Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
@Kinematics @Elder Haman are we still looking for places to fill out vet space? Because I had an idea for a quasi-morale quasi-training action: storytime.

Serena and her group can't really work all that much on coordinated tactics with our group, outside of the short half hour or so that our girls will spend familiarizing themselves with her aura, but one thing we can do is put that video equipment to use and have our group and Serena's group exchange war stories, start planning strategies and tactics to try in various situations, that sort of thing. That way our group will get a little better idea of what we can expect in practice when inside Serena's aura, and Serena's group will get to hear about what actual difficult demon battles are like, since at the very least that Class 4 or a swarm of Class 3s are going to be tougher than any battle they've ever had.
 
We have 2 available clairvoyants, other than our dispatch team. If we only kept 2 teleporters, that would total 4.

We have 4 clairvoyants, one is an elite (Taya). So if we dedicated all of them to the Tokyo mission we'd have enough for two tandem teams (3 vets). My hope is we can get at least 1 clairvoyant worth from one of the local areas. That combiend with making the second clairvoyant team only the first two weeks ought to get us to being able to support the dispatch team and 2 tandem clairvoyant teams.

We're spinning plans here based on speculation about the amount of resources we have. If we don't enough clairvoyants obviously we'll have to come up with something different. (Either go without the 2nd clair team, or have 4 girls on bikes as the dispatch team.)

Given that the clairvoyants generally don't need to be inside Serena's aura, if we can recruit a few from Tokyo itself during this month's contacts, that would be great.

Good point. That could cover our second half of the month need. Another place where if we can find 1 clairvoyant we'd have enough.

However, I'm still pondering the idea that inviting the Nagoya strike team could also work. Given their territory, they could easily have around 20 total elites, and they send a strike team of 5-10 elites. We'd have to keep their exposure to the aura much lower, but a team of 5 elites (and maybe that clairvoyant) would be just what we need to fill out the overkill numbers.

If Nagoya goes into the expedition with the idea that we're doing something similar to what they normally do, they will be completely unprepared for the diplomatic followup. (Heck, we might want to tone down info we pass out to them and areas 13/14 this month to give us an extra edge in prep work.) I really dislike snubbing them on this mission, particularly right after we asked them to help us in their expedition, and the combined work they've already done. The trick is to get them to feel like they contributed, but sweep up territory control before they get the idea that the area should be theirs.

That's the tricky part, and I'm not completely solid on handling that just yet.

My whole position is that Nagoya is unpredictable, and that we aren't powerful enough to deal with any kind of negative reaction. How will they respond to Serena's aura? There might be an instinctive hostility. Or maybe they won't like that she's a foreigner. Or maybe they'll be offended that we hired a legendary.

Now I rank these all as less likely outcomes, but real enough that I bet we get a dice throw as to Nagoya's response, and what if it is negative?

I just think we have to many other risks to add one more to it. I mean, I feel like with planning and over committing resources to deal with worse case scenarios will allow us to handle a bad scenario with the demons. Worst case we have to retreat multiple times, and so we only make slow progress in retaking Tokyo.

If Nagoya responds badly... I don't know how we could handle it.

So I'd rather given them the warning that there will be exposure risks because of what we are doing, implying that they ought to take a break off Tokyo next month. If I were Nagoya, I'd probably respond by sending the expedition to Tokyo Bay, watch what is going on with clairvoyants, and make a decision on the scene whether they want to get involved in this or not.

That way I figure that either they will decide to just watch, or they will decide to join in. If the second, well we did already warn them about exposure risks, so I don't feel guilty. But we haven't given them the details (which also protects them a bit from addiction as they might not realize why they feel so happy.)

It is, which is why I'm not fully committed to the idea yet. However they're going to be sending their strike team to Tokyo anyway, and it would not be too difficult to word it as just, "We want to do what you're doing, too. Can we do this as a combined action?" Edit: Plus, we're buying a ton of armor from them; it's pretty obvious we're setting up for something big.

I figure we ought to tell them we are planning something big. Also we should tell them there are exposure risks, (and refuse to go into details, they can't blame us for that), so we can't promise the safety of their strike team if they go into Tokyo.

Although... we could offer to allow observers on our clairvoyant team. As they won't be feeling the aura. That would be a way to get clairvoyants from Nagoya, and since I totally expect they would send clairvoyants to watch us anyway...

The only thing is that they would probably find out about Tandem Casting...

And they wouldn't be able to use Tandem Casting either... Of course they probably have an elite Clairvoyant, and more eyes would always be useful.

And that would be a way to be a bit mysterious while still giving the impression that we aren't totally freezing them out.

Have to think about that idea more.

Regardless, I've pulled a bit out of the gossipmonger, since regardless of if we get Nagoya's help, we don't want to be announcing our full plans to either them or their 13/14 vassals. If they know the full extent of what we're up to, they'll start pulling their end game resources into play and try to slip past us.

Good point. Although I was thinking we'd keep it very vague. I wasn't planning on announcing our full diplomacy towards Tokyo plan either.

@Kinematics @Elder Haman are we still looking for places to fill out vet space? Because I had an idea for a quasi-morale quasi-training action: storytime.

Serena and her group can't really work all that much on coordinated tactics with our group, outside of the short half hour or so that our girls will spend familiarizing themselves with her aura, but one thing we can do is put that video equipment to use and have our group and Serena's group exchange war stories, start planning strategies and tactics to try in various situations, that sort of thing. That way our group will get a little better idea of what we can expect in practice when inside Serena's aura, and Serena's group will get to hear about what actual difficult demon battles are like, since at the very least that Class 4 or a swarm of Class 3s are going to be tougher than any battle they've ever had.

This is a reason I want out training manuals translated into Spanish so that they can review them. That's already on the list of things to do.

However, we already have all our meguca's committed to other things. We'd have to drop other actions for this, and I'm not sure that the benefits are worth it.
 
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Inviting Nagoya will just result in them snatching up Tokyo instead of us. We have the resources to do it on our own, without letting Nagoya encircle us.
 
The only thing is that they would probably find out about Tandem Casting...

And they wouldn't be able to use Tandem Casting either... Of course they probably have an elite Clairvoyant, and more eyes would always be useful.

And that would be a way to be a bit mysterious while still giving the impression that we aren't totally freezing them out.

Have to think about that idea more.
We did figure out tandem casting just from watching someone else use it, and they have way more people to devote to research then we did. If they figure out it's possible, they'll probably develop it themselves just like they would have with rotating tactics.
 
You guys are really focusing on the wrong things. I mean you've tunnel visioned so much on one single issue that you've lost sight of the big picture.

I'm contemplating making it blatant in the update I'm working on just to highlight it, but the problem is that I don't see how I could show it in the update without going into exposition monologue. (And I do enough tell instead of show as it is.) You're lucky because before I blindsided you with things happening off your tiny map and realized that people couldn't be relied on to get subtlety I'd have just blindsided you again here.

Also odd that you guys never had more questions about Serena's powerset after you could ask her directly.
 
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If I were to flip things around and present us with a challenge:
  • Complications with Tokyo locals
  • Complications with Tokyo geography (it's big, we're limited, etc.)
  • Further complications with Tokyo geography (Nagoya needs a boat to get there, we don't have a boat)
  • Complications with demons
  • Complications with keeping the Class 3s contained in Tokyo (if Serena moves in, and they move out, then... what? What's our move? I may be wrong on this one here, I think I missed how the Tokyo Containment Zone thing worked if there's more to it than a moat, but if even 50% of the Class 3s flee for the hills, we're probably in the deep doo-doo)
  • Complications related to Serena's aura
and that's pretty much all I can think of that we are missing
 
Also odd that you guys never had more questions about Serena's powerset after you could ask her directly.
Eh, problem is that she's not Kyuubey, and it feels wrong to be asking for non-technical GM answers out-of-turn. But since this is the second time you've brought it up...

@Serena: What sorts of powers and skills are Serena and her group going to be bringing in? We got some basics of her ideas in the update, but we'd like to know more about their specific capabilities for detailed planning.


Edit: Or should we be putting this directly in the plans, like we do with questions for Kyuubey?
 
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You guys are really focusing on the wrong things. I mean you've tunnel visioned so much on one single issue that you've lost sight of the big picture.

I'm contemplating making it blatant in the update I'm working on just to highlight it, but the problem is that I don't see how I could show it in the update without going into exposition monologue. (And I do enough tell instead of show as it is.) You're lucky because before I blindsided you with things happening off your tiny map and realized that people couldn't be relied on to get subtlety I'd have just blindsided you again here.

Also odd that you guys never had more questions about Serena's powerset after you could ask her directly.
Only obvious possible complications I can think of that we may have missed are:

1) The demons are intelligent and organized. We are supposed to have Kyoclone looking into that during her combat deployment.
2) Nagoya is looking into a Legendary of their own; they have the wherewithal to pull in Kesi by themselves and handle the aftermath without any help, though if they were they'd have mentioned something to us.
3) The fleeing demon issue.
4) Serena's aura may not work on Class 4s.
5) If the Incubators know that there is a confirmed Class 4 they may proceed to elimination of food source, in which case Tokyo and Japan die.

As for grilling Serena, I was waiting until we weren't having to do so over an international cell phone connection. We know enough about her power to figure out housing arrangements; the details can wait until we get her here and get conference lines set up. At least that was my thought process.
 
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Complications with keeping the Class 3s contained in Tokyo (if Serena moves in, and they move out, then... what? What's our move? I may be wrong on this one here, I think I missed how the Tokyo Containment Zone thing worked if there's more to it than a moat, but if even 50% of the Class 3s flee for the hills, we're probably in the deep doo-doo)
This is a big one. Tokyo hasn't had much bleedoff because the Class 3s are staying where the food is. There's no real hard barrier keeping them there. The moat area 15/16 uses is essentially a discouragement because there's no food there it doesn't seem attractive, they can cross it if they want to. And the single one you fought decided to turn around and move away when it was outmatched...

Eh, problem is that she's not Kyuubey, and it feels wrong to be asking for non-technical GM answers out-of-turn. But since this is the second time you've brought it up...
Well these are essentially just asking your own characters basic questions, it's not research or anything.

Edit: Or should we be putting this directly in the plans, like we do with questions for Kyuubey?
I'm essentially trying to poke the holes in your plans that would have been poked very quickly by people in character when you started to discuss your plans with them.

@Serena: What sorts of powers and skills are Serena and her group going to be bringing in? We got some basics of her ideas in the update, but we'd like to know more about their specific capabilities for detailed planning.
Not quite the sort of question I'm fishing for but alright I'll use it in that direction anywas. Can take your Lita description as canon, Rae is a high class barrier user which she usually uses in the form of armoring her companions. The other two are nonspecific but just general combatants. They haven't done anything like the research you've done, since they spend most of their time on the move. They know an assortment of languages each to a minor degree, they started out knowing some different ones, but they didn't have a whole lot to do much of the time and they figured why not teach each other languages. Is making the most terrible wish in the history of wishing a skill?

Questions about specifics of Serena's aura is what I was really looking for, but since I'm fishing for it anyways I'll use it under powers. The key hint in the last update was she asked for a full grief cube allotment but said she could make do with less for a reason. Her aura is always on, but it's not always full strength. Someone wanted to ask about this before the last update but got drowned out in the arguing.

Her untransformed state. This is the usual observed state. At this point her aura simply strongly suppresses negative emotions to the point that only tremendous tragedy gets through and makes you very hopeful. It's an easily noticeable difference, but still vaguely in the human range. This is enough for her friends to survive and mostly be normal due to their degree of tolerance but they consume the normal level of grief cubes as well. Demons rarely give her friends any trouble at this level, but she doesn't usually fight herself because she's comparably fragile and her loss would kill them.

When transformed her aura is significantly stronger. The personality effects are dramatic. The "Hope Zombie" effects you theorized about before where the inability to get anywhere close to negativity is such that there's an uncanny valley effect on personality. You can't fathom failing at something. You feel like if you wanted to blow up the moon you could and you may decide to try to prove it. The average person is rendered pretty ineffective by the emotional shift. Similar in some ways to being very drunk. You decide to do things that you'd normally know you aren't really capable of because you essentially believe you can do anything. The average person might decide that they always wished they could lift a car and try it. If you wanted to be superman as a child, you may try jumping off a roof with a blanket again.

This is what gives Serena an edge in pvp combat. It's not that she is stronger than the opponent, but that when she turns her aura on to full blast she still functions normally and the opponent functions stupidly. Her friends are somewhat impaired at this point, but it's more similar to being lightly as opposed to heavily intoxicated due to their tolerance. This is the level where Serena would encounter demons personally and they'd be nearly dead. Magic cost is greatly reduced.

The Incubators are unaffected by either level of aura and while they can observe human irrationality being increased, don't quite understand it nor why that would be Serena's problem. Staying transformed should make more sense as it reduces the cost of her allies upkeep. Though her hardly ever transforming is at least beneficial to them in that it cuts down on how much they have to cover up.

You guys didn't really think I'd give you a legendary that scaled infinitely with additional manpower did you? You seemed to forget I have balance considerations in the background. :p Not going to give you someone that can convert you all to super saiyans. And I did say she isn't as bad at pvp as you thought.

On top of that this is still a sensible restriction without diminishing her status as a legendary because every magical girl is significantly weaker untransformed.
 
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  • Complications with Tokyo locals
  • Complications with Tokyo geography (it's big, we're limited, etc.)
  • Further complications with Tokyo geography (Nagoya needs a boat to get there, we don't have a boat)
  • Complications with demons
We have considered these issues some. Further consideration could be necessary, but I doubt that this is what inverted_helix was talking about.

  • Complications with keeping the Class 3s contained in Tokyo (if Serena moves in, and they move out, then... what? What's our move? I may be wrong on this one here, I think I missed how the Tokyo Containment Zone thing worked if there's more to it than a moat, but if even 50% of the Class 3s flee for the hills, we're probably in the deep doo-doo)
This is possible. How can we deal with it?
@inverted_helix: As a free action, can I ask the incubators about what tactics have been used used in the past (e.g. by Kesi) to prevent Class 3 demons from escaping?

  • Complications related to Serena's aura
Yeah, this is probably it. Or a conflict with Senena's ideas about safe exposure to her aura. @inverted_helix, can we discuss the any of the following things with Serena as a free action now:
1. Confirm our proposed travel plans, ask if she has any ideas or suggestions
2. Confirm our proposed housing plans, ask if she has any ideas or suggestions
3. Ask about her past experiences with Class 3s (e.g. what's the largest group she has faced), inform her about our own experience with a Class 3 and all of the information that we have about Tokyo and Nagoya's hunting expeditions.
4. Consult with Serena to decide on a proper procedure for handling meguca who are exposed to her aura (maximum time of exposure, how to detect and handle problems, etc). This will be particularly relevant for low-morale meguca who are encountered in Tokyo.
5. Discuss the possibility of hope anchors and teleport anchors to bring spiraling girls into Serena's aura.
6. Discuss rehabilitation plans for girls addicted to Serena's aura (e.g. psychological counseling for issues that don't bother them now but which would bother them if they ever left, gradual tolerance building to the outside world, etc).
7. Is there a difference in range between Serena's transformed and untransformed state?

I also noticed the following:
The other magical girls in her area really don't like her much since she has passed through so much territory and negatively impacted so many of them.
Odds are high that interacting with Serena as much as we plan on doing during the attack on Tokyo will cause a significant morale drop.
 
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Her untransformed state. This is the usual observed state. At this point her aura simply strongly suppresses negative emotions to the point that only tremendous tragedy gets through and makes you very hopeful.
Ah, @Powerofmind mentioned this. Something we needed to remember to ask. Post was last Friday.

The average person is rendered pretty ineffective by the emotional shift. Similar in some ways to being very drunk. You decide to do things that you'd normally know you aren't really capable of because you essentially believe you can do anything. The average person might decide that they always wished they could lift a car and try it. If you wanted to be superman as a child, you may try jumping off a roof with a blanket again.
So they turn into a bunch of rednecks shouting, "Hey y'all, watch this!!" And her primary PvP tactic is telling someone, "I don't think you could really do it.... Prove it!" (to some random crazy claim she probably brought up herself)
 
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Hoo boy. I almost loathe the necessity of testing how impaired full blast makes our elites, but we need to ensure Serena doesn't get overrun by demons, and to do that we need our teams to make it through her aura to help her. Either she's untransformed and dramatically weakened, an easy target for the 3's, or she stays transformed and allows her team to fight at full strength, while being nearly impossible to help...

5. Discuss the possibility of hope anchors and teleport anchors to bring spiraling girls into Serena's aura.
No way. The addictivity of her aura is directly correlated to how unhappy someone is before they enter it. We got confirmation that using her aura on a spiraling girl will always end in addiction, in that sense.

@inverted_helix So Serena mentions that her aura is less effective on happy people. The Serenes aren't the 'happiest people in the world', but due to the reverse order of magnitude way morale works, does this mean we're actually surprisingly close to immune to the base aura?

Another question: Given the pumped aura makes people high as a fking kite, more similar to a manic episode than a drug-induced haze, I'm not even sure we can use it to clear Tokyo, given it's more likely to kill people than demons are with as little as five minutes of exposure. If we can't transform Serena, is her group collectively just 'an elite with a slight demon weakening effect' rather than a full Legendary?
 
No way. The addictivity of her aura is directly correlated to how unhappy someone is before they enter it. We got confirmation that using her aura on a spiraling girl will always end in addiction, in that sense.
Of course. But addiction is certainly better than death, so the hope/teleport anchors could still save lives. Obviously, we would have to be extraordinarily careful with them and only use them when someone's life is in danger, but when used carefully, they could be a great benefit.
 
Of course. But addiction is certainly better than death, so the hope/teleport anchors could still save lives. Obviously, we would have to be extraordinarily careful with them and only use them when someone's life is in danger, but when used carefully, they could be a great benefit.

I don't think this is a tenable solution. There's only so much room in Serena's aura, and with how often magical girls spiral, especially as we get bigger, that is going to fill up and they will start dying.
 
Ah, @Powerofmind mentioned this. Something we needed to remember to ask. Post was last Friday.
Yes he did, but he wanted to get it in your vote block but you didn't put it in.
So they turn into a bunch of rednecks shouting, "Hey y'all, watch this!!" And her primary PvP tactic is telling someone, "I don't think you could really do it.... Prove it!"
That is a really good analogy. Many are appropriately mortified later.

@inverted_helix: As a free action, can I ask the incubators about what tactics have been used used in the past (e.g. by Kesi) to prevent Class 3 demons from escaping?
Generally they have her intervene when there are less of them. Plus have her just track them down after they run. But this is far more time consuming than your plan allows for.

1. Confirm our proposed travel plans, ask if she has any ideas or suggestions
2. Confirm our proposed housing plans, ask if she has any ideas or suggestions
These are fine.
3. Ask about her past experiences with Class 3s (e.g. what's the largest group she has faced), inform her about our own experience with a Class 3 and all of the information that we have about Tokyo and Nagoya's hunting expeditions.
She hasn't faced any. Her territory is pretty sparsely populated in general, not the kind of place that has a big outbreak like this.
4. Consult with Serena to decide on a proper procedure for handling meguca who are exposed to her aura (maximum time of exposure, how to detect and handle problems, etc). This will be particularly relevant for low-morale meguca who are encountered in Tokyo.
She can't give you a specific amount of time, it varies too much dependent on how the person was to begin with. Generally she considers the average muggle is probably safe for eight hours, though she avoids lingering that long in any populated area regardless. Magical girls overall tend to lead worse lives and be more vulnerable, she tries to limit to two hours. She considers a good rule of thumb is the more giggly a girl is when exposed the less time she can handle.
5. Discuss the possibility of hope anchors and teleport anchors to bring spiraling girls into Serena's aura.
While she wouldn't say no to it if the other option was their death, they'd almost certainly not be able to leave again.
6. Discuss rehabilitation plans for girls addicted to Serena's aura (e.g. psychological counseling for issues that don't bother them now but which would bother them if they ever left, gradual tolerance building to the outside world, etc).
She's not sure whether it's possible or not, it's not a real psychological condition, it's not even a chemical addiction but something magical.
7. Is there a difference in range between Serena's transformed and untransformed state?
No, just strength.

Another question: Given the pumped aura makes people high as a fking kite, more similar to a manic episode than a drug-induced haze, I'm not even sure we can use it to clear Tokyo, given it's more likely to kill people than demons are with as little as five minutes of exposure. If we can't transform Serena, is her group collectively just 'an elite with a slight demon weakening effect' rather than a full Legendary?
It's not quite as bad as that. People are essentially drunk on hope, but the odds of them deciding to jump off a building because they're sure they can fly are far lower than the odds of them doing something equally absurd but much less life threatening. I mean flight isn't something that generally pops into your head. People are far more likely to go ask people out that are out of their league. Then on the way to do so leave the aura and wonder what the hell they were thinking. Or sit there and stare at a pencil trying to move it with their mind.

It's dependent on the individual, it makes you go after things that you wanted but didn't think possible, not just random shit. Most people's idle dreams aren't actually lethal, and most of those who are need more time to set up than she usually spends transformed. For instance someone that wants to tightrope walk between skyscrapers is going to go looking for a tightrope and by the time they get that set up she's gone and they're wondering what happened.

The issue is more with the people you want to send into combat with her are going to be heavily impaired.
 
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  • Complications with keeping the Class 3s contained in Tokyo (if Serena moves in, and they move out, then... what? What's our move? I may be wrong on this one here, I think I missed how the Tokyo Containment Zone thing worked if there's more to it than a moat, but if even 50% of the Class 3s flee for the hills, we're probably in the deep doo-doo)


Well that depends. If the Class 3s disperse then they aren't nearly as much of a threat. Most any big magical girl organization should be able to take down at least one. Also, we have teleporters and Kyuubey is offering bounties on them. We can teleport kill teams of elites to where Kyuubey says they are, and take them down on our own terms.

Frankly, Class 3s are less dangerous to Japanese society if they're roaming around outside of tokyo than if they are all bottled up there. If Tokyo dies so does every magical girl organization in Japan as the nation of Nippon will face massive catastrophe.
 
The issue is more with the people you want to send into combat with her are going to be heavily impaired.
I imagine we'll have to wait for combat testing with her to find out how impaired, but would she even be amenable to turning it on full blast with other meguca in range of it? Two hours is safe to even low-morale mecuga, but I doubt it's quite so... safe, when it' turned up to eleven.
 
Yes he did, but he wanted to get it in your vote block but you didn't put it in.
Ah. The way he phrased it, I took it to mean he was suggesting questions we needed to ask in the future, after recruiting Serena (given that we were only planning on tentative feelers to see what she'd require to even consider accepting our offer), not something to be added to the active vote (which itself already had a general question about her aura).

You feel like if you wanted to blow up the moon you could and you may decide to try to prove it.
So, the implication is that under absolutely no circumstances is any teleporter allowed to be inside her full strength hope field before the beholder is dealt with, as they may think that they really are good enough to escape the interdiction field.

Meanwhile, we can't expect to use support combat teams inside the field. That is, we could, but it would have to be at her detransformed level, which puts her at inordinate risk and leaves the demons at full strength. So kinda pointless. At full strength aura... We can't count on them to behave reliably. We absolutely cannot count on the Nagoya team to behave reliably, so combining them with our group is of limited value.

However... if we also consider the "escaping demons" problem, we may want to get Nagoya in on helping with that, since we can't be everywhere at once. Basically, we go in, stir up the hornet's nest, kill a few, and then some of the remainder start trying to escape. However, in trying to escape, that means they aren't trying to support each other, which would give Nagoya's team the opportunity to take down demons without fear of being swarmed by adds.

Their escape path is almost certainly going to be almost exclusively over land. That means we need particular control points. We don't want anything to slip past us and head to 15/16, but that's mostly on us. We would like Nagoya to help cover the western corridor, towards Kofu. We will need to give Sendai a heads-up for anything that tries to escape directly away from us, however there's quite a bit of distance between Tokyo and Sendai, with a half dozen intermediary towns. There's also Nagano and Niigata to the northwest, with a combined population of about 1.2 million (so maybe 50-60 girls in those towns, combined).
 
Why are people so damn intent on giving Tokyo to Nagoya?
Why are people so convinced you can completely shut Nagoya out from getting any piece of Tokyo?

I was going to drill this in during the update I've been working on. But Nagoya has been helping the girls in Tokyo for a year. For most of them Nagoya's support is a large part of why they're still alive. You aren't going to be able to operate in secret in clearing Tokyo, because there will be people willing to call Nagoya up.

You know those cubes you've been selling Nagoya? Where did you think those were going? They certainly aren't relying on external sources for their own sustenance. They are taking those cubes and giving them out to the girls in Tokyo.
 
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