Scheduled vote count started by Shadows on Jan 27, 2024 at 9:05 AM, finished with 52 posts and 18 votes.
[X] Plan: A bit of nuclear power for dessert
-[X] (3 dice) Construct an R-1 Snow (15R per dice, 3/35, costs 1 Build Capacity until complete)
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
-[X] (3 dice) Construct a Hangar Complex and Runway (20R per die, 29/250, +2 Operations dice, allows constructing spaceplane prototypes, launching and landing air and spacecraft)
-[X] (1 die) Construct a Wind Tunnel (10R per die, 37/80, +3 to projects labeled AERO)
-[X] (1 die) Build a Scientific Complex (25R per die, 363/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region
--[X] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[X] (3 dice) Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] (15R per die, 257/300 (Phase II), 0/300 (Phase III))
-[X] (3 dice) Nuclear Power Studies [PHYS] (15R per die, 0/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
-[X] Engineering Job Fair - (0/150, 5R per dice, -5R per turn on completion. Gain +1 Engineering dice)
-[X] (2 dice) There is Power in a Union (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
[X] Plan: Extended vacation
-[X] Construct an R-3 Snow - The Heavy Sounding Rocket, now known as the Snow, is ready for construction. You don't have anywhere to launch it from yet, but hopefully by the time the rocket is finished you will… (25R per dice, 0/80, costs 1 Build Capacity until complete) 2 dice 50R
-[X] (0 dice) Take an R-1 Beden from storage
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data)*3
-[X] (3 dice) Construct a Hangar Complex and Runway (20R per die, 29/250, +2 Operations dice, allows constructing spaceplane prototypes, launching and landing air and spacecraft)
-[X] (2 die) Build a Scientific Complex (25R per die, 363/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region
--[X] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[X] (3 dice) Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] (15R per die, 257/300 (Phase II), 0/300 (Phase III))
-[X] (3 dice) Nuclear Power Studies [PHYS] (15R per die, 0/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
-[X] (3 dice) There is Power in a Union (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
[X] Plan: Extended vacation And Chemistry
-[X] Construct an R-3 Snow - The Heavy Sounding Rocket, now known as the Snow, is ready for construction. You don't have anywhere to launch it from yet, but hopefully by the time the rocket is finished you will… (25R per dice, 0/80, costs 1 Build Capacity until complete) 2 dice 50R
-[X] (0 dice) Take an R-1 Beden from storage
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data)*3
-[X] (3 dice) Construct a Hangar Complex and Runway (20R per die, 29/250, +2 Operations dice, allows constructing spaceplane prototypes, launching and landing air and spacecraft)
-[X] (2 die) Build a Scientific Complex (25R per die, 363/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region
--[X] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[X] (3 dice) Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] (15R per die, 257/300 (Phase II), 0/300 (Phase III))
-[X] (2 dice) Nuclear Power Studies [PHYS] (15R per die, 0/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
-[X] (1 Die) Exploratory Propellant Research (Phase 1) [CHEM] (15R per dice, 0/150, unlocks fuel mixtures and further fuel development)
-[X] (3 dice) There is Power in a Union (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
Construct an R-1 (3/35) - (3+184+9)= 196/35, pentuple success again (!)
Launch 1 Launch 2 Launch 3
Launch 4
(with another 4 in storage, so next turn we can do this again) Construct a Hangar Complex and Runway (29/250) - (29+222+15)= 266/250
Construct a Wind Tunnel (37/80) - (37+82+5)= 124/80 Build a Scientific Complex (363/450) - (363+38+5)= 406/450 Design Studies (EOR2) (257/300) - (257+103+45)= 360/300 (Possibly +1 from a PHYS bonus?) Nuclear Power Studies (0/400) - (0+187+30)= 217/400
Engineering Job Fair - (0/150) - (0+46+10)= 56/150 There is Power in a Union (0/150) - (0+142+20)= 162/150
If only the wind tunnel dice applied to the scientific complex, we'd have swept the board (of the things we could actually achieve).
Scheduled vote count started by Shadows on Jan 27, 2024 at 9:05 AM, finished with 52 posts and 18 votes.
[X] Plan: A bit of nuclear power for dessert
-[X] (3 dice) Construct an R-1 Snow (15R per dice, 3/35, costs 1 Build Capacity until complete)
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
-[X] (3 dice) Construct a Hangar Complex and Runway (20R per die, 29/250, +2 Operations dice, allows constructing spaceplane prototypes, launching and landing air and spacecraft)
-[X] (1 die) Construct a Wind Tunnel (10R per die, 37/80, +3 to projects labeled AERO)
-[X] (1 die) Build a Scientific Complex (25R per die, 363/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region
--[X] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[X] (3 dice) Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] (15R per die, 257/300 (Phase II), 0/300 (Phase III))
-[X] (3 dice) Nuclear Power Studies [PHYS] (15R per die, 0/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
-[X] Engineering Job Fair - (0/150, 5R per dice, -5R per turn on completion. Gain +1 Engineering dice)
-[X] (2 dice) There is Power in a Union (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
[X] Plan: Extended vacation
-[X] Construct an R-3 Snow - The Heavy Sounding Rocket, now known as the Snow, is ready for construction. You don't have anywhere to launch it from yet, but hopefully by the time the rocket is finished you will… (25R per dice, 0/80, costs 1 Build Capacity until complete) 2 dice 50R
-[X] (0 dice) Take an R-1 Beden from storage
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data)*3
-[X] (3 dice) Construct a Hangar Complex and Runway (20R per die, 29/250, +2 Operations dice, allows constructing spaceplane prototypes, launching and landing air and spacecraft)
-[X] (2 die) Build a Scientific Complex (25R per die, 363/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region
--[X] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[X] (3 dice) Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] (15R per die, 257/300 (Phase II), 0/300 (Phase III))
-[X] (3 dice) Nuclear Power Studies [PHYS] (15R per die, 0/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
-[X] (3 dice) There is Power in a Union (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
[X] Plan: Extended vacation And Chemistry
-[X] Construct an R-3 Snow - The Heavy Sounding Rocket, now known as the Snow, is ready for construction. You don't have anywhere to launch it from yet, but hopefully by the time the rocket is finished you will… (25R per dice, 0/80, costs 1 Build Capacity until complete) 2 dice 50R
-[X] (0 dice) Take an R-1 Beden from storage
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data)*3
-[X] (3 dice) Construct a Hangar Complex and Runway (20R per die, 29/250, +2 Operations dice, allows constructing spaceplane prototypes, launching and landing air and spacecraft)
-[X] (2 die) Build a Scientific Complex (25R per die, 363/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region
--[X] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[X] (3 dice) Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] (15R per die, 257/300 (Phase II), 0/300 (Phase III))
-[X] (2 dice) Nuclear Power Studies [PHYS] (15R per die, 0/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
-[X] (1 Die) Exploratory Propellant Research (Phase 1) [CHEM] (15R per dice, 0/150, unlocks fuel mixtures and further fuel development)
-[X] (3 dice) There is Power in a Union (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
[X] Plan: A bit of nuclear power for dessert
-[X] (3 dice) Construct an R-1 Snow (15R per dice, 3/35, costs 1 Build Capacity until complete)
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
-[X] (3 dice) Construct a Hangar Complex and Runway (20R per die, 29/250, +2 Operations dice, allows constructing spaceplane prototypes, launching and landing air and spacecraft)
-[X] (1 die) Construct a Wind Tunnel (10R per die, 37/80, +3 to projects labeled AERO)
-[X] (1 die) Build a Scientific Complex (25R per die, 363/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region
--[X] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[X] (3 dice) Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] (15R per die, 257/300 (Phase II), 0/300 (Phase III))
-[X] (3 dice) Nuclear Power Studies [PHYS] (15R per die, 0/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
-[X] Engineering Job Fair - (0/150, 5R per dice, -5R per turn on completion. Gain +1 Engineering dice)
-[X] (2 dice) There is Power in a Union (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
You'd breathed a sigh of relief when the final pair of Beden launches to support the efforts against the FAS had gone off without a hitch - and even, seemingly, given serious contributions to the success of the operations against them. Of that, you were something approaching proud - the FAS did need stopping - but that was not what the IEC had been formed to do, and you were exhausted beyond belief of all the violence and had no desire to be any part of it, a sentiment largely shared by the people who worked with you.
You weren't one much for prayer, but pray you did - that the FAS was done with by the time the World Council met again, so you'd not be asked to do it again.
HEADLINES FROM AROUND THE WORLD
MARRAKECH - A series of new power stations reaches completion in the northwestern part of Africa, enabling wider and more consistent access to electricity for residential and industrial use…
MOGADISHU - New rail lines connecting Mogadishu to Cairo in the northwest and Cape Town in the southwest began work from both sides of the lines, with completion expected within the next year. The rail lines will double as electrical interconnections, as the trains used will be all-electric models, both passenger and cargo…
ULAANBAATAR - Electric lights are burning steadily across Mongolia as new power plants are brought online to replace aging units and electric heating and lighting offered to residents…
RIO DE JANEIRO - New factories, producing electric locomotives and turbines for electrification and transport projects across the world, became operational in Rio de Janeiro, expected to expand the world's supply of both by up to ten percent…
Resources:
20 (+220R/turn -> +215R/turn)
66 Political Support
4 R-1 Beden
1 R-2 Gale
Objectives of the World Communal Council
Complete Post-War Reconstruction (17000/200000)
Defeat Partisan Forces
State of the World
(Updated at the end of every Quarter)
1 Launch Stand (0-5 tonne) (+1 Operations dice)
1 Heavy Sounding Rocket Launch Pad (5-30 tonne) (+1 Operations dice)
1 Assembly Complex (+1 Build Capacity)
1 Engineer's Hall (+2 Engineering Dice)
1 University Affiliate (+2 Science Dice)
1 Materials Lab (+5 bonus to projects tagged [MATSCI])
1 Chemical Plant (+5 bonus to projects tagged [CHEM])
1 Electronics Cooperative (+5 bonus to projects tagged [AVIONICS])
2 Construction Union Halls (+2 Facilities die)
1 Publications Office (+1 to all science and engineering fields; coinflip each year to get an additional +1)
1 Hardened Tracking and Observation (T&O) Complex (+3 to Operations)
1 Engine Test Stand (+2 to PROP projects)
1 Isotope Separation and Nuclear Science Facility (Enables Nuclear Technology tree) (fully unlocks 1954Q1)
1 Computational Research Facility (+3 to all rolls)
1 Model 1952 'Stormchaser' Mobile Rocket Launch System (+1 Operations dice)
Advanced Concepts Office (unlocks experimental new programs from time to time)
Scientific Advances Improved Instrumentation - Gain +1d2 bonus to a random field every 2 launches. Gain +1 to AVIONICS immediately.) Regenerative Cooling - Starts down the path to more powerful and advanced rocket engines. Second Stages - Can now build 2-Stage Sounding Rockets. Combustion Instability Research - Turns the initial success roll for a rocket from a >60 to >50. Engine Cycles - Enables Early Orbital engines. Mobile Launch Operations - Can launch Sounding Rockets without the need for a launch pad. Improved Stringer Alloys - New (expensive) alloys improve the performance of structural tanks. (+5 to R cost of Heavy Sounding Rockets and above) Copper-Chrome combustion chamber alloys - New combustion chamber alloys with higher heat transfer efficiency allow for hotter (and thus more efficient) chamber temperatures, leading to the ability to produce more powerful engines. (Future rocket designs will be higher performing.) Aluminum-Lithium monolithic tanks - New tank alloys enable lighter, higher performing tankage to be produced for new rocket designs. (Future designs that use Al-Li tankage will be more performant, but more expensive in R terms.)
Penelope Carter [The Director] - [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
Sergei Korolev - [+5 to Science and Engineering rolls (unless researching [HGOL][FUEL] projects, then it becomes a -15), +1 Science dice, +1 Engineering Dice. Request: Build an Orbital Rocket within 5 years; build a Scientific Complex in Ukraine within 10 years.]
Rocket Reels - Adds a coinflip for 1 gained political support per quarter; gain an additional flip for every successful rocket launch.
Promises Made (Expires Q1 1954):
Build a scientific facility in Eastern Europe by Q4 1954 Employ 10 dice worth of Facilities and Operations personnel by 1954Q1
Only produce military items in colonized nations
Do not pursue Spaceplane research
Construct an R-1 Beden - (196/35)
The Assembly Teams once again went way, way above and beyond in the third quarter of 1953. By August 1st, they had churned out two R-1s with the fuselages of three more hot on their heels. It seemed that the extra luxuries vouchers (and the week of vacation) had really motivated the team, who did their level best to surpass their previous record and nearly finished a sixth rocket by the time the quarter closed out. You made another note to have the same rewards tendered again, and a personal note to make sure that if the trend continued you'd have some kind of extra (additional or alternative) reward for them.
Rocket Launches (3 successes, 1 failure (7))
The three Bedens in storage and one of the new-builds were launched, once every three weeks exactly, two of them from the pad and one from the Stormchaser. With the recon launches done, they were able to go back to launching scientific payloads for your university partners, three having to do with studying weather phenomena, but the last launch instead measured the atmosphere's composition as altitude increased, finding a severe drop in water vapor past the stratosphere (expected) but an increase in free hydrogen above that line. There wasn't much, but the scientists in question theorized they were seeing the results of the sun's radiation splitting water molecules into their constituent atoms, and those hydrogen atoms were on their way to leave the Earth entirely.
(+1 to PHYS and +1 to CHEM from Improved Instrumentation)
(+1 PS from Rocket Reels) Construct a Hangar Complex and Runway (266/250)
Between Sergei and yourself, the two of you managed to track down a suite of precision tools very similar to the ones now resting at the bottom of the Atlantic that had been Lend-Leased to the Soviet Union during the beginning of the Third Great War. With a little bit of convincing (and promises of eventual replacement) the two of you managed to talk the factory that owned them into parting with them. Within days they were uninstalled, packaged, put on to trains and shipped to a port in Oman, from where they were loaded onto a ship and sent straight to Mogadishu. Once they arrived, the Facilities crews had them installed and connected to power in record time - coinciding with their finishing the rest of the flight complex, which was now ready for use… whenever you had something to do with it.
(+2 Operations dice)
Construct a Wind Tunnel (124/80)
Construction resumed on the wind tunnel that had been begun the previous year. The shell was finished, with a series of ducts fore and aft of the testing chamber helping the turbines that would suck air in and send it flowing through the chamber do their jobs as efficiently as possible. Your engineering teams were giddy as schoolchildren about the opportunities having the wind tunnel would afford them, enabling them to test scale models of rocket and aircraft designs and gain real information on their performance before committing to full scale prototypes.
(+3 to AERO)
Build a Scientific Complex (406/450)
-Dnipro Aerospace Metallurgy Centre (MATSCI)
The finishing work continued on the Dnipro Aerospace Metallurgy Centre, as furniture were added to the offices and laboratory areas, and the final piece of vital equipment - a large computer of Turing's design - began to be assembled in the Centre's computing building. It certainly appeared that you'd be able to keep your promise to Korolev, on time and on schedule.
Conduct Design Studies (R-4 Dawn)
(Phase II, 408/300)
(Phase III, 108/300)
The teams working on the Dawn finished out the design, presented you the blueprint, and got your signature to go ahead with the design. As they began their final phase - prototyping - they took advantage of the newly-complete wind tunnel, becoming the first project to make use of the facility. Here, they refined the shape of the fins - four, small ones near the base - and the size of their control surfaces to optimize their performance during the time when the rocket would need them most, right after launch and before hitting supersonic. With that done, they began constructing the tooling needed to begin construction of the actual rocket itself.
"We should have the prototype complete by December at this rate," the lead engineer told you. "At that point, we'll just be waiting on a payload - unless you wanted to send a dummy payload or something along those lines."
Nuclear Power Studies (217/400)
In July, you authorized what was probably your most controversial piece of research yet - investigations into nuclear power. You had had the world's governments ship their nuclear equipment here, with the promise of returning a useful, peaceful purpose for nuclear technology and the scientists who studied it. Now, they began their work - studying the feasibility of using the power of the splitting atom to produce nigh-limitless power with which to electrify the world. Once the news broke, there would be fear and upset, almost certainly - unless you found nothing, in which case there would be no news at all - as the number of burned cities around the world, the millions who had died and the tens to hundreds of millions affected in some way all recoiled from that power.
And, you had thought to yourself, I think it highly unlikely they don't find something worthwhile.
You had been right, on that front. By the end of the quarter, the nuclear scientists under your employ had brought out old notes from the War and had begun working forward for things those old governments had been uninterested in pursuing, in favor of ever more powerful bombs. They were highly confident that, when properly controlled, radioactive materials could be used to heat and boil water to spin a turbine, exactly like any other power plant in existence (save those photovoltaics you'd occasionally heard of). With that in mind, you started drafting memos to your allies on the WC in preparation for the minor shitstorm you were absolutely certain the IEC was about to light off.
Engineering Job Fair (56/150)
You directed the hiring office to begin scouting universities around the world for the best and brightest of their engineering students, along with engaging existent organizations involved in aircraft manufacturing. Their progress was appreciable, with a number of applications lined up and the first of the new student-hires approved by the end of the quarter. There weren't quite enough of them to form an entire new team, per se, but you were confident that with additional funding, they would get there.
There is Power in a Union (162/150)
You also directed them to focus the majority of their attention on once again re-engaging with the construction sector unions, with the intention of acquiring still more experienced workers. While you had taken the very best the previous quarter, you relaxed your requirements somewhat to allow for more inexperienced journeymen and even apprentices to be given the chance to join, under the reasoning that nobody really did the things you were going to ask of them, so training them was something you'd have to do regardless. With that in mind, the hiring office successfully managed to negotiate for an entire extra shift of builders, plumbers, electricians and steelworkers to join the IEC's Facilities department. While there were of course millions of these tradesmen in the world, there was necessarily somewhat of a heavy demand for their services as the world fought to rebuild itself, and it mightn't be possible to make another round of hires for quite some time.
(+1 Facilities dice, +5 to Facilities rolls, -5R/turn)
Advanced Concepts Office Ideas
"Nothing to report this quarter. Scientists are generally too engrossed in hands-on projects. A request has been made: acquire an espresso machine for the cafeteria."
"Nothing to report this quarter. Scientists are generally too engrossed in hands-on projects. A request has been made: acquire an espresso machine for the cafeteria."
The fight continues. We helped do big damage against the FAS since they're down to 12 now. Most places in the world have security and partisan numbers roughly equal with each other. Except Western Asia. Hopefully nothing happens there.
Next turn we should probably finally build a heavy sounding rocket. Get some experience with launching a bigger rocket before the Dawn is ready.
We should also start building our tracking stations. I just wish they weren't so expensive.
In July, you authorized what was probably your most controversial piece of research yet - investigations into nuclear power. You had had the world's governments ship their nuclear equipment here, with the promise of returning a useful, peaceful purpose for nuclear technology and the scientists who studied it. Now, they began their work - studying the feasibility of using the power of the splitting atom to produce nigh-limitless power with which to electrify the world. Once the news broke, there would be fear and upset, almost certainly - unless you found nothing, in which case there would be no news at all - as the number of burned cities around the world, the millions who had died and the tens to hundreds of millions affected in some way all recoiled from that power.
And, you had thought to yourself, I think it highly unlikely they don't find something worthwhile.
You had been right, on that front. By the end of the quarter, the nuclear scientists under your employ had brought out old notes from the War and had begun working forward for things those old governments had been uninterested in pursuing, in favor of ever more powerful bombs. They were highly confident that, when properly controlled, radioactive materials could be used to heat and boil water to spin a turbine, exactly like any other power plant in existence (save those photovoltaics you'd occasionally heard of). With that in mind, you started drafting memos to your allies on the WC in preparation for the minor shitstorm you were absolutely certain the IEC was about to light off.
I'll just drop a plug here to state that solid fuel lightwater reactors are terrible and molten salt reactors are better in almost every way. The only reason we use them IRL is because they are actually well suited for use in submarines and the US navy was willing to foot the bill giving them an enormous first mover advantage.
All the existing studies are on solid fuel, as it were, just meant to go ultracritical all at once. I'm not into the nuclear science scene enough to know whether other approaches will be obvious or feasible to engineer given that starting point.
What kind of orbital payload are we thinking? Just a Sputnik-like basic sat?
Looking at the project description the team seems split on whether to go with just the Sputnik style radio transmitter or do something more substantial like radiation detection. Perhaps we'll get some sort of choice.
Personally I think Sputnik is just fine for a first launch. We can always do something more fancy with other launches.
NASHVILLE - The Red Army of the Potomac and the Free Workers' Army have pushed FAS forces back into their initially held areas and moved forward into the areas beyond; local force superiority continues to hold for those fighting the capitalists as the fighting continues…
DNIPRO - The IEC's new materials science facility in Dnipro is slated to get the world's first computer using random-access memory, enabling faster computations to be done by the large computer that will be installed there to support the scientists…
GREECE - An earthquake rated at 7.2 on the Richter scale has struck Greece's Ionian islands, causing extensive damage and casualties in the second large earthquake that has struck the area this year…
CHICAGO - Researchers Eugene Aserinsky and Nathaniel Kleitman, working at the University of Chicago, have unraveled the mystery of REM sleep, which is the state in which we dream and obtain our most potent rest…
NEW YORK - Christine Jorgensen returned from Europe as the first person born in the Americas to undergo a gender reassignment surgery, undertaken at the Gender Studies Institute in Frankfurt, after a smashing success. Local newspapers refer to her as a 'blonde bombshell', and she has become something of a local celebrity…
Resources:
235R (+215R/turn)
66 Political Support
4 R-1 Beden
1 R-2 Gale
Objectives of the World Communal Council
Complete Post-War Reconstruction (17000/200000)
Defeat Partisan Forces
State of the World
(Updated at the end of every Quarter)
1 Launch Stand (0-5 tonne) (+1 Operations dice)
1 Heavy Sounding Rocket Launch Pad (5-30 tonne) (+1 Operations dice)
1 Assembly Complex (+1 Build Capacity)
1 Engineer's Hall (+2 Engineering Dice)
1 University Affiliate (+2 Science Dice)
1 Materials Lab (+5 bonus to projects tagged [MATSCI])
1 Chemical Plant (+5 bonus to projects tagged [CHEM])
1 Electronics Cooperative (+5 bonus to projects tagged [AVIONICS])
2 Construction Union Halls (+2 Facilities die)
1 Publications Office (+1 to all science and engineering fields; coinflip each year to get an additional +1)
1 Hardened Tracking and Observation (T&O) Complex (+3 to Operations)
1 Engine Test Stand (+2 to PROP projects)
1 Isotope Separation and Nuclear Science Facility (Enables Nuclear Technology tree) (fully unlocks 1954Q1)
1 Computational Research Facility (+3 to all rolls)
1 Model 1952 'Stormchaser' Mobile Rocket Launch System (+1 Operations dice)
Advanced Concepts Office (unlocks experimental new programs from time to time)
1 Wind Tunnel (+3 to AERO)
1 Flight Complex (+2 Operations dice, enables the construction and launch of air- and spaceplanes.)
Scientific Advances Improved Instrumentation - Gain +1d2 bonus to a random field every 2 launches. Gain +1 to AVIONICS immediately.) Regenerative Cooling - Starts down the path to more powerful and advanced rocket engines. Second Stages - Can now build 2-Stage Sounding Rockets. Combustion Instability Research - Turns the initial success roll for a rocket from a >60 to >50. Engine Cycles - Enables Early Orbital engines. Mobile Launch Operations - Can launch Sounding Rockets without the need for a launch pad. Improved Stringer Alloys - New (expensive) alloys improve the performance of structural tanks. (+5 to R cost of Heavy Sounding Rockets and above) Copper-Chrome combustion chamber alloys - New combustion chamber alloys with higher heat transfer efficiency allow for hotter (and thus more efficient) chamber temperatures, leading to the ability to produce more powerful engines. (Future rocket designs will be higher performing.) Aluminum-Lithium monolithic tanks - New tank alloys enable lighter, higher performing tankage to be produced for new rocket designs. (Future designs that use Al-Li tankage will be more performant, but more expensive in R terms.)
Penelope Carter [The Director] - [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
Sergei Korolev - [+5 to Science and Engineering rolls (unless researching [HGOL][FUEL] projects, then it becomes a -15), +1 Science dice, +1 Engineering Dice. Request: Build an Orbital Rocket within 5 years; build a Scientific Complex in Ukraine within 10 years.]
Rocket Reels - Adds a coinflip for 1 gained political support per quarter; gain an additional flip for every successful rocket launch.
Promises Made (Expires Q1 1954):
Build a scientific facility in Eastern Europe by Q4 1954
Only produce military items in colonized nations
Do not pursue Spaceplane research
Operations (5 dice, +3 bonus)
[] Construct an R-1 Beden - Standard Sounding rocket launches are now something of an old hat. Still perfectly useful, of course, and they're not actually that old, but the two stage rockets have stolen some of their thunder. (15R per dice, 3/35, costs 1 Build Capacity until complete)
-[] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
-[] And do a recon launch in the North American conflict (gains launch experience)
[] Construct an R-2 Gale - The IEC's engineers and scientists have come up with a moderately reliable stage separation system for multi-stage rockets. The Gale has seen active use for a year, now, and is turning into quite the reliable workhorse. (20R per dice, 13/45, costs 1 Build Capacity until complete)
-[] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
[] Construct an R-3 Snow - The Heavy Sounding Rocket, now known as the Snow, is ready for construction. It's a sizeable rocket, but thankfully you have a sizeable pad to launch it from. Unfortunately, it won't ever fit on a Stormchaser. (25R per dice, 0/80, costs 1 Build Capacity until complete)
-[] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you) (Unlocks Weather Observation Campaigns)
[] Construct an R-4 Dawn
Facilities (6 dice, +10 bonus)
(A maximum of 3 dice may be used on any project - representing 3 shifts of work.)
[ ] Expand the Assembly Complex - A proposal to expand the Assembly Complex to allow for more rockets to be constructed simultaneously has hit your desk. This will significantly up your launch cadence, you are told, and allow for multiple rocket programs to be run in parallel, as well as future proofing you somewhat against the upcoming orbital rockets. (20R per die, 0/350, changes 2 Build Capacity to 1 Program slot, enabling campaigns to be run 'in the background', passively gaining experience and science, +3 Build Capacity)
[ ] Expand the Launch Complex - You have two launch pads (one of which has gone entirely unused, so far) but, soon enough, you expect to need additional pads to account for the maintenance and upgrades the existing ones will certainly need. Getting a head start on that need may be a good idea. (20R per die, 0/350, gain two 500t launch pads)
[ ] Build a Scientific Complex - While there are a significant number of people within the IEC who want to keep the Cooperative's footprint confined to Mogadishu - at least for now - there is definitely an argument to be made for building dedicated facilities in other locations to build up buy-in from the rest of the world by providing them something tangible in return. One of those ideas is for a dedicated Scientific Complex, dedicated to a particular discipline, much like the Soviet closed cities - just not closed. This has the potential to greatly increase your scientific output and your political sway at the same time. (25R per die, 406/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region)
-[] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[] Sao Paolo Aerodynamics Centre (AERO)
-[] Long Beach Propulsion Research Complex (PROP)
-[] Beijing Institute for Chemical Research (CHEM)
-[] Sydney Microelectronics Research Centre (AVIONICS)
-[] Mombasa Computer Science Institute (COMP)
-[] New Delhi Institute for Physics (PHYS)
[ ] Tracking Station Construction (Phase I) - The first stage of Tracking Stations rolls out the facilities along the equator as best as possible where land exists, and deals with constructing the first of the fleet of tracking vessels the IEC will need to cover all those thousands of square kilometers where there is no land to be had. Thanks to the decision to use converted warships for the base of the tracking vessels, the process will be somewhat quicker, though also more expensive. (30R per die, 0/350, adds equatorial tracking for rocket launches)
[ ] Study Effects of Launches on Launch Infrastructure - There have been enough launches over a long enough period of time to be a useful data point in understanding the effect rockets have on their launch infrastructure. The data would be better if the IEC launched a heavier rocket, but you can start to get a handle on what the future might hold for the maintenance department and take some actions to get ahead of the problem. (5R per die, 0/200, improves future launch infrastructure)
Engineering (3 dice, +6 Bonus to All)
[ ] Conduct Design Studies (Platform) (Spaceplane Development) [AERO] - If you're going to be building spaceplanes, it would be a good idea to develop a working design to build in that hangar the spaceplane gang had wanted. Your engineers were talking about things like payload fraction and use cases and aerodynamic loading - all of which went more or less over your head but it certainly seemed they knew what they were about. (5R per die, 0/100, unlocks Prototype Spaceplane)
[ ] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] - Still more of your engineers were talking about investigating different ways of potentially getting to space. Jules Verne stuff. Big guns and space towers and the like. You didn't think them likely to work, but having the knowledge wouldn't hurt. (5R per die, 0/300, ???)
[ ] Conduct Design Studies (R-4 Dawn) (Phase II) [AERO, PHYS, FUEL] - The initial design and engineering challenges have been tackled, an engine has been made that meets requirements, and now it's time to begin testing the tankage that will serve as the main structure and fuel supply for the IEC's orbital rocket pathfinder. (15R per dice) (Phase III) (108/300) (Unlocks Early Orbital Rocket) (2.4m diameter, 2 Payload, 35 RpD)
[ ] Conduct Design Studies (First Satellite) (Phase I) [PHYS, FUEL, COMP] - With your first orbital-class rocket nearing design lock, it's time to start thinking about what will go in it. Some are thinking small - essentially a bucket of batteries and a radio transmitting a fixed signal that would nevertheless allow some important science to be done - while others are… somewhat more grandiose. Radiation detection experiments are chief among those.
(Phase I, 15R per dice) (0/150) <- Rollover limited to 25 progress towards Phase II
(Phase II, 25R per dice) (0/200) <- Construction of prototype complete
[ ] Balloon Tanks [MATSCI] - A curious phenomenon has been observed with the use of stainless steel for tankage. If made very thin, it is flimsy - but if the material is then appropriately pressurized, it regains significant structural strength, saving greatly on weight at the cost of being much more expensive to manufacture. This could be ideal for some applications that the IEC has in mind where cost is not an issue while performance is, but needs further testing beforehand. (15R per dice, 0/200, unlocks balloon tankage for use in later rockets)
Science (3 dice, +6 Bonus to All)
[ ] Exploratory Propellant Research (Phase 1) [CHEM] - A group of chemists attached to the IEC came to you with a proposal to conduct an exhaustive campaign characterizing just about as many propellants as they could come up with. While expensive, and dangerous, and potentially deadly, the knowledge gained could also be invaluable for nailing down mixtures and ratios of fuels that could help the IEC achieve its objectives. (15R per dice, 0/150, unlocks fuel mixtures and further fuel development)
[ ] Conduct Materials Research (Phase 4) [MATSCI] - Better alloys and manufacturing techniques would lead to higher-performing engines and lighter rockets, you were told. A fair deal of research had already been done into the subject, giving you a much-improved set of materials with which to build your rockets and engines out of, but there was much more that could be done. (20R per die, 4/300, provides access to new manufacturing techniques)
[ ] Conduct Supersonic Jet Research [AERO] - While the IEC's remit wasn't extended to the design and testing of new jet aircraft, there was an argument to be made that studying what shapes worked under what conditions at high speed and why very much was something you had good cause to be interested in. You had a couple of buildings full of engineers; some of them would certainly be interested. (15R per die, requires a completed Hangar Complex and Runway to finish, can be started without, 0/240)
[ ] Weather Studies (Phase 4) [PHYS] - With the weather observation program started, keeping it going is now almost a given. The returns have been very valuable for the meteorological community at large, and the PAO has received numerous calls from various localities across the globe asking for the IEC to put up instruments where they are, each hoping to reap the rewards of more accurate weather prediction. (10R per die, requires a 2-Stage Sounding Rocket, requires Mobile Launch Operations, 14/240) (+5 PS on complete)
[ ] All-Sky Survey (Phase 1) [PHYS] - The Science Committee at the WCC put forward the proposal to perform an All-Sky Survey, mapping the entire night sky with telescopes across the world. The first such survey, the Carte du Ciel, had never actually finished, despite starting nearly three quarters of a century ago. With advancements in photography and optics, the science teams predict that they will be able to perform the task… in roughly a decade. First, though, you needed to wrangle observatories… (10R per die, 0/300) (+5 PS, ???)
[ ] Big Ear [PHYS] - The scientists working for the IEC have latched on to the opening the new broadcast regulations have given them, and are clamoring for funding to construct a radio telescope in a remote part of Africa. It might need a bit of infrastructure run out to it, and probably a security force of some sort to dissuade partisans, but it looked doable. Personally, you thought it was also a good excuse to help electrify somewhere that needed it. (20R per die; At least 1 dice must be Facilities, 0/300) (+1 Electrification and Infrastructure in Sub-Saharan Africa, +2 to PHYS)
[ ] Nuclear Power Studies [PHYS] - You now had a rather absurd amount of nuclear infrastructure making its way to Mogadishu. This included a number of nuclear physicists, some of whom had very big names, coming to join the IEC. While the world was still scarred by the horror of the atom's splitting, it was possible to use the technology for peaceful purposes - the IEC just had to show them. (15R per die, 217/400) (-15PS on completion, +4 to PHYS) (Opens further nuclear research)
Politics (3 dice, +10 bonus, reroll 1 failure per turn)
Political
[ ] Bothering Councilors - The year's budget is set, but next year's is very much not. You can influence investment priorities if you want to apply enough political pressure to the right people to convince them to fund, say, better roads out of Mogadishu… elementary and secondary schools in Africa… that kind of thing. (-10 PS, roll a quality dice to give options for influencing infrastructure funding, triggers subvote)
Outreach
[ ] Rocket Boxes (Phase 4) - The third phase of Rocket Box deployment was a complete success, and your Public Affairs Office wants to keep up the momentum by shifting their focus to South America and the Pacific Islands. The rocket motors will likely still be made near Mogadishu, but they plan to contact workshops across those two regions to supply everything else. (5R per die, 64/450. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in South America and the Pacific Islands. Encourages future scientists and engineers - some of whom will even come work with the IEC.)
[ ] Creative Sponsorships - A junior physicist has made the suggestion that by sponsoring the work of fiction authors (particularly science fiction), interest in space, science, and the IEC could be generated outside the bounds of colleges and classrooms. This sparked another suggestion from one of the Outreach department's people - broaden the sponsorship from simply authors to filmmakers and more traditional artists as well. This would help reach even more people than before, they thought. (10R per die, 0/400) (-5R per turn when done, provides additional variable passive PS income and can result in shuffled costs and requests at World Council meetings.)
Personnel
[ ] Engineering Job Fair - (56/150, 5R per dice, -5R per turn on completion. Gain +1 Engineering dice)
[ ] Laboratory Talent Scouting - (0/150, 5R per dice, -5R per turn on completion. Gain +1 Science dice)
[ ] There is Power in a Union - The PAO says you should expand your physical footprint so more people can interact with the IEC. Preparations and initial expansions have already been made, but your facilities unions need more able bodies to do more with. (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
-[] Construct an R-1 Beden - 5 dice, 75R (15R per dice, 3/35, costs 1 Build Capacity until complete)
--[] [4 launches] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
Facilities (6 dice, +10 bonus) (60R) (A maximum of 3 dice may be used on any project - representing 3 shifts of work.)
-[ ] Expand the Assembly Complex - 2 dice, 40R (20R per die, 0/350, changes 2 Build Capacity to 1 Program slot, enabling campaigns to be run 'in the background', passively gaining experience and science, +3 Build Capacity)
-[ ] Build a Scientific Complex - 1 die (25R per die, 406/450, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region)
--[] Dnipro Aerospace Metallurgy Centre (MATSCI) [Korolev]
-[ ] Study Effects of Launches on Launch Infrastructure - 3 dice, 15R (5R per die, 0/200, improves future launch infrastructure)
-[ ] Rocket Boxes (Phase 4) - 2 dice, 10R (5R per die, 64/450. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in South America and the Pacific Islands. Encourages future scientists and engineers - some of whom will even come work with the IEC.)
-[ ] Engineering Job Fair - 1 die (56/150, 5R per dice, -5R per turn on completion. Gain +1 Engineering dice)
In the interest of getting ahead of any rumours and/or catastrophising I'm leaning to continuing our nuclear research, but we really should do supersonic jets soon-ish. We kinda need cheaper Ops projects (which that might be) or a bigger budget.