You guys are really focusing on the wrong things. I mean you've tunnel visioned so much on one single issue that you've lost sight of the big picture.
I'm contemplating making it blatant in the update I'm working on just to highlight it, but the problem is that I don't see how I could show it in the update without going into exposition monologue. (And I do enough tell instead of show as it is.) You're lucky because before I blindsided you with things happening off your tiny map and realized that people couldn't be relied on to get subtlety I'd have just blindsided you again here.
2) Nagoya is looking into a Legendary of their own; they have the wherewithal to pull in Kesi by themselves and handle the aftermath without any help, though if they were they'd have mentioned something to us.
As for grilling Serena, I was waiting until we weren't having to do so over an international cell phone connection. We know enough about her power to figure out housing arrangements; the details can wait until we get her here and get conference lines set up. At least that was my thought process.
This is a big one. Tokyo hasn't had much bleedoff because the Class 3s are staying where the food is. There's no real hard barrier keeping them there. The moat area 15/16 uses is essentially a discouragement because there's no food there it doesn't seem attractive, they can cross it if they want to. And the single one you fought decided to turn around and move away when it was outmatched...
Questions about specifics of Serena's aura is what I was really looking for, but since I'm fishing for it anyways I'll use it under powers. The key hint in the last update was she asked for a full grief cube allotment but said she could make do with less for a reason. Her aura is always on, but it's not always full strength. Someone wanted to ask about this before the last update but got drowned out in the arguing.
Her untransformed state. This is the usual observed state. At this point her aura simply strongly suppresses negative emotions to the point that only tremendous tragedy gets through and makes you very hopeful. It's an easily noticeable difference, but still vaguely in the human range. This is enough for her friends to survive and mostly be normal due to their degree of tolerance but they consume the normal level of grief cubes as well. Demons rarely give her friends any trouble at this level, but she doesn't usually fight herself because she's comparably fragile and her loss would kill them.
When transformed her aura is significantly stronger. The personality effects are dramatic. The "Hope Zombie" effects you theorized about before where the inability to get anywhere close to negativity is such that there's an uncanny valley effect on personality. You can't fathom failing at something. You feel like if you wanted to blow up the moon you could and you may decide to try to prove it. The average person is rendered pretty ineffective by the emotional shift. Similar in some ways to being very drunk. You decide to do things that you'd normally know you aren't really capable of because you essentially believe you can do anything. The average person might decide that they always wished they could lift a car and try it. If you wanted to be superman as a child, you may try jumping off a roof with a blanket again.
This is what gives Serena an edge in pvp combat. It's not that she is stronger than the opponent, but that when she turns her aura on to full blast she still functions normally and the opponent functions stupidly. Her friends are somewhat impaired at this point, but it's more similar to being lightly as opposed to heavily intoxicated due to their tolerance. This is the level where Serena would encounter demons personally and they'd be nearly dead. Magic cost is greatly reduced.
The Incubators are unaffected by either level of aura and while they can observe human irrationality being increased, don't quite understand it nor why that would be Serena's problem. Staying transformed should make more sense as it reduces the cost of her allies upkeep. Though her hardly ever transforming is at least beneficial to them in that it cuts down on how much they have to cover up.
You guys didn't really think I'd give you a legendary that scaled infinitely with additional manpower did you? You seemed to forget I have balance considerations in the background.Not going to give you someone that can convert you all to super saiyans. And I did say she isn't as bad at pvp as you thought.
On top of that this is still a sensible restriction without diminishing her status as a legendary because every magical girl is significantly weaker untransformed.
No way. The addictivity of her aura is directly correlated to how unhappy someone is before they enter it. We got confirmation that using her aura on a spiraling girl will always end in addiction, in that sense.
Hoo boy. I almost loathe the necessity of testing how impaired full blast makes our elites, but we need to ensure Serena doesn't get overrun by demons, and to do that we need our teams to make it through her aura to help her. Either she's untransformed and dramatically weakened, an easy target for the 3's, or she stays transformed and allows her team to fight at full strength, while being nearly impossible to help...
Another question: Given the pumped aura makes people high as a fking kite, more similar to a manic episode than a drug-induced haze, I'm not even sure we can use it to clear Tokyo, given it's more likely to kill people than demons are with as little as five minutes of exposure. If we can't transform Serena, is her group collectively just 'an elite with a slight demon weakening effect' rather than a full Legendary?
I don't think this is a tenable solution. There's only so much room in Serena's aura, and with how often magical girls spiral, especially as we get bigger, that is going to fill up and they will start dying.
She can't give you a specific amount of time, it varies too much dependent on how the person was to begin with. Generally she considers the average muggle is probably safe for eight hours, though she avoids lingering that long in any populated area regardless. Magical girls overall tend to lead worse lives and be more vulnerable, she tries to limit to two hours. She considers a good rule of thumb is the more giggly a girl is when exposed the less time she can handle.
Well that depends. If the Class 3s disperse then they aren't nearly as much of a threat. Most any big magical girl organization should be able to take down at least one. Also, we have teleporters and Kyuubey is offering bounties on them. We can teleport kill teams of elites to where Kyuubey says they are, and take them down on our own terms.
Meanwhile, we can't expect to use support combat teams inside the field. That is, we could, but it would have to be at her detransformed level, which puts her at inordinate risk and leaves the demons at full strength. So kinda pointless. At full strength aura... We can't count on them to behave reliably. We absolutely cannot count on the Nagoya team to behave reliably, so combining them with our group is of limited value.
However... if we also consider the "escaping demons" problem, we may want to get Nagoya in on helping with that, since we can't be everywhere at once. Basically, we go in, stir up the hornet's nest, kill a few, and then some of the remainder start trying to escape. However, in trying to escape, that means they aren't trying to support each other, which would give Nagoya's team the opportunity to take down demons without fear of being swarmed by adds.
Their escape path is almost certainly going to be almost exclusively over land. That means we need particular control points. We don't want anything to slip past us and head to 15/16, but that's mostly on us. We would like Nagoya to help cover the western corridor, towards Kofu. We will need to give Sendai a heads-up for anything that tries to escape directly away from us, however there's quite a bit of distance between Tokyo and Sendai, with a half dozen intermediary towns. There's also Nagano and Niigata to the northwest, with a combined population of about 1.2 million (so maybe 50-60 girls in those towns, combined).
Welp, I feel dumb now.
Edit: There isn't really any reason not to bring Nagoya in then. Is there? I'm sorry.
This also has implications with respect to needing to teleport to catch up to an escape attempt. That beholder puts a major crimp in any plans to manage a controlled extermination.
Potential strategy change: Controlled honeypot.
Select a target and attack. Teams would be all of Serena's group, most of our elites, and one or two vet teams with prepared tandem barriers.
Serena starts off detransformed, and protected by Rae's barrier and a tandem barrier team (basically shielding all of a vet team, who don't get involved in the fight at this point). Once a couple c/t adds show up, Serena raises shields along with the command to "kill the demons" (ie: focus everyone's thoughts on that, so they don't get distracted by other "hope" issues).
A small group like that shouldn't trigger the demons' escape attempts. This would allow us to kill them before they try to run, and have a controlled effect on the area we're working on.
We may even want to minimize our push into the area, and limit things to one strike per day (but only as long as we're still killing c/t adds). Pull back into a guard position in case there's any demon rebound in the area we entered from (ie: protect 15/16).
Our push in towards Yokohama (more or less) should push any fleeing demons: east (should lose momentum) and north (lose momentum on the eastern edge, but flow outwards on the western edge). South is into the ocean, and we're blocking the west. As things get more disturbed, there's risk of demons escaping on the near side — west towards Kofu, or northwest towards Nagano/Niigata.
Once the beholder is out of the way, we can move towards using Serena's suggested strategy of teleporting directly to target demons. Once we're in control of central Tokyo, our clairvoyance range covers almost everything that's still considered Tokyo proper, so we can make precise strikes at the fleeing units. At this point we can bring Seto back in, so our tandem teleport range should be the same as our tandem clairvoyance range. We probably want to focus on those that are furthest out, first, to minimize the risk of any getting away. We can also give guidance to Nagoya for targeting remaining demons within the city.
As long as the honeypot strategy works for taking out 3 demons (target plus 2 adds) three times, and as long as Nagoya kills at least a handful of fleeing demons, and as long as we successfully manage at least one demon per day, it's viable to clear Tokyo out within one month. The beholder might delay things a few days, but even worst case, we shouldn't have more than a small handful of class 3s escaping by the time the month is over.
Her weakening effect is only when transformed. She's going to have to be transformed, no choice.
Colored for emphasis. The girls are denied the vast free magic that the full aura provides, but are still basically risk-free in hunting demons.Her untransformed state. This is the usual observed state. At this point her aura simply strongly suppresses negative emotions to the point that only tremendous tragedy gets through and makes you very hopeful. It's an easily noticeable difference, but still vaguely in the human range. This is enough for her friends to survive and mostly be normal due to their degree of tolerance but they consume the normal level of grief cubes as well. Demons rarely give her friends any trouble at this level, but she doesn't usually fight herself because she's comparably fragile and her loss would kill them.
Uh... no we didn't. We got the information that how addictive the aura is depends on how depressed a girl is. It's not clear if a girl who is not normally depressed has a grief spiral, and then is exposed to Serena's aura for say... 15 minutes, is suddenly addicted.
It might shock her out of her grief spiral, and then she can leave before becoming addicted.
Seems pretty clear to me. You use Serena's aura on a spiraling girl, she stays there.While she wouldn't say no to it if the other option was their death, they'd almost certainly not be able to leave again.
You're conflating two balance concerns is the issue. The legendaries are all big balance issues for me that require a lot of attention. This is meant to be a hard mode quest you know, I can't give you something that just switches quest to easy mode.The limit of 8 hours exposure per 3 months seemed like a significant drawback already.
However, this means that Serena might not be able to handle Tokyo anymore.
Maybe we should abort the whole plan and just let Tokyo die.
It's not as contradictory as you're making it sound.So, the class 3s are somehow simultaneously attracted to large groups of meguca, and the c/t's of Tokyo dogpile on any that try to attack; and are afraid of large groups of meguca, and will try to run if confronted. The implication of the threat of large-scale escapes is that they don't only run from those that are immediate threats, but that there might be a cascade effect.
Yes to both essentially.@inverted_helix What effect does Serena's transformed aura have on girls? I assume the vets will still fight as vets? Will they no longer be effected by the demon draining/despair aura at least?
You guys have been really lucky on rolls. IIRC you've only ever had one eight cube spiral during the whole quest. Even though it is a 12.5% per spiral.Huh? We haven't had an 8 cube grief spiral in forever. Not every grief spiral would go to Serena, just the ones that are critical. Also, note that teleport anchors only work as long as Serena is with in 35 kilometers. So we'd have to come up with a new plan.
No difference she's noticed, though she doesn't spend a whole lot of time that way anyways. (OOC I'm not going to hit you again on that point so don't worry about that, this is a sort of drug that's exposure and individual related rather than intensity of the drug use.)Is this 2 hour limit for her transformed state or her untransformed state? Do they have different safety exposure rates? (They might not, some drugs it's not how much you take, but how often you take it).
Yes it totally does. I've rolled with the punches though as a GM. Even if it meant flushing all my original plans down the toilet and rewriting them all. But I'm still duct taping together balance in there for now, sometimes (often) to the cries of despair from the players.As an aside, this again shows a bit of the strange balance between the original game intent, and what it eventually turned into.
If there were no names and no personalities, there would be no one to ask about these sorts of things. It would just be moving pieces around on a Risk board. With the characters, there's more to personally get involved with.
Yet even having been the impetus for that, the players still have a bit of the board game mentality coloring our perceptions. And we don't always look at things from the 'correct' side.
It's not a mind control, what he means is that when her power is at full strength to most it's going to be pretty intoxicating, he's essentially wanting the only one that isn't hope drunk to remind the others what they're supposed to be doing.@inverted_helix Can you confirm that's right? Does Serena gain some sort of control over girls exposed to her aura? Such that she can give them commands and have them followed instead of people doing foolish things?
This bit got edited in, and I didn't see it originally. Gives a hint of why Nagoya is paying so much more for cubes than the other groups.You know those cubes you've been selling Nagoya? Where did you think those were going? They certainly aren't relying on external sources for their own sustenance. They are taking those cubes and giving them out to the girls in Tokyo.
On the other hand, this does alleviate a lot of the worries we had about exposure levels. I'm guessing that the addictive properties of the untransformed aura are very minimal. @inverted_helix?The limit of 8 hours exposure per 3 months seemed like a significant drawback already.
1) It's not mind control. It's a command, like any other in combat.Uh.. what? I don't... I really don't understand what you are saying here. "raise shields" Do you mean Serena transforms to fully expose everyone to her hope power? Give a command to "kill the demons" her power isn't mind control. Serena doesn't give commands and people don't have to follow them.
Contact them, yes, but the risk during the early phases should be minimal. As I said, I expect escapes to lose momentum relative to the perceived threat and pursuit, along with the assurance of the strength of nearby demons (ie: they now have backup to fight back with). If we don't chase them, they'll slow down and stop somewhere still in the Tokyo area. If we don't push real hard all at once, we don't create a huge threat that most of the demons in the city try to flee from. Keep things controlled, slow and steady, to minimize full escape flight.And north to Sendai. Need to contact the Sendai gorup, and maybe the Niigata groups as well.
You know those cubes you've been selling Nagoya? Where did you think those were going? They certainly aren't relying on external sources for their own sustenance. They are taking those cubes and giving them out to the girls in Tokyo.
I think our current planned route is the best possible. A narrow segment of urban area stretches out towards us, giving us a focused target and almost no room for them to sneak past us, while we can consider the ocean side as almost completely safe (as minimal a risk as anything we have options for). Further, the space north of it goes to rural pretty quick, which severely limits threats in that area. It also limits our attack surface, keeping us relatively safe, while still giving relatively easily-predicted target zones for Nagoya to cover.
You can fit a lot of people in a 1km circle, especially in that village that has a number of houses in it. Our current morale is pretty good, but we can expect to have an average of 2 fatalities over the course of our year (and maybe another 8 more from Tokyo). That's a lot of deaths that can be averted, but we won't have to worry about overcrowding for years.I don't think this is a tenable solution. There's only so much room in Serena's aura, and with how often magical girls spiral, especially as we get bigger, that is going to fill up and they will start dying.
Sounds like a decent plan. What do you think about asking Serena to make a few hope anchors and handing them to some of our Veteran teleporters who are given orders to stay out of Serena's aura and to teleport the anchors directly to the Beholder the moment we detect it?So, the class 3s are somehow simultaneously attracted to large groups of meguca, and the c/t's of Tokyo dogpile on any that try to attack; and are afraid of large groups of meguca, and will try to run if confronted. The implication of the threat of large-scale escapes is that they don't only run from those that are immediate threats, but that there might be a cascade effect.
This also has implications with respect to needing to teleport to catch up to an escape attempt. That beholder puts a major crimp in any plans to manage a controlled extermination.
If it's a cascade effect, we can expect it to have a lot of energy loss over distance, though if we kill the beholder it might have a large enough impact to cause a mass scattering. Basically, as long as we focus on a relatively contained area, we should not cause escape attempts on the other side of Tokyo.
Potential strategy change: Controlled honeypot.
Select a target and attack. Teams would be all of Serena's group, most of our elites, and one or two vet teams with prepared tandem barriers.
Serena starts off detransformed, and protected by Rae's barrier and a tandem barrier team (basically shielding all of a vet team, who don't get involved in the fight at this point). Once a couple c/t adds show up, Serena raises shields along with the command to "kill the demons" (ie: focus everyone's thoughts on that, so they don't get distracted by other "hope" issues).
A small group like that shouldn't trigger the demons' escape attempts. This would allow us to kill them before they try to run, and have a controlled effect on the area we're working on.
We may even want to minimize our push into the area, and limit things to one strike per day (but only as long as we're still killing c/t adds). Pull back into a guard position in case there's any demon rebound in the area we entered from (ie: protect 15/16).
Our push in towards Yokohama (more or less) should push any fleeing demons: east (should lose momentum) and north (lose momentum on the eastern edge, but flow outwards on the western edge). South is into the ocean, and we're blocking the west. As things get more disturbed, there's risk of demons escaping on the near side — west towards Kofu, or northwest towards Nagano/Niigata.
We flat out do not have the manpower to control that much space. We need additional help set up to catch attempts to flee. This is what Nagoya would be strongest at. They take 5 to 10 elites on their strikes, which means both that they feel a group of 5 is capable of taking on a demon, and that they have the resources to field two such teams. That would make them capable of covering the west corridor and the northwest corridor.
Those fleeing demons should be unsupported by adds, which makes Nagoya's job easy enough. In the event that they end up with multiple targets at the same time, and we have properly controlled for the beholder, we can tandem teleport our entire group sufficient distance that we should be able to effectively be an air strike they can call in when necessary.
By the time we close in on central Tokyo, there's likely to be enough disturbance that a large portion of the remaining demons will be spreading out towards the northeast. This makes them very difficult to chase, particularly if the beholder hasn't been dealt with yet. I think that if we reach this point without the beholder coming to us, we need to go after the beholder ourselves. Plans for that are beyond the scope of this, so I'll skip to a post-beholder cleanup.
Once the beholder is out of the way, we can move towards using Serena's suggested strategy of teleporting directly to target demons. Once we're in control of central Tokyo, our clairvoyance range covers almost everything that's still considered Tokyo proper, so we can make precise strikes at the fleeing units. At this point we can bring Seto back in, so our tandem teleport range should be the same as our tandem clairvoyance range. We probably want to focus on those that are furthest out, first, to minimize the risk of any getting away. We can also give guidance to Nagoya for targeting remaining demons within the city.
As long as the honeypot strategy works for taking out 3 demons (target plus 2 adds) three times, and as long as Nagoya kills at least a handful of fleeing demons, and as long as we successfully manage at least one demon per day, it's viable to clear Tokyo out within one month. The beholder might delay things a few days, but even worst case, we shouldn't have more than a small handful of class 3s escaping by the time the month is over.
*frowns*However, we should start researching ways to cure the addiction. I'm thinking the following:
1. Conduct counseling for any known issues (i.e. the direct trigger for the initial grief spiral). Some issues might not be solvable, but others (worrying about going to Tokyo, for instance) can be dealt with.
2. Have the girl stand outside of Serena's range for a short time (e.g. 30s), then rush her back inside and clear the grief she has accumulated.
3. Conduct counseling for any additional issues that were exposed.
4. The next day, have the girl stand outside of Serena's range for a longer time, before rushing her back in for counseling.
5. Repeat until she can bear to live outside of Serena's range indefinitely, keep a close eye out in case of relapse.
You know those cubes you've been selling Nagoya? Where did you think those were going? They certainly aren't relying on external sources for their own sustenance. They are taking those cubes and giving them out to the girls in Tokyo.
I'm not really trying to make any group all bad. Everyone just has different sets of motives. Even the most "evil" group I've got plotted out is actually pretty protective of its own (just you know, everyone else can go die so long as it doesn't affect them).Okay. I already commented on how this impacts our economics, but this doesn't seem at all like the "evil empire" we've been assuming Nagoya to be. They might well be good guys, even though they're playing xcom.
I'm not entirely sure what you're asking.@inverted_helix are we the only other big group that is helping with tokyo?
No difference she's noticed, though she doesn't spend a whole lot of time that way anyways. (OOC I'm not going to hit you again on that point so don't worry about that, this is a sort of drug that's exposure and individual related rather than intensity of the drug use.)
It's not a mind control, what he means is that when her power is at full strength to most it's going to be pretty intoxicating, he's essentially wanting the only one that isn't hope drunk to remind the others what they're supposed to be doing.
On the other hand, this does alleviate a lot of the worries we had about exposure levels. I'm guessing that the addictive properties of the untransformed aura are very minimal. @inverted_helix?
This basically means that once Tokyo is cleared our Cube market is going to dry up. Which means it basically has to be the Akiya.
I think our current planned route is the best possible. A narrow segment of urban area stretches out towards us, giving us a focused target and almost no room for them to sneak past us, while we can consider the ocean side as almost completely safe (as minimal a risk as anything we have options for). Further, the space north of it goes to rural pretty quick, which severely limits threats in that area. It also limits our attack surface, keeping us relatively safe, while still giving relatively easily-predicted target zones for Nagoya to cover.
That's 2 hours for a typical morale 1-2 magical girl. I think morale 5 is close to typical for normal humans, so our exposure limit should be similar.No. The opposite. The addictive qualities are much worse than we thought. 2 hours exposure max for magical girls, not 8 hours. Whether she is transformed or not does not effect addictiveness or safe exposure lengths.
That means 30 minutes of exposure for training? That's 1/4 of our safe exposure time.
Yeah...
We have to rethink our safety procedures... a lot.
You can fit a lot of people in a 1km circle, especially in that village that has a number of houses in it. Our current morale is pretty good, but we can expect to have an average of 2 fatalities over the course of our year (and maybe another 8 more from Tokyo). That's a lot of deaths that can be averted, but we won't have to worry about overcrowding for years.
However, we should start researching ways to cure the addiction. I'm thinking the following:
1. Conduct counseling for any known issues (i.e. the direct trigger for the initial grief spiral). Some issues might not be solvable (e.g. dead family members), but others (e.g. worrying about going to Tokyo for a spelling bee, for instance) can be easily dealt with.
2. Have the girl stand outside of Serena's range for a short time (e.g. 30s), then rush her back inside and clear the grief she has accumulated.
3. Conduct counseling for any additional issues that were exposed.
4. The next day, have the girl stand outside of Serena's range for a longer time, before rushing her back in for counseling.
5. Repeat until she can bear to live outside of Serena's range indefinitely, but keep a close eye out in case of relapse.
Sounds like a decent plan. What do you think about asking Serena to make a few hope anchors and handing them to some of our Veteran teleporters who are given orders to stay out of Serena's aura and to teleport the anchors directly to the Beholder the moment we detect it?
Also, Serena and her group have never faced any Class 3 demons before, so possibly we should have an initial push where we try to find a single Class 3 on its lonesome and destroy it. Then we retreat back to base and consider what we have learned. This will give Serena's group some experience fighting a Class 3 and it will give our group some experience fighting with Serena before the big day. We can add some training to deal with any issues that are exposed by this initial hunt.
Incidentally up to 1100 words on the expedition and not even close to done.
Also Niigata groups plotted vaguely now, the area is split between two groups with only minor conflict between them:
The Enlightened
The Magick Company
Each of these are pretty small groups though. On the scale of Kofu rather than you.
Okay. I already commented on how this impacts our economics, but this doesn't seem at all like the "evil empire" we've been assuming Nagoya to be. They might well be good guys, even though they're playing xcom.
Yes.I meant when Serena is untransformed, that vets around her still fight like vets. Do they also resist the demon despair/drain effect?
Somewhat above elite when she is transformed. Like most drug addictions after a lot of exposure you're less affected by it. So they aren't quite as intoxicated.Do her friends fight as vets or elite level when she is transformed?
You don't quite understand again. She keeps it down because resistance to her power is affected by morale. And magical girl life often sucks. So the average magical girl has a lower morale than the average human.No. The opposite. The addictive qualities are much worse than we thought. 2 hours exposure max for magical girls, not 8 hours. Whether she is transformed or not does not effect addictiveness or safe exposure lengths.
^thisThat's 2 hours for a typical morale 1-2 magical girl. I think morale 5 is close to typical for normal humans, so our exposure limit should be similar.
That's 2 hours for a typical morale 1-2 magical girl. I think morale 5 is close to typical for normal humans, so our exposure limit should be similar.
Somewhat above elite when she is transformed. Like most drug addictions after a lot of exposure you're less affected by it. So they aren't quite as intoxicated.