, while Mister Hunch guarantees clairvoyance. Soldier X helps Henry stay healthy (he is a middle-aged man, after all), while Millions Minefield provides the energy manipulation for self-defense. Or offense, depending on how it manifests.
 
do we know, for 100% certainty, that ever single roll was a combat-based HIT roll to avoid getting hurt by Scarlet Maturity? For all we know, that low roll could have been an Espionage or Operations check to get info mid-fight or something.
The first roll is definately hit but i can see the 2nd roll being a counter attack against faust by handyman. Taking someone hostage is a bit weird in that it can be both espionage and hit.

I'm still personally in favor of Wade Family Combo for him.
Id give him a boost to hit and make him Jack of all trades, Though Dragonsteeth might boost operations by giving him Invulnerable soldiers to command.

We need to see new Global Actions but with 3GA we can boost john to 6 Tolerance for peak minor effect risk.
 
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Random unsupported theory time! Topic: Faust's Bargains

From what we've seen so far, Faust's contracts seem to be based primarily around compulsion (rather than Justiciar's system that relied on penalties); the contracted party MUST complete their end of the bargain to the best of their ability.

"The ability to form absolutely binding contracts. Signatories to an agreement will be psychologically unable to contemplate deviating from it."

Now, Été's recital seems to state that Faust is, himself, similarly compelled to fulfill his end of the bargain. ...But what happens if Faust ends up accidentally failing to fulfill his obligations without his knowledge?

Let us consider the scenario: Faust has a suitcase filled with $500,000. He set a contract in front of a client, which states that Faust will give the client $500,000 in exchange for the client's absolute obedience for the duration of one year. Faust and the client both sign the contract, and Faust hands over the briefcase

What Faust DOESN'T know is that the money-counting machine had a one-off glitch, and thus the suitcase was packed with only $499,900. Which of the following happens?
  1. Contract compels. Faust becomes confused as his arms suddenly jerk into his pocket, pulls out his wallet, and extracts $100 from it to hand to the client.
  2. Contract is unactivated. Faust walks away blissfully ignorant, while the client finds that he feels absolutely no compulsion to fulfill Faust's demands (although he may want to "play along" until he finds a way to extricate himself from the situation).
  3. Ignorance is bliss. The client still feels the compulsion to fulfill Faust's commands... right up until the moment he discovers he's been short-changed. Then either the contract is rendered void and the compulsion is removed... or Faust learns, for the first time, what happens when he's found "in breach of contract."
Now, which of these cases (if any) apply to Hiver? Who knows? But it's fun to speculate.
 
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