Well rolled some dice, two that weren't even named, two that were. Though on consideration I could burn a couple omake bonuses and shift them off the named ones if people wanted.
(Plus Sonoda Hatom, one of the vets you had permanently Serena trapped.)
Despite having lobbied strongly to fight immediately, I really didn't expect us to walk away with a mere five dead. That was, by turns, brutally more difficult than anticipated, yet went a lot better than I'd originally hoped.
Well rolled some dice, two that weren't even named, two that were. Though on consideration I could burn a couple omake bonuses and shift them off the named ones if people wanted.
Despite having lobbied strongly to fight immediately, I really didn't expect us to walk away with a mere five dead. That was, by turns, brutally more difficult than anticipated, yet went a lot better than I'd originally hoped.
It really comes down to the fact that you got the maximum possible number of elites from Nagoya. The extra damage of 15 of them instead of the minimum of 5 halved the length of the fight. Another 2 turns and you'd have likely lost around 20 vets (shields buckling is bad). Two turns after that probably 35 vets.
If it had gone on for twice as long as it did, all the vets would likely have been dead.
Though of course if you'd gotten a different number of companions for the Beholder that would have also adjusted things.
I'd be inclined to evenly split the cubes between us and Nagoya after paying off everyone's expenses. Did the Heaven's Chosen send anyone other than Risa? I thought we already paid for their help separately.
Despite having lobbied strongly to fight immediately, I really didn't expect us to walk away with a mere five dead. That was, by turns, brutally more difficult than anticipated, yet went a lot better than I'd originally hoped.
The same. Given the sheer number of better-than-animal decisions the Beholder had been making the last few months I was fully expecting it to pull out yet another trick and TPK everyone, or TPK everyone but Mami and have her mysterious Elite power show up again and save her.
Yeah, I was thinking pay Risa for her expenses, then split the rest 50/50 between Nagoya and Serene. They seriously pulled our fat out of the fire by showing up in force like that. 15 Elites? Jesus.
The same. Given the sheer number of better-than-animal decisions the Beholder had been making the last few months I was fully expecting it to pull out yet another trick and TPK everyone, or TPK everyone but Mami and have her mysterious Elite power show up again and save her.
It already no-selled scouting for a moment of weakness. That was already a pretty bad thing. Plus gathering up six youma to sit with it when you attacked. One of which was particularly debilitating.
The human-type was a play on words being one of humans greatest fears, producing a sonic aoe to all targets of intense firepower. Veterans outside a shield would die in 2 rounds (from the damage, not an instant kill). Elites in 5. Unavoidable. No hearing outside a shield.
The same. Given the sheer number of better-than-animal decisions the Beholder had been making the last few months I was fully expecting it to pull out yet another trick and TPK everyone, or TPK everyone but Mami and have her mysterious Elite power show up again and save her.
We'd long known it was better than animal, near-human in sheer cunning if not outright intellect. We also specifically scouted, and were surprised-attacked, enough to garner major pre-engagement data that we used to organize the fighting.
If that thing pulled a surprise out on us other than the sheer number of attendants it brought, I would have cried foul, because we put an immense amount of effort into curtailing the possibility of it.
That was amazing, helix! It might just be my euphoria at finally killing the blasted (literally, by magic, haha) thing but the writing was also really good! I'm so glad Taya hung on. We need our blue-haired prince (if I'm remembering which one she is).
I'm fine with paying Risa, then splitting evenly between us and Nagoya. And the clan structure sounds fine to switch to.
Too bad about Hatomi though. We won't get to write omakes about Uranus and Neptune. Or if we do they'll be sad. Or maybe she was Pluto instead? Or Saturn? I forgot the one that died. >.>
I'd be inclined to evenly split the cubes between us and Nagoya after paying off everyone's expenses. Did the Heaven's Chosen send anyone other than Risa? I thought we already paid for their help separately.
Mitigate the named deaths. I know that the two I've already written haven't be used, and I have two ideas for more in my head. And since we're getting out of Tokyo and into more civilian aspects, I'll probably think of even more.
Money Actions Purchase 2 sets of hard leather armor. $600
Done
Existing jobs: 8 vets, 11 greens, 1 associate
Somehow in spite of dire economic forecasts for Japan as a whole your jobs overall went well this month. Mitakihara has picked up more business as a whole with Tokyo flagging.
While your translators don't pull in any extra income, Kumiyo shows no signs of flagging in her dedication to be useful enough to never see combat again. Your courier business on the other hand picks up in business as they pick up some nice longer term contracts, though they're struggling to meet their hour needs. Likewise while your restaurant's dine in service seems to have stagnated with its generally student based appeal, a few offices have started placing routine takeout orders that have notably increased the bottom line of your take out service.
Nagoya quant training: 5 vets
Your quant team in Nagoya gets a lot of questions about your planned operation in Tokyo this month. Though they aren't actually privy to much of the details. In part because the details took a long time for your own side to firm up, though it was better that they didn't know that.
There is some sense of nervous energy though as the elites that Nagoya will send are selected. A resolution of the situation would be very favorable. Schedules are reworked again and again as Nagoya works to actually increase their border patrols while sending as many elites as possible to Mitakihara.
From what they can gather this is as much a political thing as any real need. Though it is a tad frustrating to them as the girls available for their territory seem to fluctuate.
In terms of goals though they still manage to start hammering in proper Serene farming techniques and returns on their field are beginning to rise above standard levels. They've also begun training their replacements for the analysis portions of your hunting methods, which were woefully inadequate before.
Though the girls are invited to a gaming night at one point by one of the middle managers in the NM, it ends up being fairly awkward as they're to a girl so soundly defeated at a Sailor Moon video game that it was just embarrassing to both sides.
Purchase: Abandoned village. Set up contractors to begin renovating 3 homes (amount that can be done at once). $150k, 1 vet, Kyubey assist
-- Assign several untrained greens to clean up the village (and church, if applicable). [10] Clean the streets, weed the gardens, trim the bushes and trees, throw out garbage, all that stuff. Make the entire village presentable, even if the construction workers are only improving a few houses.
Kyuubey arranges your takeover of the abandoned rural village with little fanfare, such places are distressingly common in Japan. You sometimes wonder if these places are a result of lack of proper coverage by magical girls, if an area isn't covered enough the human population would suffer. The humans dying or making a move to a city might result.
Hiring the contractors to begin restoring 3 homes is the far more complicated and expensive task. Many offers and quotes go into finding the right company. As the contractors begin hauling materials to and from the site you have a bunch of the refugee greens begin with the simpler things that can be done to restore someplace nature has begun reclaiming.
The streets themselves have begun crumbling, with weeds and even trees overwhelming them. They're cut down and pulled out of sight, though there's no real need to properly dispose of them. Kyuubey does have to reprimand them several times for improper displays of strength around humans though. While they can haul away trees, that doesn't mean they should. And he instructs you that you should discipline them better about such things lest he need to.
While the reprimand stings, from pictures you know that the girls did do a pretty good job, and probably did exceed the limits of human girls in how quickly they made an overgrown village presentable.
The girls themselves had a mix of reasons: others were doing it, why would it be a problem, they were just trying to do a good job for those that took them in, even if the job seemed to be make work.
Nonetheless, the contractors finished restoring three of the homes in the village to prime condition, even if their memories aren't exactly right.
3 houses in good condition, village is now open and livable. -3 GCU.
Purchase 100 cubes from Nagoya ($400k)
You ended up having to negotiate with a couple different people in the Magocracy to get such a large cube transfer. While they were willing to accept the logic, your political capital right now is quite low, you'll definitely need to deliver.
They sent a full squad to escort that many cubes to you. They might have sent lesser amounts with the trickle that was passing through to test against Serena, but this sort of shipment felt more like an armored car delivery. Their cubes were stored in foam cases packed into suitcases far more neatly and professional looking than your own habit of a closet of egg cartons.
Accept 27 refugees.
Welcome package (bike, phone, shield, misc = $250 * 27 = $6750) Add 32 apartment capacity ($250 * 32 = $8000) (1.5 vet)
You continue to take in the refugees from Tokyo, and pay out the funds needed to support bringing them properly into your group. Though even some of your own group are starting to question if you can really keep this up. The monetary costs as well as the cube costs, as well as how different the girls themselves are culturally. Even though they're Japanese as well, the difference in lives is significant.
Purchase: Kyouko's church (700k+200k)
You complete the purchase of Kyouko's church this month after several months of waiting since the last inspection. The bank pushes for more money though than five months ago, because while Japan as a whole is in recession the Mitakihara/Kasamino area is in a fantastic boom and they've had more offers in the past few months.
(Assuming you're willing to pay the increased 700k purchase +200k renovation)
Contracting work begins in earnest as a team of electricians descend upon the Church to begin rewiring everything. By the end of the month they've completed the electrical and begun the more difficult process of producing a large scale kitchen where there was only a family sized one.
Training General Training: Train the new recruits understand our procedures and tactics.
3 Vets and 13 greens
Training of the refugees you took in three months ago completed this month. Their quality in the essential roles of a magical girl matching your minimum standards quite nicely. Though only time will tell how well they integrate with your own group.
Artifact powering: Send a couple girls to train with Hiko to learn how to handle powering her artifacts.
$1,800 (for rail passes)
While you were unable to attend anymore, with far more pressing duties taking away your time the report from Keiko on the matter is quite positive. Things went quite a bit more smoothly with the additional practice and herself and two of the other three were able to finish training.
Once they could successfully get the centermost dot lit up after a week or so more practice they moved on to the second stage of the training: doing the same thing while being beaten with pillows. Their trainers told them to be glad that it wasn't Hiko training them; she trained them with rocks. Staying focused while being distracted is difficult, but after a couple weeks of that they could manage it. They wouldn't be up to the task of fighting, but they've reached the minimum acceptable level.
Keiko now suspects that the training board may not actually be not a single circuit at all, but instead each light is its own independent system. But she bemoans the fact that magical girls sense for magic is more similar in quality to smell than sight, though of course it is neither. It would be far more convenient if she could accurately see the flows of magic in an object rather than just get a feel that it's there.
Diplomacy
1 Vet, 0.5 Mami We've cleared out a sufficient number of the surrounding youma to start actively drawing the attention of the Beholder, while limiting the ability of the other youma to interfere in the fight. Unfortunately, we also have significant issues in the surrounding territories because of the fleeing refugees.
We intend to complete the strike against the Beholder in the middle of the month. For this to be as effective as possible, we ask that Nagoya provide their full assistance on this, with as many elite strike teams as they can spare, who are willing to take the risk of this fight. We will need a brief test run with them with Serena, so they'll be aware of what's going to happen.
We also recognize that they have border issues, though, so would ask Hiko help shore up any weakened areas in Nagoya's borders, or at least provide a significant border space where there will be no conflict. A truce, for the period of time needed to deal with a significantly larger threat.
While the NM and HC have tense relations, they aren't actually at war with each other by either side's claims. Though the NM do claim that Hiko's girls have sometimes covered shortfalls by poaching from their territory, and Hiko of course denies that expertly, but Japanese make a lifestyle out of lying to each other and you aren't even going to bother trying to pick who is right.
They'll keep a lid on their own squabbles for now though at least. Hopefully.
Perhaps the Magocracy does take that agreement with at least some seriousness though because they manage to funnel dozens of elites through Mitakihara over the weeks leading up to the push for testing against Serena's aura. It had to be almost every elite they have, though Yoko and Hino herself do not make appearances.
Fully 15 elites from Nagoya are prepared to join you in the battle.
Morale
Devise a mentorship program, where existing members give about 10% of their time to helping welcome and acclimate the refugee recruits, and are given a pair of disciples each (each disciple likewise has two mentors). The goal is to help them acclimate at a more personal level, and a better mental grasp of our worldview and group culture (which should also help them in their combat training). The mentors likewise gain a personal closeness to help integrate the new girls into the group.
6.5 vets (67 recruits * 10% = 6.7, rounded to nearest 0.5 meguca)
While the reports on the mentorship program are on the surface optimistic, reading beneath the optimism you've tried to instill in all of your original group the division in experiences is just so vast that they struggle to connect with many of the girls that have experienced magical girl life only from the perspective of being hunted.
For someone with only two months of experience to think those with two years' experience soft and naïve is very frustrating.
Misc mentor-based mixers. Swim day. Hiking day. Sports day. Gaming. Movie nights. Not all together, but lots of opportunities for people to mix with each other. 6 vets (2.5 exp vets, 2 non-exp vets, 1.5 greens), $2000
You start scheduling time and providing funds for mentors to try to take out their mentees either just by themselves or with other clusters. Overall it helps, though some of them have a sort of PTSD response to every flicker of demon activity. You're trying to acclimate them though.
For many of them getting out of the city where there's little chance of any demons appearing in range to sense is for the best. Though whether avoiding issues in that way is best in the long term is debatable.
Purchase personally-engraved medals for all current members, and any who died in fighting in Tokyo, as a signifier/reminder. $720, 1 vet.
You make a bulk purchase of some simple medals for everyone. It's not much, and it hardly seems a fitting tribute for their services and sacrifices. You try to keep away from thinking of them as dog tags though. So you opt for a more cheerful design than a simple rounded rectangle. Each has a name engraved and are handed out to everyone. You kind of wish, such a dangerous word, you had the time to pass them out yourself, but these days you're far too busy.
General
Hunting this month proceeded mostly as expected, but demon strength crept upwards slightly more quickly than anticipated in both territories. While there was the occasional detection of intruders, it couldn't really account for the losses, nor a number of cubes that you had collected going missing. While keeping them dispersed over each residence was convenient, it did make them rather more vulnerable than you'd like. Northern Demon strength to 6.5, southern harvest shut down early due to climbing strength to maintain limit. Total cube gain 139.8-25.1 (Lost) = 114.7
(Did 3d100 modifying max 30% loss, which would give average 15% with a strong bell curve instead of even odds.)
Somehow you came through this whole month without any spirals at all, even with how terrifying the lead up to the battle was. Perhaps some ancient goddess looked favorably upon your mission. You make an offering at a shrine just in case.
The battle for the fate of Tokyo was hard fought, yet in the end you prevailed triumphant. The medals you made for the entire group had a sort of weight to them given that victory.
Even if five more of them now rest with your shrine. In addition to the ones that were placed there from the start. You didn't really know any of the girls that died... some names on a piece of medal, on paperwork you'd signed off on. You didn't know them even though you lead them to their deaths.
With as large as your group has gotten though, there's much more difficulty involved in managing it. You've been forced to delegate increasingly, and your control of the group is not nearly so fine as it once was. Nor the girls as a whole so dedicated to the cause. Plus you still need to tackle dividing up Tokyo in a way that avoids war, and saves the human population.
With Tokyo's infestation broken you face new challenges. Ones you may not be prepared for. As you celebrate with your family though, you think you can definitely take whatever challenges lie ahead.
Rumors
Secondary hotspots of trouble have begun bursting across central Japan as Nagoya's expeditionary forces are held back. The Enlightened indicate multiple active Class 3s in Toyama, while they struggle to keep Nagano intact.
The Republic of Japan seems to be largely crumbling due to a poorly planned political system. While the original idea of scaling terms to the lesser life expectancy of a magical girl seemed reasonable originally, the changes in government each month have crippled their functionality.
Radiation levels have risen above their original background levels in the former Buenos Aries, but are still within a generally normal range. Likely a pocket of radon gas was exposed by the impact.
While the rash of strange deaths in Tokyo seems to have largely halted (note since people probably won't catch it, this actually refers to the advanced mood stabilizers the Incubators deployed to buy you time), the economic tailspin continues. On the other hand other cities such as Osaka, Kyoto, and Nagoya have been picking up some of the lost positions. On a whole Japan's economy is still stumbling, but there are bright spots.
Somehow the tiny Serene organization managed to destroy the center of the Tokyo infestation.
When the Beholder died all organization the remaining dozen or so Youma had broke down. They no longer behave as the ultimate predators in the area, and some have been picked off by the Enlightened, Sendai, and Nagoya teams as they flee Tokyo. But it's unclear how many have hidden away or slipped into new areas.
Resources (Pending Heavy Revision for modified system)
Preserved final entry of old individual magical girl system:
5 (6) Elite Meguca: Mami (+20% persuasive), Kyouko (can act as if two Elites), Taya (Can fill role of two clairvoyant vets), Seto (Elite teleporter), Miho (Earthbender)
Legendary Serena, +4 vet/elite special +1 vet
104 Veteran Meguca, 53 Green Meguca, 1 Associate
Upkeep: 24 Veteran, 19 Green, 1 Associate
Support/Training (15 veterans, 8 greens)
10% meguca training upkeep (8.5 veterans, 5.5 greens)
2 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
5% meguca general organization maintenance (quant team time, hunting log writing and cataloging, scheduling, etc) 4.5 Vet, 2.5 green
Jobs (9 Vet, 11 Green, 1 Associate)
2 veteran (Hainako+Kumiyo) Translation service
3 veteran + 6 green working courier business (Minimum 3 vets)
1 Akeno Delivery
2 Vets (Akane), 3 Green, 1 Associate Restaurant
1 vet, 2 greens - Restaurant delivery
Grief Cubes 132 Low
Money: -$1,497,120
Expenses: $69,170
$3,380 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
$2,000 upkeep on cable/internet
$20,000 upkeep on apartments
$8,000 upkeep on house
$300 upkeep on Akiya
$16,900 upkeep on stipend
$16,900 upkeep on food
$1,690 upkeep on gear (bikes, shields, misc)
Income $44,500
Translator: +$11000 per turn
Courier Business, Mitakihara: +$10500 per turn
Courier Business, Kasamino: +$4500 per turn
Restaurant +$9000 per turn
Akeno Delivery +$4000 per turn
Restaurant Delivery +$5500 per turn
Morale: [4 of 10] The defeat of the strongest demon of Tokyo has buoyed spirits throughout the organization. While the lives lost hurt some, the effect of victory has granted renewed life to many you've taken in.
Assets
Tiny household shrine: Somewhat reduces losses to morale from deaths. (Bonus Increased by omake)
Shields: -3% Casualties
[*]Basic General Combat Training: -2% Casualties (May decay with losses or recruitment).
[*]Basic Solo Combat Training: -1% Pack Hunting, -2% pair hunting, -3% Solo Hunting
[*]Defending Others Training: -2% Pair Hunting, -1% Pack Hunting
[*]Pack Tactics Training: -4% pack hunting, -2% pair hunting
[*]Telepathic communication (-2% pair hunting, -1% pack hunting)
[*]Demon Scanning training (+20% grief cubes)
[*]PvP training: Still terrible, but slightly less so +2% PvP effectiveness
[*]Experienced Hunters +10% grief cube gather rates
[*]Tandem trained
- Healer: 2
- Teleporter: 5+Seto
- Stealth: 2+Kyoko
- Clairvoyant: 3+Taya
- Barrier: 11
[*]Fusion trained
-4 pairs of Teleporter+Barrier
-1 pair Telepath + Barrier
Bicycles (Mobility Bonus)
41 Bulletproof vest (-2% casualty)
41 Sets of Kevlar Clothing (-4% casualty)
3 Sets of Leather (-2% casualty)
11 sets hardened leather (-3% casualty)
Housing (169/213)
Apartments (160 capacity)
House (50 capacity)
Mami's Apartment (HQ of sorts) (Can be traded for $1200 per turn)
Akiya (7/6 capacity, special)
Village (0/18 capacity, special, 3 of 12 houses fixed)
Sakura Church (1/3 ready)
Territory
Urban
North
Demon Status: Average 6.5
Sustainable Harvest: 37
South
Demon Status: Average 9.7
Sustainable Harvest: 37
Rural
Demon Status: Weak -3
Sustainable Harvest: 8
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I conjured up enough fluff to fill out the general section, but I really regret that no one wrote it for me this time.
You rolled high enough to have no spirals. Technically you had a 6.76% chance of a single spiral amongst your 169 remaining magical girls but that didn't happen.
In traditional Empire Quest turn format, some of the consequences of this turn won't really materialize until next. Particularly since you killed the Beholder towards the end of the month.
I'm officially torching the old mechanics that grew too complex. I'm moving us down a layer of complexity, expect that new complexity will eventually grow up like weeds, but I can eventually do it again anyway. Assuming we don't die of old age by the time I get another bunch of turns out.
Also under consideration is simplifying the basic upkeep to a per girl $400 at current level of amenities. It would be almost the same as your current level. And then you could more flexibly increase it as time goes on.
Bear in mind that other problems will be arriving soon. Namely in form of increasing costs to dealing with the fact none of you are aging, which didn't come up in survival mode. And that some of you are at the point where going to college is a thing.
Also if anyone wants to co-gm or even takeover, I realized I never explicitly offered. Consider it explicit that if anyone wants to I'd be okay with it. I write this because it's a story I want to see very much. If someone else would write it that would be fine too.
Also missing omakes. Haven't seen any in too long.
Cubes from the battle had expenses of everyone involved extracted then evenly split between you and Nagoya. Giving 37.5 GCU to each of you.
I can Double Post because I'm the OP, and it's not actually against SV rules anyways as far as I can tell. I originally had this in the AN of the turn, but I think that it would be best to have its own post.
So current plan moving forward is to greatly reduce complexity. None of the original people that thrived on insanely complex plans came back so it's necessary. Though honestly it was probably necessary for my sake anyway.
You'll have essentially a divide by 20 in terms of useful units. You have at present 170 total girls. I'm cutting that down to much fewer abstracted units.
I'm still a little shifty on the details at this point if people have better ideas. Currently you'll start this next arc with:
3 Hunter Chapters (+50% max territory hunted)
1 Business Chapter (Steady Income)
4 Standard Chapters
Two Personal Actions (This isn't the same as a regular action. It's what you do rather than what a group of your girls do. Used for important diplomacy, your own training, socializing, or things of that nature.)
Chapters can be used in minimum .5 intervals as before.
Note that your characters still exist in this, but we're kind of operating on a higher abstraction tier. Using characters that might be useful in an action line may provide a bonus, but don't consider it absolutely necessary that you include them.
Base hunting capacity would be 30 territory on sustained rotating tactics for a base unit providing 1.15x the territory size in cubes ideally. If not specified otherwise hunting units will automatically adjust cube intake to manage demon strength so that it doesn't need to be handled by Mami (effectively poaching and such will reduce cube gain that month rather than worry about demon strength directly). You no longer need to directly worry about casualty chance in hunting that's now below your paygrade unless someone really screws up. Relevant to your Tokyo adventures, but unlikely to be relevant thereafter, if your units go to full tilt with no rotating tactics at all or worry about strength, they can gather 59 cubes a unit (88.5 for your Hunter units).
You're probably going to want to always have some of the Hunter units on hunting. Though you don't have to spend them all on it. I gave you three to represent that you've largely tried to keep all your girls trained in proper hunting up to this point, but that not all of the new ones are nearly as experienced.
To develop a unit you can spend their actions on training in that direction for hunting or a dedicated combat unit (you'll also need to pay to buy them armor); or trying to set up a new business to generate more income and become a business unit. Trying to multi-specialize will have drawbacks to be determined. Business units are likely to destroy their business if you try to do anything else with them. Hunter units are more flexible but skills will degrade at some point.
Individual abilities will not be tracked per girl, unless you want something very unusual it's assumed you'll have it. (Healer, Clairvoyant, Barrier, Teleporter, Stealth all you just have enough for whatever you want at this point.) Training likewise won't be tracked on an individual basis.
Likely you're going to want to spend many actions on securing Tokyo and trying to hunt its territory up this turn.
I'm still a little shifty on the details at this point if people have better ideas. Currently you'll start this next arc with:
3 Hunter units (+50% max territory hunted)
1 Business unit (Steady Income)
4 Standard Units
A Personal Action (This isn't quite a full unit, but used for important diplomacy, your own training, socializing, or things of that nature.)
Do we get a unit of just Serena's group? That seems like it should be a thing.
-
Preliminary idea plan:
1 Business unit: Do business
3 Hunter Units: Hunt in Tokyo, go full tilt
1 Standard Unit: Hunt non-tokyo areas
3 Standard Units: Recruitment and territory claiming in tokyo
.5 Serena Unit: Hunt down Class 3s
.5 Serena Unit: Research into Serena's aura
.5 Personal Action: Introduce self to as many of the new members as possible
.5 Personal Action: Aftermath diplomacy with Nagoya and Kyoto
Not sure if we can just set a policy about accepting refugees or if it needs to have a unit dedicated to it. Also not sure about purchases and suchlike.
I'm still having a hard time seeing corruption get anywhere near this high in Serene territory. Keep in mind that, since dedicated hunters only make 2-3 GCU per month, what you're essentially saying is that we've had the equivalent of 10 girls--10% of our entire population--do nothing but hunt cubes to embezzle, all day, every day, all month. That's kind of crazy. I mean, it'll happen in Mageocracy territory where until recently DS was only coarsely tracked, especially if the girls are heavily into crime and have been trained to hide their activities, and it'll likely be even higher in Junta territory where, if history is any guess, corruption is a way of life among the lower castes, but in the Serenes, where the original members are True Believers and everything is tracked down to 0.1 DS? Absurd.
Ugh, this is overly critical, and I have a bunch of praise for this Turn too, but I'm already late. Will comment more when I get back.
I'm afraid I have to agree with this. Ideological regimes often have negligible corruption, and while we did get a large influx of new members who are not yet assimilated to our culture, we track cubes closely enough that we should catch people doing this.
I dunno. I could see 10% average with a 20% high, so any reduction would be minor IMO. Corruption isn't just a measure of thievery and bribery, but there's also an element of bookkeeping errors (which everybody makes eventually, somebody writes a 1 that looks like a 7, that sort of thing) and people squirreling some of their hunted gains away for a rainy day like Kyouko does. In the case of personal stashes, it's entirely likely that a hunting group could agree to report wrong so they can all have a little extra personal security, or if they're especially desperate non-coms, fake a spiral with a likeminded group of friends to get extra cubes alloted.