Worm 13
How to Beat Fried Worms

Disclaimer: Worm is owned by Wildbow, and he can keep it.

-----

Chapter 13: Tick Tock -End-

Interlude: Mouse Protector

-----

Minerva froze, like a mouse when the kitchen lights came on, as she watched Ravager get slammed by a great big step van. The other woman flew forward and landed on her face, her body rolling to a slow stop. Her little mercenary pup had slightly better luck, spinning in the air as her foot got caught by one of the van's headlights.

Minerva swallowed thickly as the giant vehicle came to a sharp stop, just a few feet away from finishing the job and rolling right over her fearsome opponent. She tightened her grip on her saber and straightened up when she heard the passenger door roll open.

A man stepped out, wearing a long jacket and a woolen cap with a scarf around his mouth, a semi-automatic rifle in his hands. His eyes were hard as he looked down at the crumpled, but moving, body of Ravager.

He was followed by another man, dressed the same and carrying the same sort of gun. And another, and another, and another and finally one more.

A half-dozen men. Same clothes and weapons.

Minerva didn't feel very confident, all of a sudden.

"Hah!" But she had to act like it anyway. "You've sprung my mouse trap! Now I'll be taking you all in!"

Mouse Protector brandished her saber towards the armed, silent men but felt her mouth go dry at being mostly ignored.

"You three," the first man demanded, ignoring her as he turned towards the other med that had followed him. "Secure March. Subdue, don't kill. You two, with me."

The other five men nodded silently. Professionally.

Minerva tried to look into the van, to see how many more people were in this operation but she couldn't make anything out through the glass.

"What do you think you're doing?" Mouse Protector demanded when the three that remained began to rip off Ravager's bandoliers. "You know you can't go unmasking someone?!"

"Ravager!" the man in the lead barked, continuing to ignore the protector of mice and stealer of cheese as he lifted the woman up by the lapel of her costume. "Did you think nobody would notice your efforts to contact the 9?!"

"...The 9?" Minerva asked, suddenly feeling a lot less full of cheesy goodness. "What do you mean? You'd have to be a real muenster to mess with them!"

"We have reliable intelligence that Ravager has, or will soon, succeed at making contact with the Slaughterhouse 9 in a bid to hire them for a job," the lead goon said, his tagalongs finally succeeding at ripping off Ravager's bandoliers.

"...Fahk yoo," Ravager mumbled out through the ground beef her face had become. She reached up weakly towards the masked face of her attacker, her fingernails smoking slightly, but the man violently shoved her arm down against Ravager's chest by her wrist.

Minerva actually winced at the state of her nefarious adversary.

"Are you waiting for a sign, Mouse Protector?" the lead goon asked as he reached into his jacket and came up with a packet of black zip-ties while his underlings dragged March out to lay her next to Ravager. "Call the PRT!"

The younger girl was bound in rope, practically from head to toe! They'd even stuck a blindfold on her and stuffed some earplugs into her ears!

"...Isn't the gag a bit much?" Minerva asked as she looked at the teen, her eyes focusing on the gag in March's mouth. She was screaming against it incoherently but even Minerva, as experienced as she was in speaking with her mouth full of mozzarella, couldn't figure out what she was saying.

The way the girl's foot was bent backwards was... unsettling in the extreme.

"Only a fool suffers a Thinker to speak," the prime goon said as he rolled his eyes.

It'd been hard to tell before but Minerva was able to tell there was a subtle difference in him compared to the rest. The others were stiffer and waited for him to lead, obviously taking their cues from him.

Goon number #1 snapped his fingers and the minions relaxed, their fingers taken off the triggers of their guns as they started to climb back into the van.

"Halt!" Mouse Protector shouted, pointing her saber at the group. "In the name of all that's cheesy and good, I demand that you-"

...They shut the door. They shut the door, right in the middle of her speech!

The nerve!

The audacity!

The-

Minerva ducked to the side, slapping her hand against the van as it took off and nearly knocked her over!

They couldn't even stick around to listen to her-

"Ahh..." Ravager moaned as she tried to inch towards Mouse Protector, despite her restraints and injuries. "Gunna... kill... you..."

That girl's Brute rating was really, really paying off.

With a defeated sigh, Mouse Protector pulled a phone out of a fanny pack concealed under her combat skirt. She dialed a number, practically from memory alone, and held it up under her helmet.

"PRT Hotline, what's your emergency?"

"Hi... it's me again..."

-----

"Holy shit!" Alec wheezed, his phantoms fading. "Ho-ly shit!"

He'd been expecting a fight. A real fight. Like, ducking for cover and shooting at Ravager and March as they fought through their injuries kind of a fight.

What he got instead was March hissing and threatening him but actually surrendering when Alec's phantoms pulled out restraints. Apparently, when the stakes don't involve murder? Even the villains will accept defeat.

Ravager? Alec had serious thoughts about just putting a bullet through her skull and calling it a day. She was legitimately stupid enough to try and sic the Slaughterhouse 9 on Mouse Protector and then just expect the insane band of murderhobos to carry on their merry way.

Clearly, she wasn't operating with a full deck of cards.

The wild card in the scenario had been Mouse Protector. An original member of the Wards, the underage hero program, the woman was known to be skilled and incredibly capable with her power. It had been her, far more than either Ravager or March, that Alec had been intending to intimidate with Phantom Force.

There were only a handful of ways to fight teleporters and the optimal method for one may not work on others. One option was baiting them to teleport to a specific spot, another involved utilizing your own teleportation and the third involved just being faster than them in one way or another.

In theory; bullet saturation might work. But that would really require shelling one's own position to be sure.

But, by bringing in enough 'bodies' with enough guns, Alec had managed to stave off a violent confrontation!

Well, a more violent confrontation.

Alec tapped his steering wheel, dropping a point of Investment into it and buffing out the dent Ravager had barely left in the grill-

Empowered Investor has reached level: 7!

Any which way, Alec wanted out of New York. He'd dealt with enough crazies, there.

He was ready to get back to dealing with the crazies of Brockton Bay!

-----

The March Hare will be missing her very important date!
You have gained: 2500 Experience!
You have become: 4000 USD Richer!
Congratulations! You have reached...
Level 7!
You have gained...
1 Attribute Point!

Trait Acquired!
Timed Hits 1/20: It's not just a matter of where you do something, but also when! And now you've got a better sense for when the right time to do something will be!

The Ravager's Onslaught has reached its end!
You have gained: 3500 Experience!
You have become: 7000 USD Richer!
Level 8!
You have gained...
1 Attribute Point!

Power Acquired!
Decimation 1/20: Imbue your weapons with an effect that increases the severity of wounds and causes additional damage! Duration: 30 Seconds per level. Cost: 10 SP

Worm Version 0.1.3: Character Sheet
StatsDetails
Level: 8
HP: 40/100
SP: 500

-STR: 1/20
-VIT: 1/20
-DEX: 1/20
-AGI: 1/20
-INT: 5/20
-WIL: 5/20​
  • Empowered Investor 7/20: You can invest your energy into an object, repairing it by 7%, empowering it by 7% of its original value and investing 7 points into it. Once that investment value reaches 600, the empowered object will develop a special trait. Another trait will be revealed at 1000 investment, then they will be improved or added to for every 1000 points after that. Cost: 100 SP

    Gift 1/20: You may gift a copy of your own ability, equal to half that ability's level, to a target (Limit: 1 ability, level 1 for 1 minute) Cost: 10 SP

    Phantom Force 6/20: Create a ghostly duplicate of yourself to perform additional actions! (Limit: 1 duplicate. At level 10, creates two duplicates, with an additional duplicate per five levels afterwards. Duration: 1 Minute per Level) Cost: 25 SP

    Decimation 1/20: Imbue your weapons with an effect that increases the severity of wounds and causes additional damage! Duration: 30 Seconds per level. Cost: 10 SP
  • ERROR! Previous skill levels not allocated!
    Axe 1/20
    Hand to Hand 1/20
    Short Blade 1/20
    Long Blade 1/20
    Pistols 7/20
    Rifles 7/20
    Cleaning 5/20
    Repairs 3/20
    Cooking 3/20
    First Aid 1/20
    Sneaking 2/20
    Running 1/20
    Driving 5/20
    Mechanics 1/20
    Metalwork 2/20
    Carpentry 2/20
    Trapping 7/20
  • On the Shoulders of Giants 3/20: Slowly gain experience in skills and abilities when in the presence of people with higher scores than your own!

    ACCESS DENIED 5/20: ACCESS DENIED

    Timed Hits 1/20: It's not just a matter of where you do something, but also when! And now you've got a better sense for when the right time to do something will be!
  • Poisoner 1: Poisons you inflict cause an additional 10% damage per tick
  • Weapons
    9mm Pistol (+403)
    9mm Carbine (+403)
    Equipment
    Multitool (Pliers, knife, screwdriver, can opener, scissors) (+498)
    Miscellaneous
    1990 Chevrolet Step Van (Perfect) (+330)
 
Last edited:
Not going to take Flechette's power? Unless he intends to break his shackles and go dragon, that's his primary (and pretty much only) way to win against Bet.
 
So, Minnie slapped her teleportation beacon onto Van-kun. Did it take? Did it fail? Was it erased when Al popped another charge into it? Did Minnie notice when he did that? Does he realize what she did?

Find out next time on DRAGON/MOUSE Z!
 
Last edited:
The only way Al would defeat a 'hero' would be in self defense from overzealous idiots or if they're mind controlled. And even then he'd probably prefer to skedaddle outta there than fight.
 
Decimation 1/20: Imbue your weapons with an effect that increases the severity of wounds and causes additional damage! Duration: 30 Seconds per level. Cost: 10 SP

Question: Do rat traps count as "weapons" for the decimation effect? Any instrument that inflicts harm or injury?

Using decimation to enhance rat traps is a 2 in 1 way to level grind the Trapping skill and the decimation effect.
 
Question: Do rat traps count as "weapons" for the decimation effect? Any instrument that inflicts harm or injury?

Using decimation to enhance rat traps is a 2 in 1 way to level grind the Trapping skill and the decimation effect.

Well, on the wiki where Ravager's power was explained, it mentioned that the effect could be transferred through ammunition. As far as I'm concerned, that's the same level of removal as setting a trap so I don't see why it couldn't.

It probably wouldn't be a good idea to do that for traps that are left lying outside of Al's immediate control, given the effect will escalate an injury. So it could turn an abrasion or a minor cut into a deep laceration.
 
Is that the Final Scene of Ravager & March? They still Breathe.

Did Mouse get the License/ Tag for the Truck? It was a Hit &.Run.

How long does MP's Tag Last?
 
You could use Gift on 10 people and get them to invest their charges into one object, taking your charges-per-100SP to 10 instead of 6, and that's just at level 1!
...though, good luck finding ten people that can be relied upon to spend the charges how you tell them to and not go squealing afterward.
...does Gift work on your Phantom Force clones?
 
How long does MP's Tag Last?

No duration was mentioned that I could find, so I assume it's likely a limit on the amount rather than the duration.

You could use Gift on 10 people and get them to invest their charges into one object, taking your charges-per-100SP to 10 instead of 6, and that's just at level 1!
...though, good luck finding ten people that can be relied upon to spend the charges how you tell them to and not go squealing afterward.
...does Gift work on your Phantom Force clones?

That is the issue, isn't it? Finding ten trustworthy people in Bet is a fool's errand. Everybody turns on everybody at some point.

Al tried using Gift with the Phantom Force clones during a wall o' text explaining how the power worked. It doesn't do anything to them, nor can they directly use any of his other powers.
 
But why isn't his defeat of Mouse Protector listed? He beat her at "catching the bad guys" so it should count as at least partial credit and teach him about the whole beat vs beat up dynamic.
 
I'm surprised his Phantom Force ability produces clones indistinguishable from the original, considering Crusader's power notably didn't.
 
Last edited:
But why isn't his defeat of Mouse Protector listed? He beat her at "catching the bad guys" so it should count as at least partial credit and teach him about the whole beat vs beat up dynamic.

She wasn't killed, subdued or forced to surrender. Alternative win conditions might show up against puzzle bosses but, aside from some posturing, MP and Alec didn't actually fight.

Is that the Final Scene of Ravager & March? They still Breathe.

It wouldn't exactly be helpful if Alec got a reputation for indiscriminate murder. How he took down Ravager was definitely on the brutal side of things but her own reputation as unhinged and exceptionally violent actually works for him in this case.

I'm surprised his Phantom Force ability produces clones indistinguishable from the original, considering Crusader's power notably didn't.

It's a bit of give and take. Al's Phantoms are indistinguishable but they're also fully corporeal after they disengage from him, whereas Crusader's ghosts were favorably manton limited, meaning they could phase through solid objects to track down their targets while ignoring things like armor. Al's Phantoms are also ground-bound and can't be used for a limited form of flight.
 
Not going to take Flechette's power? Unless he intends to break his shackles and go dragon, that's his primary (and pretty much only) way to win against Bet.

Al's fine because he learned magic in the main story from theory so that would carry over especially with Lucifer having tied those things to his soul so they can't be taken from him which is why one of his old perks activated and he got the copies of the trap. The same also applies with the sword magic stuff Odin taught him tho that's probably best not to mess with while on low hp. However, he's been sent to worm to test the new system so he's playing along with that for now.
 
Back
Top