Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Yes she'd object to the unnecessary exposure for the human population.
Would it be "unnecessary" though? DS levels in Tokyo are in death-spiral territory right now; the people-eaters need to be culled as much as meguca-ly possible, and fast. The problem here isn't really that it's unnecessary exposure; the problem is that with pack-youma and the beholder around it's actually dangerous for Serena to be in Tokyo at all, especially with two new inductees still being inducted into her Cuddlepile.

Side-note:
Class 2: A demon/wraith (singlular).
Class 3: A youma (singular). Oni-class.
Class 4: A tengu (singular). Tengu-class
Class 5: A dragon (singular). Dragon-class.
General descriptor of these entities: demons
Class 1: familiar
Class 2: wraith
Class 3: youma
Class 4: oni
Class 5: dragon
 
What? I don't remember that at all. Are you going from listed success chance or the actual results? Because your dice are loaded keep in mind. I had success chance bonus during summer months as well as a stacking bonus to success chance per month seeking.
I'm going from this description from the front page:
[] Gather money, legally: There are not a great number of jobs that will take young girls as workers: working as a bike courier, waitress, or maid are likely options. This project benefits from regularity, and discontinuous execution may have negative side effects. Chance of success 25% per Meguca, following up on a previous month's success brings the chance to 100%.
Cost: Variable, specify number of Meguca dedicated; Reward: $1,000 per month per Meguca assigned.

Would it be "unnecessary" though? DS levels in Tokyo are in death-spiral territory right now; the people-eaters need to be culled as much as meguca-ly possible, and fast.
Already calculated that even if there was no objection to the exposure issue, Serena alone couldn't cause any significant impact in the overall demon strength of the city because it's just flat out too large of an area.
 
I'm going from this description from the front page:
You're not quite reading that right.
"following up on a previous month's success brings the chance to 100%."

Basically that means if they get a job they can automatically get that job again the next month. That wording makes sense in my head. It's a remnant from when you had less solid roles and I anticipated starting and stopping jobs as you had manpower.

Thanks, corrected prior post.
 
@inverted_helix How many wish magics among the refugees? In particular: teleporters, clairvoyants, and unique magics like translation or cooking.
Refugee Wish Magic Results:
1 cook (The vet ironically)
3 clairvoyant
4 healer
2 teleporter
2 barrier
5 stealth/illusion

These are the wish magic rolls you got from my rolling (bearing in mind that the table was shifted off baseline in some categories). Though if you wanted to omake some unique sorts you have a couple slots available for that amongst this group. (Secret poke @FixerUpper )
 
$1k/month jobs wouldn't be enough though- we'd then be bleeding money instead.
Not sure how you reach that conclusion. I already listed the numbers for the increased costs:

Food: $4000
Housing: $5000
Stipend: $4000
Misc: $1200

Total: $14,200

Which is coverable with about 14 $1000/mo jobs (not to mention the $6500 net income we're at at the moment), which is well within viability since we have 40 new greens, even if it takes a couple months of job hunting.

While Megucamonths are an important resource, getting this many low-quality megucamonths would mean we'd have to effectively throw most of them away in doing low-effectiveness upkeep to deal with the influx.
Not exactly disagreeing here.

13 on training, 20 on job hunting, 2 on morale day, and 5 shuffled into existing job positions to free up vets (3 of which go right back into training the greens) means that in the end we only actually gain 2 vets in the short term.

So yes, we'd be taking quite a hit on the cube side for no real profit in the short term. It does, however, provide us future options:
1) Once trained, free up ~7 vets from our normal hunting.
2) A huge number of ready workers for courier expansion in Tokyo.
3) A goodly increase in our baseline population so that we can actually work on hunting Tokyo.

And while people are willing to throw out the idea that the dice are going to screw us over if we take them in, they seem to not recognize that the dice can just as easily screw us over if we reject them. Can you imagine the rep hit we'd take if youma started popping up in surrounding territories because of poaching by the girls we tossed aside? All those diplomatic gains would go right down the drain, while we also have to play whack-a-mole on the new threats. And split attention may allow Tokyo youma to regain lost ground.

Essentially, something bad can happen no matter what we choose to do here, so throwing out worst-case arguments is not valid reasoning. We can, however, see benefits in taking these girls in, while we gain nothing if we reject them.

The main real argument is what to do at the end of this month, when the next batch of refugees escapes. We cannot reject both groups, because that will necessarily lead to fires starting up all over Japan. On the other hand, you could argue that, given the extremely high likelihood that the next batch of refugees would be of higher quality than the current batch, it would be more worth our while to accept them, and that accepting the greens now means we cannot accept the vet+ group, because we'd already be pushing past our limits.


Overall, I agree that we cannot reasonably accept the entirety of the 40 refugees all by ourselves, but at the same time, we cannot reject them.

I think leveraging our diplomacy efforts is our best bet, here. And while I put Nagoya as worst-case foster option, I forgot that they have a ton of vassal states around them that could likely also absorb 1-2 greens each. Best case would be fostering off about 20 greens to various other factions, which puts us at a perfectly sustainable point.

That in turn means that we have more flexibility on what to do with the next batch of refugees. Since the next batch is likely to be more vet-heavy, I think we're going to need to push back on that and get them involved in the demon hunting in Tokyo. Hopefully by that point we'll have a solid handle on dealing with the teleporters, which means we can actually create a safe zone for them to hunt in.
 
Overall, I agree that we cannot reasonably accept the entirety of the 40 refugees all by ourselves, but at the same time, we cannot reject them.

I think leveraging our diplomacy efforts is our best bet, here. And while I put Nagoya as worst-case foster option, I forgot that they have a ton of vassal states around them that could likely also absorb 1-2 greens each. Best case would be fostering off about 20 greens to various other factions, which puts us at a perfectly sustainable point.
And what if no group wants them? Unlikely, I will admit, but the possibility must be considered.
 
And what if no group wants them? Unlikely, I will admit, but the possibility must be considered.
If no group wants them, then we just have to deal with the hand we're dealt. It's still viable, out to 3-4 months minimum, and probably more like 6+ months once bounties are factored in. If we can't manage a Tokyo success within that time period, then accepting a few extra refugees is the least of our worries, because Tokyo will be heading to Hong Kong levels by then.
 
Not sure how you reach that conclusion. I already listed the numbers for the increased costs:
This was if we make up the lack of cubes with trading, since after this month (where we stored up some cubes in the form of lower DS) we won't have enough cubes from our territory.

Also, the vets are going to be about as desperate as the greens to get out of Tokyo- perhaps even more since they've been alive in there longer. We could take them in and then try to shuffle them off into other groups, but that IMHO doesn't seem any better than just letting them go off on their own to try their luck with other groups. It's a "damned if you do damned if you don't" situation, so we might as well try to take the best of the crop that we can.
 
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If no group wants them, then we just have to deal with the hand we're dealt. It's still viable, out to 3-4 months minimum, and probably more like 6+ months once bounties are factored in. If we can't manage a Tokyo success within that time period, then accepting a few extra refugees is the least of our worries, because Tokyo will be heading to Hong Kong levels by then.
At the very least, we need to figure out what kind of mechanism Heaven's Chosen is exploiting to run semi-permanent enchanted auras that act like actual active spells. Even if we can't completely cleanse Tokyo, if we have that, we can get things rolling on a hunting annex for it.
 
Refugee Wish Magic Results:
1 cook (The vet ironically)
3 clairvoyant
4 healer
2 teleporter
2 barrier
5 stealth/illusion
Wow, these poor girls. First a nat 1 on the vet composition, and now only 17/40 with useful wish magic rolls, when Tokyo should be screening for higher than the default rate of 50% specials. These truly are the dregs of meguca-dom, though I'm kind of shocked that two teleporters managed to survive the meat grinder.. :V

This was if we make up the lack of cubes with trading, since after this month (where we stored up some cubes in the form of lower DS) we won't have enough cubes from our territory.
On the other hand, the addition of a cook means we can open a second restaurant, which should be a good source of extra cash.

Also, the vets are going to be about as desperate as the greens to get out of Tokyo- perhaps even more since they've been alive in there longer. We could take them in and then try to shuffle them off into other groups, but that IMHO doesn't seem any better than just letting them go off on their own to try their luck with other groups. It's a "damned if you do damned if you don't" situation, so we might as well try to take the best of the crop that we can.
The truly desperate ones would have taken Nagoya's stasis offer; these are the ignorant, the untrusting, the untrustworthy, or, worst of all, the idealistic ones.
 
We could take them in and then try to shuffle them off into other groups, but that IMHO doesn't seem any better than just letting them go off on their own to try their luck with other groups.
I disagree on this. I think it's a lot better in several ways.

1) They get introduced by a trusted group (us) rather than just showing up in someone's doorstep. The introduction is likely to be considered more seriously, while just showing up is likely to get the door slammed in their face.

2) They don't have to sell themselves. That is, they don't have to prove to any particular group they meet that they're worth taking in. By passing through us, it lends a degree of credibility to their existence. They're not just a random street urchin.

3) It distributes them in a much more even manner. If 40 girls show up, most groups are going to flat-out say no, but if they only have to consider taking 1 to 3 girls, they'll give it much more serious thought, since the cost of considering the offer isn't so high. We know who to talk to, so no single group has to be overwhelmed. Also vastly reduces the risk of too many girls in one place leading to poaching, leading to PvP or youma spawn.

4) It raises our rep both in the image we want to present (ie: we're trying to help everyone, and we're being careful about how we go about it), and in the eyes of the girls fostered off (ie: we didn't just flat out reject them and leave them to their own devices, even if we can't support them ourselves directly).

5) It leverages our connections to other groups, which none of the refugees are going to have. We know somebody who knows somebody, and now they know we know somebody who knows somebody, so when they need to find 'somebody', they're more likely to look to us for such aid. One of the weakest parts of us playing diplomat is that up until now, we always have to be the ones to initiate; almost nobody else ever comes to talk to us. We need more people coming to us to really gain the strength of a diplomatic power.
 
Does this mean we can set up another restaurant?
Well technically speaking you could have opened a second restaurant before, it just wouldn't have had the bonuses associated with your first one. But yes it does translate to a second buffed restaurant.

Wow, these poor girls. First a nat 1 on the vet composition, and now only 17/40 with useful wish magic rolls, when Tokyo should be screening for higher than the default rate of 50% specials. These truly are the dregs of meguca-dom,
:lol I suppose that is an accurate description.
though I'm kind of shocked that two teleporters managed to survive the meat grinder.. :V
The odds of a teleporter in Tokyo is significantly lower than general baseline, but the Beholder isn't everywhere at once.

The truly desperate ones would have taken Nagoya's stasis offer
I'm a strange person I guess, I mean to me the stasis offer isn't that bad an option. It's not like you're losing years off your life from it or something. I recognize that normal humans see it as a bad option (and hence why not a high proportion took that option), but I don't really understand why.

Though I could certainly understand rejecting it because you don't trust them, but the option itself doesn't sound bad.

One of the weakest parts of us playing diplomat is that up until now, we always have to be the ones to initiate; almost nobody else ever comes to talk to us. We need more people coming to us to really gain the strength of a diplomatic power.
I have thought to have the occasional offer start heading your way from other parties.
 
I disagree on this. I think it's a lot better in several ways.
Let me preface the following with this assumption: I am aiming to maximize our group's statistics while minimizing deaths of our own. If our sole goal is to minimize Meguca deaths in the short term, your plan is probably better. However, by improving our stats now, we can be in a better position to help more later.

With that out of the way,

1) This is the biggest plus to those girls, but it means that we get basically nothing but a morale bonus for doing so. And let's be honest- it's an awfully expensive morale bonus.

2) But the other groups will ask us how we came across them/why we can't support them. We'll also be partially banking our reputation on their future actions- rather risky considering we don't really know any of them.

3) Sure. Why not solve the problem by giving suggestions on where to try looking next? They're going to naturally spread out as they leave Tokyo, it's not like they came to us as one organized group.

4) It probably helps our image to the girls we help, but I can't help but see it as lowering our image in the eyes of the groups we're giving them to. Why should they want to take in these girls? Them taking them in would be an act of charity on their part.

5) Eh, I don't see that as that big of a bonus. People coming to us for aid = us needing to use resources on helping them or face morale penalties. Out of sight out of mind and all that. We'll become more important as we grow in strength, trying to leverage diplomacy to be more important than our resources allow doesn't really help us that much.

The biggest problem is that I don't see any reason for the other groups to want to take in the refugees. What group wants greens like that when they can just ask QB to recruit a few more and have access to them during their formative first couple weeks? Why would the other groups like us for giving them a bunch of nearly-unusable newbies?

In summary, it's moderate to high costs for low benefits. We're paying dozens of cubes and a reasonable risk of failure in exchange for an increase in stability in the region and a slight morale boost (well, lack of a morale penalty).

Right now I'm thinking of taking in 20. That'll get everyone with wish magic, plus a few spares for anyone in a group. We can actually sustainably take in that many, and won't need to immediately shuffle them off to other groups. It'll also give us enough of a buffer that we can take in some of the next wave of refugees.
 
Posting this bit before the reply to notgreat, because the rest is just getting too long.

Refugee Wish Magic Results:
1 cook (The vet ironically)
3 clairvoyant
4 healer
2 teleporter
2 barrier
5 stealth/illusion
In the event of bargaining for foster homes, it's preferable to pass on those without specific wish magics. However if the other groups have a specific power type that they'd like, in exchange for taking them in, I'd consider our priorities as:

Cook - We keep her. Aside from being the vet, she has value to us that she wouldn't have to almost anyone else.

Clairvoyants - We want to keep all 3. Clairvoyance is a huge limiter for us, so we need a few more. They'd have to make a really good offer or case if they wanted one.

Stealth/Illusion - We want to keep most of them. This is another weak spot in our roster.

Healer, Barrier - Open for trade, as we have quite a few of each.

Teleporter - Possibly open for trade, but more on the reluctant end.
 
2. But the other groups will ask us how we came across them/why we can't support them.
That's pretty easy to answer. We've already told everyone what we're doing in Tokyo, so everyone is aware of the situation over there. The fact that we'd have difficulty absorbing several dozen new magical girls would hardly be surprising to any magical girl group, no matter how capable we're trying to present ourselves as.

We'll also be partially banking our reputation on their future actions- rather risky considering we don't really know any of them.
Debatable. It is a potential risk, but it's an extremely hard one to quantify, because the very act of lending our reputation to them makes them less likely to burn that, particularly in Japanese society where such obligation is such a core part of their culture.

3) Sure. Why not solve the problem by giving suggestions on where to try looking next? They're going to naturally spread out as they leave Tokyo,
Because it gives them almost none of the benefits of associating with us, while increasing the risks that I noted regarding large groups going door-to-door asking for help. Basically, it's a very small gain for us to not put in that effort, while it's a moderate risk of causing the problems we're trying to avoid.

If all we do is point them in a direction, then they owe us nothing, because we gave them basically nothing. If they survive, it is solely due to their own efforts and wits. If we do help them to survive, though, then they owe us in the future.

It also paints us in a rather negative light, given that we did actively solicit people to join. Again, it's not a matter of practicality, it's a matter of perception. Just like with the Iwata kidnapping fallout, and the knock-on effects with the Coalition, no matter how justified the action may be, the perception can be just as important as the action, if not more so.

Just look at any of the policy change announcements on these forums. Even innocuous ones can have major fallout because the administration has horrible PR (eg: Squishy being Squishy). We've set ourselves up in our current position, and people are going to expect us to follow through on that presentation. I wasn't even all that on board with soliciting Tokyo girls to join us, but since we did, we need to be held to those standards.
it's not like they came to us as one organized group.
Well, they kind of did. There are others spreading out in other directions from Tokyo that didn't come to us, and these came to us specifically because of our spreading the word about ourselves to the Tokyo natives.
You've had around forty come to you looking to join up after the string of victories
It's just unfortunate that they are, as @TheEyes puts it, the dregs of meguca-dom.

Part of the problem is that it's not just 40 girls that escaped, but somewhere between 40 and 100 (with an unknown number dead). The higher the number of refugees, the greater the risk of something ugly happening if we don't control the population redistribution.

At the same time, we will have to eventually turn those back towards Tokyo, possibly even before we've finished clearing it. The demons in the city have to be hunted, and I think we'll be in a much better position to support that next month, when we have the possibility of a high-vet refugee exodus.

4) It probably helps our image to the girls we help, but I can't help but see it as lowering our image in the eyes of the groups we're giving them to. Why should they want to take in these girls? Them taking them in would be an act of charity on their part.
A legitimate objection, though ultimately moot, since somebody has to take them in, or they're going to die, and our mission statement is to minimize deaths.

As for reasons:

1) Because we now owe them a favor. If there is no connection to us, then any group that accepted any refugee would be doing so solely for charity to said refugee, and the obligation goes no further than between the two. As such, those groups have very little motive to accept said sad refugees. If we're involved, however, now there's a favor on the line. The other group actually gains something from it, and is thus much more likely to consider accepting.

2) Because we've been teaching the other groups how to improve their hunting, so we know that they should be capable of handling a couple more girls for at least the short term. They can't divert with excuses that would allow them to turn away refugees who have no way of arguing otherwise.

3) Speaking of both 'favor' and 'hunting techniques' — There's even a small implication that it could be considered calling in the favor of giving them those techniques. Depends on the group, and which way they want to view things (ie: not owe them anything, or get them to owe us something too?).

4) Something I noted earlier: It gives them slightly better standing in the possibility of claiming Tokyo territory later on, or at least deserving some portion of the cubes hunted up in the restoration hunting.

5) We can be willing to accept them back once the Tokyo situation is dealt with, as we should have more territory available to support them, along with the need of more people to help hunt. All while providing the chance for the Tokyo girls to 'return home', and reducing the sustained load of the other groups.

5) Eh, I don't see that as that big of a bonus. People coming to us for aid = us needing to use resources on helping them or face morale penalties. Out of sight out of mind and all that.
Well, that kind of runs counter to a rather major aspect of our organization. "We're the diplomatic group, but we don't really want to talk to anyone."

Besides, the point is not just us using resources to help other people; it's about what other people are willing to offer us for our services. Look at what we're doing with Nagoya and Heaven's Chosen. They're not just handing us what we need for free; we have to broker and negotiate and make deals. It's an exchange of services, not one-sided.

The biggest problem is that I don't see any reason for the other groups to want to take in the refugees. What group wants greens like that when they can just ask QB to recruit a few more and have access to them during their formative first couple weeks? Why would the other groups like us for giving them a bunch of nearly-unusable newbies?
I don't know that there's any particular value in getting a Kyuubey green vs a wild green. In fact, the wild green is probably closer to vet, which means less time spent waiting for them to grow up. As such, I can't see any group preferring a Kyuubey green for any real reason.

On the other hand, I could see them being far more reluctant to take in non-powered greens. That's why I was writing up the stuff earlier about trade priorities, in case groups asked for something specific in exchange for taking on an extra girl or two.

As for whether they'd want to... Well, that is a significant problem/risk. But that's also the sort of risk that we are designed to deal with. We're crap at PvP, but we can convince people to work with us.

in exchange for an increase in stability in the region
I see this as pretty important, given the current situation. A decrease in stability could go as far as catastrophic, though that probably wouldn't happen until the next batch of refugees.

Right now I'm thinking of taking in 20.
20 would be just about ideal, even for my plan. I just feel that we'll gain a great deal more by being actively involved in the redistribution, even with the risk of it costing us more.
 
Please explain this a little further. How is a wild green closer to a vet?
Under normal conditions (ie: not like our setup where we keep all the greens on jobs, which doubles the length of time), a green takes 6 months to level up to vet. A Kyuubey green then by definition is 6 months away from being a vet, while any other random green that has been around for a while is necessarily closer to ranking up than that.
 
Also don't forget the part with the HC, I put a lot of effort into that expecting a lot of analysis in return :D

There is actually something they want that you could trade, but they aren't like the corporates, they can't reveal weakness easily.
 
Non-canon Omake: Miya
Omake: Miya

My breath came faster, as anticipation grew. We'd been through this before; everyone knew what to do. Orders called out, and signals raised. They were coming.

Moments before the miasma enveloped us, Serena's aura sprang into life. I feel like I'm floating on air. The demons were coming, and we would destroy them.

A form, rising out of the miasma, dark and terrible. It let loose screams of hatred as it charged, echoed by another that flitted about. But we were ready, and we would force a knife down its throat.

And then — chaos. More? A claw? A wing? A fist the size of a house slamming into the ground? How many were there?

I couldn't see. Shields cracking, and people uncertain, then running, as magic blasted across our defenses, obscuring sight. Then, a rallying cry.

There was a plan. There were always plans. Which plan did we follow?

The crackle-spark of a lightning bolt blasted into the ground, deafening me. It took a moment to realize that the silence wasn't going away.

I spun around, trying to locate someone who could tell me. Which target? There were three in range — one near, two far. We were supposed to fire together. When worked in concert, our power could overpower the demons'. Someone, tell me...

The world seemed to slow down. Lungs working overtime to breathe in this silence, where I'm not able to even hear my own heartbeat.

The onslaught came, not from the nearby demon, but from another that leapt over its head, extending razor sharp claws, and swinging with intent. The closer it came, the slower it moved, scything down... in front of me. The girl in front of me, lifting someone to her feet, folding that girl's hands together around a charm, watching her disappear. She was facing away, not realizing that death approached.

The girl then turned towards me, mouth moving, but no words coming out. All I could see was the delicate line of her neck, beautiful, smooth, and vulnerable.

I reached out a hand, but rather than grasping hers, I reached further, and grabbed her collar. And YANKED with all my might, spinning in a circle, to see her tumble to the ground behind me.

The ground seems wobbly for some reason, rising up towards my face. I try to put up a hand to stop it, but nothing seems to slow it down.

I look up and see a golden halo. Mami. She's here. Everything will be all right.

I try to smile. You saw, right Mami? I saved her, that girl. I did good. Mami will be proud of me. Right?

It's harder to focus. The world seems to be losing its color, narrowing down to just Mami's yellow hair, and her concerned face. She shouldn't look like that. I remember her smile, and her laughter, when she came to talk to me about silly things, like school, and my brother going to college, and how much Sayaka got on my nerves, even if she really was a good person.

There's a soft thump, as I feel my head hit the ground.

I feel—

Miya Mayako

Implication that the girl she saved was Taya.
 
@Kinematics Your spreadsheet was very useful. Thanks for making it.

@inverted_helix you may want to add the spreadsheet linked to from here to the front page under 'useful'.
Also, is there any up to date listing of all our general per-turn options? The one on the front page is looking pretty outdated considering it doesn't seem to have been updated since before we got IRT. What options do we have for research now that we've got Fusion? (On that note, what exactly did the x3 do? I missed where you added that option)

Since I'm a bit behind the times, what are our current and near-future Tokyo plans? What I'm thinking of doing right now is actually hunting North, South, and Rural to the max value with RT this month, and then launching another massive attack on Tokyo next month.

For the refugees, my current plan is to take in the vet and 9 greens, and provide the rest of them with
1 cube, food, housing, and promise that we'll try to help them find them a spot in the other groups. Warn them that we may have to let them go if they can't find anywhere soon. (For reasoning/details, see after the plan) They are in charge of getting themselves adopted in another group.

This means that we won't get to use them to try to make money, but we also won't be paying them our stipend. Instead, they're going to be dedicated to finding themselves a group- either convincing us that they will be extra-useful to us (and/or just mesh really well with the group), or convincing other groups to adopt them. We won't be fully adopting them, so they will be prepared for when we drop them if they can't sell themselves well enough.

We'll help them out, giving them a foot in the door, but they'll have to do the convincing themselves.
 
@inverted_helix you may want to add the spreadsheet linked to from here to the front page under 'useful'.
Added.

Also, is there any up to date listing of all our general per-turn options? The one on the front page is looking pretty outdated considering it doesn't seem to have been updated since before we got IRT.
Eh I've been really just pricing options on an ad-hoc basis at this point. I'll check and see if there are any more static options to add to it though.

What options do we have for research now that we've got Fusion?
I've offloaded research brainstorming for player group to players. I have a hard enough time coming up with what everyone else is doing. But basically come up with ideas based off what you've got and I'll tell you feasibility/price. Research is kind of an organic growth from what you've got.

(On that note, what exactly did the x3 do? I missed where you added that option)
That represented three research rolls. I let people intensify the research at a cost modifier of 1.5x (then 2.25x for the next) so they could get the equivalent of 3 months worth of research in one (at 4.75x the cost).
 
I've offloaded research brainstorming for player group to players. I have a hard enough time coming up with what everyone else is doing. But basically come up with ideas based off what you've got and I'll tell you feasibility/price. Research is kind of an organic growth from what you've got.
How about general aura research? It's similar to miasma in a sense, and we now have Serena, who is the perfect example of a passive aura.
 
Also don't forget the part with the HC, I put a lot of effort into that expecting a lot of analysis in return :D

There is actually something they want that you could trade, but they aren't like the corporates, they can't reveal weakness easily.
We're getting there; the refugee situation is a bit pressing though. :)

Money and cubes are probably things Hiko probably has plenty of; if she doesn't have plenty of both at this point she's just not trying.Intel on Tokyo is good; our hunting methods are probably better.

Right now our current model of her has her either not understanding the scale and scope of the Tokyo disaster, or prioritizing local issues over those of a place hundreds of kilometers away. Similarly, her ability to enchant locations sounds like a long-term evolution of Anchoring, so our insights there have probably long been duplicated, save perhaps for the use of thermoses.

RT hunting info, however, increases the productivity of her land area, and our statistical modeling of DS levels would help her better pinpoint poaching incidents. The later is probably her highest priority right now; in fact it's probably why she created her fiefdom in the first place.
 
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