Speaking of cooking, one "strength control" exercise I've used in a superhero RPG was the following
Phase One: pick up metal tumbler style cups without damaging them
Phase Two: Pick up hard plastic cups without damaging them
Phase Three: Pick up eggs without damaging them
Phase Four: Pick up thin bone china tea cups without damaging them
The setup for the game was that the players were using a "full dive" VR system which naturally ends up going a bit sideways. Depending on their chosen powers, they got a tutorial in how to use those powers. Running around a race track which progresses into running the track while it's littered with obstacles for speedsters, strength control exercises to teach someone with sudden superhuman strength how to not crush everything they touch, and so forth. The player who got super speed had the 'fun' experience of mastering running, turning, and avoiding obstacles... only to then be told by the Tutorial AI "Your doing great! Now there's just one final test... How about you try stopping?"
The person who'd chosen winged flight got a basic "learn to fly", which progressed into "learn to maneuver in the air", to "obstacle course", with the final lesson being "Land safely." The super strength tutorial on the other hand focused entirely on controlling strength. Once picking up bone china tea cups was mastered it was on to punching realistic training dummies (that had the same durability as a normal human) without destroying the dummy or causing major injuries such as broken bones. When the player complained the tutorial was useless, the training AI asked "would you rather get your strength under control now in safe conditions, or end up killing a civilian by accident?"