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Nations of Smoke and Sabre
An Alt-Fantasy Nation Game

NSS Map - 1683

The year is 1680, AD...
LSS Summary
Alright:

LSS started fairly smoothly, with nations trying to make contact with Grantville and Citallon, and the Austrians and Ottomans trying to lock down and monopolize contact with them. The English, Dutch, and Austrians made early contact with Grantville, Citallon lagged considerably.

Spain made all the Jews and Muslims move to California. They then got their asses kicked in several wars because they couldn't pay their men.

Then the English stole from Grantville's libraries, the Austrians staged a revolt in the city to get them to accept Austrian protection, and the Dutch had a succession crisis leading almost to civil war.

France banished the Frondeurs to America and married Henrietta Stuart. Charles II was captured thanks to the English having a historical record of his landing in Scotland.

Austria, Poland, Sweden, France, Spain, the newly reformed Knights Templar, the Papacy, Russia, Iran, and most of Italy went on crusade against the Ottomans to try to bust Citallon out of their control. The Ottomans responded by turning the Balkan campaign into the Napoleonic invasion of Russia. Unfortunately, after 4 years, the Ottomans folded, no longer able to feed their own capital. The crusaders broke up their holdings, basically pushing them back to just Turkey.

The English used this as an excuse to seize Dutch and Swedish holdings in the Americas. Their claims of being foreordained as masters of the world fell a bit flat, and the Dutch and Swedes invaded. This is where the two timelines diverge.

In MSS, Royalist sympathizers break Charles out of prison and depose Cromwell. The outbreak of WW1 and subsequent giant dogpile on Super!Austria settled the colonies issue by means of everyone being too busy to care. The important things to know about this timeline:
Iran and Austria were huge, swole buddies. Nobody liked them.
Austria was ruled by an immortal Kaiser Frederick Barbarossa. Nobody liked him either.
Russia/Denmark/Sweden/Netherlands/England/Japan had an alliance against Iran/Austria/Spain.
England switched sides after their allies kept telling them not to act like late 1600s colonial overlords. A huge bush war against the Incans ensued. Portugal was basically England's Italy, doing their level best to not help whatsoever.
The Mexicans joined Austria after a huge communist revolt.
Austria had a huge communist revolt... nobody trusted them after either.
Poland pretended to be on Austria's side, then ambushed them while they were passing through to defend Poland from Russia. Poland was run by Mina Harker. Everyone liked her. She married an Incan prince for some reason.
WW2 happened. The game collapsed in a pile of angry saltiness.

NSS:
No world war happens, though smaller bush wars were common.
In MSS, a Dutch agent gets the Aztecs and Incans to think he is a reborn savior. The Aztecs figure out he's fake and start a republic. The Incans never do. in NSS, the opposite happens.
Germany doesn't completely consolidate under Austria.
Cromwell is still alive, and not a horrifying eldritch evil sword created through extremely poor decision making.
 
Magic System
Magical Expansion:
Integrated Hero/artifact/national-magic
Phase One: Theme

Must commit 1 EP
One quest at a time
One year per phase
All bonuses must be established before rolling the resolution

Roll 1d6
This sets the theme of the overall quest
Corresponds to:
1: (Populism) Population: High good, low bad (+2 10mil and up, +0 9mil to 4mil, -2 3mil and down)
2: (Cornucopia) Economic Condition: High bad, low good (+2 Recession and less, +0 Stagnant, -2 Growing and more)
3: (Tradition) Development: High bad, low good (+2 Sporadic and Scholarly, +0 Systematic, -2 Integrated or Grantville)
4: (Warfare) Military: High good, low bad (+2 Mobilized or Higher, +0 Expanded, -2 Peacetime)
5: (New Growth) Magic Rating: High bad, low good (+2 eight or less, +0 nine to sixteen, -2 seventeen and up)
6: (Faith) Government: High (affinity) good, low bad (+2 aligned to magic, +0 agnostic, -2 hostile)
These translate in to a +2/0/-2 modifier on the phase roll and should inform the results of the loot table
Roll 4d3-8 and add your modifiers, this total carries in to phase three as a modifier, capped at +4/-4

+2, National Hero committed, limit one per quest
+2, 1 EP contribution from a magical patron with an MR at least 5 points higher than yours
+2, a quest phase appropriate artifact
+2, Substantial national event post (effort bitches)
+2, Blessing
-2, narrowing the quest field to three choices before rolling
-2, Curse
-2, Outside interference
Phase Two: Journey

Must commit 1 EP
One quest at a time
One year per phase
All bonuses must be established before rolling the resolution


Roll 1d3
1: Far (-2)
2: Neighboring (0)
3: Home (+2)

Mod indicates where this journey must take them: Actual travel may be required, but should be generally appropriate for the theme/distance. Ie, France on a military quest with a 'Far' tag would have to travel to the Holy Land, etc.

Roll 4d3-8, add modifiers. This total carries in to phase three as a modifier, capped at +4/-4

+2, National Hero committed, limit one per quest
+2, 1 EP contribution from a magical patron with an MR at least 5 points higher than yours
+2, a quest phase appropriate artifact
+2, Substantial national event post (effort bitches)
+2, Blessing
-2, Curse
-2, Outside interference

Phase Three: Lootening

1 EP cost

Modifier from Phase One, theme informs flavor of loot. (Limited to +4/-4)
Modifier from Phase Two, distance informs nature/origin of loot. (Limited to +4/-4)

Roll |4d6-14|, then add the phase modifiers, with their total limited to (+6/-6)


1: +1 Magic
2: +1 Magic, or minor artifact/half-value hero
3: +1 Magic and minor artifact/half-value hero
4: +2 Magic
5: +2 Magic or artifact/hero
6: +2 Magic and artifact/hero
7: +3 Magic
8: +3 Magic or major artifact/hero
9+: +3 Magic and major artifact/hero

You may downgrade your result to the closest "Magic or artifact/hero" option.

If your absolute value before phase modifiers is 8 or higher, and your total with mods is 12 or higher trigger (+3 Magic and a World Quest)
 
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Loans of EP
It has come to my attention that people have been trying to loan each other EP, something forbidden under the current rule set. This is now an amendment to the rules that now allows for some limited form of this to take place.

A player can only loan EP, but the player receiving the loan only aquires TP. A player cannot be loaned more than floor((Econ Power + 1/4(Their Trade Power))/6), unless that number would be zero, in which case it is one.

A loan must be explicitly agreed to by both players and must be explicitly agreed to turn by turn. Loans cannot go on for more than five turns.

Once that loan has been finished, it must be repaid. The total that must be repaid is ceiling((total recieved)*1.05). It must be repaid in full in 6 turns after the end of the loan, but can be repaid before that. At least one EP must be repaid each turn, until you have paid it all off, but the remainder may be made of any combination of EP or TP.

Failure to repay means your country had defaulted. I will write a series of events detailing the default that may alter a countries base EP, population, change your economic status, and/or provide a malus to economic status rolls for some period of time.
 
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Reminder: When you're feeling salty
OK so from the latest Discord-consuming argument it's become kind of clear that there might be a fundamental disconnect on how different people in the game view what the point of the game is. I'm not at all qualified on telling people what they should like, but, like, I feel some people have gotten their wires crossed on what NGs are usually like.

So if you look back a bit, Horizons of Tomorrow was the first game we ever played on GSR, and it was a game where the collective player base managed to make WWI an order of magnitude worse than it was in real life which ends in most of Western Europe pretty much disintegrating as states. This is not entirely abnormal.

It also doesn't preclude roleplaying and internal development! People did tones of interesting internal events in that game that gave the world a lot of interesting character even as it burned down! It was pretty great!

Having actual war and diplomacy and intrigue and what not does not preclude and internal events. In fact, it strengthens it--this is NG, the whole point is playing as nations, and war and diplomacy and intrigue have been important parts of what happens to a nation's character for forever. If you're being invaded, that doesn't mean you can't do internal events--literally the opposite. You can write about the new waves of patriotic inspiration that come about from being at war, about how the national psyche and arts/culture are being affected by the amount of blood and death on the frontlines, about how women on the homefront are taking up economic roles usually meant for men as the men go to war, about how your citizenry is dealing with bombing and rationing and what not with a stuff upper lip, and many, many more things like that. The existence of war is not an impediment to developing one's nation.

And if you lose--well, so what? It's just a game. People do lose, and that's OK. Again, you can write about how your people are reacting to the loss, how it's reduced the popularity of your government, etc. Hell, even if you lose your nation and don't want to switch, it's entirely possible to play as a government in exile and write about the struggles of emigres, etc.

Now, people are also complaining about not having modern social values. I mean... yes? This is a historical game--of course not everyone is going to have modern enlightened beliefs, that's the whole point of roleplaying as people from this era. If you want to have your own people be liberal and enlightened and all, the game is letting you, and that's already a massive divergence from the NG standards, where trying to move too far out of real life cultural attitudes tends to get your government toppled. It's OK for you to want to be modern and liberal and enlightened--we've already made concessions to allow you to do that, albeit with the restraints that would naturally come from such things (like, for instance, "you can't be a stable democracy if you're fundamentally a minority rule state with no national unity"). What's not OK is you being pissy when other people don't do that, because other people came into these games to actually roleplay historically and not to just turn everything into a liberal utopia with Elizabethan clothing. We--by which I mean most NG players--came into this game expecting not to have to do that, and it's kind of annoying when a couple of people keep bugging us for being horrible people for it.

So in conclusion--we're trying to accommodate you here already, even though the kind of thing you're asking for is already pretty out of the ordinary and a small minority by the standards of NG. We're happy to accommodate you, but it's kind of unfair to ask us to transform the entire premise of the NG to just fit your tastes. Quite frankly, that's not what a majority of the people here came here for.

Like, just think--you don't want to stop playing as your modern liberal enlightened nation, right? Well, I don't want to stop playing as Cromwell meets Decades of Darkness, Tenfold doesn't want to stop playing as sea-monsters from the deep, Deku doesn't want to stop playing as snake god, Aze doesn't want to stop playing as an absolute monarch trying to crush the latent democratic feelings of his populace, Wade doesn't want to stop playing as a bloody alligator-man slave revolt, and so forth. We are willing to--and want to--try to accommodate you, but it means that you have to accommodate us as well. And accommodating us means that you have to recognize that, yes, this is indeed an NG, and the normal NG things that happen in NG are probably going to have to happen here.
 
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New Military Rules
Military and Mobilization:

Note:
You can't get big armies cheaply. You can't mobilize more than one third of your population. Not without specific, high level magic - Denmark's zombies or Austria's (hypothetical sadly) robots, for instance.

- Peacetime: +1 to Econ Rolls. Slight bonus to population growth. Go You. Militarist factions might be unhappy. Most everyone else is probably pretty pleased.
- Expanded Army: The baseline. At this point you have to be spending at least 1 EP on Military, however.
- Mobilized Army: -1 to Econ Rolls. Slight malus to population growth. More peaceable factions might be unhappy. Everyone else is still OK, mostly.
- Active Army: -1 to Econ Rolls and your Economic Status automatically degrades by one step. More severe population growth malus. Only the militarists are happy right now, so you can't keep this up too long before internal crises start happening.
- Emergency Army: You're in a recession, and you're not getting out as long as this is a thing. Your population growth is barely above zero - if you're lucky. Nobody's happy, not even the militarists, so you're suffering internally too.
- Total Mobilization: You're in a recession - and the instant the war ends you're in a depression and lose Economic Power. Your nation is ruined. Your population growth is negative. The young and the sick are sent to the Ostfront. You're probably suffering an internal crisis, if not now, then very soon. The only really upside is that your opponent might be more ruined.

Military System Changes:
- MP gained per EP spent has been increased to 2500 MP per EP spent, rather than 1000 MP as it was.
- Tags are now additive modifiers rather than multiplicative. So to add two 1.25x Tags to a unit, it now is [Cost] * [1+0.25+0.25] rather than [Cost]*[1.25]*[1.25]

System Notes:
- The Percentage of EP Spent on Military includes TP in its calculation. However, TP is being reworked along with the rest of the system, so it will give less of a bonus.
 
Patchnotes: 1685
Patch: 1685

Military and Mobilization:

Note:
You can't get big armies cheaply. You can't mobilize more than one third of your population. Not without specific, high level magic - Denmark's zombies or Austria's (hypothetical sadly) robots, for instance.

- Peacetime: +1 to Econ Rolls. Slight bonus to population growth. Go You. Militarist factions might be unhappy. Most everyone else is probably pretty pleased.
- Expanded Army: The baseline. At this point you have to be spending at least 1 EP on Military, however.
- Mobilized Army: -1 to Econ Rolls. Slight malus to population growth. More peaceable factions might be unhappy. Everyone else is still OK, mostly.
- Active Army: -1 to Econ Rolls and your Economic Status automatically degrades by one step. More severe population growth malus. Only the militarists are happy right now, so you can't keep this up too long before internal crises start happening.
- Emergency Army: You're in a recession, and you're not getting out as long as this is a thing. Your population growth is barely above zero - if you're lucky. Nobody's happy, not even the militarists, so you're suffering internally too.
- Total Mobilization: You're in a recession - and the instant the war ends you're in a depression and lose Economic Power. Your nation is ruined. Your population growth is negative. The young and the sick are sent to the Ostfront. You're probably suffering an internal crisis, if not now, then very soon. The only really upside is that your opponent might be more ruined.

Military System Changes:
- MP gained per EP spent has been increased to 2500 MP per EP spent, rather than 1000 MP as it was.
- Tags are now additive modifiers rather than multiplicative. So to add two 1.25x Tags to a unit, it now is [Cost] * [1+0.25+0.25] rather than [Cost]*[1.25]*[1.25]
-If you are spending nothing on your Military you get 1250 free points that can only be used to construct a Peacetime army.

New Unit Sizes:
Army: 200k (2000mp)
Corps: 50k (500mp)
Division: 25k (250mp)
Brigade: 5k (50mp)
Battalion: 1k (10mp)
Company: 250 (2.5mp)
Platoon: 50 (0.5mp)
Squad: 10 (0.1mp)

System Notes:
- The Percentage of EP Spent on Military includes TP in its calculation. However, TP is being reworked along with the rest of the system, so it will give less of a bonus.

Trade:

-Trade deals now give 1 TP per deal.
-Trade points can now be used to fund Military, Boosts, Diplomatic and Economic deals, and all types of Quests instead of Military and Research

Colonization:

-Colonization actions are public
-Colonization slowed down

Tech:

-You don't need to worry about averages anymore. Instead each country now has a Development Level which gives you a basic tech progression for all of your techs and how many boosts you get per year. This is based on literacy, educational institutions, integration of these things into your country, etc.
-Development Level is harder to raise for populous countries and spread out countries, it is easier to raise for sparse countries and compact countries.
-Military and Civilian techs are no longer separated. They both just progress
-Modernization Quests are a thing
-Tech progression is split into eras with modifiers
-Development Level will be assigned. In addition to a tier you have a Progress Meter/5, showing how close you are to the next Tier. If you go above 5 you reach 0/5 in the next tier at the start of the next year. You cannot progress to Grantville Tier without conquering Grantville.

Sporadic: Scientific endeavors are pursued by private individuals and the whims of the state. There is little organized scientific development and education is low.
Scholarly: A class of scholars helps organize and push forward research and scientific progress, but it is both unfocused and elitist. Mass Education remains an ambition.
Systematic: The development of universities and centralized education has led to widespread literacy and focused research, but the country's institutions and scientists are not respected on a global stage and they struggle to incorporate research from outside their states's borders.
Integrated: The Country's scientific institutions are well-respected and integrated into the world scientific network, benefiting from research across the globe, mass literacy, and strong academic structures like world-class universities.
Grantville: This country is the site of the city of Grantville, a marvel from the future and the world center for science. Without access to Grantville's scientists, libraries, and technology, no other country can hope to come close.

Base Progression Rates
Grantville: Base 2.5 year/year, pay an EP for 1 boost to 3
Integrated: 1.5 year/year 1 boost to 2.5
Systematic: 1.2 year/year, 2 boosts to 2
Scholarly: 1 year/year, 3 boosts to 1.5, pay an EP for an additional boost
Sporadic: 0.6 year/year, 4 boosts to 1.2, pay an EP for two additional boosts

Year Modifier - what year you're in alters your progression and boosts
1: Anything before 1914 : 2x 4x base progression (Fast Dev!)
2: 1915-1930 : 1x base progression
3: 1930-1939 : 0.6x base progression
4: 1940-1942 : 0.2x .1x base progression (Slow Dev!)
5: 1943-1945 : 0.2x .1x base progression (Slow Dev!)
6: 1946-1965 : 1.2x .6x base progression (Slow Dev!)
7: 1965-1985 : 1.2x .6x base progression (Slow Dev!)
8: 1986-Y2K : : 0.2x .1x base progression (Slow Dev!)


Fast and Slow Dev Thresholds are checked every five years.

Modernization Quests:

Modernization costs 1/4 of your nation's Economy score in EP per year (Minimum one). By default it modernizes two fields, with an additional cost for every additional two fields you want to Modernize (Rounded down). This takes four turns + turn of Cooldown by default. Commit the cost each turn, then roll [4d3-9] and add appropriate modifiers, then consult the chart.

Successful modernization brings all modernized fields up to the Fast Dev Threshold (currently 1915). Failed modernization progresses modernized fields by 3 years per turn of Modernization, to a maximum of 15.

Roll a d4
1: (Scale) Population, high bad, low good: +2 Population 5 Million and below, +0 Population 5-15 Million, -2 Population above 15 Million
2: (Education) Institutions, high good, low bad: +2 Integrated+, +0 Systemic, -2 Scholarly-
3: (Backlash) Magic, high bad, low good: +2 8 and below, +0 9-16, -2 17+
4: (Influence) Factions, Modernist Good, Luddite Bad: +2 Modernist > 3 Power and > Luddite Power > 3 Power, +0 Tie/Inapplicable > 3 Power, -2 Luddites> 3 Power and > Modernist Power

+2: Commitment of Appropriate Artifact
+2: TP spent by someone with relevant technology at least one generation ahead of the current Mark.
+1: Economic Status is Growing or Roaring
-2: Economic Status is Recession or Depression
-1: Military Mobilized or Active
-4: Military above Active [Do Not Do This Terrible Thing]

-7 or Lower: Complete failure! The modernization project unravels entirely in a cacaphony of chaos, starvation hits the streets, mass hysteria. Pay two EP to prevent Famine from devastating your populace, or one EP to choose what part of the populace it will hit.
-6: Catastrophe! You go down two Econ stages, and take a -2 penalty to your next Econ roll.
-5: Stalled work. The Modernization project doesn't progress this year, and you take a -1 penalty to your next Econ roll.
-4: Famine! Mechanization in the fields and food distribution networks has hit unforeseen snags. Pay two EP to prevent Famine from devastating your populace, or one EP to choose what part of the populace it will hit.
-3: Riots! Mass hysteria takes the streets as Luddite sentiments surge and pollution and horrific inequality run rampant. You gain a Luddite Faction, as in the -2 result. Pay one EP to prevent deaths from chaos, looting, and a breakdown of food distribution. Alternately, pay 0 EP and add 1 Power to a faction of your choice to encourage the chaos and aim it at enemies, removing 1 Power from a non-Luddite faction of your choice and exacerbating the number of deaths.
-2: Social dysfunction! As new technology disrupts the fabric of society and obsoletes venerable jobs people begin to lash out at the modernization efforts, your faction with the lowest Loyalty gains the Luddite trait, if they already have the Luddite trait they lose 1 Loyalty [Minimum 1] and gain 1 power. In addition, you take a -1 Penalty to your next Econ roll.
-1: If you have Luddites, they gain one power or lose one loyalty unless you pay one TP.
0: Nothing happens
1: If you have Modernists, they gain one power or gain one loyalty.
2: A faction with a Luddite trait loses one Power, or a faction of your choice without the Luddite trait gains one Power.
3: Breakthrough! You gain a +1 bonus to your next Econ roll and an additional .1 Tech Progression to a modernized field this turn.
4 or higher: Great Success! Reduce turns necessary by 1, +2 to next Econ Roll.

Institution Quests:

Institution Quests are how you improve your development level. They cost an EP per turn, are tied to a single technology, and take three years. You can only start an institution quest once every four years. They represent a combination of two things:

First, a concerted effort to improve your national institutions. Raising literacy, creating and promoting schools and advanced training, etc.

Second, a concerted effort to advance a given field of technology towards a discrete goal. Things like the Space Race, the Human Genome Project, the Manhattan Project, curing Polio, etc. They won't always finish within the span of a single project, but will boost the relevant field of technology (Medicine for curing Polio, Aeronautics and Rocketry for GOING TO THE MOON).


Faction Revamps:

-Nations have 2-5 Factions, generally 3 or 4 outside of weird situations.
-Each factions has 2-4 Traits, showing policies that they care about. Traits should trend towards the self-explanatory
-All factions are parts of your ruling government. Factions in court, political parties in a democracy, warlords in an anarchic hellhole, etc.
-Example Traits include: Localists (Want increased responsibility and autonomy for local regions/provinces/states in their homeland), Monarchists, Elitists (Want to preserve or increase the advantages of the upper classes/equivalents), Mystics (Want More Magic), Modernists (Want More Tech), Educators (Want to educate the populace)
-some people are getting noticable revamps of their Factions to be playable

Magic:

- At Twelve or more magic you gain 1 less Magic from Quests than you otherwise would, minimum 1
- At Twenty Four or more magic you gain 2 less Magic from Quests than you otherwise would, minimum 1
- At Six or less Magic you gain 1 more Magic from Quests than you otherwise would, minimum 1 (This applies to Quests finished in 1684)
- A faction cannot have more than Six heroes
- A hero cannot have more than Fifty dots worth of spells (Not including national spells)
- You cannot collapse multiple heroes into a single hero for more points
- Magic performed against another nation can generally be tracked, or at least have its point of origin identified
- Nations, but especially persons of interest and heads of state, have significant internal defenses and protections even before a Major Action is spent on Counter-espionage. Spending a Major Actions makes these more effective (Generally in a single field or a few fields), it doesn't bring them into existence.
- Magic cannot go above 30
- Magitech that improves a field of technology lets you treat it as if it is one Generation higher for every two points invested. For example, the two point undiscounted magitech En-Djinns would allow you to treat your Aeronautics and Rocketry or your Aircraft field as if they were one generation higher than they are.
- Changes are not retroactive

Planned Obsolescence:

The last turn of the game will be the 1699 Turn, after which there will be an epilogue and probably a debrief.
 
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Nation Changes 1685
Nation changes done as of midnight yesterday. For the love of god, tell me if I missed something important on your end.

1685 Nation Changes:

England:


With the marriage to Queen Mary, internal development, and a lack of real warfare, English population growth has been high. The 1685 French Census put its population at 6,475,000

The English education system was devastated by the civil war and then the flight of Puritans to the New World in the wake of French Victory. Reconstruction of the system remains underway, and while education in large cities, especially London, remains relatively high the countryside literacy rate has plummeted and hallowed institutions of learning have lost much of their staff and prestige in the last years. The current development level is Systemic 2/5.

Faction Revamps:
Sub-Bourbonites: Francophiles, Elitists, Modernists
Brittanics: Independents, Militarists, Mystics
Unionists: Anglophiles, Independents, Modernists
Puritans: Religious (Puritans), Francophobes, Republicans, Secessionists [Commonwealth of Oceania]

Ireland:

Ireland remains a cipher. The 1685 French Census put its population at 2,202,600.

The Irish education system has not been treated kindly by English occupation, and has arguably improved under the French. It is the least developed of the British isles, but in a position to grow and establish itself as separate from the rest of the Isles and gain recognition in its own right. Its current development level is Scholarly 4/5.

Faction Revamps:

Fianna Fail: Independents, Isolationists, Luddites
Unionists: Anglophiles, Independents, Modernists


Wales:

Recent Welsh civil wars and tension have done nothing good for its population growth. Technological development, significant economic investment, and the developments of Cardiff have helped offset this, but growth is lower than the crown would like. The 1685 French Census put its population at 735,400.

The Welsh education system was not mauled nearly as badly as the English, and investment in Cardiff and similar institutions, as well as a small population to target with literacy pushes, has helped immensely. However, political tensions and civil war has harmed otherwise solid development. The current development level is Systemic 5/5.

Faction Revamps:
Gwynedd: Francophiles, Modernists, Elitists
Cardiff: Mystics, Educators, Monarchists
Nationalists: Independents, Anglophobes, Republicans
Cornwall: Isolationists, Militarists

Scotland:

Scotland's population is booming, and despite constant rumors the King's...escapades are probably not a statistically significant part of that. Peace, industrialization, and significant french immigration have all served to deliver Scotland a potent population boom. The 1685 French Census put its population at 1,618,100.

The Scottish education system has been slowly improving despite local resistance to an English king and the chaos of the civil war of French Takeover. The current development level is Systemic 0/5.

Faction Revamp:
Royalists: Independents, Monarchists, Militarists
Francophiles: Francophiles, Modernists, Egalitarians
Covenanters: Religious [Covenanters], Mystics [Christian Mysticism]

Denmark:

While war and anger over the union with Kalmar, as well as the Swedish decimation of its own population, have severely curtailed population growth Denmark has fundamentally swelled enormously from its conquest of Sweden, gaining almost half a million new citizens even before population growth. The 1685 Nuuk Megacity Census has an estimated living population of 1,828,150, with a surging undead population due to the mass-raising of famine-dead.

Denmark's internal education system is solid, however Sweden's was devastated by the evacuation and famine. The current development level is Systemic 4/5.

Faction Revamp:

  • Absolutist Nationalists: Militarists, Imperialists, Mystics
  • Lutheran Traditionalists: Inquisitors, Religious [Lutheran]
  • Mercenary Modernists: Modernists, Elitists, Educators


Naglfar:

Supernaturally fertile, Naglfar's Icelandic population has grown immensely, but while the conquest of Norway gained it valuable new citizens (And potent internal strife) Norway's population was dealing with a famine, the aftereffects of war, and an abortive scorched earth strategy. As of the 1685 Kalmarian census the population is 628,000, estimated to rise as magically enhanced crops and aid imports end the famine.

Naglfar's internal education system was basically nonexistent. While Norway's is better, the country is also sparsely populated and, more importantly, has had its intelligentsia evacuated as part of Sweden's scorched earth strategy. As such, there is an enormous amount of work to be done to rebuild the education system. Current development level is Sporadic 3/5.

Faction Revamp:

Naglfar has, to the best of my knowledge, done this on its own.

Austria

Largely at peace and sheltered from the economic woes plaguing France and the USE, the Austrian population has grown healthily over the past few years. There has been some backlash to new policies, including emmigration to Prussia and the Netherlands, but largely the population has grown healthily. The Inter-German Annual Census puts its current population at 9,969,800.

Austria's internal education system has gained greatly from the NATO alliance. That said, in many ways it is the junior NATO partner in scientific matters and its institutions lag behind the wealth of Grantville or the great colleges of the Netherlands. Its current development level is Integrated 0/5.

Faction Revamp:


Austria has already revamped their factions

Prussia

Rising tensions and disconnection from NATO have resulted in a degree of emigration, but Prussia's booming economy has resulted in significant population growth and immigration, something that may be vital if tension becomes war. The Inter-German Annual Census puts its current population at 3,928,800

Prussia's institutions reel from a sudden severing of their German ties, but those same institutions are strong nonetheless, albeit with glaring holes in their physics research. Now operating independently, the future only tells what it will manage or, perhaps, fail to manage. Its current development level is Systematic 4/5.

Faction Revamp:

Junkers: Militarists, Elitists, Monarchists
Constitutionalists: Republicans, Egalitarians, Educators
Panbaltics: Nationalist [German], Expansionistic, Modernists

USE

A prolonged recession, government disinterest in domestic affairs apart from technological research, and immigration pushes from the New World have driven a wave of low birthrates and rampant emigration in the USE. The population is larger than it was in 1680, but only just. The Inter-German Annual Census puts its current population at 11,975,200

The USE has controlled Grantville effectively since its conception and has been making full use of this resource since its inception. Its current development level is Grantville 5/5.

Faction Revamp:

Richterists: Communists, Religious [Non-Hierarchical Christians], Interventionist
Christian Democrats: Republicans, Modernists, Religious [Protestant Christian]
Sacred Republic Party: Militarist, Isolationists, Elitist
New Revolutionary Party: Interventionist, Republican, Modernists, Militarists

Spain

While peace is less than popular at home, it has been a great boon to the Spanish people. The population has skyrocketed, with most estimating that it will overtake the population of the USE if current trends remain. The 1685 Biannual Census puts the Spanish population at 11,780,000

Increased centralization and concerted technological advancement have given Spain an advanced set of scientific institutions, albeit ones obsessed with military might. Its colleges may be desultorily referred to as War Schools in much of europe, but their efficacy and effect on Spanish literacy cannot be denied. Its current development level is Integrated 3/5.

Faction Revamp:

Colonialists: Militarists, Imperialists, Expansionists
Peninsulares: Monarchists, Unifiers [Spain and Portugal], Isolationists
Revanchistas: Federalists, Inquisitors, Educators
Unificadores: Catholophobes, Egalitarians


France:

Civil war and recession have done nothing good to population growth. Emigration to Quebec and the new world-including Mexico of all places!- is rampant and those who have left include highly moneyed nobles, an awkward loss for the crown. Still, medicinal advancements and especially distribution of the wondrous Panacea have reduced childhood mortality and deaths from sickness to levels even the USE envies, which has helped to buoy the population losses. The 1685 French Census puts its population at 28,289,500

While it has brought much social trouble to France, the rise of Grantville and proximity to the USE have resulted in enormous government investments in the scientific field simply to try and maintain parity. While the technological colossus of Grantville cannot truly be contested without taking the city, French scientific institutions are still a pride of the nation. Its current development level is Integrated 2/5.

Faction Revamp:

Already done.

Byzantines:

While the short war with Poland was bloody and many citizens have emigrated, the core of Greece has remained largely untouched and birth rates remain high while death rates continue to drop. The Third Imperial Census puts the population at 7,720,000.

The Empire is a new nation, and one without noteworthy scientific institutions. While it has access to advanced technology, this is more due to the process of setting up the country than internal scientific advancement and that advancement has not been a particular focus of the new regime. Its current development level is Scholarly 2/5.

Faction Revamp:
New Byzantines: Monarchists, Turkophobes, Nationalists [Roman]
Germanophiles: Traders, Pacifists, Modernists
Orthodox: Religious [Orthodox], Mystics, Militarists

The Papal States:

The newly enlarged Papal State may be politically fragile, but it has never been stronger. Its population swells with the integration of Templar territories and wealth, as well as a growing local economy. Many from the new Mamluke lands have immigrated to the North African colonies, while economic hardships and strife in Europe have resulted in refugees taking shelter amidst the states or stopping there on their way to the New World. The Emergency Unification Census puts the post-unification population at 11,215,600.

While the institutions of state are strong, they are rigid and have not taken well to modernization, the Uptimer Pope has gone to great pains to soothe this but it is a project that will take time, especially with their new Templar territories to deal with. Its current development level is Scholarly 1/5.

Faction Revamp:
Clericalists: Religious [Catholic], Papal Supremacy, Mystics [Catholic Mysticism]
Imperiaux: Militarists, Interventionists, Imperialists
Shield of Christendom: Islamophobes, Protestantophobes, Luddites
Pure Church: Egalitarians, Monarchists, Secessionists [Undo Templar-Papal Union]

Russian Empire:

The calamitous state of the Russian economy has greatly hurt attempts to expand, however an enormous influx of Swedish immigrants, the new direction of the Tsar's rule, and integration of vast tracts of land have done much to boost the population and economy of the state. The tax records put the current population at 22,856,400.

Russia is widely spread and ill-educated, with attempts to change this being stymied by both social factors and the sheer size and spread of the population. While the great cities have institutions of learning they do not have the history or weight of other eastern nations nor the reach of smaller European states. Its current development level is Scholarly 1/5.

Faction Overhaul:
Tsarists: Militarists, Monarchists, Expansionistic
Orthodox: Religious [Orthodox], Mystics, Educators
Boyars: Imperialists, Elitists, Localists
Intelligentsia: Educators, Elitists, Modernists

Poland:

The madness of the previous Polish King and a distinct lethargy of action on the civil front have done nothing good for Poland, but a strong economy counterbalanaces many ills and population growth remains strong, especially in the still-sparse Balkans. Swedish refugees and catholics in pursuit of economic gains have bolstered a population on the rise. The Voter Registration Census puts the current population at 5,623,600, though inflated population figures are published due to nobles and landowners insisting that there are more people living on their land than their actually are to secure more votes in the Sejm.

Poland boasts a solid education system in its core reaches, but its balkan territories are sparsely populated and have nonexistent literacy rates. In addition, the nobility have a distinct incentive to keep education out of the hands of the commons, especially under the new democratic rules, and have often go so far as to stymie and lobby against education efforts in the Sejm. Its current development level is Scholarly 3/5.

Faction Overhaul:
Militarists: Militarists, Mystics, Imperialistic
Panslavists: Slavophiles, Germanophobes
Reformists: Egalitarian, Republican, Educators
Germanophiles: Inquisitors, Modernists, Germanophiles

Netherlands:

Peace, a strong economy, and access to all sorts of foreign, exotic, and magical goods traded from faraway lands has seen the Netherlands population rise in a combination baby boom and immigration wave. It's a favored spot for economic migrants from the USE and political refugees from Austria, and growth is strong enough that its ever-more-influential mystics have begun to draw up mad plans for townships among the stars. The Inter-German Annual Census puts its current population at 5,738,000

The Netherlands scientific establishment is second only to the USE, with high literacy, a compact and centralized population, and universities whose prestige only seems to grow. Its current development level is Integrated 5/5.

Faction Revamp:

Francophiles: Francophiles, Pacifists, Localists
Orangists: Monarchists, Religious (Protestants), Militarists
Republicans: Republicans, Germanophiles, Imperialists
Mystics: Mystics, TO THE MOON, Modernists [Rocketry and Aeronautics]

Portugal:

A stagnant Portuguese economy and colonial losses abroad have resulted in a wave of Emigration from Portugal. Many simply go to Brazil, but others flee to Columbia, Mexico, and even Spain despite the language barrier. Technological deveopments and a declining death rate help blunt the losses, but the Portuguese population is at risk of decline over the coming years. The Royal Census puts the population at 2,758,300.

The Portuguese scientific establishment is an impressive one, though oddly one far more ascendant in Brazil than Portugal itself. The population is small and highly literate, but foreign influence and scientific clout are still a dream to strive for. Its current development level is Systemic 1/5.

Faction Overhaul:
Royalists: Monarchists, Spanophobes, Imperialists
CNT-FAI: Communists, Anarchists, Egalitarians
Estado Novo: Educators, Modernists, Militarists

Azawad:

While war has harmed the nomadic Azawad population, new territorial gains have come with them new citizens, and a booming economy has resulted in many children, more of whom have survived to adulthood than ever before. With the establishment of a proper capital, more growth looks to be in the future of Azawad, and with it the struggles of becoming a proper state instead of an alliance of warbands. The First Azawad Census puts its population at approximately 2,851,000

The Azawad scientific establishment is non-existent. Education was an afterthought before the war, and has only begun to be considered in light of the arrival of Qadis to the new capital. Even with them, much of the population is nomadic and shall be exceedingly difficult to reach with education efforts. Its current development level is Sporadic 0/5.

Faction Overhaul:
Qadis: Educators, Religious [Various Muslim], Elitists
Djinn-Speakers: Mystics, Religious [Various Muslim], Modernists
Warlords: Militarists, Localists, Expansionistic

Mamlukes:

Years of expansion, aggressive terraforming, and peace have greatly increased the Mamlukate's population. While many of its newly integrated peoples are...contentiously controlled at best, they have greatly boosted the Mamluke population in these years of peace. The latest Egyptian Census puts the current population at 9,645,300.

The expansion has not treated its institutions nearly as well. Still developing at the best of times, the inclusion of vast tracts of land, new and culturally foreign peoples, and untold nomads has in practice greatly reduced the Mamluke literacy rate. The cities of Egypt and Mamlukate Arabia remain bastions of learning, but in the reaches of the empire modernity has yet to really affect the populace. Its current development level is Scholarly 5/5.

Faction Overhaul:
Royalists: Monarchists, Modernists, Militarists
Secessionists: Regional [Colonized Territories], Secessionists, Localists
Nobles: Elitists, Mystics, Modernists
Pan-Arabs: Arabophiles, Religious [Sunni Muslim], Communists
Constitutionalists: Egalitarian, Reformers, Expansionistic

Dahomey:

War has hit Dahomey hard. Territorial losses, Azawad raids, and even the sheer quantity of dead soldiers have all dearly harmed native population growth. The last Royal Census put population at 3,377,800, with a projected recover of growth thanks to the end of the war.

Centralization and modernization may not have sufficed in closing the technological gap, but they have managed to establish proper institutions in Dahomey. Though not acknowledged overmuch by Europe, most of Dahomey's technological development now occurs due to local research and studying basic principles instead of recreating Grantvillian miracles by rote. Its current development level is Systemic 0/5.

Faction Overhaul:

Xenophile: Europhile, Modernist, Educators
Imperial Line: Monarchists, Modernists, Mystics
Militarists: Militarists, Islamophobes, Expansionists
Isolationists: Isolationists, Localists, Europhobes

Mali

The one-two punch of famine and war has devastated the Malian populace The First Unified Census puts population at 7,682,600 due to massive deaths due to famine and war and segments of the population fleeing the country over its course.

While Mali once boasted a modernized education system the famine and war dealt irreparable damage to it. With its best and brightest leaving to other countries those who remain are left with the tattered remains of a good system, desperately pulling itself back together. Its current development level is Systemic 1/5.

Faction Overhaul:

Qadi: Educators, Religious [Sunni Muslim], Modernists
Revanchists: Independents, Militarists, Monarchists
Pan-Africans: Mystics, Afrophiles
Sadaqatullah: Religious [Muslim, various], Communist, Egalitarian

Morocco

The sheer amount of death was a shock to the Moroccan system, but the war did not actually touch their lands. Population growths at home have been modest but consistent, and helped by new money and guarantees of safety brought about by their new allies and a strong economy. The First Unified Census put its population at 3,835,900, and rising.

That said, Morocco's educational institutions are not remotely the equal of Mali's. The Alouites, and now the Black Guard, have done much to remedy this but their attempts remain patchwork and miss many of the Berbers and nomads who call Morocco home. Its current development level is Scholarly 0/5.

Faction Overhaul:

Black Guard: Militarists, Expansionists, Monarchists
Constitutionalists: Modernists, Elitists, Religious [Sunni Muslims]
Qadi: Educators, Egalitarians, Religious [Various Muslims]
Berber League: Azawadophiles, Francophiles, Mystics

Ashanti

The French invasion and Azawad raiding have devastated the Ashanti economy and butchered its population. The latest royal census, now done without an Emperor to decree it, sees the population at 5,545,200, though this is in large part due to the loss of territory that came with the treaty and is expected to recover in the next decade or so.

Ashanti's education infrastructure was in the process of modernizing before the war, but the death of the Emperor and subsequent chaos caused the push to fall apart. As such it remains a tattered thing, slowly integrating new discoveries from Grantville and Dahomey. Its current development level is Sporadic 3/5.

Faction Overhaul:
Servants of the Throne: Monarchists, Mystics, Elitists
Reclaimers: Expansionistic, Militaristic, Modernists
Pan-Africans: Mystics, Afrophiles
Bulwark: Religious [Traditional african religions], Cultural Preservers [Traditional African Religions], Isolationists
Da'wat ul-Kitaab: Religious [Muslim], Educators

Safavids

Despite light wartime casualties, the Safavid population is booming. The economy is doing acceptably well, its wars have been short and fought away from home, and the teetering powder keg of the communists have been largely disabled. The 1685 tax records estimate a population of 18,048,000

Despite some reforms in the past half-decade, much of the Safavid population is made up of far flung pastorialists and nomads, people whom education is difficult to get to even in the best of situations. this doesn't begin to account for its new population in Madagascar and recent conquests in Janid territory. Its current development level is Scholarly 3/5.

Faction Overhaul:

Done in Turnpost

Anatolian Turkey

The blockade and a stagnant economy slowed Turkey's growth, but years of peace, trade, preparation, and governmental prompting have let it rise once more. The 1685 Anatolian Census estimates its population at 11,564,000

While Turkey has lost much since the Crusade, the absurd pace of modernization under the Last Ottomans left it in a better position than many would expect. Education infrastructure was widespread and minimally mauled by the war, and has been a concerted focus by the new rulers, though some say that one of the Sultan's many insidious deals remains active, pushing the education of even this shattered rump to rival European powers. Its current development level is Integrated 0/5 but is not inherited through conquest.

Faction Overhaul

Ijtihadi: Religious (Islam, Sunni), Isolationists, Modernists
Revanchists: Religious (Islam, Sunni), Militarists, Expansionists
Tudeh: Communists, Militarists, Religious (Islam, Various)
Initiates: Citallonophiles, Mystics, Expansionist

Mughals

While the economy has done well, war and civil strife have done nothing good for the Mughal populace. Many died during the war, and more suffered as railroads they had become newly dependent on failed. The rebellion exacerbated this, with millions of Imperial citizens suddenly becoming a new state, and then wealthy and upper-caste people began to follow them. The conquest of Portuguese India has helped to stem this loss, and the sheer size of Mughalistan means it is less of a blow than one might fear. While Swedish refugees gained an enormous amount of government assistance, they were a rounding error in terms of population. The 1685 Three Indias Census put the current population of Mughalistan at 195,260,000.

While education efforts have been a personal concern of each Emperor after Grantvillian information reached the Mughals, the sheer size of their domain has proved an issue. The Nizams have little to gain from promoting the pushes, while many high-caste Hindus actively bristle at the concept and fight back against it, most quietly sabotaging efforts to educate peasants and untouchables in their own administrated regions. In addition, the sheer size of the country means that any attempt to bring in foreign aid at anything but the highest levels proves woefully insufficient as there simply aren't enough teachers to spare. This is slowly changing, but will take time and concerted effort by the Emperor and, likely, his successors. Its current development level is at Scholarly 0/5.

Faction Overhaul:

Pan-Bharatists: Nationalists [Indian Nationalism], Modernists, Egalitarians
Swedes: Inquisitors, Educators, Modernists. (Loyalty 4, Power 1)
Rajputs: Militarists, Elitists, Religious [Hindu]
Nizams: Localists, Expansionists, Elitists, Religious [Sunni Muslim]
Marathas: Secessionists [Marathan State], Regional [Maharashtra], Elitists, Mystics [Hindu Mysticism]

Japan:

Internal peace and a stable economy have treated the Japanese population well. Chinese and Korean refugees and internal growth have resulted in a ballooning of the population. The Chrysanthemum Census estimates the current population at 29,935,700.

Even before Grantville the Tokugawa had made Japan an educated land and the new Emperor simply reinforced this tendency. The introduction of Grantvillian text has largely simply provided more things to learn and provoked a more aggressive approach to foreign policy, rather than provoking some sort of fundamental change in the education infrastructure of the Japanese state. Its current development level is Systematic 4/5.

Factions:
Shogunates: Militarists, Imperialists, Isolationists
Teikoku Shugi-sha: Mystics, Monarchists, Religious [Shinto]
Nanban-no-tomodachi: Traders, Modernists, Reformers
Yokai: Mystics, Religious [Buddhist], Monstrophiles

Joseon:

Monsters ravaged the Joseon populace, but the return of the Emperor to power and resultant intervention of the Steel Eye on Joseon Internal Affairs has helped stem the bleeding and the realm is otherwise at peace and is blooming appropriately. The Steel Eye informs the Emperor that the population is exactly 14,144,738 as of time of writing.

The Joseon educational system is well-developed but hyper focused upon the ruling Yangban. Especially with the growing might of the Seowon system, Joseon's system is extensive yet deeply flawed and the process of fixing the rot has only now begun. Its development level is Scholarly 4/5.

Faction Overhaul:

Steel Eye: Mystics [Unceasing Eye], Monarchists, Isolationists; Loyalty 6, Power 3
Seonbi: Religious [Neo-Confucian], Modernists, Educators; Loyalty 4, Power 2
Yangban: Militarists, Elitists, Japanophobes; Loyalty 3, Power 4
Revanchists: Imperialists, Sinophiles, Mystics [Chinese magic]; Loyalty 2, Power 3

New Legendary Artifact:

The Unceasing Eye: A great metal orb from beyond the realms of the mortal plane, it seems to have bound itself to the new Joseon Emperor. It...knows things, that it should not, and seems to have ghostly agents capable of operating throughout the Korean peninsula. It has a strange affinity for odd and disturbing technology.

Yue:

The Yue population has benefited from a long stretch of peace and prosperous economy, albeit one broken by the war with Cambodia. Still, they managed to integrate significant territorial gains despite catastrophic losses near the end of the campaign, and the losses were wholly on the other side of the border and didn't hurt the country itself. The 1685 government census estimates a population of 38,200,000.

While better off than its wartorn neighbors to the North, the Yue government is still attempting to bridge the massive gaps between its core populations and has so far failed at creating an education infrastructure across both regions. Its recent conquests and new territory in Cambodia have done nothing to help, giving it more angry minds to teach and indoctrinate. Its current development level is Sporadic 4/5.

Faction Overhaul:

Cantonese Front: Modernists, Elitists, Localists, Hate the Vietnamese Front
Vietnamese Front: Mystics, Monarchists, Egalitarian, Hate the Cantonese Front
Revanchists: Expansionists, Imperialists, Traders

Ming:

The Ming are Dead. What they were is irrelevant.

Shun:

While war has affected the population of its new territories terribly, and many have been subsumed by the Qing in the north, the Shun population has grown dramatically thanks to its conquests. Current population estimates are fragmentary at best, but taxes as of the capture of the Ming Emperor estimate the Shun population to be approximately 71,000,000.

Similarly, decades of regular war and horrific combat have broken the Shun educational infrastructure. Confucians and Eunuchs do their work, but it is scattered at best and wide swathes of the country are missed entirely. Nevermind the Ming, where the Emperor stopped even attempting to maintain the current system as the war dragged to a close. Its current development level is Scholarly 0/5.

Faction Overhaul:

Mandate of Heaven: Militarists, Monarchists, Nationalists [United China]
Xenophiles: Modernists, Europhiles, Secularists
Heart-Mind School: Religious [Xinxue Confucian], Localists, Mystics
Cheng-Zhu School: Educators, Elitists, Religious [Lixue Confucian]

Other Stuff:

Shun Base Econ is now 7.

Qing:

The Qing population has benefited from years of quietly exploiting the northern steppe and a war fought entirely upon hostile territory. While this is likely to reverse in the near future, for now the future looks bright. The 1685 Qing Census put its population at 33,466,800.

Of the Chinas, the Qing are perhaps best placed in terms of infrastructure. Decades of warfare have hurt them far less than their southern neighbors, and much of its old education infrastructure remains intact. Its current development level is Scholarly 3/5.

Faction Overhaul:


Eight Banners: Monarchists, Militarists, Expansionists
Green Standard: Egalitarian, Modernists, Localists
Mongol Banners: Militarists, Mercenary
Mandarins: Religious [Confucian], Mystics, Nationalists [United China]


Oceania:

The Oil-Strike by New Canaan devastated the Oceanian economy and a previously reliable onflux of immigrants. While the oil wells were repaired and the economy slowly recovered, the enormous gains of 1680 and 81 were not seen again before the next census, despite a reliable trickle of increasingly inquisitorial migrants from Europe. The 1685 census put the Oceanian population at 4,521,100

Oceania is among the most technologically advanced nations in the world, and its educational institutions boast excellent connections with those of the Dutch. Slaves are, of course, kept as uneducated as possible but in the realm of people the Oceanians consider people literacy is near-ubiquitous and considered a point of pride. Its current Development level is Integrated 2/5.

Faction Overhaul:

Puritans: Modernists, Slavers, Religious [Puritans]
Levellers: Egalitarians, Abolitionists, Educators
Diggers: Religious [Puritan Christian], Mystics, Communists
Fifth Monarchists: Religious [Puritans], Inquisitors, Militarists

Mexico:

While war hasn't treated Mexico kindly, a surge of immigrants from Europe to the new world and territorial acquisitions, natives moving to a bastion of dignity and civil rights for them, and a magically secured food supply, has. The 1685 Church Census puts the current population at 5,960,000

Before the Spanish the nations of Mexico could boast of incredibly widespread education. The system was re-implemented with the ejection of the oppressors, but still struggles to make up for damage done and integrate new Guatemalan and north american native populations. Still, it is the pride of the native peoples of the new world and is expected to soon develop literacy rates to rival many European nations. Its current Development Level is Systematic 0/5.

Faction Overhaul:

Divine Bureaucracy: Theocrats, Educators, Religious [Mexican Catholicism]
Thirteen Heavens: Religious [Mexican Catholicism], Expansionistic, Europhobes
New World Adventists: Egalitarians, Religious [Mexican Catholicism], Traders
Military Staff: Militarists, Spanophobes, Interventionists
Nobles: Elitists, Modernists, Localists

Platina:

Peace has treated Platina well, as has an almost absurd amount of room to expand into. The occasional surge of refugees or economic migrants doesn't hurt, of course, but is tiny compared to the simple fruits of not shooting at anyone. The 1685 Orangist Census puts the current population at 1,817,900.

While most of the original colonists were at least relatively educated, the oddities of setting up the new government have resulted in a slip of standards in comparison to the rest of the world. New ideas are slow to reach Platina, and are slow to filter through the many interests of a government still working out the exact nature of its governing body. Its current development level is Scholarly 5/5.

Faction Overhaul:

Partido Orangistas: Elitists, Religious [Orthodox], Modernists
Republicanos Puros: Republicans, Egalitarians, Educators
Monarquicos: Monarchists, Expansionists, Cultural Preservers [Native Cultures]

Columbia

The past half-decade has not been kind to Columbia. A failed war in Guatemala, stymied political efforts in Guyana and Guatemala, and now a conflict in the carribean that appears to be headed south. Still, a thriving, slave-driven economy and coordinated advertisement campaign has drawn some immigration, while expansion into the interior of south america promises future wealth. A corporate census puts the population at 1,657,700, though this has been condemned as too low by El Presidente and the slaves of the record keeper involved executed as seditious elements clearly planning to subvert the state by witholding taxes from El Presidente through manufactured population numbers.

Education has never been a particular focus of El Presidente. The richest landowners are largely educated, but the poor and disadvantaged have no institutions dedicated to their improvement and, of course, no-one educates a slave. And to many in the Junta, this is for the best, for education begins to give people ideas. Its current Development Level is Scholarly 0/5.

Faction Overhaul:

Junta d. Gobierno Militar: Militarists, Imperialists, Slavers
Frente d. Liberación Popular Unido: Abolitionists, Egalitarians, Educators
Lobby d. Conglomerado Mineral: Slavers, Elitists, Expansionists

Guatemala


Nothing good has happened to Guatemala. A fifth of its population ceded to Mexico, an increasingly belligerent 'protector' to the south, and the precarious position of weak colonizers upon a mass of the angry colonized. Only the Canal and the hope of payoff at the end of the investment brings hope to a beleaguered and terrified government. The 1685 census reports a rough population of 750,000, with enormous errors due to current limits on government resources.

The education system is no better. The ruling Defensores party has been hesitant on extending education to a vastly more numerous native population and as such education remains a tiny edifice for the rich and powerful to maintain their power, something that may have to change in the near future. Its current development level is Sporadic 2/5.

Faction Overhaul

Partido Aztecas: Egalitarians, Educators, Cultural Preservers [Native Culture]
Frente Nacionalista: Militarists, Nationalists, Religious [Catholic Christianity]
Defensores de la Republica: Elitists, Cultural Preservers [Spanish Hegemony], Traders

Al-Taltanis

Al-Taltanis has been devastated by the destruction of farmland and constant warfare, but peace with Beit Tsiya and aid from the Safavids has eased both of those ills. Combined with consistent economic growth, means that while current growth is low future growth promises to be astronomical. According to the 1685 Census the population is 1,471,000

While the exiles to Al-Taltanis, both in the original wave and the following Persian Sunnis, were educated setting up institutions to pass on that education has been difficult. Many of the natives were resistant, and war and famine have drained government resources that could have gone to making mass education a reality. Still, many in the country are dedicated to preserving a background that is educated and have made concrete steps towards making that a reality. Its development level is Scholarly 5/5.


Faction Overhaul:

Al'aswid Almilishia: Militarists, Spanophobes, Republicans, Religious (Sunni Muslim)
Al'ayima: Spanophobes, Educators, Modernists, Religious (Sunni Muslim)
Tahaluf Almuzariein: Spanophobes, Isolationists, Native Rights, Mystics

Beit Tsiya

Though the B'nei David are not keen on admitting it, Peace has done wonders for Beit Tsiya. The population grows, the natives are less restless, and a lack of skirmishing in the Bay has allowed its harvests to truly profit the jewish people. Population growth is solid and promises to rise. The 1685 census puts the current population at 1,028,000

Like the Moors to their south, the true issue for Beit Tsiya has been re-establishing the educational systems from before their exile. They have had more luck than their neighbors, but international recognition remains constantly just around the corner. Its current development level is Scholarly 5/5.

Faction Overhaul:

Ikhud Republikani 'Amami: Nationalists [Beit Tsiya], Republicans, Conservative
Ne'emane'i Torah ve-Avodah: Egalitarians, Mystics, Religious [Jewish]
B'nei David: Expansionists, Militarists, Spanophobic/Christophobic

Canaan

The revolution grows! While warfare blunts Canaanite population growth, there are always more slaves to free and bring to safety in the swamp, and the swamp itself is a bountiful land for the magically gifted Canaanites. Estimates are inaccurate at best, but as of 1685 Canaan is believed to have 1,200,000 citizens. Well, 'citizens'.

Education doesn't mean much in a swamp. It's not nothing, sure, but pretending that Canaan's literacy rate and scientific infrastructure is anything but a theoretical does no-one any favors. This is, however, liable to change as they finally have proper land to call their own and manage. Its current development level is Sporadic 0/5.

Faction Overhaul:

Blackjaw Kindred: Militarists, Expansionistic, Liberators
Children of Light: Monarchists, Mystics, Protestantophobes
Red Dogs: Egalitarian, Mystics, Theocrats
Gray Veil: Educators, Modernists, Traders

USSA:

With a successful first election and a long stretch of peace, the USSA is enjoying what is being domestically referred to as the Great Population Boom. The soaring birth rate and plummeting child mortality is met by increased immigration from native peoples outside of its borders in light of a stellar native rights record and booming economy. The 1685 Census puts its population at 4,636,000.

Education remains a cornerstone of USSA domestic policy. While the now-ruling Terraceros have reduced education spending, it remains high not merely for the region, but for the world. Of course, old wounds are hard to heal and the USSA has difficulty with both international recognition and ensuring coverage across a large country. Its current development level is Systematic 1/5.

Faction Overhaul:

Nuevo Frente Republicano: Republicans, Militarists.
Terraceros: Elitists, Europhobes, Mystics, Ruling Party.
Partido d.l. Igualdad Radical: Egalitarian, Educators, Modernists.
Lobby d. Nuevo Imperio: Mystics, Imperialists, Educators.
 
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