Well hopefully China and Japan are doing alright, especially with the now many warlords and warriors in the modern world.

And hopefully Hideyoshi Toyotomi doesn't try to invade Korea again.
Korea is still split, AND it has to deal with the Korean Folklore Mythological Beings (name pending TM). Luckily for them, the KFMB is more interested in Protecting the Koreas rather than attacking them. Same for the Shinto Pantheon in Japan, and the whole Sun Wukong and Celestial Beings in China.

Obviously, all of these divine beings are still weak to Thinner, but HEY! At least they KNOW their weakness, and have thus taken precautions.
 
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Korea is still split, AND it has to deal with the Korean Folklore Mythological Beings (name pending TM). Luckily for them, the KFMB is more interested in Protecting the Koreas rather than attacking them.
Well hopefully admiral Yi or a version of him is helping as well.

Same for yhe Shinto Pantheon in Japan,
Well hopefully they don't hold a grudge against America..

and the whole Sun Wukong and Celestial Beings in China.
Well hopefully Buddha is around to help keep him in line.

Obviously, all of these divine beings are still weak to Thinner, but HEY! At least they KNOW their weakness, and have thus taken percautions.
Knowing Sun Wukong he'll probably won't fear the Thinner compared to the rest.
 
Well hopefully Buddha is around to help keep him in line.
Oh yeah:

Buddha, along with Ganesh and Shiva are responsible for making sure that India and China don't explode. They know how strange and densely populated the two nations are , and have decided to work togheter to do Damage Control.

Outside of Work related things (read: making sure that Asia doesn't explode because Wukong decided to fight Goku), the 3 of them are usually chilling in Neutral-Ground Japan.

Super Chill with the Shinto Pantheon, on shaky ground with the Korean one, and ignoring everyone else.

Those 3 are living, admitetly, the best life out of everyone.
 
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(read:making sure that Asia doesn't explode because Wukong decided to fight Goku)
Now I'm worried on what other people Wukong wants to fight against in this crazy world, and how many different versions of him are around.

the 3 of them are usually chilling in Neutral-Ground Japan. Super Chill with the Shinto Pantheon, on shaky ground with the Korean one, and ifnoring everyone else.
I'm guessing the Chinese Celestias still aren't happy on what happened during ww2..

Those 3 are living, admitetly, the best life out of everyone.
Hmm, would it be possible for anyone (especially us or Game!Eggman) to capture any of the Celestias?
 
Now I'm worried on what other people Wukong wants to fight against in this crazy world, and how many different versions of him are around.


I'm guessing the Chinese Celestias still aren't happy on what happened during ww2..


Hmm, would it be possible for anyone (especially us or Game!Eggman) to capture any of the Celestias?
1) the only way Wukomg and Goku can have a "balanced" fight, is if Wukong doesn't power yp while Goku goes Super Sayan 1. And even then, Sun would eventually win

So yeah, Sun has a *small* ego problem at the moment, and they WILL act like a child just to get a good fight. They are an adrenaline junkie, essentially.
Also, Journey to the West is presnt, soo...

2) The whole *WW2* stuff... they Just found out about it, remained horrified, and are not either Not on speaking terms, or Openly hostile.
Buddah has a great patience, but Even They are peeved off at that whole mess.

3)He could try. That is definetly an option. A risky one, but it exists.
Just... hope you know how to :
A] Outrun a whole Celestial Army
or
B]Manage to capture one in Secret, so as not to alert anyone.
Geck, we mught even recruit them.
 
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You said music was things that could be drown from do we have anything from Ziltoid the Omniscient or out in the world?

Austin Powers or Dr. Evil out and about? How's Number 2's investment in Starbucks working out?

Any versions of Beetlejuice in the world currently?
All of them, yeah.

Number 2 is going great, making Big Bucks.

Also, there are 2 Beetlejuice: Movie and Cartoon. And Lego Dimension too, but that one is small enough to not be a problem.
 
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So yeah, Sun has a *small* ego problem at the moment, and they WILL act like a child just to get a good fight. They are an adrenaline junkie, essentially.
Also, Journey to the West is presnt, soo...
Well hopefully his friends can help calm him down, especially the monk.
2) The whole *WW2* stuff... they Just found out about it, remained horrified, and are not either Not on speaking terms, or Openly hostile.
Buddah has a great patience, but Even They are peeved off at that whole mess.
Oh boy.. hopefully they won't cause a Celestia war between each other..
3)He could try. That is definetly an option. A risky one, but it exists.
Just... hope you know how to :
A] Outrun a whole Celestial Army
or
B]Manage to capture one in Secret, so as not to alert anyone.
Geck, we mught even recruit them.
Hey if Sisyphus could capture and hold Thanatos, I'm sure us or even Game!Eggman can invent something to hold other Celestias, plus I'm curious on what some gods think of the new technology earth has.

As for recruiting hopefully we'll find one with enough smarts.
 
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Here's a few more questions.

Have any of the creatures from the Great Moon Hoax appeared in the setting?.

What does the movie version of John Rambo think of the original version of Rambo from the novel?.

Have anything from Flubber appeared in the setting?.
Anything from A.I. Artificial Intelligence around?

Anything from Real Steel here?

Anything from Gattaca out there?

Big Guy and Rusty the Boy Robot out in the world?
A couple of them

Mixed opinion.

Not yet.

A couple of things.

All of it.

Yes.


They are, and have met the Iron Giant.
 
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U.S.A. Regional Factions - [Mountainous] - Canon Event
Factions of the USA

Rocky Mountain
(States included in this region: Colorado, Idaho, Montana, Utah, and Wyoming)​

Cordyceps Infection Zones (The Last of Us): While zombies are sprinkled out throughout the world, and the States in particular, this type of zombie seems the most prevalent here. In addition to the usual method of biting to spread the infection, people must be carful not to inhale the spores the host releases on death. The infection mostly thrives in underground or enclosed areas commonly avoided by people, especially sewers, subway tunnels, and some buildings. These places are filled with spores and will infect anyone not wearing gas masks.

As such, eliminating this fungi has been more challenging then most other zombie types. The current strategy seems to be preventing these areas from spreading, and deal them them once the country gets it's act together. Likely with fire and/or napalm.

The Jackson Community: A group of friendly survivors led by Maria Miller and lives in the town of Jackson, Wyoming. This group seems to have benefited the most from the Shift. While they haven't been properly integrated to the non-zombie world, they have been supplied and backed up by the government in exchange being an official safe zone.

The Fireflies: A revolutionary militia group led by Marlene. While the group was spread throughout the country, their final main headquarters is in St. Mary's Hospital in Salt Lake City. They revolted against FEDRA's rule in numerous quarantine zones around the United States, with the ultimate goal to restore all branches of the American government, while also searching for a vaccine for the Cordyceps brain infection.

The Event has put the Fireflies in a very awkward position. While they wanted to restore the States to some capacity, and FEDRA does not look good for their own actions (launching a military-supported coup d'état to impose martial law and dissolve the other organs of state will do that), that doesn't change the fact they've still launched acts of terror (up to and including torture numerous military personnel). Not helping matters are the other faction in Utah.

Cannibals: Located at Silver Lake, Colorado, these are survivors who have resorted to the capturing and eating travelers as a means of survival due to the shortage of food in the post-infected world. Since the Merge, many have wanted to rejoin civilization (especially the women and children), many wish to keep them away due to their actions. Not helping matters are their leader, David; someone who likes little girls a bit too much... (And may or may not be democratically elected.)

Bandits: Various packs of marauders that raid others for supplies. Since the Event, some continue their ways, while others have dropped this way of life and try to slip in civilization (and hope no one notices them from before).

Machine Lands (Horizon Zero Dawn): The other post-apocalyptic setting in this region are what most call the Machine Lands. After an apocalypse caused by robots, the machines that inhabit these lands are often treated as animals, even to the point of hunting them for parts. They are created in Cauldrons, large underground facilities with the purpose of making specialized machines would be designed and constructed for use in terraforming. Due to the nature of the apocalypse, the people that call this place home are more feudal and unprepared to handle the modern world.

The Nora: An insular tribe, isolated in the Sacred Land to the east of Meridian. They're a deeply religious people, with almost every aspect of their culture being related to the worship of the All-Mother. While the Nora are regarded as a primitive and backwards tribe by their neighbors, they are also renowned warriors and hunters.

Currently recovering from a brutal attack from the and rethinking their isolationist ways.

The Carja: The most developed of the tribes inhabiting the ruins of the old world (in this region, at least). Led by the 14th Sun-King Avad, they've been making amends and restore cordial relations in the wake of the atrocities done by the last Sun-King.

Also headquarters of the Hunter's Lodge, a Meridian-based hunting organization that tests up-and-coming hunters and compete in taking down the mightiest machine. Was only open to men of noble Carja blood, but recent policies made it so anyone can become a member. Led by Talanah Khane Padish, the first female Sunhawk.

The Oseram: A hardy and ingenious people, are an entire tribe of Blacksmiths who are experts at repurposing Machine scrap and turning them into strong armor or impressive machines. Compared to the rest of the iron-age North American tribes, the Oseram are more like a pre-industrial society that are on the verge of rediscovering the steam engine, which makes them very popular as both mercenaries and weapons contractors.

The Banuk: A nomadic people, native to the mountains to the north of the Sacred Lands. They both worship and hunt the machines, moving in great hunting parties called Weraks as they chase herds across the land.

The Carja in Shadow/The Eclipse: Carja who were loyal to the Mad Sun-King and are currently based in Sunfall, and the Eclipse is a cult comprised of Shadow Carja soldiers fanatical to the cause and seek to resurrect and control long-dead machines to one day retake Meridian from Sun-King Avad.

With their leadership pretty much gone, it's unlikely they'll be standing on their own feet for much longer.

Project at Eden's Gate (Far Cry 5): A Christian denomination and militaristic doomsday cult who have taken over Hope County, Montana. Led by Joseph Seed, they believe in an inevitable apocalypse, (kinda right about that) and aim to save people's souls before this happens, whether the people want to be saved or not.

The cult expands their numbers with the help of Bliss, a hallucinogenic drug used for brainwash.

Zion Canyon (Fallout): Formerly Zion National Park, Zion Canyon was spared from most of the worst horrors of the nuclear apocalypse that ruined it's world, but nonetheless suffered from the fallout, becoming irradiated and losing much of its plant and animal life. Yet, in only a few years, the radiation had started to fall and the adapted survivors had begun to repopulate, and so Zion remains a pristine wilderness.

The Sorrows: The original Sorrows were a group of children, the eldest only being 14, and had escaped a place known only as "The School," ran by someone only known as "The Principal." The Sorrows are a friendly tribe, and possess a hunting-based culture, rather than a warrior-based one. The Sorrows' ancestral religion involved the exclusive worship of a spirit known as "The Father in the Cave" who helped the first Sorrows find their place in Zion and provided them with gifts to teach them how to survive in the recently destroyed world.

Currently having issues with raiders that followed some refugees into the canyon called the White Legs. With their arrival and assault on all tribes, the children and elderly of the Sorrows were evacuated while the Sorrows need to pick either to flee their home, or wipe away their innocence and go on the offense.

The White Legs: Descended from the survivors of the Great War from the desolate region around Salt Lake City, the White Legs are a tribe formed out of a broad cross-section of Americans of different ethnic backgrounds and have learned to survive as master scavengers. What they cannot obtain by salvaging, they obtain by raiding other tribes and communities. As a result, they lack many survival skills considered essential, including food preservation, tanning, even basic hunting and cooking. However, they are exceptionally adept at war and taking by force, alienating them from other inhabitants of the wasteland.

They were usually kept at bay thanks to New Canaanites and the Desert Rangers, until the latter were absorbed into the NCR. Six years later, the Rangers were completely integrated into the NCR Rangers and abandoned frontier outposts. With them gone, the raiders flourished and expanded, but at a cost. Their large territory and numbers presented a problem, as the White Legs found themselves unable to sustain themselves through just raiding. Unable to develop skills that would allow them to settle and unable to take cities with their primitive arsenals and skills, the White Legs were poised to die out within a generation, imploding as a result of their success.

Until Caesar's Legion came along, and made a deal. In return for the destruction of New Canaan and the death of all of its inhabitants, the White Legs would be inducted into the Legion (actually a lie, they just want Joshua Graham, who was living there dead. They don't care about the White Legs). Under the command of their war chief Salt-Upon-Wounds, this was largely successful, with the survivors (including Joshua) fleeing to the Canyon, with the raiders right behind them.

Dead Horses: Located at Dead Horse Point on the Colorado River, this tribe are individualistic in the way that they govern their personal lives. They are democratic in matters concerning the tribe as a whole. Usually, the only decisions made autocratically are those regarding conflicts with outside groups.

At one point, they where visited by Joshua Graham, the Malpais Legate of Caesar's Legion. He sought to prime them for assimilation into the Legion, like numerous tribes before, and began to train them in the methods of warfare. He taught them how to hunt more efficiently and how to maintain their rare pre-War equipment. However, before they were ready to join the Legion, Joshua was called away to lead Caesar's armies in the First Battle of Hoover Dam, a battle from which he would return a very different man.

It would be here that Joshua found the Dead Horses, having survived his execution and returning to his home of New Canaan. This time, he would lead the tribe in a different direction. See, while they had been taught to hunt, they were not versed in warfare. Joshua's teaching brought them into conflict with other tribes, which they lost, and The Dead Horses were driven from their home. He taught them how to defend themselves, and to protect and hold their territory. Graham became their acting war chief, and under his guidance the Dead Horses retook Dead Horse Point.

Mount Massive Asylum (Outlast): Located deep in the mountains of Lake County, Colorado, is a private psychiatric hospital owned by the notoriously unethical Murkoff Corporation, the place has been taken over by the inmates and patients. Nicknamed as "Variants" as a derogatory term used by Murkoff personnel, most of them have pale skin and mutilations, likely having to do with the experiments they were once exposed to. All of the Variants have been malformed to an extreme degree, with many of them being covered in crude surgical scars. Despite this, many have shown to have enhanced physical strength and stamina, and since the humanity of some of the Variants seems to have left them at some stage during their torture, making them extremely dangerous to confront.

One resident of note is known as the Walrider, a swarm of nanites that seem to be source of the madness that seems to infect most of the asylum's inhabitants. The Walrider has been described as a man-made ghost, it can't be viewed in most circumstances (you'd need night vision to see it), possess others, and is strengthened by the dreams and beliefs of those around it, and in turn affect the world through the wishes of its host. Currently, it's host is Billy Hope.

Mormon Nationalists (Timeline-191): In a world where the Union failed to intercept a message (Special Order 191, hence the timeline's name) intended for a Confederate officer before Antietam, which resulted in an independent Confederate States of America, complete with slavery.

In this timeline, the Union would wage multiple wars against the C.S, and they would be coincided with rebellions in the state of Utah by nationalist-theocrats Mormons. Their goal was to secede Utah from the Union and form the Nation of Deseret. Each time, the U.S. crushes them, and atrocities are committed on both sides.

With the chaos from the Merge prevalent, many in the ranks have started rebelling again, much to the dismay of other Utah residents, both real and fictional, Mormon and otherwise. Even those who want to secede think this is a bad time, since killer robots, zombies, and raiders are not uncommon in the state. However, this hasn't stopped Mormon separatists from doing things like assassinating important figures, bombings, and other acts of armed terrorism, military and civilian, in and out of state. They've even started gunning down moderates speaking against them, and with rumors of them trying to find a way to weaponize the Cordyceps infection, the state has become a boiling pot ready to spill over.

Fazbear Entertainment (FNaF): Founded by Henry Emily and William Afton, this franchise is well known for it animatronics and dark secrets. On the outside, they seem to be a well-known children's brand, but on the inside, they are a negligent, lazy, and greedy corporation. They have knowledge of the dangers associated with their machines, but deliberately obscure this information and are responsible for many incidents over the years, something that's become even more glaringly obvious since entering the real world.

Scott Cawthon, creator of the series, and since retired and wants nothing to do with any of this.

Afton Robotics, LLC (FNaF): Fully known as Afton Robotics, Limited Liability Company, is a robotics company that was founded by William Afton. Closely tied to Fazbear Entertainment (possibly even sold to become a part of it), the remote and underground location of this place has made it go largely unnoticed.
 
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